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AMX ELC bis

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Revision as of 12:00, 8 August 2013Revision as of 08:15, 15 August 2013
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 {{TankData {{TankData
?|The ELC AMX represents a rather dramatic reversal in French tank design philosophy. While the [[AMX 40]] and prior tanks were slow, with weak guns, and heavily armored, the ELC is fast, well armed and lightly armored. While it has laughable armor, it is very fast and quite maneuverable and its high damage, high penetration 90mm gun makes it an awesome hit and run vehicle. Unlike most lights, however, it does not have a fully rotating turret, meaning circling enemies is much more difficult. It is very light and has a good engine, giving it amazing acceleration, with 37hp/t, and has no problem reaching its top speed of 65km/h and maintaining it. Use your maneuverability to your advantage, even if your turret can`t traverse all the way, you can still perform flanking maneuvers. Even if you survive a shot from an enemy tank, chances are, your tracks or engines are heavily damaged, your duty as a scout will end. Keep in mind, that even if your traverse modules are damaged, you can still become support, and in some(but not all) cases, flank(due to your high penetration on your top gun.)+|The ELC AMX represents a rather dramatic reversal in French tank design philosophy. While the [[AMX 40]] and prior tanks were slow, with weak guns, and heavily armored, the ELC is fast, well armed and lightly armored. While it has laughable armor, it is very fast and quite maneuverable and its high damage, high penetration 90mm gun makes it an awesome hit and run vehicle. Unlike most lights, however, it does not have a fully rotating turret, meaning circling enemies is much more difficult. It is very light and has a good engine, giving it amazing acceleration, with 37hp/t, and has no problem reaching its top speed of 65km/h and maintaining it. Use your maneuverability to your advantage, even if your turret can`t traverse all the way, you can still perform flanking maneuvers. Even if you survive a shot from an enemy tank, chances are, your tracks or engines are heavily damaged, your duty as a scout will end. Keep in mind, that even if your traverse modules are damaged, you can still become support, and in some(but not all) cases, flank(due to your high penetration on your top gun and your camp value.)
  
 |Gallery= |Gallery=
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 * Looses little speed on turns because of good traction * Looses little speed on turns because of good traction
 * APCR ammunition has penetration comparable to tier 10 guns * APCR ammunition has penetration comparable to tier 10 guns
 +* Can almost always use hilly terrain to its advantage
 +* Hull is mostly under the tracks, resulting in track damage for the cost of having no HP taken(unless the shot is an explosive)
 +
 |InTheGame_cons= |InTheGame_cons=
 * Somewhat expensive shells (for tier 5) * Somewhat expensive shells (for tier 5)
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 |InTheGame_performance= |InTheGame_performance=
?Everything you've come to know about French tanks changes with this vehicle. You'll have to forget about the armor of the AMX 40, but for the first time you'll be able to move at high speed and use a great gun. In fact the ELC AMX has the highest damage and penetration of all tier 5s (excluding tank destroyers). Its ability to flank is limited because of its lack of a fully rotatable turret. It can't circle shoot at all. As a result, when using the 90mm gun, you have two options. The best way to think of the 90mm is as a sniper rifle. You can fire from a prepared position taking your time to aim or you can jam the barrel into the side of enemy tanks and pull the trigger. Scouting is only recommended in the higher tiers where your teammates have better radios than you and therefore can get the information that your poor radio otherwise couldn't send them in the lower tiers. The size, weight, and play style of this tank are comparable to the French [[Renault UE 57]] tank destroyer.+Everything you've come to know about French tanks changes with this vehicle. You'll have to forget about the armor of the AMX 40, but for the first time you'll be able to move at high speed and use a great gun. In fact the ELC AMX has the highest damage and penetration of all tier 5s (excluding tank destroyers). Its ability to flank is limited because of its lack of a fully rotatable turret. It can't circle shoot at all. As a result, when using the 90mm gun, you have two options. The best way to think of the 90mm is as a sniper rifle. You can fire from a prepared position taking your time to aim or you can jam the barrel into the side of enemy tanks and pull the trigger. Scouting is only recommended in the higher tiers where your teammates have better radios than you and therefore can get the information that your poor radio otherwise couldn't send them in the lower tiers. The size, weight, and play style of this tank are comparable to the French [[Renault UE 57]] tank destroyer. Keep in mind of how hard it is to hit you, as it could be useful in many situations. Be prepared to help teammates out, by scouting, flanking, or drawing an enemy's attention away for an "easy kill." This tank MUST be coordinated with allies, let them know what you're trying to do before you do it, although you can proceed to what you NEED to do in hurry cases. Help allies out, and the battlefield would technically be your team's turf.
  
