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AMX AC mle. 46

AMX AC mle. 46

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AMX AC mle. 46

AnnoF35_AMX_AC_Mle1946.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,350,000  Credits Cost
820820 HP Hit Points
49.52/5650.5/63 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
575850 hp Engine Power
50/12 km/h Speed Limit
2426 deg/s Traverse
11.6116.83 hp/t Power/Wt Ratio
YesYes Pivot
Armor
120/40/40 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4800/255




















1030/4000/650
Shell Cost
240/240/320300/300/400 HP Damage
135/175/45232/263/50 mm Penetration



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9.52 r/m 

Standard Gun

Reload Times
Nominal: 6.3 s
50% Crew: 7.8 s
75% Crew: 6.81 s
100% Crew: 6.04 s
Rammer: 5.44 s
Vents: 5.91 s
Both: 5.32 s
Both and BiA: 5.2 s
Both and Max Crew %: 4.99 s

See Crew, Consumables, or Equipment for more information.



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6 r/m 

Standard Gun

Reload Times
Nominal: 10 s
50% Crew: 12.39 s
75% Crew: 10.82 s
100% Crew: 9.59 s
Rammer: 8.63 s
Vents: 9.38 s
Both: 8.44 s
Both and BiA: 8.26 s
Both and Max Crew %: 7.91 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2284.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2284.8
50% Crew: 1843.2
75% Crew: 2112
100% Crew: 2383.2
100% Crew
Vents: 2436
Rammer: 2647.2
Both: 2707.2
Both and BiA: 2767.2
Both and Max Crew %: 2887.2

Advantageous Damage Per Minute
First-shot DPM: 2524.8
50% Crew: 2083.2
75% Crew: 2352
100% Crew: 2623.2
100% Crew
Rammer: 2887.2
Vents: 2676
Both: 2947.2
Both and BiA: 3007.2
Both and Max Crew %: 3127.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2284.8
50% Crew: 1843.2
75% Crew: 2112
100% Crew: 2383.2
100% Crew
Vents: 2436
Rammer: 2647.2
Both: 2707.2
Both and BiA: 2767.2
Both and Max Crew %: 2887.2

Advantageous Damage Per Minute
First-shot DPM: 2524.8
50% Crew: 2083.2
75% Crew: 2352
100% Crew: 2623.2
100% Crew
Rammer: 2887.2
Vents: 2676
Both: 2947.2
Both and BiA: 3007.2
Both and Max Crew %: 3127.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3046.4
50% Crew: 2457.6
75% Crew: 2816
100% Crew: 3177.6
100% Crew
Vents: 3248
Rammer: 3529.6
Both: 3609.6
Both and BiA: 3689.6
Both and Max Crew %: 3849.6

Advantageous Damage Per Minute
First-shot DPM: 3366.4
50% Crew: 2777.6
75% Crew: 3136
100% Crew: 3497.6
100% Crew
Rammer: 3849.6
Vents: 3568
Both: 3929.6
Both and BiA: 4009.6
Both and Max Crew %: 4169.6

See here, here, or here for more information.






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1800

Standard Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1665
100% Crew: 1878
100% Crew
Vents: 1920
Rammer: 2088
Both: 2133
Both and BiA: 2181
Both and Max Crew %: 2274

Advantageous Damage Per Minute
First-shot DPM: 2100
50% Crew: 1752
75% Crew: 1965
100% Crew: 2178
100% Crew
Rammer: 2388
Vents: 2220
Both: 2433
Both and BiA: 2481
Both and Max Crew %: 2574

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1665
100% Crew: 1878
100% Crew
Vents: 1920
Rammer: 2088
Both: 2133
Both and BiA: 2181
Both and Max Crew %: 2274

Advantageous Damage Per Minute
First-shot DPM: 2100
50% Crew: 1752
75% Crew: 1965
100% Crew: 2178
100% Crew
Rammer: 2388
Vents: 2220
Both: 2433
Both and BiA: 2481
Both and Max Crew %: 2574

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (400 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2220
100% Crew: 2504
100% Crew
Vents: 2560
Rammer: 2784
Both: 2844
Both and BiA: 2908
Both and Max Crew %: 3032

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2336
75% Crew: 2620
100% Crew: 2904
100% Crew
Rammer: 3184
Vents: 2960
Both: 3244
Both and BiA: 3308
Both and Max Crew %: 3432

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
17° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
9672 rounds Ammo Capacity
General
2020 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
AMX AC mle. 46


VII

AnnoF35_AMX_AC_Mle1946.png

1350000

The AMX AC mle. 46 is a French tier 7 tank destroyer.

Proposed plan for a heavy tank destroyer on the basis of the M4. Development was started in 1946. The configuration of the vehicle had a strong resemblance to the Jagdpanther. Existed only in blueprints.

