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FCM 50 t

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?{{TankData|Tank=FCM_50t+{{TankData|Tank=
?|The FCM 50t is the French tier 8 premium heavy tank. It boasts preferential matchmaking that only sees up to tier 9 battles coupled with the highest-penetrating gun of its preferential premium competitors and excellent mobility that challenges even the [[Type 59]]. The FCM holds true to the tradition of French heavy tanks with its medium tank-like mobility, a large silhouette, and armor that leaves much to be desired. Thankfully, its high-traverse speed turret is mounted at the front of the hull which is invaluable for managing the tank's great length. +|The FCM 50t is a French tier 8 premium heavy tank. It boasts preferential matchmaking that mostly sees T9 battles.
 + 
 +While a heavy tank in class, gun handling and size, the FCM 50t is more akin to a medium tank in terms of gun, armor and speed. This may not be to everyone's liking, and is arguably a challenging combination. It may prove particularly challenging considering how, as of 9.2 and later, the FCM gets matched against ''proper'' heavy tanks such as the IS-3 and IS-6.
 + 
 +Suffice to say, the FCM do not have the means to compete with these tanks in a traditional heavy tank role. Instead, you are forced to rely on mobility and an accurate gun to contribute to the battle. It would be up to the player to ensure that this mismatch in team balance is compensated by performing good in battle.
 + 
 +This is not news to the veteran 50t player. The FCM 'traditionally' was a tank preferred by players of above-average skill levels. In other words it was challenging but rewarding to play. Nowadays, due to changes to matchmaking, general powercreep and meta shifts, it will likely be particulary challenging except in certain circumstances. It will be up to the player to figure out a way to contribute in every match, as the tank certainly will not do so on its own.
 + 
 +The FCM was, alongside other PMM tanks, buffed in 1.2. This buff encompassed 25% extra horsepower, better gun depression (up to -10) and shorter reload. It's definitely a matter of personal opinion whether this corrects the abovementioned challenging role of the FCM 50t.
 +Not all is bad, however. It's quick to get around, you will never run out of ammo, it looks really cool, and doing well leaves you with the feeling of having done particularly well.
 +This is likely among ''the'' best tanks at pushing others uphill. It's also rather decent at using its bulk and speed to inflict damage on the enemy, unless they get a chance to track you.
 + 
 +Objectively, this tank may be worth it if you have the skills needed to play it, if you reckon it'll get buffed again or if the matchmaker were to change in a manner favourable to this 'reverse-heavium' hybrid.
 + 
 +The FCM was removed from the shop in patch 1.2, but is somewhat likely be sold again.
  
 |Gallery= |Gallery=
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 |InTheGame_pros= |InTheGame_pros=
?* Good view range+<br />- Received a welcome boost with WoT version 1.2: mobility (23 hp/t) , reload time & gun depression of -10<br />
?* Great mobility and speed+ 
?* Good penetration, rate of fire, accuracy and depression on its gun+- Excellent view range
?* Special matchmaking that makes tier 9 the highest it can get against+ 
?* Large tracks can soak damage fairly reliably. When turning corners, you can make enemies shoot your tracks+- Very good mobility and speed
 + 
 +- Can snipe, but only from afar (you don't have cammo, so have to rely on range) and with careful aiming
 + 
 +- Large tracks. They look cool, and people sometimes shoot them instead of your hull.
 + 
 +- Preferential matchmaking (tier 9 mostly)
 + 
 +- Large ammo capacity.
  
 |InTheGame_cons= |InTheGame_cons=
?* Poor armor for a heavy tank+- Very weak armor overall; some random bounces do occur
?* Huge silhouette, especially from sides resulting in low camo values+ 
?* Low alpha damage, and gun is inferior to the German 8,8 cm KwK 43 L/71 in almost every aspect+- It is HUGE, with bad camo and as such a juicy target for SPG's and HE shells in general.
?* Prone to module and crew damage+ 
?* Poor dispersion characteristics reduce effectiveness at speed or after deceleration+- Low alpha damage, and average gun handling.
?* Below average health for a tier 8 heavy+ 
?* Extremely frail turret ring that frequently gets destroyed+- Prone to module and crew damage, especially turret ring and ammo rack
?* Worse aim time than the hard stats imply+
? +
  
