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|[[Category:German Tanks]]||[[Category:German Tanks]]|
Revision as of 06:03, 18 July 2018
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[Client Values; Actual values in
|315315 HP Hit Points|
|11.39/11.76.09/0 t Weight Limit|
- Loader (Radio Operator)
|130130 hp Engine Power|
|42/10 km/h Speed Limit|
|2222 deg/s Traverse|
|11.41Expression error: Unexpected < operator. hp/t Power/Wt Ratio|
|15/15/10 mm Hull Armor|
|400//540// HP Damage|
|35//38// mm Penetration|
|r/m 3.75 r/m 2.55 Rate of Fire|
▲1377 Damage Per Minute
With 50% Crew: 1.041 m
With 50% Crew: 0.966 m
|s 6.5 s 6 Aim time|
|1616 deg/s Gun Traverse Speed|
|10° Gun Arc|
|-3°/+72°-3°/+72° Elevation Arc|
|5536 rounds Ammo Capacity|
|Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire|
|m 260 m 260 View Range|
|m 290 m 710 Signal Range|
German WWII self-propelled gun. Developed on the Czechoslovakian Pz.Kpfw. 38(t) chassis from 1943 through 1944. A total of 282 vehicles were manufactured.
An SPG with high damage potential, intended to hit a target hard. Many tank Companies will often seek this SPG to complement their firepower due its impressive damage output.
The Grille has weak armor, is rather sluggish, and the stock gun only has crappy range, but once upgraded to the 15 cm sFH 13 L/17 gun, it gains a lot of firepower with the benefit of having an increased HE damage that can destroy or easily cripple any tank that it fires at.
The Grille leads to the Hummel.
Modules / Available Equipment and Consumables
|Rate of fire
|V||15 cm s.F.H. 13 L/17||38||540||2.55||0.78||6||1200||44920|
|III||15 cm s.I.G. 33 L/11||35||400||3.75||0.84||6.5||760||8880|
|Chance of Fire on Impact
|Praga EPA AC||0||9000|
Pros and Cons
- Good alpha damage
- Reasonable accuracy
- Good splash damage and splash radius for a Tier 5 SPG
- High shell trajectory
- Good camouflage value
- Short range (840m)
- Very sluggish muzzle velocity (slow shell speed)
- Low rate of fire
- Small gun traverse arc
The Grille starts off as a low damage SPG with high RoF (rate of fire). Getting the larger gun, however, changes its play style completely. Compared to other lower tier SPG's, the Grille is where you start to see a massive increase in alpha damage. Direct hits are lethal to light tanks, TD's, mediums, and other SPG's if you can only land them. Heavy tanks will also suffer greatly or die from a direct impact, often losing a large percentage of their health or all of their health as well as a module or two. Of course if you miss you won't do any damage better than 80 HP. The Grille does not reflect on the German SPG philosophy in terms of accuracy, but its still a good deal more accurate than other nations SPG´s.
The Grille's high damage can make it an effective TD or scout destroyer, though it lacks the traverse speed (turning speed) for close-quarters combat. Also, when taking shots from enemy tanks, the first module in the line of fire is the engine, and getting forced to stop due to engine damage is not uncommon, which combined with pathetic gun traversal arc means swift death.
If you transfer from Pz.Sfl. IVb Grille can be extremely frustrating before you learn to entirely change your play style. While Pz.Sfl. IVb is excellent against light tanks and lightweight TDs with its fast reload, fast aim, large traverse, short travel time, and relatively low damage, Grille is its exact opposite.
- First, change your targets: hitting a distant, fast-moving light tank becomes nearly impossible, while sluggish heavies that would shrug your rounds off so far receive devastating damage.
- You must learn to lock tracks and be patient while waiting for your target to stop, reappear or return into aim zone while another juicy morsel loiters just in the corner of your screen: aim times are long, and by the time you have your other target locked in, they will be on the move.
- Learn to prioritize on distant targets: small traverse angle means very narrow cone covered nearby; the field covered by your fire near the opposite end of the map is much larger;
- Let your allies handle dogfight with immediate threats that keep moving around, while you pick out all the distant campers. You can do more harm than good with your sluggish slugs in a rapid melee attack.
