Turán III prototípus
Revision as of 03:18, 27 September 2016 Further update on Turan III tactics | Revision as of 09:10, 30 September 2016 | |||
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|InTheGame_cons= | |InTheGame_cons= | |||
? | * | + | * Disastrously low ammo count--just 32 shells, barely 2 minutes of sustained fire | |
* Low view range, must rely on others to spot for it | * Low view range, must rely on others to spot for it | |||
* Mediocre traverses, weak engine make it sluggish and hard to maneuver | * Mediocre traverses, weak engine make it sluggish and hard to maneuver | |||
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|InTheGame_performance= | |InTheGame_performance= | |||
? | The Turan III exemplifies the stealthy German sniper ideal like few other tanks; with its thin armor and low view range, the tank does poorly on the front line and must stay in the second line to perform well. Its accuracy of .39 is on the better end of the scale for Tier V mediums, so it serves best at a medium range in order to avoid return fire and get the most out of its shallow 32-round | + | The Turan III exemplifies the stealthy German sniper ideal like few other tanks; with its thin armor and low view range, the tank does poorly on the front line and must stay in the second line to perform well. Its accuracy of .39 is on the better end of the scale for Tier V mediums, so it serves best at a medium range in order to avoid return fire and get the most out of its shallow 32-round ammo rack. Its penetration and damage values are good; while not as powerful as the American-built M1A1 76mm, it is still sufficient for the majority of targets the Turan III can expect to face. | |
The main limitations of the tank are its low view range and mediocre agility; even the somewhat ungainly M4 can still out-turn it, meaning that the Turan III is not a brawler, and it should not be placed into situations where it has to fight enemies at close range. There are tier 3 lights with sufficient penetration and firepower to worry the Turan III, so it is far better to hang back and pick a spot somewhere between the tank destroyers and the scouts to engage the enemy. Fortunately, the Turan III has excellent HP and can survive a few hits, even from same-tier howitzers. Once tier 6 and 7 weaponry come into play, however, the Turan's high hit points are hard to rely on. Its low weight and thin, flat armor mean that it is peculiarly vulnerable to ramming attacks. | The main limitations of the tank are its low view range and mediocre agility; even the somewhat ungainly M4 can still out-turn it, meaning that the Turan III is not a brawler, and it should not be placed into situations where it has to fight enemies at close range. There are tier 3 lights with sufficient penetration and firepower to worry the Turan III, so it is far better to hang back and pick a spot somewhere between the tank destroyers and the scouts to engage the enemy. Fortunately, the Turan III has excellent HP and can survive a few hits, even from same-tier howitzers. Once tier 6 and 7 weaponry come into play, however, the Turan's high hit points are hard to rely on. Its low weight and thin, flat armor mean that it is peculiarly vulnerable to ramming attacks. | |||
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It is extremely vulnerable on its own and badly outclassed when bottom tier, as its flanking ability is lacking and it can expect to face same-tier light tanks with enough firepower to challenge the Turan III. Its inability to turn quickly means that a Chaffee or Leopard can effortlessly circle a lone Turan III and severely damage or destroy it. Stay with allies whenever possible and serve as an opportunistic marksman--deal a few quick, accurate shots at opponents and duck away before they can return the favor. Let larger allies absorb hits (Japanese heavies are great for this!) while you take 100-HP bites out of the enemy. | It is extremely vulnerable on its own and badly outclassed when bottom tier, as its flanking ability is lacking and it can expect to face same-tier light tanks with enough firepower to challenge the Turan III. Its inability to turn quickly means that a Chaffee or Leopard can effortlessly circle a lone Turan III and severely damage or destroy it. Stay with allies whenever possible and serve as an opportunistic marksman--deal a few quick, accurate shots at opponents and duck away before they can return the favor. Let larger allies absorb hits (Japanese heavies are great for this!) while you take 100-HP bites out of the enemy. | |||
+ | ||||
+ | Overall, this tank plays similarly to the Japanese mid-tier medium tanks, focuses on providing supportive fire at range than brawling and flanking. | |||
|InTheGame_research= | |InTheGame_research= |
Revision as of 09:10, 30 September 2016
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Turán III prototípus
Mouse over "
[Client Values; Actual values in
1,700 Cost |
750150 HP Hit Points |
20/2312.69/23 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
260260 hp Engine Power |
40/20 km/h Speed Limit |
3434 deg/s Traverse |
1320.49 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
75/35/5575/35/55 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
76/0/60
76/0/60 Shell Cost |
110/110/175110/110/175 HP Damage |
113/160/38113/160/38 mm Penetration |
r/m ▲
15 r/m Standard Gun ▲
15 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1650 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1650 Damage Per Minute Standard Gun |
m ▲
0.39 m With 50% Crew: 0.483 m ▲
0.39 Accuracy With 50% Crew: 0.483 m |
s 2.2 s 2.2 Aim time |
2828 deg/s Turret Traverse |
360° Gun Arc |
-10°/+25°-10°/+25° Elevation Arc |
3939 rounds Ammo Capacity |
2020 % Chance of Fire |
m 330 m 330 View Range |
m 620 m 620 Signal Range |
V
1700
The Turán III prototípus is a German tier 5 premium medium tank.
