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AMX 12 t

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Revision as of 04:55, 10 May 2014
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Revision as of 04:55, 10 May 2014










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AMX 12 t

AMX_12_t_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
875,000  Credits Cost
580580 HP Hit Points
11.91/12.3512.11/13.5 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Gunner (Loader)
  3. Driver
Mobility
250330 hp Engine Power
60/23 km/h Speed Limit
3638 deg/s Traverse
20.9927.25 hp/t Power/Wt Ratio
NoNo Pivot
Armor
50/20/15 mm Hull Armor
30/20/2030/20/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



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AP/APCR/HE
Shells




















70/2800/38




















109/2800/98
Shell Cost
110/110/175135/135/175 HP Damage
108/148/38144/202/38 mm Penetration



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10.21 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 2.5 s
Magazine Reload Times
Nominal: 16 s
50% Crew: 20.36 s
75% Crew: 17.92 s
100% Crew: 16 s
With Vents: 15.63 s
With Vents and BiA: 15.34 s

Click here for more information.



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8.73 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 2.5 s
Magazine Reload Times
Nominal: 20 s
50% Crew: 25.46 s
75% Crew: 22.4 s
100% Crew: 20 s
With Vents: 19.54 s
With Vents and BiA: 19.18 s

Click here for more information.
Rate of Fire






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949.3

Magazine-fed Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal: 949.3
50% Crew: 862.4
75% Crew: 908.6
100% Crew: 949.3
With Vents: 957
With Vents and BiA: 963.6

Advantageous Damage Per Minute
Loaded-mag DPM: 1109.9
50% Crew: 1049.4
75% Crew: 1082.4
100% Crew: 1109.9
With Vents: 1116.5
With Vents and BiA: 1120.9

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal: 949.3
50% Crew: 862.4
75% Crew: 908.6
100% Crew: 949.3
With Vents: 957
With Vents and BiA: 963.6

Advantageous Damage Per Minute
Loaded-mag DPM: 1109.9
50% Crew: 1049.4
75% Crew: 1082.4
100% Crew: 1109.9
With Vents: 1116.5
With Vents and BiA: 1120.9

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 1510.25
50% Crew: 1372
75% Crew: 1445.5
100% Crew: 1510.25
With Vents: 1522.5
With Vents and BiA: 1533

Advantageous Damage Per Minute
Loaded-mag DPM: 1765.75
50% Crew: 1669.5
75% Crew: 1722
100% Crew: 1765.75
With Vents: 1776.25
With Vents and BiA: 1783.25

Click here for more information.






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1102.95

Magazine-fed Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal: 1102.95
50% Crew: 1020.6
75% Crew: 1065.15
100% Crew: 1102.95
With Vents: 1111.05
With Vents and BiA: 1116.45

Advantageous Damage Per Minute
Loaded-mag DPM: 1263.6
50% Crew: 1209.6
75% Crew: 1239.3
100% Crew: 1263.6
With Vents: 1269
With Vents and BiA: 1273.05

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal: 1102.95
50% Crew: 1020.6
75% Crew: 1065.15
100% Crew: 1102.95
With Vents: 1111.05
With Vents and BiA: 1116.45

Advantageous Damage Per Minute
Loaded-mag DPM: 1263.6
50% Crew: 1209.6
75% Crew: 1239.3
100% Crew: 1263.6
With Vents: 1269
With Vents and BiA: 1273.05

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 1429.75
50% Crew: 1323
75% Crew: 1380.75
100% Crew: 1429.75
With Vents: 1440.25
With Vents and BiA: 1447.25

Advantageous Damage Per Minute
Loaded-mag DPM: 1638
50% Crew: 1568
75% Crew: 1606.5
100% Crew: 1638
With Vents: 1645
With Vents and BiA: 1650.25

Click here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-6°/+12°-6°/+12° Elevation Arc
3636 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoF15_AMX_12t.png

875000

The AMX 12 t is a French tier 6 light tank.

This design of a light high-speed tank was developed in 1946. The vehicle was never actually produced, but became the basis for the well-known AMX 13.

