AMX 12 t
Revision as of 10:47, 23 July 2013 The automatic loader does not reload the drum feeding the automatic loader, the automatic loader feeds the gun with shells FROM the drum, not the other way around. | Revision as of 11:35, 23 July 2013 | |||
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? | |This tank distinguishes itself from the light tanks of other nations by using an[[Automatic Loader|automatic loader]]. The Automatic loader is loaded with | + | |This tank distinguishes itself from the light tanks of other nations by using an[[Automatic Loader|automatic loader]]. The Automatic loader is connected to two (only one of these is used in WoT for the sake of game balance) 6-shell drums in the back of the turret which are loaded with shells from the storage compartment in the rear of the tank's hull, this allows the autoloader to rapidly reload the main gun six times in a row. the result is the potential for a 12-sec long burst of 6 shells doing almost 800 damage. The tank may then head for cover, where the two drums will be fed with another 12 shells. Since there is no need to manually reload the main gun during the actual combat, there is no need for a designated loader. This is the first of many French tanks to have an autoloader. Though top speed is high, the AMX 12 t has poor acceleration, forcing it to play the role as a passive scout in high tier battles. | |
|InTheGame_pros= | |InTheGame_pros= |
Revision as of 11:35, 23 July 2013
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AMX 12 t
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[Client Values; Actual values in
875,000 Cost |
650130 HP Hit Points |
11.91/12.357.11/13.5 t Weight Limit |
- Commander (Radio Operator, Loader)
- Gunner (Loader)
- Driver
250330 hp Engine Power |
60/23 km/h Speed Limit |
3638 deg/s Traverse |
20.9946.41 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
30/20/2030/20/20 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
70/2800/38
109/2800/98 Shell Cost |
110/110/175135/135/175 HP Damage |
108/148/38144/202/38 mm Penetration |
r/m ▲
10.21 r/m Magazine-fed Gun ▲
8.73 Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
949.3 Magazine-fed Gun ▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
1102.95 Damage Per Minute Magazine-fed Gun |
m ▲
0.42 m With 50% Crew: 0.52 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.5 s 2.3 Aim time |
4444 deg/s Turret Traverse |
360° Gun Arc |
-6°/+12°-6°/+12° Elevation Arc |
3636 rounds Ammo Capacity |
2020 % Chance of Fire |
m 360 m 360 View Range |
m 400 m 750 Signal Range |
VI
875000
The AMX 12 t is a French tier 6 light tank.
This design of a light high-speed tank was developed in 1946. The vehicle was never actually produced, but became the basis for the well-known AMX 13.
This tank distinguishes itself from the light tanks of other nations by using anautomatic loader. The Automatic loader is connected to two (only one of these is used in WoT for the sake of game balance) 6-shell drums in the back of the turret which are loaded with shells from the storage compartment in the rear of the tank's hull, this allows the autoloader to rapidly reload the main gun six times in a row. the result is the potential for a 12-sec long burst of 6 shells doing almost 800 damage. The tank may then head for cover, where the two drums will be fed with another 12 shells. Since there is no need to manually reload the main gun during the actual combat, there is no need for a designated loader. This is the first of many French tanks to have an autoloader. Though top speed is high, the AMX 12 t has poor acceleration, forcing it to play the role as a passive scout in high tier battles.
The AMX 12 t leads to the AMX 13 75.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
V | AMX B 271 | 250 | 20 | 340 | 18000 | |
VI | AMX B 272 | 330 | 20 | 340 | 25100 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | AMX 12 t 1er prototype | 12.35 | 36 | B/2 | 3200 | 10000 | |
VI | AMX 12 t 2e prototype | 13.5 | 38 | B/2 | 3200 | 16250 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Compact size makes it hard to hit
- 6-round autoloader permits a high rate of fire and eccellent damage output.
- Good speed
- High camo values
- Excellent signal range
Cons:
- Terrible accuracy on the move
- Small ammunition storage.
- Weak engine.
- Fairly weak penetration
- Modules are close to each other, increasing risk of single shells damaging several modules
Performance
This tank introduces the concept of usung an automatic loader to rapidly feed the gun with shells from a magazine, in this case two 6-round drums in the back of the turret. The drum enables the tank to fire six shots rapidly, with the unfortunate side effect of taking a considerably long time to reload. This would not be a problem if the game allowed firing shells from a partially reloaded drum, but it does not. As a result, a common tactic for this tank is to charge up next to or behind an enemy that's busy fighting an ally, unload all six rounds (roughly 660 damage over 12 seconds), and run away to reload.
This tank only holds 36 rounds of ammunition with the stock cannon, and 30 with the upgraded cannon. The gun's penetration is nothing exciting, so it works best as a scout and flanker. Plan your route in *and out* before you make your move. This holds true when engaging in combat 1v1 - be sure that you can kill your opponent with less than a single clip, if possible, in case you don't score with all six shots. It doesn't take many hits from enemy this tank will see in battle, so if you get stopped for any reason, you're likely not to survive the encounter.
If you find yourself in a Tier 10 match, one effective tactic is to keep back from the main push and wait for targets of opportunity. After the enemy tanks have taken damage, search out the lone heavy or medium that you can damage or kill. Using any cover available, move to flank him while he is focused on your team and empty your drum magazine into the weaker armor of his sides or back.
Some things you should keep in mind when playing this tank:
-Never lead a charge unless you want a premature death
-Tier 8 matches are commonplace, sometimes, you'll even end up in tier 10 matches
-The 12 t is a fairly slow scout.
-Stay alive as long as possible, the 12t is indispensable in mid-late game battles
-Be aware of your surroundings. Before jumping into the fray, make sure the spotted enemy vehicles have their guns pointed somewhere else and try to flank them.
-Passive scouting is an effective way to earn a decent amount of XP and credits
-Be mindful of terrain and slopes when flanking. Make sure that you have enough speed, and NEVER charge uphill if you can avoid it -- your engine does not have the power to maintain top speed. Avoid swamps if you can for the same reason.
Early Research
- Unfortunately, no modules carry over from the ELC AMX
- First, start by researching the better tracks, AMX 12 t Bis
- Then, research the better gun, 75mm SA50
- Then, the better engine and finally the better radio
Suggested Equipment
Gallery
Historical Info
Historical Gallery