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Sturmpanzer I Bison

Sturmpanzer I Bison

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Revision as of 05:29, 18 March 2013Revision as of 13:11, 18 March 2013
Line 12:Line 12:
  
 * High damage and penetration * High damage and penetration
?* Large splash radius+* Large splash radius for it's tier
 * Excellent gun elevation to +65 degrees. * Excellent gun elevation to +65 degrees.
 * Low costing research * Low costing research

Revision as of 13:11, 18 March 2013











































































Sturmpanzer I Bison

AnnoG11_Bison_I.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
48,500  Credits Cost
23046 HP Hit Points
6.76/74.46/9.2 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
  5. Loader
Mobility
60100 hp Engine Power
40/10 km/h Speed Limit
1416 deg/s Traverse
8.8822.42 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT
Shells




















280/310/305




















280/310/305
Shell Cost
350/450/300350/450/300 HP Damage
35/44/9835/44/98 mm Penetration



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2.63 r/m 

Standard Gun

Reload Times
Nominal: 22.8 s
50% Crew: 28.24 s
75% Crew: 24.66 s
100% Crew: 21.86 s
Rammer: 19.67 s
Vents: 21.38 s
Both: 19.24 s
Both and BiA: 18.82 s
Both and Max Crew %: 18.04 s

See Crew, Consumables, or Equipment for more information.



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2.63 r/m 

Standard Gun

Reload Times
Nominal: 22.8 s
50% Crew: 28.24 s
75% Crew: 24.66 s
100% Crew: 21.86 s
Rammer: 19.67 s
Vents: 21.38 s
Both: 19.24 s
Both and BiA: 18.82 s
Both and Max Crew %: 18.04 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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920.5

Standard Gun

Using Shell Type 1 (350 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 920.5
50% Crew: 742
75% Crew: 850.5
100% Crew: 959
100% Crew
Vents: 980
Rammer: 1064
Both: 1088.5
Both and BiA: 1113
Both and Max Crew %: 1162

Advantageous Damage Per Minute
First-shot DPM: 1270.5
50% Crew: 1092
75% Crew: 1200.5
100% Crew: 1309
100% Crew
Rammer: 1414
Vents: 1330
Both: 1438.5
Both and BiA: 1463
Both and Max Crew %: 1512

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (450 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1183.5
50% Crew: 954
75% Crew: 1093.5
100% Crew: 1233
100% Crew
Vents: 1260
Rammer: 1368
Both: 1399.5
Both and BiA: 1431
Both and Max Crew %: 1494

Advantageous Damage Per Minute
First-shot DPM: 1633.5
50% Crew: 1404
75% Crew: 1543.5
100% Crew: 1683
100% Crew
Rammer: 1818
Vents: 1710
Both: 1849.5
Both and BiA: 1881
Both and Max Crew %: 1944

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 789
50% Crew: 636
75% Crew: 729
100% Crew: 822
100% Crew
Vents: 840
Rammer: 912
Both: 933
Both and BiA: 954
Both and Max Crew %: 996

Advantageous Damage Per Minute
First-shot DPM: 1089
50% Crew: 936
75% Crew: 1029
100% Crew: 1122
100% Crew
Rammer: 1212
Vents: 1140
Both: 1233
Both and BiA: 1254
Both and Max Crew %: 1296

See here, here, or here for more information.






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920.5

Standard Gun

Using Shell Type 1 (350 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 920.5
50% Crew: 742
75% Crew: 850.5
100% Crew: 959
100% Crew
Vents: 980
Rammer: 1064
Both: 1088.5
Both and BiA: 1113
Both and Max Crew %: 1162

Advantageous Damage Per Minute
First-shot DPM: 1270.5
50% Crew: 1092
75% Crew: 1200.5
100% Crew: 1309
100% Crew
Rammer: 1414
Vents: 1330
Both: 1438.5
Both and BiA: 1463
Both and Max Crew %: 1512

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (450 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1183.5
50% Crew: 954
75% Crew: 1093.5
100% Crew: 1233
100% Crew
Vents: 1260
Rammer: 1368
Both: 1399.5
Both and BiA: 1431
Both and Max Crew %: 1494