Prototype of the WWII Hungarian medium tank. It featured the long-barreled 75 mm 43.M gun and improved armor compared to previous modifications. Never saw mass production due to the termination of vehicle manufacturing in Hungary by the summer of 1944.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
V | 75 mm 43 M. L/43 | 113/160/38 | 110/110/175 | 15 | 0.39 | 2.2 | 500 | 28000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Weiss Manfréd V-8H | 260 | 20 | 900 | 11000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Turán III prototípus | 23 | 34 | B/2 | 7000 | 8000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- High HP pool
- Good hard gun stats: decent penetration, good rate of fire, acceptable accuracy
- Decent ground resistances
- Good gun depression (-10 degrees)
Cons:
- Disastrously low ammo count--just 32 shells, barely 2 minutes of sustained fire
- Low view range, must rely on others to spot for it
- Mediocre traverses, weak engine make it sluggish and hard to maneuver
- Weak armor, easily penetrated even by tier III tanks
- No premium matchmaking--will meet tier 7 opponents
Performance
The Turan III exemplifies the stealthy German sniper ideal like few other tanks; with its thin armor and low view range, the tank does poorly on the front line and must stay in the second line to perform well. Its accuracy of .39 is on the better end of the scale for Tier V mediums, so it serves best at a medium range in order to avoid return fire and get the most out of its shallow 32-round ammo rack. Its penetration and damage values are good; while not as powerful as the American-built M1A1 76mm, it is still sufficient for the majority of targets the Turan III can expect to face.
The main limitations of the tank are its low view range and mediocre agility; even the somewhat ungainly M4 can still out-turn it, meaning that the Turan III is not a brawler, and it should not be placed into situations where it has to fight enemies at close range. There are tier 3 lights with sufficient penetration and firepower to worry the Turan III, so it is far better to hang back and pick a spot somewhere between the tank destroyers and the scouts to engage the enemy. Fortunately, the Turan III has excellent HP and can survive a few hits, even from same-tier howitzers. Once tier 6 and 7 weaponry come into play, however, the Turan's high hit points are hard to rely on. Its low weight and thin, flat armor mean that it is peculiarly vulnerable to ramming attacks.
Compared to its competition with other tier V medium tanks using 75/76mm guns, it can claim good DPM and good aim time, better bloom control than most of its peers, and higher total health as its main advantages. However, it rates poor-to-average at best in all other categories, and thus has a much more difficult time 'carrying' games, even at its own tier. As a result, the Turan III needs spotters, teammates, and cooperation more than any other medium tank in its tier, even the Pz.Kpfw T25. Coordinated play with a platoon can go a long way to offsetting its shortcomings.
It is extremely vulnerable on its own and badly outclassed when bottom tier, as its flanking ability is lacking and it can expect to face same-tier light tanks with enough firepower to challenge the Turan III. Its inability to turn quickly means that a Chaffee or Leopard can effortlessly circle a lone Turan III and severely damage or destroy it. Stay with allies whenever possible and serve as an opportunistic marksman--deal a few quick, accurate shots at opponents and duck away before they can return the favor. Let larger allies absorb hits (Japanese heavies are great for this!) while you take 100-HP bites out of the enemy.
Overall, this tank plays similarly to the Japanese mid-tier medium tanks, focuses on providing supportive fire at range than brawling and flanking.
Early Research
The Turan III is elite in its stock configuration.
Suggested Equipment
Gallery
History for this tank not found