Pz.Kpfw. II Ausf. D
Revision as of 07:03, 30 December 2014 Pros and Cons | Revision as of 09:03, 30 December 2014 re-write | |||
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{{TankData|Tank= | {{TankData|Tank= | |||
? | | | + | |The Pz.Kpfw. II Ausf. D was [https://worldoftanks.com/en/news/pc-browser/22/new-year-marathon-wz-111/ the 2015 New Year's gift tank]. When put to paper, the II D appears somewhat mediocre in comparison to most other tier II tanks. Most prominent among its shortcomings are its very poor AP shell penetration and thin armor (excluding the front hull). Still, the II D benefits from a better top speed and improved maneuverability compared to its [[Tank:PzII|non-premium cousin]], and with patience and thoughtful positioning it is easily more than capable of pulling its weight. | |
|InTheGame_pros= | |InTheGame_pros= | |||
? | * Good hull armor | + | * Good frontal hull armor | |
? | * | + | * Large hitpoint pool | |
+ | * Good top speed and traverse speed | |||
|InTheGame_cons= | |InTheGame_cons= | |||
? | * | + | * Poor turret, hull sides, and hull rear armor | |
? | * | + | * Very poor penetration | |
|InTheGame_performance= | |InTheGame_performance= | |||
? | + | The Pz.Kpfw. II Ausf. D's most noticeable feature is, unfortunately, its very poor penetration ability. Its lackluster average penetration of 23mm with AP puts it behind even machinegun-armed tanks such as the [[T7 Combat Car]]. Unlike the T7 though, the II D has the option to fire APCR rounds with an average 46mm of penetration. Thus, it is expected to pull the weight of a standard tier II and gets standard tier II matchmaking (meaning it will occasionally be put into tier III games). Though firing gold rounds will help to bypass the gun's poor AP penetration when needed, its inaccurate and rapid-fire nature means that doing so will often cost more money than the tank is capable of making. On top of all this, the II D also doesn't get the benefit of the regular Pz II's thick armor. The 30mm frontal hull armor is capable of bouncing off-angle, low-penetration shells, but elsewhere the II D's armor is thin and leaves it with very little protection. | ||
+ | ||||
+ | With all this in mind, proper positioning of the II D is paramount to a successful game. With its side or turret armor exposed for too long, enemy tanks will quickly chew through its large hitpoint pool. When used to shoot at the front of many tanks with AP, the II D will often fail to do any meaningful damage. The II D's good speed and maneuverability enable it to reposition when necessary and therefore allow it to stay protected while giving it the opportunity to take flanking shots on unwary enemies. The II D works best as part of a cohesive team or platoon, working over distracted tanks and cleaning up weaker ones by trading hitpoints. | |||
|InTheGame_research= | |InTheGame_research= | |||
? | + | All modules are researched with the tank. | ||
|InTheGame_equipment= | |InTheGame_equipment= | |||
+ | Vents, Coated Optics, GLD, Spall Liner | |||
|Gallery= | |Gallery= |
Revision as of 09:03, 30 December 2014
This article requires additional modification. The design and/or content of this article do not conform to wiki standards.
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Pz.Kpfw. II Ausf. D
Mouse over "
[Client Values; Actual values in
750 Cost |
42084 HP Hit Points |
11/11.54.74/11.5 t Weight Limit |
- Commander (Gunner)
- Driver
- Loader (Radio Operator)
140140 hp Engine Power |
55/20 km/h Speed Limit |
4545 deg/s Traverse |
12.7329.54 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
14.5/14.5/14.514.5/14.5/14.5 mm Turret Armor |
AP/APCR
AP/APCR Shells |
3/400
3/400 Shell Cost |
11/11/11/11/ HP Damage |
23/46/23/46/ mm Penetration |
r/m ▲
98.52 r/m Magazine-fed Gun ▲
98.52 Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
63.8 Magazine-fed Gun
▲
Magazine-fed Gun
▼
63.8 Damage Per Minute Magazine-fed Gun
|
m ▲
0.57 m With 50% Crew: 0.725 m ▲
0.57 Accuracy With 50% Crew: 0.725 m |
s 1.4 s 1.4 Aim time |
4444 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
360360 rounds Ammo Capacity |
2020 % Chance of Fire |
m 320 m 320 View Range |
m 345 m 345 Signal Range |
II
750
The Pz.Kpfw. II Ausf. D is a German tier 2 premium light tank.
A high-speed modification of the Pz. II intended for light divisions formed from the cavalry. The Pz.Kpfw.II Ausf. D tank had a completely new hull and suspension. The turret and guns were taken from the Ausf. C. version. The suspension had eight large-diameter paired wheels with individual torsion bars and no support rollers. The tanks with enhanced suspension elements, including new drive and idler wheels, were designated Ausf. E. According to various sources, about 200–250 vehicles of the D and E modifications were manufactured.
The Pz.Kpfw. II Ausf. D was the 2015 New Year's gift tank. When put to paper, the II D appears somewhat mediocre in comparison to most other tier II tanks. Most prominent among its shortcomings are its very poor AP shell penetration and thin armor (excluding the front hull). Still, the II D benefits from a better top speed and improved maneuverability compared to its non-premium cousin, and with patience and thoughtful positioning it is easily more than capable of pulling its weight.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
I | 2 cm Kw.K. 30 | 23/46 | 11/11 | 97.9 | 0.57 | 1.4 | 70 | 1910 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
III | Maybach HL 62 TR | 140 | 20 | 550 | 4220 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
II | Pz.Kpfw. II Ausf. D | 11.5 | 45 | B/2 | 2900 | 500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good frontal hull armor
- Large hitpoint pool
- Good top speed and traverse speed
Cons:
- Poor turret, hull sides, and hull rear armor
- Very poor penetration
Performance
The Pz.Kpfw. II Ausf. D's most noticeable feature is, unfortunately, its very poor penetration ability. Its lackluster average penetration of 23mm with AP puts it behind even machinegun-armed tanks such as the T7 Combat Car. Unlike the T7 though, the II D has the option to fire APCR rounds with an average 46mm of penetration. Thus, it is expected to pull the weight of a standard tier II and gets standard tier II matchmaking (meaning it will occasionally be put into tier III games). Though firing gold rounds will help to bypass the gun's poor AP penetration when needed, its inaccurate and rapid-fire nature means that doing so will often cost more money than the tank is capable of making. On top of all this, the II D also doesn't get the benefit of the regular Pz II's thick armor. The 30mm frontal hull armor is capable of bouncing off-angle, low-penetration shells, but elsewhere the II D's armor is thin and leaves it with very little protection.
With all this in mind, proper positioning of the II D is paramount to a successful game. With its side or turret armor exposed for too long, enemy tanks will quickly chew through its large hitpoint pool. When used to shoot at the front of many tanks with AP, the II D will often fail to do any meaningful damage. The II D's good speed and maneuverability enable it to reposition when necessary and therefore allow it to stay protected while giving it the opportunity to take flanking shots on unwary enemies. The II D works best as part of a cohesive team or platoon, working over distracted tanks and cleaning up weaker ones by trading hitpoints.
Early Research
All modules are researched with the tank.
Suggested Equipment
Gallery
History for this tank not found