- Do not hesitate to request help from allies if you notice enemy scout approaching; your defensive capabilities against fast-moving enemies are pathetic. You're better off either picking out distant enemies or sitting still and quiet under camouflage net while allies kill the approaching scout.
- One of the steepest trajectories in the German artillery allows you reach enemies hidden behind obstacles they believe completely safe. Recheck old "hopeless" spots, because some of them are within your reach now!
- Good crew becomes essential because the difference in aim and reload times between good and poor crews make or break the usability of this SPG. Modules like Shell Rammer and camo net are immensely useful because the shell rammer will increase rate of fire and decrease your loading time and the camo net will help conceal you. You should save up, if you don't have enough, but if you have enough, buy it. it will be worth it in the long term and will help you earn exp and credits.
- If you came from Pz.Sfl. IVb, install FuG 7 radio. If you came from Bison, research it, as the Fug 37's low range all too often leaves you unable to see targets to shoot at.
- Grinding with stock gun is a slow, painful chore as you need to drive to vulnerable locations near enemy lines to get enemy in range. Purchase Enhanced Springs and get 15 cm sFH 13 L/17 ASAP.
- Now research the engine for a bit more mobility.
- Research the FuG 12 radio if you haven't already done so on any other German tank.
- Research suspension on your leisure. Once you have it, you can remove/destroy Enhanced Springs to make room for some more useful equipment, like the camo net.
From February to April of 1943, BMM produced 91 15cm Schweres Infanteriegeschuetz 33 (Sf) auf Panzerkampfwagen 38(t) Ausf H self-propelled heavy infantry guns on PzKpfw 38(t) chassis'. Vehicles were issued to heavy infantry gun units of the Panzergrenadier and Panzer Divisions. Six vehicles were in each gun detachment.282 15cm Schweres Infanteriegeschuetz 33/1 auf Panzerkampfwagen 38(t) Ausf K/M self-propelled heavy infantry guns on PzKpfw 38(t) chassis' were produced by BMM from April-June of 1943, and from October 1943 to September of 1944. They issued just as Ausf H vehicles to heavy infantry gun units of Panzergrenadier and Panzer Divisions. From January to May of 1944, 102 ammunition carriers based on the Ausf K/M were produced by BMM. They were simply unarmed self-propelled heavy infantry guns with ammunition racks instead of the main gun. They could be easily converted into self-propelled heavy infantry guns, if needed, and were issued to Grille units. Ammunition carriers were designated as Munitionspanzer 38(t) (Sf) Ausf K/Ms (Sd. Kfz. 138).
|USA||IIT1 HMC • IIIT18 HMC • IIIM7 Priest • IVT82 HMC • IVM37 • VM41 HMC • VIM44 • VIIM12 • VIIIM40/M43 • IXM53/M55 • XT92 HMC|
|UK||IILoyd Gun Carriage • IIISexton II • IIISexton I • IVBirch Gun • VBishop • VIFV304 • VIICrusader 5.5-in. SP • VIIIFV207 • IXFV3805 • XConqueror Gun Carriage|
|Germany||IIG.Pz. Mk. VI (e) • IIISturmpanzer I Bison • IIIWespe • IVPz.Sfl. IVb • IVSturmpanzer II • VGrille • VIHummel • VIIG.W. Panther • VIIIG.W. Tiger (P) • IXG.W. Tiger • XG.W. E 100|
|France||IIRenault FT 75 BS • IIILorraine 39L AM • IVAMX 105 AM mle. 47 • VAMX 13 105 AM mle. 50 • V105 leFH18B2 • VIAMX 13 F3 AM • VIILorraine 155 mle. 50 • VIIILorraine 155 mle. 51 • IXBat.-Châtillon 155 55 • XBat.-Châtillon 155 58|
|USSR||IISU-18 • IIISU-26 • IVSU-5 • VSU-122A • VISU-8 • VIIS-51 • VIISU-14-1 • VIIISU-14-2 • IX212A • XObject 261|