Advantageous Damage Per Minute
First-shot DPM: 1633.5
50% Crew: 1404
75% Crew: 1543.5
100% Crew: 1683
100% Crew
Rammer: 1818
Vents: 1710
Both: 1849.5
Both and BiA: 1881
Both and Max Crew %: 1944

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 789
50% Crew: 636
75% Crew: 729
100% Crew: 822
100% Crew
Vents: 840
Rammer: 912
Both: 933
Both and BiA: 954
Both and Max Crew %: 996

Advantageous Damage Per Minute
First-shot DPM: 1089
50% Crew: 936
75% Crew: 1029
100% Crew: 1122
100% Crew
Rammer: 1212
Vents: 1140
Both: 1233
Both and BiA: 1254
Both and Max Crew %: 1296

See here, here, or here for more information.
Damage Per Minute


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0.86 m 

With 50% Crew: 1.065 m
With 75% Crew: 0.93 m
With 100% Crew: 0.825 m
With BiA: 0.806 m
With BiA and Vents: 0.789 m
Maximum possible: 0.756 m

For more details, see Crew


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0.86 m 

With 50% Crew: 1.065 m
With 75% Crew: 0.93 m
With 100% Crew: 0.825 m
With BiA: 0.806 m
With BiA and Vents: 0.789 m
Maximum possible: 0.756 m

For more details, see Crew
Accuracy


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6.5 s 

With 50% Crew: 8.052 s
With 75% Crew: 7.031 s
With 100% Crew: 6.232 s
With GLD: 5.666 s
With BiA: 6.095 s
With BiA and Vents: 5.963 s
With both and GLD: 5.421 s
Maximum possible: 5.196 s

For more details, see Crew or Equipment


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6.5 s 

With 50% Crew: 8.052 s
With 75% Crew: 7.031 s
With 100% Crew: 6.232 s
With GLD: 5.666 s
With BiA: 6.095 s
With BiA and Vents: 5.963 s
With both and GLD: 5.421 s
Maximum possible: 5.196 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
12° Gun Arc
-4°/+75°-4°/+75° Elevation Arc
2121 rounds Ammo Capacity
General
2020 % Chance of Fire






245 m 

With 50% Crew: 192.5 m
With 75% Crew: 218.8 m
With 100% Crew: 245 m
With Recon and Situational Awareness: 257.4 m
With Coated Optics: 269.5 m
With Binocular Telescope: 306.25 m
Maximum possible: 350.7 m

For more details, see Skills or Equipment






245 m 

With 50% Crew: 192.5 m
With 75% Crew: 218.8 m
With 100% Crew: 245 m
With Recon and Situational Awareness: 257.4 m
With Coated Optics: 269.5 m
With Binocular Telescope: 306.25 m
Maximum possible: 350.7 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 550 m
With 75% Crew: 625.1 m
With 100% Crew: 700 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1007.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Sturmpanzer I Bison


III

AnnoG11_Bison_I.png

48500

The Sturmpanzer I Bison is a German tier 3 self-propelled gun.

Developed from 1939 through 1940 on the chassis of the Panzerkampfwagen I. Equipped with the 150 mm s.I.G. 33 gun that was mounted together with the gun carriage. Rate of fire was three rounds per minute; on-board ammunition totaled eight shells. The vehicle required the support of an ammunition carrier. The SPG was used from 1940 through 1943 during the French Campaign, Balkan Campaign, and on the Eastern Front. Later the Sturmpanzer II with a similar gun type was developed.

The Sturmpanzer I Bison marks the end of its German self-propelled gun line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III 15 cm s.I.G. 33 L/11 35/44/98 350/450/300 2.63 0.86 6.5 760 8880

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I Krupp M305 60 20 220 290
II Maybach HL 38 TR 100 20 500 700

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II Sturmpanzer I 7 14 0 2750 560
III Sturmpanzer I verstärkteketten 9.2 16 0 2750 1160

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

II FuG 2 265 40 0
III FuG 5 310 50 630
VIII Fu.Spr.Ger. "a" 700 150 27000

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Enhanced Gun Laying Drive Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • High damage and penetration
  • Large splash radius for it's tier
  • Excellent gun elevation to +65 degrees.
  • Low costing research
  • Huge view range 400m allows you to take time for aim when going to TD mode.


