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VK 36.01 (H)

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?{{TankData+{{TankData|Tank=VK 36.01 (H)
  
?|This tank was the first prototype of [[Germany]]'s [[Pz.Kpfw. VI Tiger]]. It's a good combat tank, with good armor and excellent firepower once upgraded, however it is very prone to being ammo racked and having its crew members killed. Since the armour is not sloped at all, it is always reccomended to angle your armour in this tank. All in all, it is regarded by many as the best German Tier VI medium tank.+|This tank was the first prototype of [[Germany]]'s [[Pz.Kpfw. VI Tiger]]. It's a average combat tank, without any particular strongpoint. It is very prone to being ammo racked and having its crew members killed. Since the armour is not sloped at all, it is always recommended to partially angle your armour to 30 degrees in this tank.
  
?Do note that since the Konisch re-balance, the 75mm L/70 and 88mm L/56 on this tank are superceded in performance. However, because of this, this tank is a good place to research them without having to endure a serious stock grind.+Patch 8.8 changed the VK 36.01 (H) from a agile great medium tank into a slow cumbersome heavy. While it received an DPM and HP buff, the tank on overall is performing significantly worse now.
  
 |Gallery= |Gallery=
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 |InTheGame_pros= |InTheGame_pros=
?* Best armor of the four tier 6 German tanks. (the frontal armor on 30.01 (H)'s upgraded turret is better, but its side and rear are worse)+- Diamond angling will make you tough to pen. at and below tier
?* Can use the excellent 7.5 cm KwK 41 L/58 Konisch gun, which has unmatched accuracy, penetration and DPM.+ 
?* As with all German Tier VI Medium Tanks (except the new tank [[VK 30.01 (D)]]) it can use the 8.8 cm KwK 36 L/56 which has very good damage and decent accuracy.+- Very high HP pool, only succeded by Churchill VII, O-I, and TOG II
?* Decent maneuverability and acceleration once upgraded, the top engine is quite powerful. It can reach its 40km/h top speed fairly quickly.+ 
?* Ability to rotate in place.+- Good view range and acceptable radio
?* Spaced armor in the area of the engine.+ 
?* Excellent view range.+- Very high top speed (Will need some time due to somewhat low HP/Ton ratio however)
?* Higher HP values than most tanks of its tier.+ 
?* Armor is thick, almost everywhere frontally - especially on the turret.+- Top 7.5 cm carries over from its predecessor, but is still reasonably powerful with high DPM)
?* Will be a heavy in 8.8, which frankly isn't surprisingly due to its sheer armor and damage output.+
?* The tank has access to many useful German guns one can research easily due to the not-as-annoying grind including the Konisch gun, which due to a recent patch, has good damage with normal AP shells+
  
 |InTheGame_cons= |InTheGame_cons=
?* Somewhat slow traverse speed for a medium tank.+- Sluggish acceleration and traverse due to subpar Pow-to-Wt ratio (can pivot, however)
?* Relatively lightly armored lower glacis has the engine right behind it, very susceptible to fire and large amounts of damage when cresting a ridge or any other situation that exposes it. (Though frankly, this is a German thing)+
?* Bad gun depression makes fighting on hilly terrain difficult.+
?* Rather slow turret traverse for a medium tank, it doesn't work well as a flanker and can get flanked.+
?* Very big/high tank, especially with the Großturm turret (for the 75mm L/70 and 88mm guns). It can't hide very well.+
  
?|InTheGame_performance=+- Weaker armor at the sides (only 60mm), careful not to exceed 30-45° angle
?Considered by some to be the best tier 6 medium tank in the game, and a "pocket-heavy" only a medium in name by others, but with a general consensus about its quality, it possesses good armor, decent mobility, and excellent firepower.+
  
?When used with the 7.5 cm KwK 41 L/58 Konisch gun, the VK 36.01 (H) becomes a sniper, on par with the Tier 6 tank destroyers. The average 165 damage may seem weak for tier six, but the penetration and accuracy make it arguably the best choice for this tank. Additionally, the gun has the highest Damage per Minute available to any gun for the VK 36.+- 8.8 cm gun has better alpha, but poor accuracy and iffy penetration (only useful at tier VI)
?While the VK 30.01 (H) and the VK 30.01 (P) have to be cautious of their lack of armor, this tank is capable of fighting more as a straight-up tank and feels more like a tank ready for production than a prototype. It can get into slug matches against lower tier opponents, it can support, it can snipe, it can do peek-a-boo from around corners ... Thanks to its armor and the excellent Konisch gun, it's quite versatile.+
  
