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Hotchkiss EBR

Hotchkiss EBR

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Revision as of 17:04, 14 July 2019Revision as of 17:07, 14 July 2019
Line 26:Line 26:
 |InTheGame_performance= ''Like how all other French wheeled lights play, the Hotchkiss EBR plays as an aggressive scout, using its mobility to get to key scouting positions earlier in the game. This tank is really good for flushing out Tank Destroyers, passive scouts and Artillery, in which usually hide in well-concealed positions. The six-wheel setup does differ from players used to the Panhard AMD 168B, as your turning radius and mobility are affected. While your wheels will repair over time, having them damaged drastically reduces your mobility and agility. A tip to turn very quickly on the spot would be to use your momentum and turning without accelerating(pressing 'A' or 'D' while letting go of 'W' for a brief amount of time). Note that this only works well if you are going and fairly high speeds. The first tanks you'll likely encounter in a battle are enemy lights. With this you can use your very high HE penetration to take away a good chunk of their hitpoints before retreating or letting your team finish them off. '''in its elite configuration''''' |InTheGame_performance= ''Like how all other French wheeled lights play, the Hotchkiss EBR plays as an aggressive scout, using its mobility to get to key scouting positions earlier in the game. This tank is really good for flushing out Tank Destroyers, passive scouts and Artillery, in which usually hide in well-concealed positions. The six-wheel setup does differ from players used to the Panhard AMD 168B, as your turning radius and mobility are affected. While your wheels will repair over time, having them damaged drastically reduces your mobility and agility. A tip to turn very quickly on the spot would be to use your momentum and turning without accelerating(pressing 'A' or 'D' while letting go of 'W' for a brief amount of time). Note that this only works well if you are going and fairly high speeds. The first tanks you'll likely encounter in a battle are enemy lights. With this you can use your very high HE penetration to take away a good chunk of their hitpoints before retreating or letting your team finish them off. '''in its elite configuration'''''
  
?|InTheGame_research= ''Install radio EM3/R61 first as it is the only thing that carries over from Panhard AMD 178B. Then research engine Hotchkiss V6 mle. 49, for faster speed. If you going for the more powerful Canon de 75 mm you need to research wheels first.''+|InTheGame_research= Install radio EM3/R61 first as it is the only thing that carries over from Panhard AMD 178B. Then research engine Hotchkiss V6 mle. 49, for faster speed. If you going for the more powerful Canon de 75 mm you need to research wheels first.
  
 |InTheGame_equipment= |InTheGame_equipment=

Revision as of 17:07, 14 July 2019










































































Hotchkiss EBR

AnnoF107_Hotchkiss_EBR.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,380,000  Credits Cost
750750 HP Hit Points
14.72/15.115/18 t Weight Limit
Crew
  1. Commander (Loader)
  2. Driver
  3. Gunner
  4. Radio Operator
Mobility
440525 hp Engine Power
70/45 km/h Speed Limit
034 deg/s Traverse
29.8935 hp/t Power/Wt Ratio
NoNo Pivot
Armor
40/20/20 mm Hull Armor
40/20/2040/20/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















70/2800/170




















210/3200/265
Shell Cost
110/110/175170/170/260 HP Damage
120/160/75160/190/75 mm Penetration



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14.56 r/m 

Standard Gun

Reload Times
Nominal: 4.12 s
50% Crew: 5.24 s
75% Crew: 4.61 s
100% Crew: 4.12 s
Rammer: 3.71 s
Vents: 4.03 s
Both: 3.62 s
Both and BiA: 3.56 s
Both and Max Crew %: 3.41 s

See Crew, Consumables, or Equipment for more information.



