AMX ELC bis
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Due to its short height, the ELC can sidehug a lot of heavy tanks and it would be impossible to hit, because some tanks do not have enough gun depression to reach it, though this is not recommended in the lower tiers or versus American tanks, as these tanks usually have enough depression to hit you, even when you are behind them. However, take care when doing such, for some of the slightly more mobile heavies would attempt to ram you. Ramming in an ELC is universally considered foolish, due to the extreme light weight and armor of the vehicle. | Due to its short height, the ELC can sidehug a lot of heavy tanks and it would be impossible to hit, because some tanks do not have enough gun depression to reach it, though this is not recommended in the lower tiers or versus American tanks, as these tanks usually have enough depression to hit you, even when you are behind them. However, take care when doing such, for some of the slightly more mobile heavies would attempt to ram you. Ramming in an ELC is universally considered foolish, due to the extreme light weight and armor of the vehicle. | |||
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+ | Because of the lack of a rotating turret, engaging artillery can be problematic. Oftentimes because of the lack of a rotating turret, it is easier for artillery to engage at point-blank range. This is even more of a problem with low profile artillery such as the AMX 13 F1, M41 and the FV304, which are smaller than most artillery and is relatively mobile. | |||
|InTheGame_research= | |InTheGame_research= |
Revision as of 22:36, 13 April 2015
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The ELC AMX represents a rather dramatic reversal in French tank design philosophy. While the AMX 40 and prior tanks were slow, with weak guns, and heavily armored, the ELC is fast, well armed and lightly armored. While it has laughable armor, it is very fast and quite maneuverable and its high damage, high penetration 90mm gun makes it an awesome hit and run vehicle. Unlike most lights, however, it does not have a fully rotating turret, meaning circling enemies is much more difficult. It is very light and has a good engine, giving it amazing acceleration, with 37hp/t, and has no problem reaching its top speed of 65km/h and maintaining it. Use your maneuverability to your advantage, even if your turret can`t traverse all the way, you can still perform flanking maneuvers. Even if you survive a shot from an enemy tank, chances are, your tracks or engines are heavily damaged, your duty as a scout will end. Keep in mind, that even if your traverse modules are damaged, you can still become support, and in some (but not all) cases, flank (due to your high penetration on your top gun and your camo value.)
The ELC AMX is preceded by the AMX 40.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Incredible mobility
- Strong weapon 'hard' statistics: very high penetration and damage, and decent fully aimed accuracy
- Very low silhouette
- Extremely good camouflage value
- Extremely high APCR penetration
Cons:
- Very poor protection and reverse
- Extremely limited traverse arc/depression
- Poor view/signal range
- Low sustained damage output, very poor accuracy while on the move and poor aim time
- Cannot fully rotate turret
Performance
Everything you've come to know about French tanks changes with this vehicle. You'll have to forget about the armor of the AMX 40, but for the first time you'll be able to move at high speed and use a great gun. In fact the ELC AMX has the highest damage and penetration of all tier 5s (excluding tank destroyers). Its ability to flank is limited because of its lack of a fully rotatable turret. The powerful derp of the 90mm gun is also limited by the excruciating aim time and slow reload. It also has a typically French poor gun depression and elevation, limiting the value as a sniping gun. Therefore, it is best used as a pure hit-and-run tank, almost flying into to an unsuspecting tank and firing when it is almost impossible to miss before fleeing away to reload and go for another pass. Never stop moving, for a stationary ELC is a dead ELC.
The 90mm cannon in its pseudo-turret allow it to challenge most heavy tanks form all angles, but also means that the ELC is ill-suited to challenging other light tanks in anything less than ideal conditions due to the fact the turret has worse traverse than many non-turreted TDs and even some artillery. In addition, your poor radio range means you are more dependent on allies to be closer to spot, something not always possible in many of the situations an ELC gets itself into.
Scouting is recommended in all tiers due to the extreme specialization of this vehicle. The size, weight, and play style of this tank are comparable to the French Renault UE 57 tank destroyer. Keep in mind of how hard it is to hit you, as it could be useful in many situations. Be prepared to help teammates out, by scouting, flanking, or drawing an enemy's attention away for an "easy kill." This tank MUST be coordinated with allies, let them know what you're trying to do before you do it, although you can proceed to what you NEED to do in hurry cases. Help allies out, and the battlefield would technically be your team's turf.
Avoid opposing fast mediums or same-tier light tanks- they have enough performance to challenge your small stature and speed, and your pseudo-turret will be of no benefit. Vehicles such as the Chaffee and the VK 16.02 Leopard will have sufficient performance to catch, chase and destroy you. In these cases, use your good power-weight ratio of 36.98 hp/ton to make rapid, unexpected changes in direction and your very small silhouette to avoid as much damage as possible long enough for your team to reach your position and destroy the assailants.
Due to its short height, the ELC can sidehug a lot of heavy tanks and it would be impossible to hit, because some tanks do not have enough gun depression to reach it, though this is not recommended in the lower tiers or versus American tanks, as these tanks usually have enough depression to hit you, even when you are behind them. However, take care when doing such, for some of the slightly more mobile heavies would attempt to ram you. Ramming in an ELC is universally considered foolish, due to the extreme light weight and armor of the vehicle.
Because of the lack of a rotating turret, engaging artillery can be problematic. Oftentimes because of the lack of a rotating turret, it is easier for artillery to engage at point-blank range. This is even more of a problem with low profile artillery such as the AMX 13 F1, M41 and the FV304, which are smaller than most artillery and is relatively mobile.
Early Research
- The ER 53 radio carries over from the AMX 40, so it's available immediately.
- First research the 250hp SOFAM 8Gxb engine for a significant increase in acceleration.
- Research the 75mm Long 44 for a much needed penetration increase.
- Research the 90mm D914, which is easily the best gun for this vehicle.
- Upgrade the suspension last, as the added weight capacity is unnecessary, but gives a bit more traverse speed.
- Now research the AMX 12t, and prepare for a radical change in playstyle.
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
* -The speed of the ELC AMX was supposed to limit at 80 kph
- -The turret could rotate 360° while not moving
Sources and External Links
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