 |InTheGame_equipment= |InTheGame_equipment=
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 |InTheGame_performance= |InTheGame_performance=
?For all intents and purposes, the FCM 50 t is a medium tank labeled as a heavy tank, with all the pros and cons that come with it. With average armor, a 90mm gun, high top speed and quick acceleration. Its best to play this tank as you would a medium tank using cover, flanking tactics and aiming for weak spots to disable the enemy to allow you to gain the upper hand and run circles around your target. +For all intents and purposes, the FCM 50 t is a medium tank labeled as a heavy tank, with all the cons that come with it. Pros include T7 MT-style armor, a 90mm gun, decent top speed and OK acceleration. It's best to play this tank reversing into cover, reverse flanking tactics and "aiming for weak spots" to annoy the enemy and allow your teammates to gain the upper hand and run circles around your target. Indeed, the FCM's status as a giant HP piñata enables it to catch the attention of your enemies.
  
  
?The FCM 50 t is a mobile sniper that is quickly able to relocate and a become a viable support tank. It unfortunately cannot wolfpack well with other mediums due to its massive size, especially from the sides, and disturbing lack of camouflage. One should equip Coated Optics in order to spot targets as far away as possible and stay out of enemy view ranges while using the gun's penetration, rate of fire, and accuracy to slowly cut down enemy HP. You can not go anywhere near the frontlines with this tank due to its large size, lack of camo, and lack of armor, not to mention a gun that doesn't offer much at close range. You should stay at a vantage point around 350-400 meters from the enemy and give support to your allies by spotting targets from a safe distance.+The FCM 50 t is a mobile sniper that is quickly able to relocate and a become a viable support tank. It unfortunately cannot wolfpack well with other mediums due to its massive size, especially from the sides, and disturbing lack of camouflage. One should equip Coated Optics in order to spot targets as far away as possible and stay out of enemy view ranges while using the gun's penetration, rate of fire, and accuracy to slowly cut down enemy HP. You can not go anywhere near the frontlines with this tank due to its large size, lack of camo, and lack of armor, not to mention a gun that doesn't offer much at close range. You should stay at a vantage point around 350-400 meters from the enemy and give support to your allies by spotting targets from a safe distance. So remember you are just a support tank a little bit like a medium T8 and not a brawler. The contrary of an IS3 by example!
  
  
?The gun equipped on the tank is the same gun as the top tier gun of the ARL 44. The main differences include higher ammo capacity, higher rate of fire, better accuracy, faster aim time, and overall better gun handling. It also has better gun elevation but worse gun depression than the ARL 44. It can be difficult to take advantage of the high rate of fire of this tank due to its weak armor, (unloading shells keeps it exposed for a period of time) but it is possible to get into a position with good cover where you can poke out at an enemy, fire at him before he can aim, due to the excellent gun handling, and pull back to reload. As a bonus, the gun's rate of fire is often fast enough to take an opening shot at a high tier, slow-to-reload target and follow it up with a second shot before the enemy can reload a second time, although trading your health in this way is often not a good idea, especially in early game, as you do not have much health, and you do not have the armor to bounce incoming fire.+The gun equipped on the tank is the same gun as the top tier gun of the ARL 44. The main differences include higher ammo capacity, higher rate of fire, better accuracy, faster aim time, and overall better gun handling. It also has better gun elevation and the same excellent gun depression of -10 than the ARL 44 (thanks to v 1.2 upgrade).
 +You can so use the hull down tactic on hilly ground but be careful after firing to drive back immediately and be always careful of the arty!<br />
 + 
 +It can be difficult to take advantage of the high rate of fire of this tank due to its weak armor, (unloading shells keeps it exposed for a period of time) but it is possible to get into a position with good cover where you can poke out at an enemy, fire at him before he can aim, due to the excellent gun handling, and pull back to reload. As a bonus, the gun's rate of fire is often fast enough to take an opening shot at a high tier, slow-to-reload target and follow it up with a second shot before the enemy can reload a second time, although trading your health in this way is often not a good idea, especially in early game, as you do not have much health, and you do not have the armor to bounce incoming fire.
  