?On the other hand, it still is a medium tank and should not be confused for a heavy. In higher than tier VI games, target the opponent's flanks and weaker enemy tanks, while let the higher tiers take the damage so you can survive.+- 7.5 cm gun has the worst alpha of the tier VI heavies
  
?Moreover, the VK 36.01 (H) doesn't have the best maneuverability and horrible turret traverse. While its top speed is only slightly slower than most medium tanks of its tier, its traverse speed is abysmal. This makes the VK 36.01 (H) much better suited to frontal attacks and slug matches. If you came from the VK 30.01 (H), this will come as a surprise because unlike its parent, this tank is not a flanker. It follows the German doctrine of long range firepower, so one way to counter this tank is to isolate it and then engage it close up with multiple opponents. When the situation calls for it or when you see an opening in the enemy's defenses, this tank's good acceleration can be used to take advantage of this opening and harass the enemy from the rear. This tactic is useful in the mid-late game, and has the advantage of surprise, as the enemy team will most likely not expect a "slow and lumbering pseudo-Tiger" to execute a flanking attack.+- Terrible when stock ( The 10.5 cm howitzer is just not acceptable anymore )
  
?Many players, despite the rapid-fire and more consistent DPM of the Konisch gun still prefer to mount the 88mm L/56 Gun which isn't a bad idea since it has higher alpha damage and is still quite accurate. Be careful though because the 88mm L/56 can't deal with higher and more heavily armored tanks as effectively due to the lesser penetration, get to the flanks of the enemy though and those tanks are in for a shock.+|InTheGame_performance=
 +The transformation into a Heavy Tank was not good for the VK 36.01 H. Its armor remains worthless and the DPM increase cannot compensate for the fact that the 8,8 cm gun is a very poor choice compared to competing heavies on the tier. The 8,8 cm guns lack the accuracy to make its poor penetration work and its unimpressive alpha means that there are tier 5 tanks that can out trade you. Hitpoints may be above average, but then the majority of tier 4 tanks can hurt you at any range. The armor is so lousy, you have the real risk of getting oneshotted by 150mm howitzers found on the KV2 and O-I. The 7.5 cm gun is much better, but its alpha damage is not suited for a heavy tank brawling gamestyle. For a sniper, the camo rating of the tank is far to bad. Sidescraping can work due to the armor scheme.
 + 
 +The VK 36.01 (H) doesn't have the best maneuverability and has horrible turret traverse. While its top speed is only slightly slower than most medium tanks of its tier, its traverse speed is abysmal. The 8.8 engine changes have also given the tank sluggish acceleration, and simply cannot dream of reaching its top speed unless going downhill. This makes the VK 36.01 (H) much better suited to frontal attacks and slug matches. It follows the German doctrine of long range firepower, so one way to counter this tank is to isolate it and then engage it close up with multiple opponents. When the situation calls for it or when you see an opening in the enemy's defenses, take advantage of this opening and harass the enemy from the rear. This tactic is useful in the mid-late game, and has the advantage of surprise, as the enemy team will most likely not expect a "slow and lumbering pseudo-Tiger" to execute a flanking attack.
  
?Advanced players will try the option of taking off the top turret and replacing it with the stock turret. You can still fit the Konisch on it, but you will be taking a minor HP reduction (90 points). However, your turret will turn twice as fast, and you will have the same armor values - while having a lower profile. The lighter weight of the stock turret and of the Konisch also gives it a better power to weight ratio, and though slight it improves the acceleration and mobility of the tank. Gun depression remains the same between the two. 
  
