AMX ELC bis
Revision as of 11:21, 10 August 2017 | Revision as of 21:33, 10 September 2017 | |||
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* Poor view/signal range | * Poor view/signal range | |||
* Low sustained damage output, very poor accuracy while on the move and poor aim time | * Low sustained damage output, very poor accuracy while on the move and poor aim time | |||
? | * Cannot fully rotate turret | + | * Cannot fully rotate turret and near-impossible to flip right-side up when flipped over | |
? | * 2 crew members means that you can get them both killed without losing all of your HP, however because of your low HP, you usually will not take that many hits | + | * 2 crew members means that you can get them both killed without losing all of your HP, however because of your low HP, you usually will not take that many hits | |
? | * | + | * Mobility took a powerful nerf after 9.18 | |
|InTheGame_performance= | |InTheGame_performance= | |||
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Active scouting is not recommended in all tiers due to the extremely low durability and it's hard to get out of scouting situations when spotted. However, scouting could still be done in the passive way: just utilize dense flora and the outstanding camo value well. In fact, the size, weight and play style of this tank are comparable to the French [[Renault UE 57]] tank destroyer. Keep in mind of how hard it is to hit you, as it could be useful in many situations. Be prepared to help teammates out, by scouting, flanking, or drawing an enemy's attention away for an "easy kill." This tank MUST be coordinated with allies, let them know what you're trying to do before you do it, although you can proceed to what you NEED to do in hurry cases. Help allies out, and the battlefield would technically be your team's turf. | Active scouting is not recommended in all tiers due to the extremely low durability and it's hard to get out of scouting situations when spotted. However, scouting could still be done in the passive way: just utilize dense flora and the outstanding camo value well. In fact, the size, weight and play style of this tank are comparable to the French [[Renault UE 57]] tank destroyer. Keep in mind of how hard it is to hit you, as it could be useful in many situations. Be prepared to help teammates out, by scouting, flanking, or drawing an enemy's attention away for an "easy kill." This tank MUST be coordinated with allies, let them know what you're trying to do before you do it, although you can proceed to what you NEED to do in hurry cases. Help allies out, and the battlefield would technically be your team's turf. | |||
? | Avoid opposing fast mediums or same-tier light tanks- they have enough performance to challenge your small stature and speed, and your pseudo-turret will be of no benefit. Vehicles such as the Chaffee and the VK 16.02 Leopard will have sufficient performance to catch, chase and destroy you. In these cases, you can easily expect to get rammed and killed, | + | Avoid opposing fast mediums or same-tier light tanks- they have enough performance to challenge your small stature and speed, and your pseudo-turret will be of no benefit. Vehicles such as the Chaffee and the VK 16.02 Leopard will have sufficient performance to catch, chase and destroy you. In these cases, you can easily expect to get rammed and killed and since 9.18, even fast mediums like Cromwells can now gain on you. | |
? | Some of the most epic battles are when two ELC drivers find themselves face to face. You could compare this to a medieval jousting competition. Skill and luck are of the essence, however mounted equipment and experienced crew are welcome. Always try to get the first damaging shot; if you do, stay on the enemy’s tail and finish him; if you don’t, hit him, then try to brake line of sight and finish him off after you reload. Remember, an ELC can always two shot another ELC (RNG can however be trollish). And if you are a confident ELC driver, USE YOUR HANDBRAKE! Not only in duels, but overall; an ELC that is confident in its handbrake turns | + | Some of the most epic battles are when two ELC drivers find themselves face to face. You could compare this to a medieval jousting competition. Skill and luck are of the essence, however mounted equipment and experienced crew are welcome. Always try to get the first damaging shot; if you do, stay on the enemy’s tail and finish him; if you don’t, hit him, then try to brake line of sight and finish him off after you reload. Remember, an ELC can almost always two-shot another ELC (RNG can however be trollish). And if you are a confident ELC driver, USE YOUR HANDBRAKE! Not only in duels, but overall; an ELC that is confident in its handbrake turns is extremely deadly. | |