  
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 |InTheGame_research= None required, premium tank |InTheGame_research= None required, premium tank
  
 +|External_Reviews=
 +{{VideoYT|fozVzIpxOJo}}
  
 |History= |History=
Line 49:Line 74:
 |HistoricalGallery= |HistoricalGallery=
 image:FCM 50t 1.jpg{{!}}FCM 50t Side View, Interior Drawing image:FCM 50t 1.jpg{{!}}FCM 50t Side View, Interior Drawing
 +File:Fcm50-2.jpeg{{!}}Top-down blueprint
 +File:Fcm50-3.jpeg{{!}}Rear blueprint
  
 |Ref_references= |Ref_references=
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 |Ref_links= |Ref_links=
  
?* [https://www.chars-francais.net/new/index.php?option=com_content&task=view&id=1506 '''<i>1945 FCM 50t at chars-francais.net</i>'''] Photos, specs, and brief history in French.+* [https://www.chars-francais.net/2015/index.php/2-archives/engins/1506-1945-fcm-50t '''<i>1945 FCM 50t at chars-francais.net</i>'''] Photos, specs, and brief history in French.
  
  
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 |Sidebar_DispTurning=0.192 |Sidebar_DispTurning=0.192
 }} }}
 +
 +[[Category:French Tanks]]

Revision as of 15:00, 21 February 2019











































































Premium  FCM 50 t

AnnoF65_FCM_50t.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
10,700  Gold Cost
1500300 HP Hit Points
54.24/57.522.88/57.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
12501250 hp Engine Power
51/20 km/h Speed Limit
4040 deg/s Traverse
23.0554.63 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
120/80/60120/80/60 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4800/255




















255/4800/255
Shell Cost
240/240/320240/240/320 HP Damage
212/259/45212/259/45 mm Penetration



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8.82 r/m 

Standard Gun

Reload Times
Nominal: 6.8 s
50% Crew: 8.42 s
75% Crew: 7.36 s
100% Crew: 6.52 s
Rammer: 5.87 s
Vents: 6.38 s
Both: 5.74 s
Both and BiA: 5.61 s
Both and Max Crew %: 5.38 s

See Crew, Consumables, or Equipment for more information.



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8.82 r/m 

Standard Gun

Reload Times
Nominal: 6.8 s
50% Crew: 8.42 s
75% Crew: 7.36 s
100% Crew: 6.52 s
Rammer: 5.87 s
Vents: 6.38 s
Both: 5.74 s
Both and BiA: 5.61 s
Both and Max Crew %: 5.38 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2116.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2116.8
50% Crew: 1708.8
75% Crew: 1956
100% Crew: 2208
100% Crew
Vents: 2258.4
Rammer: 2452.8
Both: 2508
Both and BiA: 2563.2
Both and Max Crew %: 2676

Advantageous Damage Per Minute
First-shot DPM: 2356.8
50% Crew: 1948.8
75% Crew: 2196
100% Crew: 2448
100% Crew
Rammer: 2692.8
Vents: 2498.4
Both: 2748
Both and BiA: 2803.2
Both and Max Crew %: 2916

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2116.8
50% Crew: 1708.8
75% Crew: 1956
100% Crew: 2208
100% Crew
Vents: 2258.4
Rammer: 2452.8
Both: 2508
Both and BiA: 2563.2
Both and Max Crew %: 2676

Advantageous Damage Per Minute
First-shot DPM: 2356.8
50% Crew: 1948.8
75% Crew: 2196
100% Crew: 2448
100% Crew
Rammer: 2692.8
Vents: 2498.4
Both: 2748
Both and BiA: 2803.2
Both and Max Crew %: 2916

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2822.4
50% Crew: 2278.4
75% Crew: 2608
100% Crew: 2944
100% Crew
Vents: 3011.2
Rammer: 3270.4
Both: 3344
Both and BiA: 3417.6
Both and Max Crew %: 3568

Advantageous Damage Per Minute
First-shot DPM: 3142.4
50% Crew: 2598.4
75% Crew: 2928
100% Crew: 3264
100% Crew
Rammer: 3590.4
Vents: 3331.2
Both: 3664
Both and BiA: 3737.6
Both and Max Crew %: 3888

See here, here, or here for more information.






