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 A well-rounded piece of artillery, and considered by many to be the best artillery of its tier, many tank Companies will often seek this SPG to complement their firepower due its impressive damage output. A well-rounded piece of artillery, and considered by many to be the best artillery of its tier, many tank Companies will often seek this SPG to complement their firepower due its impressive damage output.
  
?The Grille has weak armor, is rather sluggish and the stock gun suffers a short range, but once upgraded to the 15 cm sFH 13 L/17 gun, it gains a lot of firepower and will hold a deadly accuracy with the benefit of having an increased HE damage that can destroy or cripple easily any tank that it gun points to.+The Grille has weak armor, is rather sluggish and the stock gun suffers a short range, but once upgraded to the 15 cm sFH 13 L/17 gun, it gains a lot of firepower and will hold a deadly accuracy with the benefit of having an increased HE damage that can destroy or cripple easily any tank that it gun points too.
  
 Many players tend to keep the Grille in their garage even after upgrading to the Hummel, since it's often required in medium tank companies and can score many kills with relative simplicity. Many players tend to keep the Grille in their garage even after upgrading to the Hummel, since it's often required in medium tank companies and can score many kills with relative simplicity.

Revision as of 22:10, 16 November 2012











































































Grille

AnnoG23_Grille.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
400,000  Credits Cost
31563 HP Hit Points
11.39/11.77.3/14 t Weight Limit
Crew
  1. Commander
  2. Driver
  3. Gunner
  4. Loader (Radio Operator)
Mobility
130150 hp Engine Power
42/10 km/h Speed Limit
2224 deg/s Traverse
11.4120.55 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT
Shells




















280/310/305




















0/595/0
Shell Cost
350/450/300480/580/340 HP Damage
35/44/9838/48/154 mm Penetration



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3.75 r/m 

Standard Gun

Reload Times
Nominal: 16 s
50% Crew: 19.82 s
75% Crew: 17.31 s
100% Crew: 15.34 s
Rammer: 13.81 s
Vents: 15 s
Both: 13.5 s
Both and BiA: 13.21 s
Both and Max Crew %: 12.66 s

See Crew, Consumables, or Equipment for more information.



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2.55 r/m 

Standard Gun

Reload Times
Nominal: 23.5 s
50% Crew: 29.11 s
75% Crew: 25.42 s
100% Crew: 22.53 s
Rammer: 20.28 s
Vents: 22.03 s
Both: 19.83 s
Both and BiA: 19.4 s
Both and Max Crew %: 18.59 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1312.5

Standard Gun

Using Shell Type 1 (350 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1312.5
50% Crew: 1060.5
75% Crew: 1214.5
100% Crew: 1368.5
100% Crew
Vents: 1400
Rammer: 1519
Both: 1554
Both and BiA: 1589
Both and Max Crew %: 1659

Advantageous Damage Per Minute
First-shot DPM: 1662.5
50% Crew: 1410.5
75% Crew: 1564.5
100% Crew: 1718.5
100% Crew
Rammer: 1869
Vents: 1750
Both: 1904
Both and BiA: 1939
Both and Max Crew %: 2009

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (450 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1687.5
50% Crew: 1363.5
75% Crew: 1561.5
100% Crew: 1759.5
100% Crew
Vents: 1800
Rammer: 1953
Both: 1998
Both and BiA: 2043
Both and Max Crew %: 2133

Advantageous Damage Per Minute
First-shot DPM: 2137.5
50% Crew: 1813.5
75% Crew: 2011.5
100% Crew: 2209.5
100% Crew
Rammer: 2403
Vents: 2250
Both: 2448
Both and BiA: 2493
Both and Max Crew %: 2583

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1125
50% Crew: 909
75% Crew: 1041
100% Crew: 1173
100% Crew
Vents: 1200
Rammer: 1302
Both: 1332
Both and BiA: 1362
Both and Max Crew %: 1422

Advantageous Damage Per Minute
First-shot DPM: 1425
50% Crew: 1209
75% Crew: 1341
100% Crew: 1473
100% Crew
Rammer: 1602
Vents: 1500
Both: 1632
Both and BiA: 1662
Both and Max Crew %: 1722

See here, here, or here for more information.