? | INTERESTING FACT: In reality, the AMX ELC bis was a tank destroyer, not a light tank. If you install Binoculars | + | INTERESTING FACT: In reality, the AMX ELC bis was classed as a tank destroyer, not a light tank. If you install Binoculars with a Camo Net than you can play this tank like a fast, stealthy Tank Destroyer. Move quickly from place to place, take a sniping shot before disappearing, only to reappear and take a shot again. You are practically forced to do this after 9.18! | |
|InTheGame_research= | |InTheGame_research= | |||
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* Research the '''75 mm SA44L''' for a much needed penetration increase. | * Research the '''75 mm SA44L''' for a much needed penetration increase. | |||
* Research the '''90 mm D.915''', which is easily the best gun for this vehicle. | * Research the '''90 mm D.915''', which is easily the best gun for this vehicle. | |||
? | * Upgrade the suspension last, as the added weight capacity is unnecessary, but gives a bit more traverse speed. | + | * Upgrade the suspension last, as the added weight capacity is unnecessary, but gives a bit more traverse speed. As of 9.18, this is necessary for equipping camo nets and binos, as well as improving your now-mediocre maneuverability. | |
* Now research the [[AMX 12t]], and prepare for another radical change in playstyle. | * Now research the [[AMX 12t]], and prepare for another radical change in playstyle. | |||
|InTheGame_equipment= | |InTheGame_equipment= | |||
? | Vents, Tank Gun Rammer, GLD, Binocular Telescope, Coated Optics | + | Vents, Tank Gun Rammer, GLD, Binocular Telescope, Coated Optics, Camo Net | |
|HistAcc= | |HistAcc= | |||
? | The 90 mm gun | + | * The 90 mm gun was the ELC's only primary armament, which the surviving prototype still carries today. The 75 mm configurations are fictitious. | |
? | *Speed of the ELC AMX was supposed to limit at 80 kph | + | * Speed of the ELC AMX was supposed to limit at 80 kph (in-game is 65kph) | |
? | *Turret could rotate 360° while not moving | + | * Turret could rotate 360° while not moving (not present in-game) | |
? | *The vehicle was actually meant to be a tank destroyer, not a light tank | + | * The vehicle was actually meant to be a tank destroyer, not a light tank (classed as a LT in-game) | |
|History= | |History= |
Revision as of 21:33, 10 September 2017
AMX ELC bis
Mouse over "
[Client Values; Actual values in
315,000 Cost |
49098 HP Hit Points |
6.66/7.34.31/7.95 t Weight Limit |
- Commander (Gunner, Radio Operator, Loader)
- Driver
150180 hp Engine Power |
60/20 km/h Speed Limit |
3638 deg/s Traverse |
22.5241.76 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
20/15/1020/15/10 mm Turret Armor |
AP/HEAT/HE
AP/APCR/HE Shells |
46/2800/38
255/4800/255 Shell Cost |
110/110/175240/240/320 HP Damage |
74/92/38120/150/45 mm Penetration |
r/m ▲
13.33 r/m Standard Gun ▲
4.29 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1466.3 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1029.6 Damage Per Minute Standard Gun |
m ▲
0.42 m With 50% Crew: 0.535 m ▲
0.38 Accuracy With 50% Crew: 0.484 m |
s 2.3 s 2.9 Aim time |
4444 deg/s Turret Traverse |
360° Gun Arc |
-5°/+13°-5°/+13° Elevation Arc |
7044 rounds Ammo Capacity |
2015 % Chance of Fire |
m 360 m 360 View Range |
m 300 m 400 Signal Range |
V
315000
The AMX ELC bis is a French tier 5 light tank.
Developed from 1957 through 1961 to provide French airborne troops with an air-transportable vehicle that could engage heavy tanks. The vehicle mounted a 90-mm gun and had a very low silhouette. The two crew members were seated in the turret, which could turn through 360 degrees, but only when the vehicle was not moving. Variants with different guns were planned. Only one prototype was manufactured. The vehicle never saw service.
The ELC AMX represents a rather dramatic reversal in French tank design philosophy. While the AMX 40 and prior tanks were slow, with weak guns, and heavily armored, the ELC is fast, well armed and lightly armored. While it has laughable armor, it mobility is mediocre after 9.18,.but it still has high damage, high penetration 90mm (but it will never gun makes it an awesome hit and run vehicle. Unlike most lights, however, it does not have a fully rotating turret with top gun mounted, means that circling enemies is much more difficult. It is very light and has a good engine, giving it acceptable acceleration, with 25hp/t, and has no problem reaching its top speed of 65km/h and maintaining it. Use your maneuverability to your advantage, even if your turret can`t traverse all the way, you can still perform flanking maneuvers. Even if you survive a shot from an enemy tank, your tracks or engine are heavily damaged, so your duty as a scout will end. Keep in mind, that even if your traverse modules are damaged, you can still become support, and in some (but not all) cases, flank.