 |InTheGame_research= |InTheGame_research=
?*All modules are researchable and mountable with the stock suspension+* Can use the excellent 7,5/5,5 cm Waffe 0725, which has excellent accuracy, penetration and DPM.
?*Your first priority is getting the Konisch gun. It is mountable with the stock turret. You already have KwK L/48 unlocked, so go straight for the Konisch.+* Can use the 8.8 cm KwK 36 L/56 which has better but still bad alpha damage at the cost of everything else.
?*Even with the stock turret you already have the maximum armor values. Prioritize getting the top engine next.+* If you came from the VK 30.01 (H) you should have all the guns already unlocked except for the 8.8 cm KwK 36 L/56, and the Waffe can be used on the stock turret. If you came from the Pz IV you will have to start with the 105 howitzer unless the 7,5 cm KwK 42 L/70 was researched from another line.
?*The next "upgrades" are a wash. The top turret will increase your HP by 90, but you will have a larger profile, move/turn slower, and have the same armor.+* Research the Waffe gun if you don't have it. If you really can't stand the 105, you can stop for the 7,5 cm KwK 42 L/70 first as it costs less than half the XP.
?*The other guns available are inferior to the Konisch. Do not use them. However, if you wish to go onto any of the other 30 ton prototypes, research them here.+* Research the suspension, You can only mount a 7.5cm gum on the stock suspension.
 +* Research the turret and engine in whichever order you prefer. The turret will add a whopping 190 HP to the tank and increase the RoF on the 7.5 cm guns, while the engine will help with the sluggish mobility.
 +* You can skip the 7,5 cm KwK 42 L/70 entirely if you got the Waffe first as it gets researched for free upon unlocking the Tiger.
 +* Go from there.
  
 |InTheGame_equipment= |InTheGame_equipment=
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 +[[Category:German Tanks]]

Latest revision as of 15:47, 18 June 2019











































































VK 36.01 (H)

AnnoG15_VK3601H.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
935,000  Credits Cost
850950 HP Hit Points
41.38/41.542/45 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
400500 hp Engine Power
50.5/12 km/h Speed Limit
2224 deg/s Traverse
9.6711.9 hp/t Power/Wt Ratio
YesYes Pivot
Armor
100/60/60 mm Hull Armor
80/60/60100/80/80 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















120/4000/128




















252/3200/252
Shell Cost
350/350/410220/220/270 HP Damage
64/104/53145/194/44 mm Penetration



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
Rammer: 6.9 s
Vents: 7.5 s
Both: 6.75 s
Both and BiA: 6.6 s
Both and Max Crew %: 6.33 s

See Crew, Consumables, or Equipment for more information.



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8.7 r/m 

Standard Gun

Reload Times
Nominal: 6.9 s
50% Crew: 8.55 s
75% Crew: 7.46 s
100% Crew: 6.62 s
Rammer: 5.96 s
Vents: 6.47 s
Both: 5.83 s
Both and BiA: 5.7 s
Both and Max Crew %: 5.46 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2625

Standard Gun

Using Shell Type 1 (350 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2117.5
75% Crew: 2425.5
100% Crew: 2737
100% Crew
Vents: 2800
Rammer: 3041.5
Both: 3108
Both and BiA: 3178
Both and Max Crew %: 3314.5

Advantageous Damage Per Minute
First-shot DPM: 2975
50% Crew: 2467.5
75% Crew: 2775.5
100% Crew: 3087
100% Crew
Rammer: 3391.5
Vents: 3150
Both: 3458
Both and BiA: 3528
Both and Max Crew %: 3664.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (350 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2117.5
75% Crew: 2425.5
100% Crew: 2737
100% Crew
Vents: 2800
Rammer: 3041.5
Both: 3108
Both and BiA: 3178
Both and Max Crew %: 3314.5

Advantageous Damage Per Minute
First-shot DPM: 2975
50% Crew: 2467.5
75% Crew: 2775.5
100% Crew: 3087
100% Crew
Rammer: 3391.5
Vents: 3150
Both: 3458
Both and BiA: 3528
Both and Max Crew %: 3664.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (410 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3075
50% Crew: 2480.5
75% Crew: 2841.3
100% Crew: 3206.2
100% Crew
Vents: 3280
Rammer: 3562.9
Both: 3640.8
Both and BiA: 3722.8
Both and Max Crew %: 3882.7

Advantageous Damage Per Minute
First-shot DPM: 3485
50% Crew: 2890.5
75% Crew: 3251.3
100% Crew: 3616.2
100% Crew
Rammer: 3972.9
Vents: 3690
Both: 4050.8
Both and BiA: 4132.8
Both and Max Crew %: 4292.7

See here, here, or here for more information.