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2116.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2116.8
50% Crew: 1708.8
75% Crew: 1956
100% Crew: 2208
100% Crew
Vents: 2258.4
Rammer: 2452.8
Both: 2508
Both and BiA: 2563.2
Both and Max Crew %: 2676

Advantageous Damage Per Minute
First-shot DPM: 2356.8
50% Crew: 1948.8
75% Crew: 2196
100% Crew: 2448
100% Crew
Rammer: 2692.8
Vents: 2498.4
Both: 2748
Both and BiA: 2803.2
Both and Max Crew %: 2916

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2116.8
50% Crew: 1708.8
75% Crew: 1956
100% Crew: 2208
100% Crew
Vents: 2258.4
Rammer: 2452.8
Both: 2508
Both and BiA: 2563.2
Both and Max Crew %: 2676

Advantageous Damage Per Minute
First-shot DPM: 2356.8
50% Crew: 1948.8
75% Crew: 2196
100% Crew: 2448
100% Crew
Rammer: 2692.8
Vents: 2498.4
Both: 2748
Both and BiA: 2803.2
Both and Max Crew %: 2916

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2822.4
50% Crew: 2278.4
75% Crew: 2608
100% Crew: 2944
100% Crew
Vents: 3011.2
Rammer: 3270.4
Both: 3344
Both and BiA: 3417.6
Both and Max Crew %: 3568

Advantageous Damage Per Minute
First-shot DPM: 3142.4
50% Crew: 2598.4
75% Crew: 2928
100% Crew: 3264
100% Crew
Rammer: 3590.4
Vents: 3331.2
Both: 3664
Both and BiA: 3737.6
Both and Max Crew %: 3888

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


|


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-10°/+17°-10°/+17° Elevation Arc
9191 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
FCM 50 t

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 4.6%
  • When Moving: 2.3%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 1.16
  • On Medium Ground: 1.15
  • On Soft Ground: 2.3


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.19
  • Turning: 0.19


With 100% Crew

VIII

AnnoF65_FCM_50t.png

10700

The FCM 50 t is a French tier 8 premium heavy tank.

Development was started in December 1945. The vehicle was conceived as an alternative for the AMX 50t and combined archaic features typical of the pre-war French tank-construction industry as well as German innovations. The vehicle was to be equipped with an additional container trailer, equipment for underwater driving, and a demountable mine clearer.

The FCM 50t is a French tier 8 premium heavy tank. It boasts preferential matchmaking that mostly sees T9 battles.

While a heavy tank in class, gun handling and size, the FCM 50t is more akin to a medium tank in terms of gun, armor and speed. This may not be to everyone's liking, and is arguably a challenging combination. It may prove particularly challenging considering how, as of 9.2 and later, the FCM gets matched against proper heavy tanks such as the IS-3 and IS-6.

Suffice to say, the FCM do not have the means to compete with these tanks in a traditional heavy tank role. Instead, you are forced to rely on mobility and an accurate gun to contribute to the battle. It would be up to the player to ensure that this mismatch in team balance is compensated by performing good in battle.

This is not news to the veteran 50t player. The FCM 'traditionally' was a tank preferred by players of above-average skill levels. In other words it was challenging but rewarding to play. Nowadays, due to changes to matchmaking, general powercreep and meta shifts, it will likely be particulary challenging except in certain circumstances. It will be up to the player to figure out a way to contribute in every match, as the tank certainly will not do so on its own.

The FCM was, alongside other PMM tanks, buffed in 1.2. This buff encompassed 25% extra horsepower, better gun depression (up to -10) and shorter reload. It's definitely a matter of personal opinion whether this corrects the abovementioned challenging role of the FCM 50t. Not all is bad, however. It's quick to get around, you will never run out of ammo, it looks really cool, and doing well leaves you with the feeling of having done particularly well. This is likely among the best tanks at pushing others uphill. It's also rather decent at using its bulk and speed to inflict damage on the enemy, unless they get a chance to track you.

Objectively, this tank may be worth it if you have the skills needed to play it, if you reckon it'll get buffed again or if the matchmaker were to change in a manner favourable to this 'reverse-heavium' hybrid.

