StuG IV
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? | The Stug IV is a "Jack of all trades" machine. There is not one area it specifically excels at and is a good, all round fun tank to play. The 7,5 cm Stu.K. 40 L/48 gun is rapid firing with excellent aim time characteristics. Altough it only has 110mm of penetration with regular ammunition and 158mm with premium ammunition this is still suffice in higher tier games with sufficient weak-spot knowledge. This gun is particular good at tearing up lightly armored machines with its blistering rate of fire (3.55 seconds with 100% crew).Its accuracy | + | The Stug IV is a "Jack of all trades" machine. There is not one area it specifically excels at and is a good, all round fun tank to play. The 7,5 cm Stu.K. 40 L/48 gun is rapid firing with excellent aim time characteristics. Altough it only has 110mm of penetration with regular ammunition and 158mm with premium ammunition this is still suffice in higher tier games with sufficient weak-spot knowledge. This gun is particular good at tearing up lightly armored machines with its blistering rate of fire (3.55 seconds with 100% crew).Its accuracy of 0.35/100m allows it to snipe at weakspots reliably at range, which helps the low penetration a bit. A depression value of -6° means this tank can make use of small bumps in terrain which, coupled with its low profile, makes it a dangerous machine on uneven ground. | |
View range is quite poor at 310m but binoculars will boost this to an acceptable 380m, allowing the Stug IV to spot some of its own targets. The tank comes with its own 100% crew, but it is always a good idea to use this tank to train up other tank destroyer crews. The 360HP of this tank is quite underwhelming and hits from HE shells will remove quite a large proportion of these hit points. The traverse of 44 degrees/second makes this tank very hard to outflank in lower tier light/medium tanks and the Stug IV can (in the right hands and circumstances) do quite well for itself in close quarters. It is recommended though to stay at longer ranges to make use of the decent camouflage values. | View range is quite poor at 310m but binoculars will boost this to an acceptable 380m, allowing the Stug IV to spot some of its own targets. The tank comes with its own 100% crew, but it is always a good idea to use this tank to train up other tank destroyer crews. The 360HP of this tank is quite underwhelming and hits from HE shells will remove quite a large proportion of these hit points. The traverse of 44 degrees/second makes this tank very hard to outflank in lower tier light/medium tanks and the Stug IV can (in the right hands and circumstances) do quite well for itself in close quarters. It is recommended though to stay at longer ranges to make use of the decent camouflage values. |
Revision as of 00:48, 17 August 2015
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StuG IV
Mouse over "
[Client Values; Actual values in
2,000 Cost |
47094 HP Hit Points |
25.9/27.88.84/27.8 t Weight Limit |
- Commander
- Driver
- Gunner
- Loader (Radio Operator)
300300 hp Engine Power |
38/10 km/h Speed Limit |
4444 deg/s Traverse |
11.5833.94 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
70/2800/38
70/2800/38 Shell Cost |
110/110/175110/110/175 HP Damage |
110/158/38110/158/38 mm Penetration |
r/m ▲
16.22 r/m Standard Gun ▲
16.22 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1784.2 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1784.2 Damage Per Minute Standard Gun |
m ▲
0.35 m With 50% Crew: 0.434 m ▲
0.35 Accuracy With 50% Crew: 0.434 m |
s 1.6 s 1.6 Aim time |
4444 deg/s Gun Traverse Speed |
20° Gun Arc |
-6°/+20°-6°/+20° Elevation Arc |
7575 rounds Ammo Capacity |
2020 % Chance of Fire |
m 310 m 310 View Range |
m 620 m 620 Signal Range |
V
2000
The StuG IV is a German tier 5 premium tank destroyer.
In February 1943, at the suggestion of the Ministry of Armament, the Krupp company began trials of a new vehicle with the superstructure of the updated StuG III and the new suspension of the Pz.Kpfw. IV H and J. The first vehicles were produced by December 1943. Having canceled the production of the Pz. IV, the Krupp company focused their attention on the production of the new vehicles starting in January 1944. A total of 1,108 vehicles were manufactured, with 31 more converted from existing tanks.
The StuG IV is available as a reward for completing the first set of Personal Missions. It comes with a 100% crew and is a good all round tank destroyer.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
V | 7,5 cm Stu.K. 40 L/48 | 110/158/38 | 110/110/175 | 16.22 | 0.35 | 1.6 | 1520 | 28320 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 120 TRM V12 | 300 | 20 | 920 | 19900 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | StuG IV | 27.8 | 44 | 0 | 6000 | 5000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good rate of fire and Great accuracy for its tier and amazing aim time for any tank above tier 4.
- Excellent ammunition capacity (61 rounds compared to 36 rounds on Stug III)
- Comes with 100% crew
- Side skirts cover most of the side
- Will never see any tank above tier 6
Cons:
- Below average view range, even for a TD
- Rather low mobility with low speed limits and a weak engine.
- Mediocre firepower, with poor alpha damage and terrible penetration for a TD
- Overall inferior to Stug III in most aspects
Performance
The Stug IV is a "Jack of all trades" machine. There is not one area it specifically excels at and is a good, all round fun tank to play. The 7,5 cm Stu.K. 40 L/48 gun is rapid firing with excellent aim time characteristics. Altough it only has 110mm of penetration with regular ammunition and 158mm with premium ammunition this is still suffice in higher tier games with sufficient weak-spot knowledge. This gun is particular good at tearing up lightly armored machines with its blistering rate of fire (3.55 seconds with 100% crew).Its accuracy of 0.35/100m allows it to snipe at weakspots reliably at range, which helps the low penetration a bit. A depression value of -6° means this tank can make use of small bumps in terrain which, coupled with its low profile, makes it a dangerous machine on uneven ground.
View range is quite poor at 310m but binoculars will boost this to an acceptable 380m, allowing the Stug IV to spot some of its own targets. The tank comes with its own 100% crew, but it is always a good idea to use this tank to train up other tank destroyer crews. The 360HP of this tank is quite underwhelming and hits from HE shells will remove quite a large proportion of these hit points. The traverse of 44 degrees/second makes this tank very hard to outflank in lower tier light/medium tanks and the Stug IV can (in the right hands and circumstances) do quite well for itself in close quarters. It is recommended though to stay at longer ranges to make use of the decent camouflage values.
Early Research
No research is required: this is a premium vehicle unlocked through personal missions.
Suggested Equipment
Gallery
History for this tank not found