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1224

Standard Gun

Using Shell Type 1 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1224
50% Crew: 988.8
75% Crew: 1132.8
100% Crew: 1276.8
100% Crew
Vents: 1305.6
Rammer: 1420.8
Both: 1449.6
Both and BiA: 1483.2
Both and Max Crew %: 1545.6

Advantageous Damage Per Minute
First-shot DPM: 1704
50% Crew: 1468.8
75% Crew: 1612.8
100% Crew: 1756.8
100% Crew
Rammer: 1900.8
Vents: 1785.6
Both: 1929.6
Both and BiA: 1963.2
Both and Max Crew %: 2025.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (580 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1479
50% Crew: 1194.8
75% Crew: 1368.8
100% Crew: 1542.8
100% Crew
Vents: 1577.6
Rammer: 1716.8
Both: 1751.6
Both and BiA: 1792.2
Both and Max Crew %: 1867.6

Advantageous Damage Per Minute
First-shot DPM: 2059
50% Crew: 1774.8
75% Crew: 1948.8
100% Crew: 2122.8
100% Crew
Rammer: 2296.8
Vents: 2157.6
Both: 2331.6
Both and BiA: 2372.2
Both and Max Crew %: 2447.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (340 Damage):


Theoretical Damage Per Minute
Nominal DPM: 867
50% Crew: 700.4
75% Crew: 802.4
100% Crew: 904.4
100% Crew
Vents: 924.8
Rammer: 1006.4
Both: 1026.8
Both and BiA: 1050.6
Both and Max Crew %: 1094.8

Advantageous Damage Per Minute
First-shot DPM: 1207
50% Crew: 1040.4
75% Crew: 1142.4
100% Crew: 1244.4
100% Crew
Rammer: 1346.4
Vents: 1264.8
Both: 1366.8
Both and BiA: 1390.6
Both and Max Crew %: 1434.8

See here, here, or here for more information.
Damage Per Minute


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0.84 m 

With 50% Crew: 1.041 m
With 75% Crew: 0.909 m
With 100% Crew: 0.805 m
With BiA: 0.788 m
With BiA and Vents: 0.771 m
Maximum possible: 0.739 m

For more details, see Crew


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0.78 m 

With 50% Crew: 0.966 m
With 75% Crew: 0.844 m
With 100% Crew: 0.748 m
With BiA: 0.731 m
With BiA and Vents: 0.716 m
Maximum possible: 0.686 m

For more details, see Crew
Accuracy


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6.5 s 

With 50% Crew: 8.052 s
With 75% Crew: 7.031 s
With 100% Crew: 6.232 s
With GLD: 5.666 s
With BiA: 6.095 s
With BiA and Vents: 5.963 s
With both and GLD: 5.421 s
Maximum possible: 5.196 s

For more details, see Crew or Equipment


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6 s 

With 50% Crew: 7.433 s
With 75% Crew: 6.49 s
With 100% Crew: 5.753 s
With GLD: 5.23 s
With BiA: 5.626 s
With BiA and Vents: 5.504 s
With both and GLD: 5.004 s
Maximum possible: 4.796 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
10° Gun Arc
-3°/+72°-3°/+72° Elevation Arc
5536 rounds Ammo Capacity
General
2020 % Chance of Fire






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment
View Range


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290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With 100% Signal Boost: 348 m
When affected by 100% Relaying: 319 m
Maximum possible: 417.3 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoG23_Grille.png

400000

The Grille is a German tier 5 self-propelled gun.

German WWII self-propelled gun. Developed on the Czechoslovakian Pz.Kpfw. 38(t) chassis from 1943 through 1944. A total of 282 vehicles were manufactured.

A well-rounded piece of artillery, and considered by many to be the best artillery of its tier, many tank Companies will often seek this SPG to complement their firepower due its impressive damage output.