The FCM was removed from the shop in patch 1.2, but is somewhat likely be sold again.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 90 mm DCA 45 212/259/45 240/240/320 8.82 0.36 2.3 2750 121250

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX Maybach HL 295 (1250) 1250 20 750 98730

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII FCM 50 t 57.5 40 0 10000 37520

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


- Received a welcome boost with WoT version 1.2: mobility (23 hp/t) , reload time & gun depression of -10

- Excellent view range

- Very good mobility and speed

- Can snipe, but only from afar (you don't have cammo, so have to rely on range) and with careful aiming

- Large tracks. They look cool, and people sometimes shoot them instead of your hull.

- Preferential matchmaking (tier 9 mostly)

- Large ammo capacity.


Cons:

- Very weak armor overall; some random bounces do occur

- It is HUGE, with bad camo and as such a juicy target for SPG's and HE shells in general.

- Low alpha damage, and average gun handling.

- Prone to module and crew damage, especially turret ring and ammo rack


Performance

For all intents and purposes, the FCM 50 t is a medium tank labeled as a heavy tank, with all the cons that come with it. Pros include T7 MT-style armor, a 90mm gun, decent top speed and OK acceleration. It's best to play this tank reversing into cover, reverse flanking tactics and "aiming for weak spots" to annoy the enemy and allow your teammates to gain the upper hand and run circles around your target. Indeed, the FCM's status as a giant HP piñata enables it to catch the attention of your enemies.


The FCM 50 t is a mobile sniper that is quickly able to relocate and a become a viable support tank. It unfortunately cannot wolfpack well with other mediums due to its massive size, especially from the sides, and disturbing lack of camouflage. One should equip Coated Optics in order to spot targets as far away as possible and stay out of enemy view ranges while using the gun's penetration, rate of fire, and accuracy to slowly cut down enemy HP. You can not go anywhere near the frontlines with this tank due to its large size, lack of camo, and lack of armor, not to mention a gun that doesn't offer much at close range. You should stay at a vantage point around 350-400 meters from the enemy and give support to your allies by spotting targets from a safe distance. So remember you are just a support tank a little bit like a medium T8 and not a brawler. The contrary of an IS3 by example!


The gun equipped on the tank is the same gun as the top tier gun of the ARL 44. The main differences include higher ammo capacity, higher rate of fire, better accuracy, faster aim time, and overall better gun handling. It also has better gun elevation and the same excellent gun depression of -10 than the ARL 44 (thanks to v 1.2 upgrade). You can so use the hull down tactic on hilly ground but be careful after firing to drive back immediately and be always careful of the arty!

It can be difficult to take advantage of the high rate of fire of this tank due to its weak armor, (unloading shells keeps it exposed for a period of time) but it is possible to get into a position with good cover where you can poke out at an enemy, fire at him before he can aim, due to the excellent gun handling, and pull back to reload. As a bonus, the gun's rate of fire is often fast enough to take an opening shot at a high tier, slow-to-reload target and follow it up with a second shot before the enemy can reload a second time, although trading your health in this way is often not a good idea, especially in early game, as you do not have much health, and you do not have the armor to bounce incoming fire.


The FCM 50 t is an excellent crew trainer for the other French heavy tanks, and the credit income won't disappoint. However, since it lacks an autoloader, it plays very differently from tier 8 and above French heavies.


There are two mandatory equipment choices for this tank. They are the Tank Gun Rammer to reduce reload time and the Vertical Stabilizer to drastically improve gun performance, allowing the already quite accurate gun to shoot on the move. The third equipment choice is preferential; a Gun Laying Drive will reduce aim time when stopped and help snipe more quickly, Coated Optics increases view range by 10% (which brings you close to the 445 meter maximum), and Vents to help all stats - with the additional benefit of making Brothers in Arms perk even more effective. Also, due to the giant tracks, getting a Toolbox might be recommended, as you can use your tracks to soak damage, and continually repair them. The choice is yours, however, it should be noted that having a crew with the repair skill is good enough to not have to run a Toolbox, freeing up an equipment slot which can be used for other less redundant things.