The ELC AMX is preceded by the AMX 40.
The AMX ELC bis leads to the AMX 12 t, and the Panhard AMD 178B.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | SOFAM de 150 cv | 150 | 20 | 340 | 700 | |
V | SOFAM de 180 cv | 180 | 15 | 400 | 15800 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
IV | AMX ELC | 7.3 | 36 | B/2 | 1500 | 4200 | |
V | AMX ELC bis | 7.95 | 38 | B/2 | 1500 | 9510 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Strong weapon statistics: very high damage, respectable penetration and decent fully aimed accuracy
- Very low silhouette (Can 'Side Hug' tanks to get under their line of fire, and use small hills as good cover)
- Extremely good camouflage value
- 2 crewmembers take less time to fully train
Cons:
- Very poor protection and HP
- Extremely limited traverse arc/depression
- Poor view/signal range
- Low sustained damage output, very poor accuracy while on the move and poor aim time
- Cannot fully rotate turret and near-impossible to flip right-side up when flipped over
Performance
Everything you've come to know about French tanks changes with this vehicle. You'll have to forget about the armor of the AMX 40, but for the first time you'll be able to move at high speed and use a great gun. Its ability to flank depends on your choice of gun. Both 75mm can fully rotate as of Patch 9.18, though low penetration seriously limiting their potential. The powerful derp of the 90mm gun is also limited by the excruciating aim time and slow reload. It also has a typically French poor gun depression and elevation, limiting the value as a sniping gun. Never stop moving, for a stationary ELC is a dead ELC.
The 90mm cannon in its pseudo-turret can't challenge most heavy tanks from the front as it used to, but also means that the ELC is ill-suited to challenging other light tanks in anything less than ideal conditions due to the fact the turret has worse traverse than many non-turreted TDs and even some artillery. In addition, your poor radio range means you are more dependent on allies to be closer to spot, something not always possible in many of the situations an ELC gets itself into.
Active scouting is not recommended in all tiers due to the extremely low durability and it's hard to get out of scouting situations when spotted. However, scouting could still be done in the passive way: just utilize dense flora and the outstanding camo value well. In fact, the size, weight and play style of this tank are comparable to the French Renault UE 57 tank destroyer. Keep in mind of how hard it is to hit you, as it could be useful in many situations. Be prepared to help teammates out, by scouting, flanking, or drawing an enemy's attention away for an "easy kill." This tank MUST be coordinated with allies, let them know what you're trying to do before you do it, although you can proceed to what you NEED to do in hurry cases. Help allies out, and the battlefield would technically be your team's turf.
Avoid opposing fast mediums or same-tier light tanks- they have enough performance to challenge your small stature and speed, and your pseudo-turret will be of no benefit. Vehicles such as the Chaffee and the VK 16.02 Leopard will have sufficient performance to catch, chase and destroy you. In these cases, you can easily expect to get rammed and killed and since 9.18, even fast mediums like Cromwells can now gain on you.
Some of the most epic battles are when two ELC drivers find themselves face to face. You could compare this to a medieval jousting competition. Skill and luck are of the essence, however mounted equipment and experienced crew are welcome. Always try to get the first damaging shot; if you do, stay on the enemy’s tail and finish him; if you don’t, hit him, then try to brake line of sight and finish him off after you reload. Remember, an ELC can almost always two-shot another ELC (RNG can however be trollish). And if you are a confident ELC driver, USE YOUR HANDBRAKE! Not only in duels, but overall; an ELC that is confident in its handbrake turns is extremely deadly.
INTERESTING FACT: In reality, the AMX ELC bis was classed as a tank destroyer, not a light tank. If you install Binoculars with a Camo Net than you can play this tank like a fast, stealthy Tank Destroyer. Move quickly from place to place, take a sniping shot before disappearing, only to reappear and take a shot again. You are practically forced to do this after 9.18!
Early Research
- The ER 53 radio carries over from the AMX 40, so it's available immediately.
- First research the SOFAM de 180 cv engine for a significant increase in acceleration.
- Research the 75 mm SA44L for a much needed penetration increase.
- Research the 90 mm D.915, which is easily the best gun for this vehicle.
