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FCM 36 Pak 40

FCM 36 Pak 40

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Revision as of 05:04, 10 May 2014
Jiri_Starrider:na moved page Tank:FCM 36 Pak 40 to Tank:RenaultFT AC: Correct naming
Revision as of 05:09, 10 May 2014
Jiri_Starrider:na moved page Tank:RenaultFT AC to Tank:FCM 36 Pak 40 over redirect: revert
(No difference)

Revision as of 05:09, 10 May 2014











































































Premium  FCM 36 Pak 40

FCM_36_Pak_40_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
850  Gold Cost
180180 HP Hit Points
13.89/14.613.89/14.6 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
9191 hp Engine Power
24/10 km/h Speed Limit
3737 deg/s Traverse
6.556.55 hp/t Power/Wt Ratio
YesYes Pivot
Armor
40/20/20 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















70/2800/38




















70/2800/38
Shell Cost
110/110/175110/110/175 HP Damage
98/126/3898/126/38 mm Penetration



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15.92 r/m 

Standard Gun

Reload Times
Nominal: 3.77 s
50% Crew: 4.67 s
75% Crew: 4.08 s
100% Crew: 3.61 s
Rammer: 3.25 s
Vents: 3.53 s
Both: 3.18 s
Both and BiA: 3.11 s
Both and Max Crew %: 2.98 s

See Crew, Consumables, or Equipment for more information.



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15.92 r/m 

Standard Gun

Reload Times
Nominal: 3.77 s
50% Crew: 4.67 s
75% Crew: 4.08 s
100% Crew: 3.61 s
Rammer: 3.25 s
Vents: 3.53 s
Both: 3.18 s
Both and BiA: 3.11 s
Both and Max Crew %: 2.98 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1751.2

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1751.2
50% Crew: 1413.5
75% Crew: 1619.2
100% Crew: 1826
100% Crew
Vents: 1866.7
Rammer: 2028.4
Both: 2074.6
Both and BiA: 2120.8
Both and Max Crew %: 2212.1

Advantageous Damage Per Minute
First-shot DPM: 1861.2
50% Crew: 1523.5
75% Crew: 1729.2
100% Crew: 1936
100% Crew
Rammer: 2138.4
Vents: 1976.7
Both: 2184.6
Both and BiA: 2230.8
Both and Max Crew %: 2322.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1751.2
50% Crew: 1413.5
75% Crew: 1619.2
100% Crew: 1826
100% Crew
Vents: 1866.7
Rammer: 2028.4
Both: 2074.6
Both and BiA: 2120.8
Both and Max Crew %: 2212.1

Advantageous Damage Per Minute
First-shot DPM: 1861.2
50% Crew: 1523.5
75% Crew: 1729.2
100% Crew: 1936
100% Crew
Rammer: 2138.4
Vents: 1976.7
Both: 2184.6
Both and BiA: 2230.8
Both and Max Crew %: 2322.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2786
50% Crew: 2248.75
75% Crew: 2576
100% Crew: 2905
100% Crew
Vents: 2969.75
Rammer: 3227
Both: 3300.5
Both and BiA: 3374
Both and Max Crew %: 3519.25

Advantageous Damage Per Minute
First-shot DPM: 2961
50% Crew: 2423.75
75% Crew: 2751
100% Crew: 3080
100% Crew
Rammer: 3402
Vents: 3144.75
Both: 3475.5
Both and BiA: 3549
Both and Max Crew %: 3694.25

See here, here, or here for more information.






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1751.2

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1751.2
50% Crew: 1413.5
75% Crew: 1619.2
100% Crew: 1826
100% Crew
Vents: 1866.7
Rammer: 2028.4
Both: 2074.6
Both and BiA: 2120.8
Both and Max Crew %: 2212.1

Advantageous Damage Per Minute
First-shot DPM: 1861.2
50% Crew: 1523.5
75% Crew: 1729.2
100% Crew: 1936
100% Crew
Rammer: 2138.4
Vents: 1976.7
Both: 2184.6
Both and BiA: 2230.8
Both and Max Crew %: 2322.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1751.2
50% Crew: 1413.5
75% Crew: 1619.2
100% Crew: 1826
100% Crew
Vents: 1866.7
Rammer: 2028.4
Both: 2074.6
Both and BiA: 2120.8
Both and Max Crew %: 2212.1

Advantageous Damage Per Minute
First-shot DPM: 1861.2
50% Crew: 1523.5
75% Crew: 1729.2
100% Crew: 1936
100% Crew
Rammer: 2138.4
Vents: 1976.7
Both: 2184.6
Both and BiA: 2230.8
Both and Max Crew %: 2322.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2786
50% Crew: 2248.75
75% Crew: 2576
100% Crew: 2905
100% Crew
Vents: 2969.75
Rammer: 3227
Both: 3300.5
Both and BiA: 3374
Both and Max Crew %: 3519.25

