FCM 50 t
Revision as of 19:51, 12 October 2018 | Revision as of 16:13, 24 June 2020 | |||
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? | + | * Great acceleration, speed and hull traverse for a heavy tank | ||
? | + | * Great gun depression | ||
? | + | * Excellent viewrange | ||
? | + | * Large mass and high speed can lead to devastating ramming attacks | ||
? | + | * Preferential matchmaker, won't see Tier 10 battles | ||
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|InTheGame_cons= | |InTheGame_cons= | |||
? | + | * Fairly weak gun for a heavy tank, comparable to 90mm medium tank guns | ||
? | + | * For a 90mm gun, gun handling is quite poor | ||
? | + | * Huge size with very poor camouflage and weak armor protection | ||
? | + | * Very vulnerable to ammo rack damage | ||
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|InTheGame_performance= | |InTheGame_performance= | |||
? | + | Combining elements of both branches of French heavy tanks, the FCM 50t stands out as one of the more unique heavies available at Tier 8. It boasts excellent speed, agility and acceleration for a heavy tank, allowing players to reach advanced positions early in a match from which it can snipe at unaware and exposed enemies, as well as be part of a medium push. | ||
+ | As far as heavy tanks go, the FCM 50t is not the best vehicle on the market. While it has the size and lack of camouflage typical of heavy tanks, as well as a fairly standard hitpoint pool for the class and tier, its armor is nothing inspiring and won't bounce much, not counting lucky ricochets or shots that get absorbed by the massive tracks. Its gun is also weak for heavy tank standards, being the same 90mm DCA 45 first used by the [[ARL 44]] at Tier 6, although significantly better in terms of DPM, reload speed and aim time. Penetration is sufficient given the FCM's mobility and ability to flank and relocate quickly, but the alpha damage of 240 average per shot is quite anemic (currently the second lowest among Tier 8 heavy tanks). | |||
? | The FCM | + | The FCM 50t is not a tank for beginners. As it cannot force its way through a fight with armor and firepower, players must make full use of its mobility to reach good firing positions from which to support teammates, a task aided by the tank's mobility as well as gun depression, which allows it to work ridgelines while keeping a small profile. It is not especially good as a sniper, but it has enough shell velocity and accuracy to do the job reasonably well, and given its lack of survivability engaging at mid-long range is recommended over brawling. | |
+ | Overall, the FCM 50t is a fairly tricky tank to do well with, but can be rewarding for those who prefer flexibility, speed and engaging enemy tanks at safer distances over brutish close quarters brawls. | |||
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+ | None required. | |||
? | + | |InTheGame_equipment= | ||
? | + | Vents, Tank Gun Rammer, Vertical Stabilizer, Coated Optics | ||
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|External_Reviews= | |External_Reviews= |
Revision as of 16:13, 24 June 2020
FCM 50 t
Mouse over "
[Client Values; Actual values in
10,700 Cost |
1500300 HP Hit Points |
54.24/57.522.88/57.5 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
12501250 hp Engine Power |
51/20 km/h Speed Limit |
4040 deg/s Traverse |
23.0554.63 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
120/80/60120/80/60 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
255/4800/255
255/4800/255 Shell Cost |
240/240/320240/240/320 HP Damage |
212/259/45212/259/45 mm Penetration |
r/m ▲
8.82 r/m Standard Gun ▲
8.82 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2116.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2116.8 Damage Per Minute Standard Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.3 s 2.3 Aim time |
3636 deg/s Turret Traverse |
360° Gun Arc |
-10°/+17°-10°/+17° Elevation Arc |
9191 rounds Ammo Capacity |
2020 % Chance of Fire |
m 400 m 400 View Range |
m 750 m 750 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 4.6%
- When Moving: 2.3%
- When Firing: 1.1%
Terrain Resistance
- On Hard Ground: 1.16
- On Medium Ground: 1.15
- On Soft Ground: 2.3
Dispersion Change Values
- Turret Contribution
- Rotation: 0.12
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.19
- Turning: 0.19
With 100% Crew
VIII
10700
The FCM 50 t is a French tier 8 premium heavy tank.
Development was started in December 1945. The vehicle was conceived as an alternative for the AMX 50t and combined archaic features typical of the pre-war French tank-construction industry as well as German innovations. The vehicle was to be equipped with an additional container trailer, equipment for underwater driving, and a demountable mine clearer.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VIII | 90 mm DCA 45 | 212/259/45 | 240/240/320 | 8.82 | 0.36 | 2.3 | 2750 | 121250 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IX | Maybach HL 295 (1250) | 1250 | 20 | 750 | 98730 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | FCM 50 t | 57.5 | 40 | 0 | 10000 | 37520 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Great acceleration, speed and hull traverse for a heavy tank
- Great gun depression
- Excellent viewrange
- Large mass and high speed can lead to devastating ramming attacks
- Preferential matchmaker, won't see Tier 10 battles
Cons:
- Fairly weak gun for a heavy tank, comparable to 90mm medium tank guns
- For a 90mm gun, gun handling is quite poor
- Huge size with very poor camouflage and weak armor protection
- Very vulnerable to ammo rack damage
Performance
Combining elements of both branches of French heavy tanks, the FCM 50t stands out as one of the more unique heavies available at Tier 8. It boasts excellent speed, agility and acceleration for a heavy tank, allowing players to reach advanced positions early in a match from which it can snipe at unaware and exposed enemies, as well as be part of a medium push.
As far as heavy tanks go, the FCM 50t is not the best vehicle on the market. While it has the size and lack of camouflage typical of heavy tanks, as well as a fairly standard hitpoint pool for the class and tier, its armor is nothing inspiring and won't bounce much, not counting lucky ricochets or shots that get absorbed by the massive tracks. Its gun is also weak for heavy tank standards, being the same 90mm DCA 45 first used by the ARL 44 at Tier 6, although significantly better in terms of DPM, reload speed and aim time. Penetration is sufficient given the FCM's mobility and ability to flank and relocate quickly, but the alpha damage of 240 average per shot is quite anemic (currently the second lowest among Tier 8 heavy tanks).
The FCM 50t is not a tank for beginners. As it cannot force its way through a fight with armor and firepower, players must make full use of its mobility to reach good firing positions from which to support teammates, a task aided by the tank's mobility as well as gun depression, which allows it to work ridgelines while keeping a small profile. It is not especially good as a sniper, but it has enough shell velocity and accuracy to do the job reasonably well, and given its lack of survivability engaging at mid-long range is recommended over brawling.
Overall, the FCM 50t is a fairly tricky tank to do well with, but can be rewarding for those who prefer flexibility, speed and engaging enemy tanks at safer distances over brutish close quarters brawls.
Early Research
None required.
Suggested Equipment
External Reviews and Opinions
Gallery
Historical Info