Early Research

None required, premium tank


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Coated Optics Improved VentilationEnhanced Gun Laying Drive Toolbox "Wet" Ammo Rack 


External Reviews and Opinions

Gallery

Historical Info

One of the few surviving drawings of FCM 50t
Development started in December 1945. The vehicle was conceived as replacement for the AMX 50t and combined features typical of the pre-war French tank-construction industry as well as German innovations. The vehicle was to be equipped with an additional container trailer, equipment for underwater driving, and a demountable mine clearer. FCM 50t did not won the production contract for the next French heavy tank. Since the winning tank, ARL-44 was based on existing designs and components, including Char B1 bis suspension, it is reasonable to assume that the FCM 50t was a conceptually update of the FCM F1. The engines were to be repositioned to the rear of the hull and a single large turret replaced the twin turret concept. The turret was similar to the Tiger II inspired turret on the initial AMX 50 concept. Schneider canon de 90mm SA was to be main armament of the tank. One of the biggest differences between the FMC 50t and competing designs is a noticably longer rear engine deck. The long deck is explained by the use of two v12 engines combined with a complicated electric transmission. Staying with twin 550hp Renault V12s would have given FCM equivalent output to its competitors Maybach diesel without licencing foreign design solutions. In addition to the additional container trailer, the tank was to be equipped some very advanced features for its time like equipment for underwater driving and a demountable mine clearer. After ARL-44 won the French army contract all further development was stopped. No prototype was ever built.


Historical Gallery

Sources and External Links

France
Light Tanks IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
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USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
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UK IILight Mk. VIC IIISexton I IVMatilda LVT IVAC 1 Sentinel VValiant VExcelsior VMatilda Black Prince VIA46 VIAC 4 Experimental VITOG II* VICromwell B VISherman VC Firefly VIExcalibur VIIFV201 (A45) VIIAT 15A VIIIFV1066 Senlac VIIIGSOR 1008 VIIICharlemagne VIIICaliban VIIIGonsalo VIIIFV4202 VIIIChieftain/T95 VIIICaernarvon Action X VIIICenturion Mk. 5/1 RAAC VIIIChimera VIIITurtle Mk. I IXCobra IXFV4201 Chieftain Proto XFV215b XFV215b (183) XT95/FV4201 Chieftain
Germany IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) IVPz.Sfl. IC VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIVK 28.01 mit 10,5 cm L/28 VIPz.Kpfw. IV Schmalturm VIIAufklärungspanzer Panther VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIHWK 30 VIIIVK 75.01 (K) VIIIM48A2 Räumpanzer VIIIE 75 TS VIIIKampfpanzer 07 RH VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A IXKampfpanzer 50 t IXKunze Panzer XVK 72.01 (K)
France IIAM 39 Gendron-Somua IIAMR 35 IIIFCM 36 Pak 40 VM10 RBFM V105 leFH18B2 VIBretagne Panther VIM4A1 FL 10 VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIISomua SM VIIIAMX Canon d'assaut 105 VIIIELC EVEN 90 VIIIFCM 50 t IXChar Futur 4 IXLorraine 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-29 IIIT-116 IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VT-34 shielded VKV-1 shielded VM4-85 VSU-85I VIKV-2 (R) VIT-34-85M VIObject 244 VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-50-2 VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKV-4 KTTS VIIIKirovets-1 VIIIT-44-100 Igrovoy VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIT-103 VIIISTG VIIISTG Guard VIIILT-432 VIIISU-130PM VIIIObject 703 Version II VIIIISU-152K VIIIObject 274a IXObject 777 Version II IXK-91-PT XObject 907 XObject 260 XT-22 medium XObject 268 Version V XObject 279 early XObject 780
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT VIIIM41D VIII122 TM VIIIType 59 G IXWZ-120G FT IXWZ-114 X113 Beijing Opera X121B XWZ-111 Qilin X114 SP2
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40 VIIŠkoda T 45 VIIIŠkoda T 27 VIIIŠkoda T 56 VIIIShPTK-TVP 100
Sweden IIL-60 IIILago M38 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIStrv 81 VIIIPrimo Victoria VIIIEMIL 1951 VIIILansen C VIIIBofors Tornvagn IXStrv K
Italy VIIIProgetto M35 mod. 46 VIIIBisonte C45 VIIISMV CC-64 Vipera XCarro da Combattimento 45 t
Poland IITKS z n.k.m. 20 mm VIPudel VIT-34-85 Rudy VIII50TP prototyp VIIICS-52 LIS
ja:Tank:F65 FCM 50t