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AMX 13 90

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Revision as of 15:40, 21 June 2013











































































AMX 13 90

AMX_13_90_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,500,000  Credits Cost
12001200 HP Hit Points
14.46/15.6114.9/17.84 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Gunner (Loader)
  3. Driver
Mobility
400470 hp Engine Power
64/23 km/h Speed Limit
3840 deg/s Traverse
27.6631.54 hp/t Power/Wt Ratio
NoNo Pivot
Armor
50/20/15 mm Hull Armor
40/20/2040/20/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE
Shells




















210/3200/145




















374/4800/255
Shell Cost
170/170/260240/240/320 HP Damage
170/200/38205/248/45 mm Penetration



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10.91 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 2 s
Magazine Reload Times
Nominal: 16 s
50% Crew: 20.36 s
75% Crew: 17.92 s
100% Crew: 16 s
With Vents: 15.63 s
With Vents and BiA: 15.34 s

Click here for more information.



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8.09 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 2.22 s
Magazine Reload Times
Nominal: 23 s
50% Crew: 29.27 s
75% Crew: 25.76 s
100% Crew: 23 s
With Vents: 22.47 s
With Vents and BiA: 22.05 s

Click here for more information.
Rate of Fire






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1489.2

Magazine-fed Gun

Using Shell Type 1 (170 Damage):


Theoretical Damage Per Minute
Nominal: 1489.2
50% Crew: 1343
75% Crew: 1421.2
100% Crew: 1489.2
With Vents: 1502.8
With Vents and BiA: 1513

Advantageous Damage Per Minute
Loaded-mag DPM: 1759.5
50% Crew: 1654.1
75% Crew: 1710.2
100% Crew: 1759.5
With Vents: 1769.7
With Vents and BiA: 1776.5

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (170 Damage):


Theoretical Damage Per Minute
Nominal: 1489.2
50% Crew: 1343
75% Crew: 1421.2
100% Crew: 1489.2
With Vents: 1502.8
With Vents and BiA: 1513

Advantageous Damage Per Minute
Loaded-mag DPM: 1759.5
50% Crew: 1654.1
75% Crew: 1710.2
100% Crew: 1759.5
With Vents: 1769.7
With Vents and BiA: 1776.5

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (260 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2277.6
50% Crew: 2054
75% Crew: 2173.6
100% Crew: 2277.6
With Vents: 2298.4
With Vents and BiA: 2314

Advantageous Damage Per Minute
Loaded-mag DPM: 2691
50% Crew: 2529.8
75% Crew: 2615.6
100% Crew: 2691
With Vents: 2706.6
With Vents and BiA: 2717

Click here for more information.






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1900.8

Magazine-fed Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1900.8
50% Crew: 1771.2
75% Crew: 1840.8
100% Crew: 1900.8
With Vents: 1912.8
With Vents and BiA: 1922.4

Advantageous Damage Per Minute
Loaded-mag DPM: 2157.6
50% Crew: 2076
75% Crew: 2119.2
100% Crew: 2157.6
With Vents: 2164.8
With Vents and BiA: 2172

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1900.8
50% Crew: 1771.2
75% Crew: 1840.8
100% Crew: 1900.8
With Vents: 1912.8
With Vents and BiA: 1922.4

Advantageous Damage Per Minute
Loaded-mag DPM: 2157.6
50% Crew: 2076
75% Crew: 2119.2
100% Crew: 2157.6
With Vents: 2164.8
With Vents and BiA: 2172

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2534.4
50% Crew: 2361.6
75% Crew: 2454.4
100% Crew: 2534.4
With Vents: 2550.4
With Vents and BiA: 2563.2

Advantageous Damage Per Minute
Loaded-mag DPM: 2876.8
50% Crew: 2768
75% Crew: 2825.6
100% Crew: 2876.8
With Vents: 2886.4
With Vents and BiA: 2896

Click here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Aim time
4646 deg/s Turret Traverse
360° Gun Arc
-6°/+12°-6°/+12° Elevation Arc
4840 rounds Ammo Capacity
General
1512 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoF17_AMX_13_90.png

3500000

The AMX 13 90 is a French tier 9 light tank.

In the early 1960s, the 75-mm gun with a muzzle velocity of 1,000 m/s was deemed outdated. The vehicle received the new 90-mm F3 gun that used more powerful HEAT shells. This modernization did not require any significant changes to the turret or vehicle design. The first vehicles were manufactured in February, 1967. The existing vehicles underwent the gun modernization as well.

It comes with a 6 round autoloader. It combines outstanding firepower, due to the high rate of fire, with high mobility. However, it has very poor armor for its tier. This combination requires an unusual way of fighting.