After the previously fragile vehicles in the French tank destroyer branch, players may feel a slight relief upon acquiring this tank. With decent frontal armor, a fairly good gun selection, and high mobility, the AMX AC mle. 1946 provides a first glimpse at what to expect from the rest of the tank destroyer line.

The AMX AC mle. 46 leads to the AMX AC mle. 48.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 90 mm AC canon DCA 30 135/175/45 240/240/320 9.52 0.38 1.7 2050 64000
VIII 90 mm AC DCA 45 212/259/45 240/240/320 8.7 0.34 2.3 2750 121250
VIII 100 mm AC SA47 232/263/50 300/300/400 6 0.34 2.9 3000 127550

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Maybach HL 230 575 20 700 26000
VIII Maybach HL 230 P45F 750 20 750 55000
IX Maybach HL 295 850 20 750 78000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI AMX AC mle. 46 56 24 0 11000 18860
VII AMX AC mle. 47 63 26 0 11000 26260

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR 528F 750 80 54000
VI SCR 508 400 100 21600

Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Longitudinal Torsion Bars Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Decently sloped frontal armor up to 120 mm thick
  • High speed and acceleration
  • Good gun selection, with some of the highest penetration guns of its class and tier
  • Great gun depression


Cons:


  • Poor gun placement, with narrow gun traverse angles
  • Subpar view range
  • Extremely thin side & rear armor
  • Poor hull traverse speed
  • Large size with poor camouflage rating


Performance

The AMX AC mle. 1946 is arguably the first French tank destroyer to feature a decent level of protection. With decently well-sloped 120 mm frontal plates, it can and will bounce a surprising number of shots. It is also unique among the French tank destroyers with its outstanding 10 degrees of gun depression, highly beneficial when fighting on uneven terrain. However, like the preceding ARL V39, these two features are ruined by the large and relatively thinly armored machine-gun turret and stereoscopic rangefinder mounted on top of the superstructure. These weakspots are fairly easy to hit, and can allow enemy tanks to hit the AC 46 before it can bring its gun to bear. This weakness is shared by all French tank destroyers after the AC 46, and it is important to get used to it. While the frontal armor is decent, from any other angle the AC 46 is exceedingly poorly protected, with a maximum thickness of only 40 mm on the sides and rear, and an atrocious 20 mm on the roof. Artillery is extremely dangerous and will one-shot the AC 46 if it scores a direct hit on anywhere but the front with high explosive shells.

There are two viable guns on the AC 46. The 90 mm DCA 45 is first encountered on the ARL V39, and receives much better soft statistics on the AC 46, especially in terms of aim time and dispersion. With 212 mm of penetration, it still far outclasses most other tank destroyer guns at Tier 7 in that area, although its damage-per-shot is now mediocre for that tier. It fires relatively fast to make up for this. The 100 mm SA 47 features outstanding penetration at 232 mm, the best in its tier, along with acceptable damage-per-shot. However, it is marred by the very poor aim time, gun dispersion, as well as an awful base damage-per-minute (DPM) of only around 1800 (the DCA 45 can achieve over 2000). These problems can be exacerbated by the very poor gun traverse angles of the AC 46, a problem also shared by the ARL V39. Both guns have fairly good base accuracy. The 90 mm DCA 30 is simply unacceptable at Tier 7, and should never be considered for use, especially since the DCA 45 can be unlocked on the preceding ARL V39.

The AC 46, being based on the faster variant of the AMX M 4 mle. 1945, has a fairly good power/weight ratio thanks to its powerful engine, and will easily do above 40 km/h on flat terrain. It accelerates quite well and can easily shift across the battlefield. Unfortunately, because of its poor terrain resistance values and hull traverse speeds, it does not turn as well as one would expect, and light or medium tanks can outmaneuver it fairly easily.

Due to a combination of poor armor beyond the frontal aspect, poor turning ability, large size, poor DPM, and awful gun traverse angles, the AC 46 does not tend to fare well in close combat situations and tends to work better from a more stand-off distance where it is harder to hit the weakspots, and its excellent gun penetration and good accuracy can be best used and the poor gun traverse and dispersion are less relevant.


Early Research

  • The stock suspension is sufficient to hold all module upgrades and equipment, so players should equip the 90 mm AC DCA 45 and upgraded radio.
  • Research the 2nd and 3rd engine next. The additional power will make it a lot more nimble. If you have already played the ARL 44 the second engine is already available, while the third engine is also on the AMX M4 mle. 45.
  • Then grind the 100 mm, as it is also used on the AMX AC mle. 1948.
  • Lastly, the suspension should be upgraded for the increased traverse speed and better hull movement gun dispersion values.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive 


Gallery

History for this tank not found

Historical Gallery


Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85A VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy
Poland
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