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1914

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1914
50% Crew: 1544.4
75% Crew: 1768.8
100% Crew: 1995.4
100% Crew
Vents: 2039.4
Rammer: 2217.6
Both: 2266
Both and BiA: 2316.6
Both and Max Crew %: 2417.8

Advantageous Damage Per Minute
First-shot DPM: 2134
50% Crew: 1764.4
75% Crew: 1988.8
100% Crew: 2215.4
100% Crew
Rammer: 2437.6
Vents: 2259.4
Both: 2486
Both and BiA: 2536.6
Both and Max Crew %: 2637.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1914
50% Crew: 1544.4
75% Crew: 1768.8
100% Crew: 1995.4
100% Crew
Vents: 2039.4
Rammer: 2217.6
Both: 2266
Both and BiA: 2316.6
Both and Max Crew %: 2417.8

Advantageous Damage Per Minute
First-shot DPM: 2134
50% Crew: 1764.4
75% Crew: 1988.8
100% Crew: 2215.4
100% Crew
Rammer: 2437.6
Vents: 2259.4
Both: 2486
Both and BiA: 2536.6
Both and Max Crew %: 2637.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2349
50% Crew: 1895.4
75% Crew: 2170.8
100% Crew: 2448.9
100% Crew
Vents: 2502.9
Rammer: 2721.6
Both: 2781
Both and BiA: 2843.1
Both and Max Crew %: 2967.3

Advantageous Damage Per Minute
First-shot DPM: 2619
50% Crew: 2165.4
75% Crew: 2440.8
100% Crew: 2718.9
100% Crew
Rammer: 2991.6
Vents: 2772.9
Both: 3051
Both and BiA: 3113.1
Both and Max Crew %: 3237.3

See here, here, or here for more information.
Damage Per Minute


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0.55 m 

With 50% Crew: 0.681 m
With 75% Crew: 0.595 m
With 100% Crew: 0.527 m
With BiA: 0.516 m
With BiA and Vents: 0.505 m
Maximum possible: 0.484 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+15° Elevation Arc
4264 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoG15_VK3601H.png

935000

The VK 36.01 (H) is a German tier 6 heavy tank.

An experimental German WWII heavy tank developed by Henschel. The vehicle was a further development of the VK 30.01 (H) project and a stage in the design process for the Tiger. A total of eight chassis and one prototype were built in 1942. During the development, various technical solutions were trialed. Some of them later served as a basis for German heavy tank designs during the WWII. The chassis was also used in armored recovery vehicles.

This tank was the first prototype of Germany's Pz.Kpfw. VI Tiger. It's a average combat tank, without any particular strongpoint. It is very prone to being ammo racked and having its crew members killed. Since the armour is not sloped at all, it is always recommended to partially angle your armour to 30 degrees in this tank.

Patch 8.8 changed the VK 36.01 (H) from a agile great medium tank into a slow cumbersome heavy. While it received an DPM and HP buff, the tank on overall is performing significantly worse now.

The VK 36.01 (H) leads to the Tiger I.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 13.64 0.35 2.3 1740 53000
V 10,5 cm Kw.K. L/28 64/104/53 350/350/410 7.5 0.55 2.3 2100 28000
VII 8,8 cm Kw.K. 36 L/56 145/194/44 220/220/270 8.7 0.38 2.3 2050 66000
VII 7,5/5,5 cm Waffe 0725 157/221/53 135/135/410 14.29 0.34 2.3 720 18300

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V VK 36.01 (H) 80/60/60 24 360 7680 9680
VI Pz.Kpfw. VI H Ausf. H2 100/80/80 24 370 8250 14560

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Maybach HL 174 500 20 850 27200
VI Maybach HL 150 400 20 850 24000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V VK 36.01 (H) 41.5 22 0 13000 9970
VI VK 36.01 (H) verstärkteketten 45 24 0 13000 15440

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Improved Ventilation Class 3 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Diamond angling will make you tough to pen. at and below tier

- Very high HP pool, only succeded by Churchill VII, O-I, and TOG II

- Good view range and acceptable radio

- Very high top speed (Will need some time due to somewhat low HP/Ton ratio however)

- Top 7.5 cm carries over from its predecessor, but is still reasonably powerful with high DPM)


Cons:

- Sluggish acceleration and traverse due to subpar Pow-to-Wt ratio (can pivot, however)

- Weaker armor at the sides (only 60mm), careful not to exceed 30-45° angle

- 8.8 cm gun has better alpha, but poor accuracy and iffy penetration (only useful at tier VI)

- 7.5 cm gun has the worst alpha of the tier VI heavies

- Terrible when stock ( The 10.5 cm howitzer is just not acceptable anymore )


Performance

The transformation into a Heavy Tank was not good for the VK 36.01 H. Its armor remains worthless and the DPM increase cannot compensate for the fact that the 8,8 cm gun is a very poor choice compared to competing heavies on the tier. The 8,8 cm guns lack the accuracy to make its poor penetration work and its unimpressive alpha means that there are tier 5 tanks that can out trade you. Hitpoints may be above average, but then the majority of tier 4 tanks can hurt you at any range. The armor is so lousy, you have the real risk of getting oneshotted by 150mm howitzers found on the KV2 and O-I. The 7.5 cm gun is much better, but its alpha damage is not suited for a heavy tank brawling gamestyle. For a sniper, the camo rating of the tank is far to bad. Sidescraping can work due to the armor scheme.

