AMX 65 t
Revision as of 09:07, 20 December 2017 | Revision as of 11:32, 20 December 2017 | |||
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|InTheGame_cons= | |InTheGame_cons= | |||
? | - Hull protection is considerably weaker with worse thickness and pike | + | - Hull protection is considerably weaker with worse thickness and pike nose angle than its peers, the [[Tank:Ch11_110|110]] and the [[IS-3]] | |
- Huge rangefinder on the top turret usually won't deflect most same or higher tier guns, thus compromising hull-down tactic's efficiency | - Huge rangefinder on the top turret usually won't deflect most same or higher tier guns, thus compromising hull-down tactic's efficiency | |||
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- Weak sides, prone to flanking | - Weak sides, prone to flanking | |||
+ | ||||
+ | - Horrifying stock grind if one have not previously researched through any other high tier French branches | |||
|InTheGame_performance= | |InTheGame_performance= | |||
+ | ||||
+ | At the very first glance, one might get the impression that this vehicle is the very definition of omnipotence: capable main gun, bouncy pike nose, rounded turret and on top of these, very high power-to-weight ratio. However, most players have also familiarized themselves with the [[AMX 50 120]] and the Fochs: rather thin and poorly angled pike nose, weak cupolas and bad terrain resistance. Unfortunately, these are the very same hindrances AMX 65t shared with its cousins. With its giant hull front only 10mm thicker than the [[AMX 50 120]], AMX 65t will struggle to block shots coming from even certain low tier vehicles. This major weakness relegates the tank to a second-line supporter/flanker role. There it could work like an hybrid between the [[IS-3]] and the [[T34]], combining hull-down ability with some mobility, though mastering in none. | |||
|InTheGame_research= | |InTheGame_research= | |||
+ | ||||
+ | The 100mm SA47 gun will be available if one have researched through the auto-loading heavy branch or the medium branches. Mount it immediatly. | |||
+ | ||||
+ | Otherwise, only the HL 295 engine and the radio are carried over from the prior vehicle. Mount these to ease the priority-one grind for the 100mm SA47 gun, unless you're desperately short on funds. | |||
+ | ||||
+ | If you find the 100mm gun coupled with stock turret still acceptable, grind for the top engine and then tracks: the improved fuel-injecting model of HL 295 will provide a major boost on mobility, and continues to serve the next vehicle, [[Tank:F83_AMX_M4_Mle1949_Bis|AMX M4 mle. 51]]. | |||
+ | ||||
+ | If you prefer to have more firepower at disposal, research the tracks for necessary weight capacity then the turret and optionally the 120mm D.1203 gun. Alternatively, one may substitute the tracks with Enhanced Torsion Bars equipment. Just be noticed that the D.1203 gun is not required to move on to the next vehicle, and will not unlock for free upon researching the [[Tank:F83_AMX_M4_Mle1949_Bis|AMX M4 mle. 51]]. | |||
+ | ||||
+ | Finish any remaining modules and go from there. | |||
|InTheGame_equipment= | |InTheGame_equipment= | |||
|InTheGame_Equipment_Builds= | |InTheGame_Equipment_Builds= | |||
+ | ||||
+ | Since this vehicle has only mediocre damage-per-minute on 120mm gun and low alpha damage on 90mm and 100mm guns, a Gun Rammer is almost mandatory. | |||
+ | The rather lousy gun dispersion values on movement and traverse can be greatly compensated by installing a Vertical Stabilizer, but the Gun Laying Drive is not that useful unless one sticks with the 100mm SA47 gun. | |||
+ | The third slot depends mostly on one's playstyle: If not occupied by Enhanced Torsion Bars, it could be Ventilation to further improve overall parameters, or Coated Optics to make up for subpar view range. Toolbox also worths consideration if one gets entangled in crossfire from time to time. | |||
|External_Reviews= | |External_Reviews= |
Revision as of 11:32, 20 December 2017
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AMX 65 t
Mouse over "
[Client Values; Actual values in
2,500,000 Cost |
1570320 HP Hit Points |
61.74/6336.16/72 t Weight Limit |
- Commander
- Driver
- Gunner
- Loader
- Radio Operator
7501100 hp Engine Power |
40/15 km/h Speed Limit |
2525 deg/s Traverse |
12.1530.42 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
250/120/60250/80/60 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
255/4800/255
1050/4800/810 Shell Cost |
240/240/320400/400/515 HP Damage |
212/259/45218/252/65 mm Penetration |
r/m ▲
8.33 r/m Standard Gun ▲
4.8 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1999.2 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1920 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.5 s 2.5 Aim time |
2326 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-8°/+13° Elevation Arc |
7240 rounds Ammo Capacity |
2020 % Chance of Fire |
m 350 m 370 View Range |
m 400 m 750 Signal Range |
VIII
2500000
The AMX 65 t is a French tier 8 heavy tank.
