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Kanonenjagdpanzer

Kanonenjagdpanzer

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Revision as of 07:10, 2 July 2016Revision as of 08:50, 24 July 2016
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 {{TankData|Tank=  {{TankData|Tank=
?| The Kanonenjagdpanzer is somewhat like a cross between the E-25 and the Ru 251. It is fairly fast and maneuverable, although very lightly armored. With fairly low penetration you'll have to use the gun's accuracy to hit weak spots. One thing to note is that it has a low rate of fire, so trying to out-DPM another TD is a no-no. But it can, in some cases, flank due to its speed and maneuverability.+| The Kanonenjagdpanzer is essentially a turretless [[Ru 251]]. It is very fast and maneuverable, especially for a tank destroyer, although very lightly armored, and uses a slightly more powerful version of the Ru 251's gun.
  
  
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 |InTheGame_pros=  |InTheGame_pros=
?* Fast, the second fastest TD in the game.+* Very high mobility and hull traverse.
?* Low profile.+* Low profile, with good camouflage rating while stationary and moving.
?* Good accuracy.+* Good accuracy and fast aim time.
?* Low aim time.+* Relatively wide gun traverse and elevation angles.
 * Good traverse speed, able to keep up with some flankers. * Good traverse speed, able to keep up with some flankers.
 +* High penetration HE shell.
  
 |InTheGame_cons=  |InTheGame_cons=
 * Very low view range. * Very low view range.
?* Almost no armor, even HE pens you 24/7.+* Minimal armor that is vulnerable to HE shells.
?* Poor acceleration for its top speed, although not quite as bad as the Hellcat.+* Slow gun traverse speed.
 * Low rate of fire. * Low rate of fire.
 +* Relatively poor gun penetration.
  
 |InTheGame_performance= |InTheGame_performance=
 +The Kanonenjagdpanzer may seem similar to the [[E 25]] on the surface, but there are some key differences. For one thing, the KanJPz is a lot larger, which limit the places where it can hide and use its camouflage. It also has much less armor than the E 25, and it cannot play as aggressively. Large caliber HE must be avoided at all costs, and artillery is an extremely serious threat.
 +
 +The 90 mm DM1 is essentially the same gun as used on the Ru 251, with somewhat better AP penetration. It has a unique HE shell with 102 mm penetration, which can be useful when fighting against light tanks or lightly armored tanks but is otherwise highly situational. With only 250 mm of penetration even with the HEAT shell, the KanJPz will struggle against Tier 10s from the front, and it is generally better to seek flanking opportunities. For a 90 mm gun, the DM1 also has a relatively low rate-of-fire, which is a big disadvantage in any slugfests. The gun has relatively good traverse and elevation angles, which allows the KanJPz greater flexibility in positioning. Good aim time and accuracy mean that the KanJPz excels as a mobile sniper that can setup quickly.
 +
 +The mobility of the KanJPz is very good, especially for a tank destroyer. While it will struggle to reach 70 km/h except on flat ground, it can still maintain a very respectable 55-65 km/h on most terrain. The hull traverse is also very good, which allows it to react quickly to changing situations or getting flanked. Unfortunately, the slow gun traverse speed will have trouble keeping up with the hull traverse, and this can be a problem in close combat.
 +
  
 |InTheGame_research=  |InTheGame_research=

Revision as of 08:50, 24 July 2016










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AnnoG112_KanonenJagdPanzer.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
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cost Cost
health Hit Points
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Crew
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engine Engine Power
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traverse Traverse
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Armor
// mm Hull Armor
//// mm Turret Armor
Armament







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Shell Cost
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//// mm Penetration



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Reload Times
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Both: 0 s
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See Crew, Consumables, or Equipment for more information.



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Standard Gun

Reload Times
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75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
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See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Damage Per Minute


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For more details, see Skills or Equipment






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For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoG112_KanonenJagdPanzer.png

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

The Kanonenjagdpanzer is essentially a turretless Ru 251. It is very fast and maneuverable, especially for a tank destroyer, although very lightly armored, and uses a slightly more powerful version of the Ru 251's gun.


The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

Compatible Equipment


Compatible Consumables


Player Opinion

Pros and Cons

Pros:


  • Very high mobility and hull traverse.
  • Low profile, with good camouflage rating while stationary and moving.
  • Good accuracy and fast aim time.
  • Relatively wide gun traverse and elevation angles.
  • Good traverse speed, able to keep up with some flankers.


Cons:


  • Very low view range.
  • Minimal armor that is vulnerable to HE shells.
  • Slow gun traverse speed.
  • Low rate of fire.
  • Relatively poor gun penetration.


Performance

The Kanonenjagdpanzer may seem similar to the E 25 on the surface, but there are some key differences. For one thing, the KanJPz is a lot larger, which limit the places where it can hide and use its camouflage. It also has much less armor than the E 25, and it cannot play as aggressively. Large caliber HE must be avoided at all costs, and artillery is an extremely serious threat.

The 90 mm DM1 is essentially the same gun as used on the Ru 251, with somewhat better AP penetration. It has a unique HE shell with 102 mm penetration, which can be useful when fighting against light tanks or lightly armored tanks but is otherwise highly situational. With only 250 mm of penetration even with the HEAT shell, the KanJPz will struggle against Tier 10s from the front, and it is generally better to seek flanking opportunities. For a 90 mm gun, the DM1 also has a relatively low rate-of-fire, which is a big disadvantage in any slugfests. The gun has relatively good traverse and elevation angles, which allows the KanJPz greater flexibility in positioning. Good aim time and accuracy mean that the KanJPz excels as a mobile sniper that can setup quickly.

The mobility of the KanJPz is very good, especially for a tank destroyer. While it will struggle to reach 70 km/h except on flat ground, it can still maintain a very respectable 55-65 km/h on most terrain. The hull traverse is also very good, which allows it to react quickly to changing situations or getting flanked. Unfortunately, the slow gun traverse speed will have trouble keeping up with the hull traverse, and this can be a problem in close combat.


Gallery

Historical Info

The Kanonenjagdpanzer (also known as Jagdpanzer Kanone 90mm, or tank destroyer, gun) was a German Cold War tank destroyer equipped with a 90mm anti-tank gun from obsolete M47 Patton tanks. Its design was very similar to that of the World War II Jagdpanzer IV.


Historical Gallery


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ja:Tank:G112 KanonenJagdPanzer