AMX 65 t
Revision as of 06:30, 5 January 2018 | Revision as of 19:48, 1 March 2018 | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | - Choice between 2 | + | - Choice between 2 decent guns: hard hitting 120mm D.1203, or semi-accurate 100mm SA47 with higher penetrating power | |
? | - | + | - Stock turret is a viable option as it provides much stronger armor, better gun depression, and better profile, than the top turret | |
? | - | + | - Very powerful top engine provides better power-to-weight ratio than many mediums, though that is basically completely negated by terrible terrain resistances | |
? | ||||
|InTheGame_cons= | |InTheGame_cons= | |||
? | - | + | - Very weak hull armor, with considerably with worse thickness and pike nose angle than its peers, the [[Tank:Ch11_110|110]] and the [[IS-3]] | |
? | - | + | - Very bad terrain resistance severely limiting its mobility and completely negates it's amazing HP/ton | |
? | - | + | - 100 mm gun has awful dispersion values on move and poor aiming time, making the gun handling awful | |
+ | ||||
+ | - 120 mm gun has poor penetration and DPM, making it lackluster against higher tiers | |||
+ | ||||
+ | - Huge size, very vulnerable to artillery | |||
+ | ||||
+ | - Stock turret has terrible view range | |||
+ | ||||
+ | - Huge rangefinder on the top turret usually won't deflect most same or higher tier guns, thus compromising hull-down tactic's efficiency, and the top turret also has other holes and generally is unreliable against +240 penetration; stock turret's cupola is super weak and penetrable by HE | |||
- Weak sides, prone to flanking | - Weak sides, prone to flanking | |||
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|InTheGame_performance= | |InTheGame_performance= | |||
? | + | The tank is almost immediately considered as one of the worst tier 8s in the entire game. At the very first glance, it doesn't seem like one: on paper, it has a capable main gun, bouncy pike nose, rounded turret and on top of these, very high power-to-weight ratio. However, in the end, the tank combines overall poor armor, poor mobility, and guns, while not utterly horrible, does not make up for these shortcomings. With its giant hull front only 10mm thicker than the [[AMX 50 120]], AMX 65t will struggle to block shots coming from even certain low tier vehicles. This major weakness relegates the tank to a second-line support role, but it does not have as good firepower as other support tanks such as [[AMX 50 100]]. | ||
+ | ||||
+ | There are 3 different viable setups: | |||
+ | ||||
+ | '''Stock turret + 100 mm gun''' is most flexible setup. Stock turret has stronger armor, significantly smaller profile and -10 of gun depression, but the already awful aim time on the 100 mm gun becomes even worse, view range is horrible with stock turret and the cupola has virtually no armor, but is a much smaller target than the one on top turret. It is best to use the vehicle as mid-range hulldown support vehicle. It is hard to position it correctly due to abysmal terrain resistances, as well as gigantic hull, but once positioned right, it can do decent job. The 100 mm gun has utterly awful gun handling, though, so it is recommended to fully aim each shot. Be careful, though, since being stationary means that your cupola is easier to hit. Be especially careful with Japanese heavy tanks, since they can penetrate you through cupola for full damage with their high-explosive shells. | |||
+ | ||||
+ | '''Top turret + 100 mm gun''' is less effective when hulldown, but extra DPM, view range, gun stats and HP are more useful at pure damage dealing. Don't rely on turret armor at all against higher or even same tier opponents, since the "lip" is rather weak when not hulldown, and the rangefinder is a weakspot against same tier opponents. Like with the stock turret + 100 mm gun, you want to keep your opponents at mid-long ranges. The AMX 65t is a poor brawler, especially against other heavy tanks. | |||
+ | ||||
+ | '''Top turret + 120 mm gun''' has an advantage of having alpha damage, giving the 65t ability to outtrade some opponents and makes it slightly more viable against other heavy tanks, though it is still a bad brawler, and will struggle with its lackluster penetration and DPM. Follow a stronger heavy tank, let it take hits. Fight against targets which have lower alpha damage than you to make use of the semi-decent HP (1550) and 400 alpha damage. The gun has rather decent shell velocity so it can still work at mid-ranges, though not as effectively. | |||
+ | ||||
+ | All in all, the AMX 65t is a poor vehicle and doesn't really play like as a heavily armored heavy tank like promised. It follows up similar playstyle as the AMX M4 45, just with worse mobility but somewhat solid turret armor. | |||
|InTheGame_research= | |InTheGame_research= | |||