The Grille has weak armor, is rather sluggish and the stock gun suffers a short range, but once upgraded to the 15 cm sFH 13 L/17 gun, it gains a lot of firepower and will hold a deadly accuracy with the benefit of having an increased HE damage that can destroy or cripple easily any tank that it gun points too.

Many players tend to keep the Grille in their garage even after upgrading to the Hummel, since it's often required in medium tank companies and can score many kills with relative simplicity.

The Grille leads to the Hummel.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 15 cm s.F.H. 13 L/17 38/48/154 480/580/340 2.55 0.78 6 1200 44920
III 15 cm s.I.G. 33 L/11 35/44/98 350/450/300 3.75 0.84 6.5 760 8880

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Praga EPA 130 20 600 1250
IV Praga EPA AC 150 20 600 9000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV Grille 11.7 22 0 5000 3600
V Grille verstärkteketten 14 24 0 5000 8600

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI FuG 7 415 70 8160
IX FuG 12 710 150 43200
II FuG 37 290 40 180

Compatible Equipment

Low Noise Exhaust System Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent Damage
  • Above average top speed
  • Above average penetration
  • Above average elevation arc
  • Above average view range


Cons:


  • Below average hit points
  • Below average engine power and traverse speed
  • Below average armor
  • Below average rate of fire
  • Below average aim time, gun traverse speed, and gun arc


Performance

The Grille starts off as a low damage SPG with high accuracy and RoF. Getting the larger gun, however, changes it's play style completely. First of all, the Grille can hit almost anywhere on every map without a range issue. Compared to the lower tier German SPG's, the Grille is where you start to see a MASSIVE increase in damage. Direct hits are lethal to light tanks, TD's, mediums, and other SPG's. Heavy tanks will also suffer greatly from a direct impact, often losing a large percentage of their health as well as a module or two.

Also, splash damage is increased tremendously compared to the lower tiered SPG's, so a near-hit almost always ends up destroying the target's tracks, damaging their gun, and breaking apart the opponent's optical sights.

The Grille (when fully upgraded) is very speedy and mobile when compared to previous SPG's. The Grille's high damage can make it a VERY effective TD or scout hunter, though it lacks the turning radius for close-quarters combat. Also, when taking shots from enemy tanks, the first module in the line of fire is the engine, and getting forced to stop due to engine damage is not uncommon. The Grille also has a very low ammo capacity at 18 shells, so fire discipline is crucial.

The Grille does suffer from a rather long reload time, as well as aiming time. It may not seem too accurate at first, but once the sights are fully zoomed in, the Grille will definitively make its mark.


Suggested Equipment


Coated Optics "Wet" Ammo Rack Class 1 Enhanced Springs Binocular Telescope 


Gallery

Historical Info

Grille Ausf. M on display at the US Army Ordnance Museum.

From February to April of 1943, BMM produced 91 15cm Schweres Infanteriegeschuetz 33 (Sf) auf Panzerkampfwagen 38(t) Ausf H self-propelled heavy infantry guns on PzKpfw 38(t) chassis'. Vehicles were issued to heavy infantry gun units of the Panzergrenadier and Panzer Divisions. Six vehicles were in each gun detachment.

282 15cm Schweres Infanteriegeschuetz 33/1 auf Panzerkampfwagen 38(t) Ausf K/M self-propelled heavy infantry guns on PzKpfw 38(t) chassis' were produced by BMM from April-June of 1943, and from October 1943 to September of 1944. They issued just as Ausf H vehicles to heavy infantry gun units of Panzergrenadier and Panzer Divisions. From January to May of 1944, 102 ammunition carriers based on the Ausf K/M were produced by BMM. They were simply unarmed self-propelled heavy infantry guns with ammunition racks instead of the main gun. They could be easily converted into self-propelled heavy infantry guns, if needed, and were issued to Grille units. Ammunition carriers were designated as Munitionspanzer 38(t) (Sf) Ausf K/Ms (Sd. Kfz. 138).


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:G23 Grille