HWK 12
Revision as of 09:05, 13 April 2019 | Revision as of 10:03, 15 October 2019 added guide | |||
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* Good mobility | * Good mobility | |||
* Excellent view range | * Excellent view range | |||
+ | * Small size | |||
|InTheGame_cons= | |InTheGame_cons= | |||
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|InTheGame_performance= | |InTheGame_performance= | |||
+ | Because of the tank's small size, it can fit in small bushes that other scouts (M41, HWK 30) cannot fit in. This, combined with the excellent view range can produce an excellent passive scout. However, because the top speed of the tank is lower than most of its peers, it can't take as aggressive bushes like the ELC EVEN 90 or B-C 12t can. | |||
+ | ||||
+ | The tank, with a large supply of HEAT rounds, can also take a supporting role. In this role, either position behind the front lines, or infiltrate through gaps in the enemy lines (once some enemy tanks are destroyed) in order to get shots on the sides of enemy vehicles. However, be prepared for a lot of frustrating misses due to the extremely low shell velocity (even lower with HEAT). Remember in this role that if you are not getting shots on an enemy, then you are wasting a tier 8 tank and should find another way to get into the fight. | |||
+ | ||||
+ | Due to the tank's worse agility compared to other light tanks, this tank should not generally active scout. The poor gun handling also works against this. | |||
+ | ||||
+ | The tank's small size will allow it to avoid snapshots, which should provide enough time to get away once spotted if fighting at midrange or farther. However, it won't hold up to sustained fire. Fortunately, the quick acceleration of the vehicle allows it to escape a situation once spotted. | |||
|InTheGame_research= | |InTheGame_research= | |||
|InTheGame_equipment= | |InTheGame_equipment= | |||
+ | Medium-caliber tank gun rammer, Vertical stabilizer, Vents, Coated optics | |||
|InTheGame_Equipment_Builds= | |InTheGame_Equipment_Builds= |
Revision as of 10:03, 15 October 2019
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HWK 12
Mouse over "
[Client Values; Actual values in
2,440,000 Cost |
1000300 HP Hit Points |
12.17/12.56.47/15 t Weight Limit |
- Commander (Radio Operator, Loader)
- Driver
- Gunner (Loader)
350450 hp Engine Power |
65/23 km/h Speed Limit |
3844 deg/s Traverse |
28.7669.55 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
15/10/1015/10/10 mm Turret Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
315/4400/210
315/4400/210 Shell Cost |
240/240/320240/240/320 HP Damage |
180/250/45180/250/45 mm Penetration |
r/m ▲
7.32 r/m Standard Gun ▲
7.79 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1756.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1869.6 Damage Per Minute Standard Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.2 s 2 Aim time |
4444 deg/s Turret Traverse |
360° Gun Arc |
-10°/+15°-10°/+15° Elevation Arc |
5050 rounds Ammo Capacity |
1512 % Chance of Fire |
m 400 m 410 View Range |
m 720 m 745 Signal Range |
VIII
2440000
The HWK 12 is a German tier 8 light tank.
A series of HWK 10 light caterpillar armored carriers was developed by Henschel-Werke in the late 1950s–early 1960s. The vehicles were developed for export purposes. The first HWK 11 prototype was created in 1963, with 40 vehicles being sent to Mexico later. Two HWK 13 prototypes (reconnaissance vehicles) were built as well. The HWK 12 was supposed to be manufactured on the basis of the same chassis, but no prototypes were built.
The HWK 12 leads to the Spähpanzer Ru 251.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VIII | 90 mm Mecar N | 180/250/45 | 240/240/320 | 7.79 | 0.36 | 2 | 400 | 97200 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VII | General Motors 6V53 | 350 | 15 | 594 | 31500 | |
VIII | General Motors 6V53T | 450 | 12 | 678 | 42200 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | HWK 12 | 12.5 | 38 | B/2 | 3000 | 16500 | |
VIII | HWK 12 verbessert | 15 | 44 | B/2 | 3000 | 32000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good gun depression
- Good alpha damage
- Excellent premium ammo penetration
- Good mobility
- Excellent view range
Cons:
- Poor shell velocity makes sniping difficult
- No armour and low weight, extremely vulnerable to ramming and HE shells
Performance
Because of the tank's small size, it can fit in small bushes that other scouts (M41, HWK 30) cannot fit in. This, combined with the excellent view range can produce an excellent passive scout. However, because the top speed of the tank is lower than most of its peers, it can't take as aggressive bushes like the ELC EVEN 90 or B-C 12t can.
The tank, with a large supply of HEAT rounds, can also take a supporting role. In this role, either position behind the front lines, or infiltrate through gaps in the enemy lines (once some enemy tanks are destroyed) in order to get shots on the sides of enemy vehicles. However, be prepared for a lot of frustrating misses due to the extremely low shell velocity (even lower with HEAT). Remember in this role that if you are not getting shots on an enemy, then you are wasting a tier 8 tank and should find another way to get into the fight.
Due to the tank's worse agility compared to other light tanks, this tank should not generally active scout. The poor gun handling also works against this.
The tank's small size will allow it to avoid snapshots, which should provide enough time to get away once spotted if fighting at midrange or farther. However, it won't hold up to sustained fire. Fortunately, the quick acceleration of the vehicle allows it to escape a situation once spotted.
Suggested Equipment
Gallery
Historical Info