This tank distinguishes itself from the light tanks of other nations by using an automatic loader. The Automatic loader is connected to two (only one of these is used in WoT for the sake of game balance) 6-shell drums in the back of the turret which are loaded with shells from the storage compartment in the rear of the tank's hull, this allows the autoloader to rapidly reload the main gun six times in a row. the result is the potential for a 12-sec long burst of 6 shells doing almost 800 damage. The tank may then head for cover, where the two drums will be fed with another 12 shells. Since there is no need to manually reload the main gun during the actual combat, there is no need for a designated loader. This is the first of many French tanks to have an autoloader. Though top speed is high, the AMX 12 t has poor acceleration, forcing it to play the role as a passive scout in high tier battles.

The AMX 12 t leads to the AMX 13 F3 AM, and the AMX 13 75.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 75 mm SA49 108/148/38 110/110/175 10.21 0.42 2.5 1520 35640
VI 75 mm SA50 144/202/38 135/135/175 8.73 0.4 2.3 1740 64200

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI AMX 12 t 30/20/20 44 360 1500 4800

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V AMX B 271 250 20 340 18000
VI AMX B 272 330 20 340 25100

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V AMX 12 t 1er prototype 12.35 36 B/2 3200 10000
VI AMX 12 t 2e prototype 13.5 38 B/2 3200 16250

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000
VI SCR 508 400 100 21600

Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Improved Ventilation Class 1 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Compact size makes it hard to hit
  • 6-round autoloader permits a high rate of fire and excellent damage output.
  • Good speed
  • High camo values
  • Excellent signal range


Cons:


  • Terrible accuracy on the move
  • Small ammunition storage
  • Fairly weak penetration
  • Modules are close to each other, increasing risk of single shells damaging several modules
  • Ammunition storages poorly protected


Performance

This tank introduces the concept of usung an automatic loader to rapidly feed the gun with shells from a magazine, in this case two 6-round drums in the back of the turret. The drum enables the tank to fire six shots rapidly, with the unfortunate side effect of taking a considerably long time to reload. This would not be a problem if the game allowed firing shells from a partially reloaded drum, but it does not. As a result, a common tactic for this tank is to charge up next to or behind an enemy that's busy fighting an ally, unload all six rounds (roughly 660 damage over 12 seconds), and run away to reload.

This tank only holds 36 rounds of ammunition with the stock cannon, and 30 with the upgraded cannon. The gun's penetration is nothing exciting, so it works best as a scout and flanker. Plan your route in *and out* before you make your move. This holds true when engaging in combat 1v1 - be sure that you can kill your opponent with less than a single clip, if possible, in case you don't score with all six shots. It doesn't take many hits from enemy this tank will see in battle, so if you get stopped for any reason, you're likely not to survive the encounter.

If you find yourself in a Tier 10 match, one effective tactic is to keep back from the main push and wait for targets of opportunity. After the enemy tanks have taken damage, search out the lone heavy or medium that you can damage or kill. Using any cover available, move to flank him while he is focused on your team and empty your drum magazine into the weaker armor of his sides or back.

Some things you should keep in mind when playing this tank:

-Never lead a charge unless you want a premature death
-Tier 8 matches are commonplace, sometimes, you'll even end up in tier 10 matches
-The 12 t is a fairly slow scout.
-Stay alive as long as possible, the 12t is indispensable in mid-late game battles
-Be aware of your surroundings. Before jumping into the fray, make sure the spotted enemy vehicles have their guns pointed somewhere else and try to flank them.
-Passive scouting is an effective way to earn a decent amount of XP and credits
-Be mindful of terrain and slopes when flanking. Make sure that you have enough speed, and NEVER charge uphill if you can avoid it -- your engine does not have the power to maintain top speed. Avoid swamps if you can for the same reason.


Early Research

  • Unfortunately, no modules carry over from the ELC AMX
  • First, start by researching the better tracks, AMX 12 t Bis
  • Then, research the better gun, 75mm SA50
  • Then, the better engine and finally the better radio


Suggested Equipment


Improved VentilationEnhanced Gun Laying Drive Binocular Telescope Camouflage Net 


Gallery

Historical Info

AMX 12t is the older brother of the legendary AMX-13. The design weight of the tank was 12 tons. The AMX-13 chassis was designed as an example of this very light tank. The rear support roller was an idler wheel. However, this design caused problems with the tension of the tank tracks and, in general, there was less reliable. Subsequently, it was been taken into account when designing the AMX-13: A separate chassis was jacked up and the idler was extended, causing the hull to be lengthened.


Historical Gallery


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Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:F15 AMX 12t