StuG IV
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View range is quite poor at 310m but binoculars will boost this to an acceptable 380m, allowing the Stug IV to spot some of its own targets. The tank comes with its own 100% crew, but it is always a good idea to use this tank to train up other tank destroyer crews. The 360HP of this tank is quite underwhelming and hits from H.E. shells will remove quite a large proportion of these hit points. The traverse of 44 degrees/second makes this tank very hard to outflank in lower tier light/medium tanks and the Stug IV can (in the right hands and circumstances) do quite well for itself in close quarters. It is recommended though to stay at longer ranges to make use of the decent camouflage values. | View range is quite poor at 310m but binoculars will boost this to an acceptable 380m, allowing the Stug IV to spot some of its own targets. The tank comes with its own 100% crew, but it is always a good idea to use this tank to train up other tank destroyer crews. The 360HP of this tank is quite underwhelming and hits from H.E. shells will remove quite a large proportion of these hit points. The traverse of 44 degrees/second makes this tank very hard to outflank in lower tier light/medium tanks and the Stug IV can (in the right hands and circumstances) do quite well for itself in close quarters. It is recommended though to stay at longer ranges to make use of the decent camouflage values. | |||
|InTheGame_research= | |InTheGame_research= | |||
? | + | Special vehicle, comes elite in its stock configuration. | ||
|InTheGame_equipment= | |InTheGame_equipment= | |||
Vents, Tank Gun Rammer, Binocular Telescope, Camouflage Net | Vents, Tank Gun Rammer, Binocular Telescope, Camouflage Net |
Revision as of 12:35, 23 August 2019
This article requires additional modification. The design and/or content of this article do not conform to wiki standards.
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0/0/0 Shell Cost |
//Unable to match configuration for query: gun:g104stugiv::top|damage1/Unable to match configuration for query: gun:g104stugiv::top|damage2/Unable to match configuration for query: gun:g104stugiv::top|damage3 HP Damage |
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0° Gun Arc |
-°/+°-Unable to match configuration for query: gun:g104stugiv::top|depression°/+Unable to match configuration for query: gun:g104stugiv::top|elevation° Elevation Arc |
Unable to match configuration for query: gun:g104stugiv::stock|maxammoUnable to match configuration for query: gun:g104stugiv::top|maxammo rounds Ammo Capacity |
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m ▲
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The <value_unset_error> is a [[|]] tier .
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The StuG IV is available as a reward for completing the first set of Personal Missions. It comes with a 100% crew and is a good all around tank destroyer.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Good rate of fire, great accuracy for its tier and amazing aim time for any tank above tier 4.
- Excellent ammunition capacity (61 rounds compared to 44 rounds on StuG III Ausf. G.
- Comes with 100% a crew.
- Side skirts cover most of the side.
- Will never see any tank above tier VI.
Cons:
- Below average view range, even for a T.D.
- Rather low mobility with low speed limits and a weak engine.
- Mediocre firepower, with poor alpha damage and terrible penetration for a T.D.
- Overall inferior to StuG III Ausf. G in most aspects.
- Being a reward tank, the StuG IV does not have increased credit income.
Performance
The Stug IV is a "Jack of all trades" machine. There is not one area it specifically excels at and is a good, all around fun tank to play. The 7,5 cm Stu.K. 40 L/48 gun is rapid firing with excellent aim time characteristics. Although it only has 110mm of penetration with regular ammunition and 158mm with premium ammunition this will still suffice in higher tier games with sufficient weak spot knowledge. This gun is particulary good at tearing up lightly armored machines with its blistering rate of fire (3.55 seconds with 100% crew). Its accuracy of 0.35/100m allows it to snipe at weak spots reliably at range, which helps the low penetration a bit. A depression value of -6° means this tank can make use of small bumps in terrain which, coupled with its low profile, makes it a dangerous machine on uneven ground.
View range is quite poor at 310m but binoculars will boost this to an acceptable 380m, allowing the Stug IV to spot some of its own targets. The tank comes with its own 100% crew, but it is always a good idea to use this tank to train up other tank destroyer crews. The 360HP of this tank is quite underwhelming and hits from H.E. shells will remove quite a large proportion of these hit points. The traverse of 44 degrees/second makes this tank very hard to outflank in lower tier light/medium tanks and the Stug IV can (in the right hands and circumstances) do quite well for itself in close quarters. It is recommended though to stay at longer ranges to make use of the decent camouflage values.
Early Research
Special vehicle, comes elite in its stock configuration.
Suggested Equipment
Gallery
Historical Info
The Sturmgeschütz IV resulted from Krupp's effort to supply an assault gun. As Krupp did not build Panzerkampfwagen IIIs, they used the Panzerkampfwagen IV chassis in combination with a slightly modified Sturmgeschütz III superstructure.
Sources and External Links
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