Panhard AMD 178B
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|History= ''In December 1931, the French Cavalry conceived a plan for the future production of armoured fighting vehicles. One of the classes foreseen was that of an Automitrailleuse de Découverte[1] or AMD, a specialised long range reconnaissance vehicle. The specifications were formulated on 22 December 1931, changed on 18 November 1932 and approved on 9 December 1932. They called for a weight of 4 metric tons (4.0 t), a range of 400 kilometres (250 mi), a speed of 70 km/h, a cruising speed of 40 km/h, a turning circle of 12 metres (39 ft), 5–8 mm armour, a 20 mm gun and a 7.5 mm machine gun.'' | |History= ''In December 1931, the French Cavalry conceived a plan for the future production of armoured fighting vehicles. One of the classes foreseen was that of an Automitrailleuse de Découverte[1] or AMD, a specialised long range reconnaissance vehicle. The specifications were formulated on 22 December 1931, changed on 18 November 1932 and approved on 9 December 1932. They called for a weight of 4 metric tons (4.0 t), a range of 400 kilometres (250 mi), a speed of 70 km/h, a cruising speed of 40 km/h, a turning circle of 12 metres (39 ft), 5–8 mm armour, a 20 mm gun and a 7.5 mm machine gun.'' | |||
+ | ||||
+ | |HistAcc= | |||
+ | Historical 25 mm SA 35 and 47 mm SA 35 guns are missing. | |||
+ | * The only 75 mm gun designed for the Panhard 178 is the SA 45 L/32. The M6B and SA49 gun configurations are fake. | |||
+ | * The 47 mm SA 37 is the same gun used on the [[D2]], [[Somua S35]] and [[B1]]. Yet the penetration values are inconsistent. | |||
|HistoricalGallery= | |HistoricalGallery= |
Revision as of 19:37, 26 June 2019
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Panhard AMD 178B
Mouse over "
[Client Values; Actual values in
895,000 Cost |
610128 HP Hit Points |
8.65/9.54.85/11 t Weight Limit |
- Commander (Loader)
- Driver
- Gunner
- Radio Operator
285315 hp Engine Power |
65/65 km/h Speed Limit |
034 deg/s Traverse |
32.9564.95 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
20/13/1320/13/13 mm Turret Armor |
AP/HE
AP/APCR/HE Shells |
35/40
70/2800/170 Shell Cost |
55/70/110/110/175 HP Damage |
106/47/120/160/75 mm Penetration |
r/m ▲
30 r/m Standard Gun ▲
14.29 Rate of Fire Standard Gun |
▲
Standard Gun
▼
1650 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1571.9 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 1.5 s 1.7 Aim time |
4750 deg/s Turret Traverse |
360° Gun Arc |
-10°/+17°-12°/+14° Elevation Arc |
6045 rounds Ammo Capacity |
2020 % Chance of Fire |
m 290 m 300 View Range |
m 360 m 710 Signal Range |
VI
895000
The Panhard AMD 178B is a French tier 6 light tank.
Production of the proven Panhard AMD 178 armored vehicle, upgraded with the new FL 1 turret, 47 mm gun SA 35, and coaxial machinegun, was relaunched after World War II. The development of the new turret was started in 1940, but was stopped when France was defeated. The new prototype was designated the Panhard AMD 178B. The produced vehicles saw combat in Indo-China, North Africa, and the Near East.
The Panhard AMD 178B leads to the Hotchkiss EBR.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
V | Panhard I.S.K. 4F II bis | 285 | 20 | 300 | 16300 | |
VI | Panhard 4E | 315 | 20 | 300 | 23500 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Panhard AMD 178 | 9.5 | 34 | B/2 | 1600 | 9500 | |
VI | Panhard AMD 178B | 11 | 34 | B/2 | 1600 | 14000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
V | ER 29 | 360 | 50 | 3650 | |
VII | ER 26 ter | 455 | 150 | 21800 | |
IX | EM3/R61 | 710 | 100 | 38000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Relatively fast, both forwards and in reverse.
- Suspension is great, almost no fall damage.
- High ROF.
- Aiming guide (easier to click autoaim.)
- Decent camouflage.
Cons:
- No armour, HE is your enemy.
- Pitiful alpha damage on 47mm gun.
- Extremely prone to ramming due to low weight.
- Poor spotting range.
- Large turning circle.
- Unlike tracked vehicles, it cannot turn on the spot.
Performance
The AMD 178B rewards smart, active play. Players should avoid charging into groups of enemies early in the battle, instead using the unique gun (high-penetration HE with good reload) and speed/acceleration (likely the best of all tanks you will meet) to annoy and destroy enemies.
One option is to use the exceptional reverse speed to poke (peek-a-boo) ridgelines and retreat from enemy fire: drive forward, spot, then reverse to safety. Driving along a ridgeline invites fire from skilled enemies, and suspension damage reduces forward speed to 40kph or less, too slow for a light to play a ridge and escape. The key is to never stop moving and to watch carefully for obstacles (rocks, dead tanks, buildings, your allies) that will bring you to a stop. If you crash, immediately reverse and escape in the other direction until you are no longer spotted.
This same peek-a-boo tactic applies to entire flanks, as you can quickly transition a wise retreat into a flanking attack of the same or other side of the map. Boundaries like the mountains or ridges on many maps, or wide blocks in the city, no longer mean you have to support one flank, and indeed this tank is not very rewarding when played mainly as a passive spotter/sniper. Mid to late game, you will have many opportunities to "go hunting" and kill vulnerable enemies.
The AMD 178B has unique close-quarters capabilities. First, you want to find an enemy without close support to flank or circle. Use your speed to get around map obstacles to the sides or backs of tanks that are attacking your allies, but avoid circling enemies in tight spaces or city streets because the AMD 178B is hard to maneuver if you make a mistake and crash. The -12 degrees of gun depression allow you to put more shots on an enemy when circling or flanking on uneven ground, such as many hull-down positions that are typically safe from less aggressive play-styles. Second, you can choose to poke enemies, taking one shot and reversing, or commit to a full attack of their sides and rear, destroying them.
This tank can beat many vehicles in a 1v1 simply by using surprise flanking attacks or raw speed to stay out from under an enemy gun, however you should avoid situations where the enemy can get a first shot because this tank trades damage poorly without the advantage of surprise and confusion. However, the speed at which this tank crosses the map and attacks positions means you can create advantageous situations at your own pace.
Many players will find staying alive challenging in the AMD 178B, but a good player that balances offensive advantages (speed and surprise) with defensive (reverse speed and dangerous gun) will easily cripple or destroy several tanks over the course of a battle while avoiding situations where the enemy is ready to fire or can aim in time.
Early Research
Space to overview research progression and any major aspects of the experience while advancing the vehicle
Documented Tank and Crew Builds
(both will activate the same section)
External Reviews and Opinions
For external review links (Youtube, etc)
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
Historical 25 mm SA 35 and 47 mm SA 35 guns are missing.