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9.38 r/m 

Standard Gun

Reload Times
Nominal: 6.4 s
50% Crew: 8.15 s
75% Crew: 7.17 s
100% Crew: 6.4 s
Rammer: 5.76 s
Vents: 6.25 s
Both: 5.63 s
Both and BiA: 5.52 s
Both and Max Crew %: 5.29 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1601.6

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1601.6
50% Crew: 1258.4
75% Crew: 1430
100% Crew: 1601.6
100% Crew
Vents: 1639
Rammer: 1779.8
Both: 1821.6
Both and BiA: 1855.7
Both and Max Crew %: 1936

Advantageous Damage Per Minute
First-shot DPM: 1711.6
50% Crew: 1368.4
75% Crew: 1540
100% Crew: 1711.6
100% Crew
Rammer: 1889.8
Vents: 1749
Both: 1931.6
Both and BiA: 1965.7
Both and Max Crew %: 2046

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1601.6
50% Crew: 1258.4
75% Crew: 1430
100% Crew: 1601.6
100% Crew
Vents: 1639
Rammer: 1779.8
Both: 1821.6
Both and BiA: 1855.7
Both and Max Crew %: 1936

Advantageous Damage Per Minute
First-shot DPM: 1711.6
50% Crew: 1368.4
75% Crew: 1540
100% Crew: 1711.6
100% Crew
Rammer: 1889.8
Vents: 1749
Both: 1931.6
Both and BiA: 1965.7
Both and Max Crew %: 2046

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2548
50% Crew: 2002
75% Crew: 2275
100% Crew: 2548
100% Crew
Vents: 2607.5
Rammer: 2831.5
Both: 2898
Both and BiA: 2952.25
Both and Max Crew %: 3080

Advantageous Damage Per Minute
First-shot DPM: 2723
50% Crew: 2177
75% Crew: 2450
100% Crew: 2723
100% Crew
Rammer: 3006.5
Vents: 2782.5
Both: 3073
Both and BiA: 3127.25
Both and Max Crew %: 3255

See here, here, or here for more information.






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1594.6

Standard Gun

Using Shell Type 1 (170 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1594.6
50% Crew: 1252.9
75% Crew: 1424.6
100% Crew: 1594.6
100% Crew
Vents: 1632
Rammer: 1771.4
Both: 1813.9
Both and BiA: 1847.9
Both and Max Crew %: 1927.8

Advantageous Damage Per Minute
First-shot DPM: 1764.6
50% Crew: 1422.9
75% Crew: 1594.6
100% Crew: 1764.6
100% Crew
Rammer: 1941.4
Vents: 1802
Both: 1983.9
Both and BiA: 2017.9
Both and Max Crew %: 2097.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (170 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1594.6
50% Crew: 1252.9
75% Crew: 1424.6
100% Crew: 1594.6
100% Crew
Vents: 1632
Rammer: 1771.4
Both: 1813.9
Both and BiA: 1847.9
Both and Max Crew %: 1927.8

Advantageous Damage Per Minute
First-shot DPM: 1764.6
50% Crew: 1422.9
75% Crew: 1594.6
100% Crew: 1764.6
100% Crew
Rammer: 1941.4
Vents: 1802
Both: 1983.9
Both and BiA: 2017.9
Both and Max Crew %: 2097.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (260 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2438.8
50% Crew: 1916.2
75% Crew: 2178.8
100% Crew: 2438.8
100% Crew
Vents: 2496
Rammer: 2709.2
Both: 2774.2
Both and BiA: 2826.2
Both and Max Crew %: 2948.4

Advantageous Damage Per Minute
First-shot DPM: 2698.8
50% Crew: 2176.2
75% Crew: 2438.8
100% Crew: 2698.8
100% Crew
Rammer: 2969.2
Vents: 2756
Both: 3034.2
Both and BiA: 3086.2
Both and Max Crew %: 3208.4

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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1.8 s 

With 50% Crew: 2.23 s
With 75% Crew: 1.947 s
With 100% Crew: 1.726 s
With GLD: 1.569 s
With BiA: 1.688 s
With BiA and Vents: 1.651 s
With both and GLD: 1.501 s
Maximum possible: 1.439 s