 The playstyle changes somewhat once you reach the highest tiers. Indeed, the ELC faces higher tiers than most tier 5s, facing off against up to tier 9 tanks. There, your maneuverability and small size will help you best, and if you feel confident and master the battlefield enough, you can engage isolated heavy tanks and tank destroyers and get behind enemy lines. Your worst enemies are tanks that can chase you, or even ram you, like mediums and other light tanks. The playstyle changes somewhat once you reach the highest tiers. Indeed, the ELC faces higher tiers than most tier 5s, facing off against up to tier 9 tanks. There, your maneuverability and small size will help you best, and if you feel confident and master the battlefield enough, you can engage isolated heavy tanks and tank destroyers and get behind enemy lines. Your worst enemies are tanks that can chase you, or even ram you, like mediums and other light tanks.

Revision as of 08:15, 15 August 2013










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The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery
  • History

































































<value_unset_error>

AnnoELC_AMX.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit
Crew
The indicated vehicles not found.
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//Unable to match configuration for query: turret:elc_amx::top|armorturretfront/Unable to match configuration for query: turret:elc_amx::top|armorturretside/Unable to match configuration for query: turret:elc_amx::top|armorturretback mm Turret Armor
Armament







{{#ifeq:Unable to match configuration for query: gun:elc_amx::stock|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:elc_amx::stock|shellkind3|ARMOR_PIERCING||








{{#ifeq:Unable to match configuration for query: gun:elc_amx::top|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:elc_amx::top|shellkind3|ARMOR_PIERCING||


Shells




















0/0/0




















0/0/0
Shell Cost
//Unable to match configuration for query: gun:elc_amx::top|damage1/Unable to match configuration for query: gun:elc_amx::top|damage2/Unable to match configuration for query: gun:elc_amx::top|damage3 HP Damage
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Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:elc_amx::stock|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:elc_amx::stock|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:elc_amx::stock|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



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Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:elc_amx::top|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:elc_amx::top|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:elc_amx::top|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.
Rate of Fire






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Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:elc_amx::stock|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:elc_amx::stock|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:elc_amx::stock|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:elc_amx::top|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:elc_amx::top|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:elc_amx::top|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:elc_amx::stock|turrettraverseUnable to match configuration for query: turret:elc_amx::top|turrettraverse deg/s Turret Traverse
0° Gun Arc
-°/+°-Unable to match configuration for query: gun:elc_amx::top|depression°/+Unable to match configuration for query: gun:elc_amx::top|elevation° Elevation Arc
Unable to match configuration for query: gun:elc_amx::stock|maxammoUnable to match configuration for query: gun:elc_amx::top|maxammo rounds Ammo Capacity
General
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire






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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






Unable to match configuration for query: turret:elc_amx::top|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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Unable to match configuration for query: radio:elc_amx::stock|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoELC_AMX.png

0

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

The ELC AMX represents a rather dramatic reversal in French tank design philosophy. While the AMX 40 and prior tanks were slow, with weak guns, and heavily armored, the ELC is fast, well armed and lightly armored. While it has laughable armor, it is very fast and quite maneuverable and its high damage, high penetration 90mm gun makes it an awesome hit and run vehicle. Unlike most lights, however, it does not have a fully rotating turret, meaning circling enemies is much more difficult. It is very light and has a good engine, giving it amazing acceleration, with 37hp/t, and has no problem reaching its top speed of 65km/h and maintaining it. Use your maneuverability to your advantage, even if your turret can`t traverse all the way, you can still perform flanking maneuvers. Even if you survive a shot from an enemy tank, chances are, your tracks or engines are heavily damaged, your duty as a scout will end. Keep in mind, that even if your traverse modules are damaged, you can still become support, and in some(but not all) cases, flank(due to your high penetration on your top gun and your camp value.)