Advantageous Damage Per Minute
First-shot DPM: 2961
50% Crew: 2423.75
75% Crew: 2751
100% Crew: 3080
100% Crew
Rammer: 3402
Vents: 3144.75
Both: 3475.5
Both and BiA: 3549
Both and Max Crew %: 3694.25

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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1.5 s 

With 50% Crew: 1.858 s
With 75% Crew: 1.622 s
With 100% Crew: 1.438 s
With GLD: 1.308 s
With BiA: 1.407 s
With BiA and Vents: 1.376 s
With both and GLD: 1.251 s
Maximum possible: 1.199 s

For more details, see Crew or Equipment


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1.5 s 

With 50% Crew: 1.858 s
With 75% Crew: 1.622 s
With 100% Crew: 1.438 s
With GLD: 1.308 s
With BiA: 1.407 s
With BiA and Vents: 1.376 s
With both and GLD: 1.251 s
Maximum possible: 1.199 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Gun Traverse Speed
14° Gun Arc
-8°/+17°-8°/+17° Elevation Arc
4040 rounds Ammo Capacity
General
1515 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment
Signal Range
FCM 36 Pak 40


III

AnnoF27_FCM_36Pak40.png

850

The FCM 36 Pak 40 is a French tier 3 premium tank destroyer.

In 1943, ten FCM 36 tanks captured by the Germans were converted into tank destroyers. The vehicles fought in France with the Verstärkte Schnelle Brigade West.

The FCM 36 Pak 40 is a very unique tank destroyer. With thick hull armor, above average hit points, as well as great penetration and rate of fire, it is a very potent and powerful tank destroyer - as long as you don't need to move.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7,5 cm Pak 40/2 98/126/38 110/110/175 15.92 0.37 1.5 1520 28900

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I Berliet MDP 91 15 200 1500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III FCM 36 Pak 40 14.6 37 0 2000 240

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III Fu.Spr.Ger. "d" 310 50 630

Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Springs Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Strong Coffee Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent view range
  • Good armor
  • Good penetration and rate of fire
  • Good accuracy and aim time
  • Good gun depression


Cons:


  • Poor engine power and top speed
  • Narrow gun arc
  • Poor signal range
  • Low ammo capacity
  • Poorer penetration than the German 7,5 cm PaK 40/2 L/46


Performance

The FCM 36 Pak 40 (also known as the Marder I) is atypical for a premium tank in that its gun has far superior accuracy, rate of fire and aim time compared to the regular 7,5 cm PaK 40/2 L/46 on the Marder II, making it a very powerful opponent. However, this is severely weighted down with a dismal gun traverse, at approximately 7 degrees. In order to shoot a moving target, you will have to rotate your entire tank, resetting your aim time and giving the tank relative inaccuracy when hitting targets that are traveling at fast speeds. However, when firing upon slow or immobile targets, you can use your penetration and accuracy to your full potential, severely damaging the target in a matter of seconds. Your hull armor is thick and capable of absorbing enemy fire, but the case mate holding the gun is huge and very thin, mitigating your armor advantage. In addition, you have an open top, meaning you are especially prone to HE damage. Most artillery that happens to get a direct shot at your top will one-shot you, especially in tier 5 battles. Lastly, you have extremely low engine power, giving it a horrible speed, with a worse horsepower to weight ratio than even the Maus, the largest tank in the game.

The FCM 36 PaK 40 was the first premium tank destroyer to be added in-game. Curiously, the FCM 36 Pak 40 is listed as a French tank, despite the fact that it was converted and operated by the German 21st Panzer Division in the Invasion of Normandy.


Suggested Equipment


Enhanced Gun Laying Drive Coated Optics Binocular Telescope Camouflage Net 


Gallery

Historical Info

FCM 36 Pak 40 was one of the vehicles from the Marder I family
The FCM 36 or Char léger Modèle 1936 FCM, was a light infantry tank that was designed for the French Army prior to World War II. It had a crew of two and was equipped with a short 37 mm main armament and a 7.5 mm coaxial machine gun. Power was provided by a diesel engine. The Germans captured 37 FCM 36s, using the administrative designation Panzerkampfwagen 737 FCM (f) for them. In 1943 ten of the captured FCM's were rebuilt as Marder I tank destroyers, which were employed by 21 Panzerdivision in the Battle of Normandy in 1944. Except FCM36, germans also used other captured french veichles for the Marder I conversion; Lorraine 37L (170 produced), Hotckiss H35 (unknown number produced) and Hotckiss H39 (24 produced).


Historical Gallery

Sources and External Links

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UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85A VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy
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ja:Tank:F27 FCM 36Pak40