As with the the AMX 13 75, it works best waiting for engagements to occur and then flanking the enemies, firing on their sides and rear rapidly, and then fleeing to reload. It is also fairly good at scouting and artillery killing, although it doesn't accelerate as fast as some other lights, so it should avoid stopping or slowing down when performing these roles.

The AMX 13 90 leads to the AMX 13 105.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX 90 mm F3M 205/248/45 240/240/320 8.09 0.38 2.7 2200 190000
VIII 75 mm CN 75-50 170/200/38 170/170/260 10.91 0.36 2.3 1740 104000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IX FL 10 Type D 40/20/20 46 380 2670 50000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII Detroit Diesel 6V53T 400 15 770 44000
IX Detroit Diesel 6V53T-S 470 12 770 78000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII AMX 13 Type 2R 15.61 38 B/2 1400 18500
IX AMX 13 Type 2D 17.84 40 B/2 1400 52000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000
VI SCR 508 400 100 21600

Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Improved Ventilation Class 1 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good speed agility
  • Great turret traverse
  • Autoloader with great burst damage that can cripple any tank it comes across
  • Low profile
  • Surprisingly decent health, just enough to survive 3 hits, add or take


Cons:


  • Very weak armor; takes full damage from artillery
  • Very long reload time
  • Slow track traverse, not good at circling the enemy
  • Very weak to ramming
  • 2 crewmen are loaders


Performance

Coupled with the right mindset and determination, the 13 90 can be both a rewarding tank to play, and deadly on the battlefield. The first thing to understand about the 13 90 is that it is not a medium; it never was, and never will be. If you play it like one you will die quite rapidly. The 13 90 is a flanker, but more to the point it is a scout flanker. It has the speed, and coupled with clutch braking, can rival even the t-50-2 in the amount of damage it can do to enemies behind their lines, and on it. The 13 90 also possesses an advantage unique to light tanks: it retains the same camo value when moving as when it is sitting still. This makes the 13 90 superb for sneaking behind enemies and launch surprise attacks from behind. If you make good use of cover and and foliage you can pop up from the most unexpected places.

The key to survival in the 13 90 is mobility. If you're not moving you're dead. The best course of action is to play the 13 90 as a scout, and use your speed to fill in gaps in the line your allies have created. If you see someone in trouble, go help them, run distraction and shoot the enemy in his rear a few times. And while he's looking at you, get under cover and let your friend do the rest. Or even better, do a drive by and shoot him again and take another pass. Keep the enemy guessing and off guard.

The 13 90 is a true Hit & Run tank. It has the firepower to truly cause some damage, it has the mobility and speed to go where needed, and what's more a well driven 13 90 can sow discord amidst the enemy. If the enemy is focusing on you, and shooting at you, then they're not shooting at your teammates.

Use elevation to its fullest potential. Climb the slopes of hills where the enemy can't see you and then swoop down at high speed through gaps in the enemy's line.

Another important point is that auto-loaders in general are both a bane and a boon. They provide serious burst damage, but while they're reloading you're completely vulnerable. Always remember when playing the 13 90 that mobility is the key to your survival and success.


Early Research

  • Suspension and engines - mobility is key to survival
  • Gun is secondary because you can pen from the rear


(Alternate)

  • Research the 90mm - much needed increase in burst damage total
  • Research the last Engine and suspension - they will help you fight, but they won't win the fight for you.


Suggested Equipment


Improved VentilationCoated Optics Enhanced Gun Laying Drive 


Gallery

Historical Info

AMX 13

The AMX 13 90 is a version of the AMX-13 French light tank that was produced from 1966 to 1985.


Design and Features

From 1966 on, the 75mm high-velocity gun was replaced by a 90 mm (the AMX-13/90) medium velocity gun firing more effective HEAT ammunition, with the French upgrading all existing base models to this specification. By the early 1970s export models were available with an even more potent 105mm gun. Although there were many variants on the turret the basic chassis was almost unchanged until 1985 when changes including a new diesel engine, fully automatic transmission and new hydro-pneumatic suspension were introduced. Production halted with the Model 1987. After sales support and upgrades are still offered through GIAT Industries (now Nexter). The AMX-13 tank was phased out of service with the French Army in the 1980s. Current French armoured vehicles with a similar role are the ERC 90 Sagaie and the AMX 10 RC.


Additional Characteristics

  • Ground clearance: 370 mm (15 in)
  • Fording: 600 mm (24 in)
  • Vertical obstacle 650 mm (26 in)
  • Trench: 1.6 m (5 ft 3 in)
  • Gradient 60%
  • Side slope: 60%
  • NBC system: None
  • Night vision: Optional


Historical Gallery

Sources and External Links

Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ko:Tank:F17 AMX 13 90ja:Tank:F17 AMX 13 90