For more details, see Crew or Equipment


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1.6 s 

With 50% Crew: 1.982 s
With 75% Crew: 1.731 s
With 100% Crew: 1.534 s
With GLD: 1.395 s
With BiA: 1.5 s
With BiA and Vents: 1.468 s
With both and GLD: 1.334 s
Maximum possible: 1.279 s

For more details, see Crew or Equipment
Aim time
5555 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
6060 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoF107_Hotchkiss_EBR.png

1380000

The Hotchkiss EBR is a French tier 7 light tank.

The development of this armored vehicle was part of the corresponding program approved by the military leaders in 1945. In 1949, the Hotchkiss company presented a three-axis prototype. After the trials, the project was discontinued. The prototype did not survive to the present day.

Free text - intro section

The Hotchkiss EBR leads to the Panhard AML Lynx 6x6.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 75 mm SA49 (EBR) 120/160/75 110/110/175 14.56 0.4 1.8 700 51000
VI Canon de 75 mm Vo 920 m/s (EBR) 144/182/75 170/170/260 9.09 0.41 1.8 1000 62600
VII Canon de 75 mm Vo 1000 m/s (EBR) 160/190/75 170/170/260 9.38 0.4 1.6 1000 78000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII Hotchkiss EBR 40/20/20 55 310 3200 20000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Hotchkiss V6 mle. 48 440 20 800 24700
VII Hotchkiss V6 mle. 49 500 20 800 34400
VIII Hotchkiss V6 mle. 50 525 20 800 42000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI Hotchkiss EBR 15.1 34 B/2 3000 12500
VII Hotchkiss EBR bis 18 34 B/2 3000 21800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI SCR 508 400 100 21600
IX EM3/R61 710 100 38000
X SCR-528 F 745 80 54000

Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Suspension Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

  • Has a superb top speed of 70km/h(Surpassing all other tier VII tanks and some tier VIIIs)
  • Aim assist
  • Excellent HE pen, great to counter enemy lights, glass cannons and artillery
  • High top speed allows for great circling techniques
  • Wheels absorb shots on some occasions


Cons:

  • Bad turning angles
  • Decreased reverse speed compared to the Panhard AMD 178B(45km/h instead of 65km/h)
  • Mediocre DPM, will most likely lose trades
  • Rear-mounted turret limits gun versatility
  • Terrible view range means you'll easily get out-spotted


Performance

Like how all other French wheeled lights play, the Hotchkiss EBR plays as an aggressive scout, using its mobility to get to key scouting positions earlier in the game. This tank is really good for flushing out Tank Destroyers, passive scouts and Artillery, in which usually hide in well-concealed positions. The six-wheel setup does differ from players used to the Panhard AMD 168B, as your turning radius and mobility are affected. While your wheels will repair over time, having them damaged drastically reduces your mobility and agility. A tip to turn very quickly on the spot would be to use your momentum and turning without accelerating(pressing 'A' or 'D' while letting go of 'W' for a brief amount of time). Note that this only works well if you are going and fairly high speeds. The first tanks you'll likely encounter in a battle are enemy lights. With this you can use your very high HE penetration to take away a good chunk of their hitpoints before retreating or letting your team finish them off. in its elite configuration


Early Research

Install radio EM3/R61 first as it is the only thing that carries over from Panhard AMD 178B. Then research engine Hotchkiss V6 mle. 49, for faster speed. If you going for the more powerful Canon de 75 mm you need to research wheels first.


Suggested Equipment


Vertical Stabilizer Enhanced Gun Laying Drive Coated Optics Improved Ventilation


Documented Tank and Crew Builds


(both will activate the same section)


External Reviews and Opinions

For external review links (Youtube, etc)

Gallery

Historical Info

History of the tank


Historical Gallery


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Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
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China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:F107 Hotchkiss EBR