The VK 36.01 (H) doesn't have the best maneuverability and has horrible turret traverse. While its top speed is only slightly slower than most medium tanks of its tier, its traverse speed is abysmal. The 8.8 engine changes have also given the tank sluggish acceleration, and simply cannot dream of reaching its top speed unless going downhill. This makes the VK 36.01 (H) much better suited to frontal attacks and slug matches. It follows the German doctrine of long range firepower, so one way to counter this tank is to isolate it and then engage it close up with multiple opponents. When the situation calls for it or when you see an opening in the enemy's defenses, take advantage of this opening and harass the enemy from the rear. This tactic is useful in the mid-late game, and has the advantage of surprise, as the enemy team will most likely not expect a "slow and lumbering pseudo-Tiger" to execute a flanking attack.


Early Research

  • Can use the excellent 7,5/5,5 cm Waffe 0725, which has excellent accuracy, penetration and DPM.
  • Can use the 8.8 cm KwK 36 L/56 which has better but still bad alpha damage at the cost of everything else.
  • If you came from the VK 30.01 (H) you should have all the guns already unlocked except for the 8.8 cm KwK 36 L/56, and the Waffe can be used on the stock turret. If you came from the Pz IV you will have to start with the 105 howitzer unless the 7,5 cm KwK 42 L/70 was researched from another line.
  • Research the Waffe gun if you don't have it. If you really can't stand the 105, you can stop for the 7,5 cm KwK 42 L/70 first as it costs less than half the XP.
  • Research the suspension, You can only mount a 7.5cm gum on the stock suspension.
  • Research the turret and engine in whichever order you prefer. The turret will add a whopping 190 HP to the tank and increase the RoF on the 7.5 cm guns, while the engine will help with the sluggish mobility.
  • You can skip the 7,5 cm KwK 42 L/70 entirely if you got the Waffe first as it gets researched for free upon unlocking the Tiger.
  • Go from there.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Coated Optics 


Gallery

Historical Info

On 9 September 1938, Henschel received permission to continue their work on the DW II. Two similar designs were created, the lighter (32 tons) VK 30.01 (H) and later, the heavier (40 tons) VK36.01(H). Both resembled PzKpfw IVs in their hull design, but their running gear was of a new design that consisted of overlapping road wheels. VK 30.01 (H) medium and VK 36.01 (H) heavy tanks had many parts in common, making their production and service much easier.

Only four VK 30.01 (H) prototypes were produced, two in March 1941 and two in October 1941. All were completed in 1942 by Henschel. In early 1942, one prototype VK 36.01 (H) was built, along with 5 prototype chassis. Originally, it was planned to mount the VK 30.01 (H) with a turret armed with the 75mm L/24 or 105mm L/28 gun, but none of the prototypes were actually fitted with turrets. The VK 36.01 (H) was to be armed with the 75mm KwK 42 L/70 (Gerat 725), the 88mm KwK 36 L/56 (mounted in the VK 45.01 (P)'s turret), or the 105mm L/20 or L/28 gun. But just as with the VK 30.01 (H), it was never armed with any weapon.

Both designs were completed as prototypes, but their further development was cancelled in 1942 in favor of the development of the VK 45.01 (P) that later became the Tiger 1. Turrets produced for both designs were never mounted and instead, in 1944, six VK 30.01 (H) turrets were used in permanent fortifications: Panzerstellung/Turmstellungs of the Atlantic and West Wall. Their running gear was later modified and used as a base for the Tiger and Panther's running gear.

In March 1941, two VK 30.01 (H)s were ready and from August 1941 to March 1942, were converted into 128mm Pak 40 L/61 gun carriers, the Selbstfahrlafette 12.8cm. Another two prototypes completed in October 1941 remained in Henschel's factory in Haustenbek and were used as recovery, training, and test vehicles. The VK 36.01 (H) prototypes were used as recovery and towing vehicles. The VK 30.01 (H) and VK 36.01 (H)'s design led to the subsequent development of Henschel's Tiger I.


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:G15 VK3601H