Cons:


  • Poor traverse speed
  • Poor armor
  • Very slow reload rate
  • Slow to aim
  • Very limited gun arc


Performance

The Bison differentiates itself from the other tier 2 SPGs by firing bigger shells with a slower rate of fire. A direct hit is fatal to most of the opponents it faces. The slow rate of fire is painful, but what really hurts is the time it takes to aim on targets.

The Bison can use two kinds of HE ammunition. The second one does much more damage, but also costs a lot more credits. They both take up the same amount of space however, so don't bother with the cheaper HE shells.

If you're looking for an SPG to learn the ropes of the class with, you're probably better off not going with this one, but if you're experienced with higher tier artillery already, then you're probably already used to slow reload times. Regardless, if you don't like the Bison, it doesn't take long to get through it.

The Bison is a very slow SPG, having a low turning rate, acceleration, and top speed. It also doesn't hold too many of shells, so firing erratically is ill-advised. The Bison does, however, have an excellent firing angle at long ranges, allowing you to shoot if an enemy is completely behind cover. Also, the Bison can one-shot any tier 2-3 scouts with ease, and any tier 4 scouts with 75% health or lower. Missing in close quarters engagements will prove lethal, however, due to its very slow rate of fire.

Be aware that using the HEAT shells on the Bison, the penetration goes up to a whopping 228 - penetration that is on par with the tier 5 arty, the Hummel. This means that the tank could penetrate and do full damage to any tank in the game, assuming the shot hits the right spot. However, take into account the very low accuracy on the gun when trying to do this.

In all, consider the Bison the T92 of tier 2 artillery. Although it has a very poor aim time, rate of fire and accuracy, it has a huge splash radius, damage and penetration that will be sure to severely damage or destroy most tanks it fires at. This makes this SPG paradoxically better the higher tier it gets; as the tanks get slower, this artillery gets more effective - and can easily penetrate even a KV-1 if you hit the right spots.


Early Research

  • The Maybach HL 38 TR engine carries over from the Leichttraktor, so you can install it immediately.
  • Your best bet is likely to research the upgraded suspension first.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

The 15 cm sIG 33 (Sf) auf Panzerkampfwagen I Ausf B was a German self-propelled heavy infantry gun used during World War II. The Invasion of Poland had shown that the towed sIG 33 guns assigned to the infantry gun companies of the motorized infantry regiments had difficulties keeping up with the tanks during combat. The easiest solution was to modify a spare tank chassis to carry it into battle. A sIG 33 was mounted on the chassis of the Panzer I Ausf. B, complete with carriage and wheels, in place of the turret and superstructure. Plates 13 millimeters (0.51 in) thick were used to form a tall, open-topped fighting compartment on the forward part of the hull. This protected little more than the gun and the gunner himself from small arms fire and shell fragments: the loaders were completely exposed. The rearmost section of armor was hinged to ease reloading. There was no room to stow any ammunition, so it had to be carried by a separate vehicle. When mounted, the sIG 33 had a total 25° of traverse and could elevate from -4° to +75°. It used a Rblf36 sight.

The chassis was overloaded and breakdowns were frequent. The vehicle's extreme height and lack of on-board ammunition were severe tactical drawbacks.

Thirty-eight were produced in February 1940, by Alkett. Thirty-six of these were organized into independent schwere Infanteriegeschütz-Kompanie ("Self-propelled Heavy Infantry Gun Companies"); mot.S. Numbers 701-706 and these were assigned to the 1st, 2nd, 5th, 7th, 9th, and 10th Panzer Divisions in the Battle of France[1] as well as Operation Barbarossa[2]. The 705th and 706th were destroyed during Operation Barbarossa, belonging to the 7th and 10th Panzer Divisions respectively. Of the remaining companies, only the 701st participated in the opening stages of the subsequent Case Blue in 1942, although it, and its parent 9th Panzer Division, were transferred to the Army Group Center by the end of the summer of 1942[3]. The last reference to them is with the 704th Company of the 5th Panzer Division during the middle of 1943[4].


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ko:Tank:G11 Bison Ija:Tank:G11 Bison I