A heavy tank design was proposed by the AMX company in 1950. The vehicle was developed alongside the AMX 50 100. It was supposed to feature reinforced armor with a "pike nose" and sloped armor plates. The other components and hull configuration resembled the Royal Tiger. Existed only in blueprints.
The AMX 65 t leads to the AMX M4 mle. 51.
Modules / Available Equipment and Consumables
Modules
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | AMX 65 t | 63 | 25 | B/2 | 13000 | 19000 | |
VIII | AMX 65 t bis | 72 | 25 | B/2 | 13000 | 36000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Choice between 2 good guns: hard hitting 120mm D.1203 with above-average gun handling, or accurate 100mm SA47 with higher penetrating power
- Very powerful top engine provides better power-to-weight ratio than many mediums
- Oddly shaped yet strong turret front, can be very effective when utilizing 8° of gun depression
- Above average hull traverse in top configuration
Cons:
- Hull protection is considerably weaker with worse thickness and pike nose angle than its peers, the 110 and the IS-3
- Huge rangefinder on the top turret usually won't deflect most same or higher tier guns, thus compromising hull-down tactic's efficiency
- Very bad terrain resistance severly limiting its mobility
- Weak sides, prone to flanking
- Horrifying stock grind if one have not previously researched through any other high tier French branches
Performance
At the very first glance, one might get the impression that this vehicle is the very definition of omnipotence: capable main gun, bouncy pike nose, rounded turret and on top of these, very high power-to-weight ratio. However, most players have also familiarized themselves with the AMX 50 120 and the Fochs: rather thin and poorly angled pike nose, weak cupolas and bad terrain resistance. Unfortunately, these are the very same hindrances AMX 65t shared with its cousins. With its giant hull front only 10mm thicker than the AMX 50 120, AMX 65t will struggle to block shots coming from even certain low tier vehicles. This major weakness relegates the tank to a second-line supporter/flanker role. There it could work like an hybrid between the IS-3 and the T34, combining hull-down ability with some mobility, though mastering in none.
Early Research
The 100mm SA47 gun will be available if one have researched through the auto-loading heavy branch or the medium branches. Mount it immediatly.
Otherwise, only the HL 295 engine and the radio are carried over from the prior vehicle. Mount these to ease the priority-one grind for the 100mm SA47 gun, unless you're desperately short on funds.
If you find the 100mm gun coupled with stock turret still acceptable, grind for the top engine and then tracks: the improved fuel-injecting model of HL 295 will provide a major boost on mobility, and continues to serve the next vehicle, AMX M4 mle. 51.
If you prefer to have more firepower at disposal, research the tracks for necessary weight capacity then the turret and optionally the 120mm D.1203 gun. Alternatively, one may substitute the tracks with Enhanced Torsion Bars equipment. Just be noticed that the D.1203 gun is not required to move on to the next vehicle, and will not unlock for free upon researching the AMX M4 mle. 51.
Finish any remaining modules and go from there.
Documented Tank and Crew Builds
Since this vehicle has only mediocre damage-per-minute on 120mm gun and low alpha damage on 90mm and 100mm guns, a Gun Rammer is almost mandatory. The rather lousy gun dispersion values on movement and traverse can be greatly compensated by installing a Vertical Stabilizer, but the Gun Laying Drive is not that useful unless one sticks with the 100mm SA47 gun. The third slot depends mostly on one's playstyle: If not occupied by Enhanced Torsion Bars, it could be Ventilation to further improve overall parameters, or Coated Optics to make up for subpar view range. Toolbox also worths consideration if one gets entangled in crossfire from time to time.
Gallery
History for this tank not found