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E 50 Ausf. M

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?{{TankData+{{TankDataWith the most accurate gun in the game, very well sloped armor and outstanding mobility, it's not a surprise that many players believe this Tank to be the best Tier X [[Medium]] in the game, weighing in at a tremendous 62 tonnes and speed at 61 km/h, ramming with this Tank can become an effective option when the Ammo Rack is damaged or if the Loader/Gunner/Radio Operator or Commander has been killed. Using this Tank at long range makes it terrifying for even Tier X [[Heavy]] Tanks.
?With the most accurate gun in the game, very well sloped armor and outstanding mobility, it's not a surprise that many players believe this Tank to be the best Tier X [[Medium]] in the game, weighing in at a tremendous 62 tonnes and speed at 61 km/h, ramming with this Tank can become an effective option when the Ammo Rack is damaged or if the Loader/Gunner/Radio Operator or Commander has been killed. Using this Tank at long range makes it terrifying for even Tier X [[Heavy]] Tanks.+
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Revision as of 16:58, 6 May 2013

{{TankDataWith the most accurate gun in the game, very well sloped armor and outstanding mobility, it's not a surprise that many players believe this Tank to be the best Tier X Medium in the game, weighing in at a tremendous 62 tonnes and speed at 61 km/h, ramming with this Tank can become an effective option when the Ammo Rack is damaged or if the Loader/Gunner/Radio Operator or Commander has been killed. Using this Tank at long range makes it terrifying for even Tier X Heavy Tanks. |

|Gallery=


|InTheGame_pros=

  • Is outfitted with the most accurate gun in the game
  • Its main ammunition is APCR
  • VERY high APCR muzzle velocity allows for less leading of distant moving targets
  • Good power to weight ratio
  • High top speed
  • Improved hull traverse rate compared to the standard E-50
  • Frontal hull armor is sloped at 60 degrees
  • Lower height than the standard E-50
  • Rear mounted transmission, unlike the E-50
  • Decent on-the-move accuracy and high penetration value allows for the effective use of autoaim when trying to shoot-n-scoot
  • Very good at, and very fun to do it with, ramming
  • Good HP pool for a medium
  • Solid 62 ton mass and 60km/h top speed makes ramming very effective

|InTheGame_cons=

  • Poor camouflage value
  • Poor gun depression
  • Not a very good brawler despite the powerful engine due to relatively (compared to peers) poor maneuverability and slow turret traverse
  • Fairly tall in comparison to other medium tanks
  • Large tracks are easy to hit
  • Reload can feel sluggish at times
  • Often loses favor to the T-62A and Batchat in CW
  • Relatively poor terrain resistance reduces acceleration

|InTheGame_performance= The E-50M is a definitive German tank. Powerful, high penetrating, and extremely accurate, but a teensy bit cumbersome compared to it's peers. The 50M, like all other T10 mediums, fires APCR as it's default ammo. Aside from price, it keeps all the characteristics of APCR, this is both a good and bad thing. APCR achieves it's higher penetration potential in reality because it concentrates all the kinetic energy on a smaller point, and because it leaves the barrel at a much higher velocity. In game it's the same, and perfect for the 50M's playstyle. The combination of a fast traveling shell and extremely accurate gun makes hitting moving tanks at extreme ranges practically a walk in the park. The penetration loss inherent to APCR at range is not significant enough to worry about, as most shots will still get through weakspots with careful aiming and a shred of luck. The reload is also good, though a little slower than others mounting a 105.

When supporting and sniping from the far rear is not an option, the 50M is still quite home at close quarters engagements. The "good" all around armor will almost never be overmatched, except by the largest of gun calibers, and can therefore be used to bait tanks into being shot at at extreme angles. Even smart players might think they can get through, but if done correctly their shells will simply bounce due to sheer angles or autobounce entirely, leaving them open to a quick and accurate counterattack. Despite the good armor, the 50M is still not completely comfortable at close range. It's large size, somewhat bulky movement, and poor depression worsened by height make it difficult to brawl in some, or most scenarios. You can get close, but only about arm's length at best, point blank brawl matches are best to be avoided, tempting though they may be with such a powerful engine. Another thing the 50M accels at like almost no other is ramming. The thick front armor, heavy 60 ton weight, and high 60kmh top speed all come together to form a living battering ram, easily capable of removing massive chunks of health from all but the most heavily armored tanks like the Maus and E-100. Combined with a quick shot from the gun, the 50M could very well deal ~1000 damage in the span of less than a second. No one should ever want to be at the base of a steep long hill when a 50M is lurking about, because that player will attempt to ram them, and it will hurt, a lot.

In all the 50M is a very well rounded tank. It's got high speed and good armor, a powerful, high penetration gun with laser like accuracy and good aim times and reload speeds, and a usable amount of health. Up close or afar, you are never really out of this tank's killing zone.

|InTheGame_research=


|InTheGame_equipment= Vents, Vertical Stabilizer, Binocular Telescope, Tank Gun Rammer, Spall Liner


|History= The Entwicklung series, more commonly known as the E- series, was a late-World War II attempt by Germany to produce a standardized series of tank designs. There were to be standard designs in six different weight classes, from which several specialized variants were to be developed. This was necessitated by the extremely complex tank designs that had resulted in poor production rates and mechanical unreliability.

The E-series designs were simpler, cheaper to produce and more efficient than their predecessors; however, their design involved only modest improvements in armor and firepower over the designs they were intended to replace, such as the Hetzer, Panther G or Tiger II, and as such represent the eclipse of German armored vehicle design by such tanks as the American M46 Patton, the British Centurion Mk 5/2 and Soviet T-54 tanks, which would have been the Entwicklung Series' contemporaries and likely opponents.

The E-50 Standardpanzer was intended as a standard medium tank, replacing the Panther and Tiger I and the conversions based on these tanks. The E-50 hull was to be longer than the Panther; in fact it was practically identical to the King Tiger in overall dimensions except for the glacis plate layout. Compared to these earlier designs however, the amount of drilling and machining involved in producing these standardpanzers was reduced drastically, which would have made them quicker, easier and cheaper to produce, as would the proposed conical spring system replacing their predecessors' complex and costly dual torsion bar system. The Ausf. M version of the tank was a redesign of the E-50 project created by Wargaming. Other significant improvement from the base E-50 version is the thickness of the turret front armor, that has been raised to 185 mm. As indicated by its name, the weight of the E-50 would fall between 50 and 75 tonnes. Its maximum speed was planned as 60 km/h. Only blueprints were made; no production models were produced.


|HistoricalGallery= image:E-50 and E-75 Hull and Chassis.jpg|E-50 and E-75 Hull and Chassis Technical Drawing


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