AMX AC mle. 48
Revision as of 07:20, 4 April 2013 | Revision as of 17:34, 6 April 2013 | |||
Line 17: | Line 17: | |||
|InTheGame_performance= | |InTheGame_performance= | |||
+ | ||||
+ | The AMX 50 Foch can be a formidable machine in the correct hands, it is best suited to sitting back from afar hiding, behind bushes and shooting at enemy side and rear armour. It's high mobility allows this tank to quickly relocate to vantage spots if needed. Despite looking like its tier VIII counterpart both on paper and in game visual the AMX 50 Foch has noticeable better attributes such as; better aiming in time, faster reload and even better camo rating. However, it does have its weak points that are shared with its predecessor, as scouts can easily pen the sides of this tank and tier 7+ arty deal maximum damage on side and rear armour, so it is vital to have the perk Sixth Sense to know when you are spotted and when to move. | |||
Line 25: | Line 27: | |||
|InTheGame_equipment= | |InTheGame_equipment= | |||
? | + | Large-Caliber Tank Gun Rammer, Binocular Telescope, Enhanced Gun Laying Drive, Improved Ventilation Class 3 | ||
|History= | |History= |
Revision as of 17:34, 6 April 2013
This article requires additional modification. The design and/or content of this article do not conform to wiki standards.
|
AMX AC mle. 48
Mouse over "
[Client Values; Actual values in
2,570,000 Cost |
1150230 HP Hit Points |
49.72/56.915.88/59.3 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Gunner
- Driver
- Loader
575850 hp Engine Power |
50/13 km/h Speed Limit |
2628 deg/s Traverse |
11.5653.53 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
255/4800/255
1060/4800/900 Shell Cost |
240/240/320400/400/515 HP Damage |
212/259/45257/325/65 mm Penetration |
r/m ▲
9.52 r/m Standard Gun ▲
4.56 Rate of Fire Magazine-fed Gun |
▲
Standard Gun
▼
Standard Gun
▲
2284.8 Standard Gun ▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
2336 Damage Per Minute Magazine-fed Gun |
m ▲
0.34 m With 50% Crew: 0.421 m ▲
0.37 Accuracy With 50% Crew: 0.458 m |
s 1.7 s 2.5 Aim time |
2626 deg/s Gun Traverse Speed |
20° Gun Arc |
-6°/+18°-6°/+18° Elevation Arc |
8066 rounds Ammo Capacity |
2020 % Chance of Fire |
m 370 m 370 View Range |
m 400 m 750 Signal Range |
VIII
2570000
The AMX AC mle. 48 is a French tier 8 tank destroyer.
A draft project of a heavy tank destroyer, developed in 1947–1948 under the influence of the Jagdpanther. The vehicle was to feature a 120 mm gun as the main armament. The distinctive feature of the vehicle was three 20 mm MG 151/20 machineguns, mounted on top of the fighting compartment and rear. Existed only in blueprints.
The AMX AC mle. 48 leads to the AMX 50 Foch.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VI | Maybach HL 230 | 575 | 20 | 700 | 26000 | |
VIII | Maybach HL 230 P45F | 750 | 20 | 750 | 55000 | |
IX | Maybach HL 295 | 850 | 20 | 750 | 78000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | AMX AC mle. 48 | 56.9 | 26 | 0 | 11000 | 18860 | |
VIII | AMX AC mle. 49 | 59.3 | 28 | 0 | 11000 | 29500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good sloped front armor able to bounce 225 pen guns reliably
- Very good DPM with the 100mm and 120mm guns
- Really good agility
Cons:
- Vulnerable to arty fire
- Second gunner sits in the machine gun nest weakspot. If he is killed, the accuracy of the gun will suffer.
- slow aim speed
- extremely low HP pool
Performance
The AMX 50 Foch can be a formidable machine in the correct hands, it is best suited to sitting back from afar hiding, behind bushes and shooting at enemy side and rear armour. It's high mobility allows this tank to quickly relocate to vantage spots if needed. Despite looking like its tier VIII counterpart both on paper and in game visual the AMX 50 Foch has noticeable better attributes such as; better aiming in time, faster reload and even better camo rating. However, it does have its weak points that are shared with its predecessor, as scouts can easily pen the sides of this tank and tier 7+ arty deal maximum damage on side and rear armour, so it is vital to have the perk Sixth Sense to know when you are spotted and when to move.
Early Research
- Since the stock suspension can hold a lot of weight, players should equip the 100mm gun, upgraded radio and the top engine.
- Then grind the 120mm to greatly increase in alpha damage and penetration.
- Lastly, the upgrade suspension can be researched to increase in top speed and turning speed.
Suggested Equipment
Gallery
History for this tank not found
Historical Gallery