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Otherwise, only the HL 295 engine and the radio are carried over from the prior vehicle. Mount these to ease the priority-one grind for the 100mm SA47 gun, unless you're desperately short on funds. | Otherwise, only the HL 295 engine and the radio are carried over from the prior vehicle. Mount these to ease the priority-one grind for the 100mm SA47 gun, unless you're desperately short on funds. | |||
? | If you | + | Stock turret is an viable option. If you like the combination of the 100 mm gun and good gun depression, grind for the top engine and then tracks: the improved fuel-injecting model of HL 295 will provide a major boost on mobility (although the mobility stat is still a lie and tank will be slow even with top engine), and continues to serve the next vehicle, [[Tank:F83_AMX_M4_Mle1949_Bis|AMX M4 mle. 51]]. | |
? | If you prefer to have more firepower at disposal, research the tracks for necessary weight capacity then the turret and optionally the 120mm D.1203 gun. Alternatively, one may substitute the tracks with Enhanced Torsion Bars equipment. Just be noticed that the D.1203 gun is not required to move on to the next vehicle, and will not unlock for free upon researching the [[Tank:F83_AMX_M4_Mle1949_Bis|AMX M4 mle. 51]]. | + | If you prefer to have more firepower at disposal, research the tracks for necessary weight capacity then the turret and optionally the 120mm D.1203 gun. Alternatively, one may substitute the tracks with Enhanced Torsion Bars equipment. Just be noticed that the D.1203 gun is not required to move on to the next vehicle, and will not unlock for free upon researching the [[Tank:F83_AMX_M4_Mle1949_Bis|AMX M4 mle. 51]]. Keep on mind that the 120 mm gun is expensive in terms of XP and not used by any other tank, so unless you really want to have higher alpha damage, or you want to elite the AMX 65t, it is not recommended to research it. | |
Finish any remaining modules and go from there. | Finish any remaining modules and go from there. | |||
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|InTheGame_Equipment_Builds= | |InTheGame_Equipment_Builds= | |||
? | Since this vehicle has only mediocre damage-per-minute on 120mm gun and low alpha damage on 90mm and 100mm guns, a Gun Rammer is | + | Since this vehicle has only mediocre damage-per-minute on 120mm gun and low alpha damage on 90mm and 100mm guns, a Gun Rammer is mandatory. | |
The rather lousy gun dispersion values on movement and traverse can be greatly compensated by installing a Vertical Stabilizer, but the Gun Laying Drive is not that useful unless one sticks with the 100mm SA47 gun. | The rather lousy gun dispersion values on movement and traverse can be greatly compensated by installing a Vertical Stabilizer, but the Gun Laying Drive is not that useful unless one sticks with the 100mm SA47 gun. | |||
+ | ||||
The third slot depends mostly on one's playstyle: If not occupied by Enhanced Torsion Bars, it could be Ventilation to further improve overall parameters, or Coated Optics to make up for subpar view range. Toolbox also worths consideration if one gets entangled in crossfire from time to time. | The third slot depends mostly on one's playstyle: If not occupied by Enhanced Torsion Bars, it could be Ventilation to further improve overall parameters, or Coated Optics to make up for subpar view range. Toolbox also worths consideration if one gets entangled in crossfire from time to time. | |||
Revision as of 19:48, 1 March 2018
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|
AMX 65 t
Mouse over "
[Client Values; Actual values in
2,500,000 Cost |
1570320 HP Hit Points |
61.74/6336.16/72 t Weight Limit |
- Commander
- Driver
- Gunner
- Loader
- Radio Operator
7501100 hp Engine Power |
40/15 km/h Speed Limit |
2525 deg/s Traverse |
12.1530.42 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
250/120/60250/80/60 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
255/4800/255
1050/4800/810 Shell Cost |
240/240/320400/400/515 HP Damage |
212/259/45218/252/65 mm Penetration |
r/m ▲
8.33 r/m Standard Gun ▲
4.8 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1999.2 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1920 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.5 s 2.5 Aim time |
2326 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-8°/+13° Elevation Arc |
7240 rounds Ammo Capacity |
2020 % Chance of Fire |
m 350 m 370 View Range |
m 400 m 750 Signal Range |
VIII
2500000
The AMX 65 t is a French tier 8 heavy tank.
A heavy tank design was proposed by the AMX company in 1950. The vehicle was developed alongside the AMX 50 100. It was supposed to feature reinforced armor with a "pike nose" and sloped armor plates. The other components and hull configuration resembled the Royal Tiger. Existed only in blueprints.
The AMX 65 t leads to the AMX M4 mle. 51.