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Impressive acceleration with a good top speed
  • Top gun has very good damage and penetration, as well as decent accuracy for sniping
  • Very low silhouette; can "side hug" some tanks and easily stay below their gun depression
  • Extremely good camouflage value, 100% camo crew training cuts enemy view range by 40% (say from 400 to 240)
  • Low fall damage


Cons:


  • Somewhat expensive shells (for tier 5)
  • Very bad aim time on the top gun
  • Extremely limited turret rotation
  • Slow rate of fire on the top gun
  • Shorter view range than its counterpart scouts from other nations


Performance

Everything you've come to know about French tanks changes with this vehicle. You'll have to forget about the armor of the AMX 40, but for the first time you'll be able to move at high speed and use a great gun. In fact the ELC AMX has the highest damage and penetration of all tier 5s (excluding tank destroyers). Its ability to flank is limited because of its lack of a fully rotatable turret. It can't circle shoot at all. As a result, when using the 90mm gun, you have two options. The best way to think of the 90mm is as a sniper rifle. You can fire from a prepared position taking your time to aim or you can jam the barrel into the side of enemy tanks and pull the trigger. Scouting is only recommended in the higher tiers where your teammates have better radios than you and therefore can get the information that your poor radio otherwise couldn't send them in the lower tiers. The size, weight, and play style of this tank are comparable to the French Renault UE 57 tank destroyer. Keep in mind of how hard it is to hit you, as it could be useful in many situations. Be prepared to help teammates out, by scouting, flanking, or drawing an enemy's attention away for an "easy kill." This tank MUST be coordinated with allies, let them know what you're trying to do before you do it, although you can proceed to what you NEED to do in hurry cases. Help allies out, and the battlefield would technically be your team's turf.

The playstyle changes somewhat once you reach the highest tiers. Indeed, the ELC faces higher tiers than most tier 5s, facing off against up to tier 9 tanks. There, your maneuverability and small size will help you best, and if you feel confident and master the battlefield enough, you can engage isolated heavy tanks and tank destroyers and get behind enemy lines. Your worst enemies are tanks that can chase you, or even ram you, like mediums and other light tanks.

Due to its short height, the ELC can sidehug a lot of heavy tanks and it would be impossible to hit, because some tanks do not have enough gun depression to reach it, though this is not recommended in the lower tiers or versus American tanks, as these tanks usually have enough depression to hit you, even when you are behind them.

You can also perform a drive-by, or "hit-and-run;" going at high speeds to the enemy, firing when you are close (around 20-30 meters) and then running away. This strategy works excellent against tanks low on health, as you can most likely kill them before they can even return fire.


Early Research

  • The ER 53 radio carries over from the AMX 40, so it's available immediately.
  • First research the 250hp SOFAM 8Gxb engine for a significant increase in acceleration.
  • Research the 75mm Long 44 for a much needed penetration increase.
  • Research the 90mm D914, which is easily the best gun for this vehicle.
  • Upgrade the suspension last, as the added weight capacity is unnecessary, but gives a bit more traverse speed.
  • Now research the AMX 12t, and prepare for a radical change in playstyle.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Binocular Telescope Camouflage Net Coated Optics 


Gallery

History for this tank not found

Historical Gallery

Sources and External Links

Light Tanks
Medium Tanks
Heavy Tanks
Tank Destroyers
Self-Propelled Artillery
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ja:Tank:ELC AMX