- Upgrade the suspension last, as the added weight capacity is unnecessary, but gives a bit more traverse speed. As of 9.18, this is necessary for equipping camo nets and binos, as well as improving your now-mediocre maneuverability.
- Now research the AMX 12t, and prepare for another radical change in playstyle.
Suggested Equipment
Gallery
Historical Info
The first attempt at an airborne tank was made right after the war. In November of 1946, a 12 ton tank project was completed, armed with a 75 mm gun. The tank never got its wings, but further evolution of this design culminated with the AMX 13, the first truly mass produced French post-war tank, which is still in service in some countries.
The next attempt at an airborne tank came almost 10 years later. In 1954, the Engin Léger de Combat (light fighting machine) program was launched to create a 6 ton tank, or rather a tank destroyer. Two companies made a bid for the ELC tender, Ateliers de construction d'Issy-les-Moulineaux (AMX), a part of the DEFA conglomerate (later GIAT, now Nexter) and Brunon-Vallette (EVEN) from Rive-de-Gier, a small town south-west of Lyon. Both companies made unusual vehicles, worthy of their own articles.
AMX's engineers used the Hotchkiss CC-2 APC as their base, making their tank a relative of the German Spahpanzer SP 1C, created on the same basis. Indexed Chenillette 4–120SR, the AMX project was initially envisioned as a rather unusual design, similar to the American M50 Ontos. Presented in March of 1954, it was a two-seater vehicle armed with four 120 mm recoilless rifles. AMX engineers didn't move this idea past paper, unlike EVEN ones, who made a similar vehicle.
Another project was proposed in July of 1954, the Chenillette 6–105SR. The vehicle was radically redesigned and the armament was changed to six 105 mm recoilless rifles. In both projects, the driver was positioned forward and the turret rotated fully. This design also did not progress further than paper.
The hero of this piece was first drawn on April 27th, 1954. The project was first called Chenillette biplace avec casemate tournante de 90 (two-seater tankette, 90 mm gun in a casemate turret) and had both crew members in the turret. On one hand, this simplified the layout. The engine was placed in the front, which made the vehicle very compact.
On the other hand, this created a ton of problems. The turret could only rotate fully if the vehicle was still. The turret could not rotate on the move, as the driver would lose access to his controls and observation devices. In an attempt to solve this problem, the driver was moved to a cockpit to the right of the tank's center. To achieve this, the engine and transmission were moved to the rear, and the turret moved to the front.
The driver would only inhabit his cockpit during battle. On the march, he remained in the turret. However, the battle conditions were so inhumane that AMX returned to their original idea. Interestingly enough, EVEN engineers managed to house their driver in this fashion.
The first AMX ELC 90 prototype started trials in 1955. Instead of a tank destroyer, it was a tank, a curious tank, but a tank nonetheless. The vehicle received a 90 mm D915 gun in a two-seater TC 910 turret developed by FAHM (Forges et Aciéries de la Marine et d'Homécourt). After two years of trials the AMX ELC 90 bis came to be.
The vehicle differed noticeably from the prototype. The tank was equipped with roof-mounted smoke grenade launchers. The observation devices were redesigned, and the gun mantlet changed. The engine compartment roof and upper front plate changed, as well as the fenders and the equipment mounted on them. The amount of road wheels grew to five.
Trials continued until 1961 when the Engin Léger de Combat program was cancelled. The French army never received its airborne tank, even though the AMX ELC 90 bis was far from the worst tank for the role. Of course, it had its problems, mainly with maneuverability of fire and convenience for the driver, but it was very appropriate for certain tasks. Finally, the even weirder M50 Ontos was not only produced, but actually fought.
Both AMX ELC 90 prototypes survive to this day, but the fate of the first one is shaky. It was last seen in the forested storage yard of the Saumur tank museum in the mid-1980s. It's most likely still there, but there are no photos confirming the fact. As for the AMX ELC 90 bis, it was much luckier. It stands as one of the central exhibits in a room dedicated to unusual post-war designs.
Historical Gallery
Historical Accuracy Errata
* The 90 mm gun was the ELC's only primary armament, which the surviving prototype still carries today. The 75 mm configurations are fictitious.
- Speed of the ELC AMX was supposed to limit at 80 kph (in-game is 65kph)
- Turret could rotate 360° while not moving (not present in-game)
- The vehicle was actually meant to be a tank destroyer, not a light tank (classed as a LT in-game)