Modules / Available Equipment and Consumables
Modules
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | AMX 65 t | 63 | 25 | B/2 | 13000 | 19000 | |
VIII | AMX 65 t bis | 72 | 25 | B/2 | 13000 | 36000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Choice between 2 decent guns: hard hitting 120mm D.1203, or semi-accurate 100mm SA47 with higher penetrating power
- Stock turret is a viable option as it provides much stronger armor, better gun depression, and better profile, than the top turret
- Very powerful top engine provides better power-to-weight ratio than many mediums, though that is basically completely negated by terrible terrain resistances
Cons:
- Very weak hull armor, with considerably with worse thickness and pike nose angle than its peers, the 110 and the IS-3
- Very bad terrain resistance severely limiting its mobility and completely negates it's amazing HP/ton
- 100 mm gun has awful dispersion values on move and poor aiming time, making the gun handling awful
- 120 mm gun has poor penetration and DPM, making it lackluster against higher tiers
- Huge size, very vulnerable to artillery
- Stock turret has terrible view range
- Huge rangefinder on the top turret usually won't deflect most same or higher tier guns, thus compromising hull-down tactic's efficiency, and the top turret also has other holes and generally is unreliable against +240 penetration; stock turret's cupola is super weak and penetrable by HE
- Weak sides, prone to flanking
- Horrifying stock grind if one have not previously researched through any other high tier French branches
Performance
The tank is almost immediately considered as one of the worst tier 8s in the entire game. At the very first glance, it doesn't seem like one: on paper, it has a capable main gun, bouncy pike nose, rounded turret and on top of these, very high power-to-weight ratio. However, in the end, the tank combines overall poor armor, poor mobility, and guns, while not utterly horrible, does not make up for these shortcomings. With its giant hull front only 10mm thicker than the AMX 50 120, AMX 65t will struggle to block shots coming from even certain low tier vehicles. This major weakness relegates the tank to a second-line support role, but it does not have as good firepower as other support tanks such as AMX 50 100.
There are 3 different viable setups:
Stock turret + 100 mm gun is most flexible setup. Stock turret has stronger armor, significantly smaller profile and -10 of gun depression, but the already awful aim time on the 100 mm gun becomes even worse, view range is horrible with stock turret and the cupola has virtually no armor, but is a much smaller target than the one on top turret. It is best to use the vehicle as mid-range hulldown support vehicle. It is hard to position it correctly due to abysmal terrain resistances, as well as gigantic hull, but once positioned right, it can do decent job. The 100 mm gun has utterly awful gun handling, though, so it is recommended to fully aim each shot. Be careful, though, since being stationary means that your cupola is easier to hit. Be especially careful with Japanese heavy tanks, since they can penetrate you through cupola for full damage with their high-explosive shells.
Top turret + 100 mm gun is less effective when hulldown, but extra DPM, view range, gun stats and HP are more useful at pure damage dealing. Don't rely on turret armor at all against higher or even same tier opponents, since the "lip" is rather weak when not hulldown, and the rangefinder is a weakspot against same tier opponents. Like with the stock turret + 100 mm gun, you want to keep your opponents at mid-long ranges. The AMX 65t is a poor brawler, especially against other heavy tanks.
Top turret + 120 mm gun has an advantage of having alpha damage, giving the 65t ability to outtrade some opponents and makes it slightly more viable against other heavy tanks, though it is still a bad brawler, and will struggle with its lackluster penetration and DPM. Follow a stronger heavy tank, let it take hits. Fight against targets which have lower alpha damage than you to make use of the semi-decent HP (1550) and 400 alpha damage. The gun has rather decent shell velocity so it can still work at mid-ranges, though not as effectively.
All in all, the AMX 65t is a poor vehicle and doesn't really play like as a heavily armored heavy tank like promised. It follows up similar playstyle as the AMX M4 45, just with worse mobility but somewhat solid turret armor.
Early Research
The 100mm SA47 gun will be available if one have researched through the auto-loading heavy branch or the medium branches. Mount it immediatly.
Otherwise, only the HL 295 engine and the radio are carried over from the prior vehicle. Mount these to ease the priority-one grind for the 100mm SA47 gun, unless you're desperately short on funds.
Stock turret is an viable option. If you like the combination of the 100 mm gun and good gun depression, grind for the top engine and then tracks: the improved fuel-injecting model of HL 295 will provide a major boost on mobility (although the mobility stat is still a lie and tank will be slow even with top engine), and continues to serve the next vehicle, AMX M4 mle. 51.
If you prefer to have more firepower at disposal, research the tracks for necessary weight capacity then the turret and optionally the 120mm D.1203 gun. Alternatively, one may substitute the tracks with Enhanced Torsion Bars equipment. Just be noticed that the D.1203 gun is not required to move on to the next vehicle, and will not unlock for free upon researching the AMX M4 mle. 51. Keep on mind that the 120 mm gun is expensive in terms of XP and not used by any other tank, so unless you really want to have higher alpha damage, or you want to elite the AMX 65t, it is not recommended to research it.
Finish any remaining modules and go from there.
Documented Tank and Crew Builds
Since this vehicle has only mediocre damage-per-minute on 120mm gun and low alpha damage on 90mm and 100mm guns, a Gun Rammer is mandatory. The rather lousy gun dispersion values on movement and traverse can be greatly compensated by installing a Vertical Stabilizer, but the Gun Laying Drive is not that useful unless one sticks with the 100mm SA47 gun.
The third slot depends mostly on one's playstyle: If not occupied by Enhanced Torsion Bars, it could be Ventilation to further improve overall parameters, or Coated Optics to make up for subpar view range. Toolbox also worths consideration if one gets entangled in crossfire from time to time.
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
* The AMX 65T was intended to be a tank destroyer, though the designation was arbitrary - the ARL 44 was reclassified as a tank destroyer during the AMX 65T's development.
- The 120mm gun nor the 90mm gun were ever proposed for the AMX 65T.