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VK 16.02 Leopard

VK 16.02 Leopard

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Revision as of 08:34, 21 December 2012Revision as of 23:17, 17 February 2013
Player Opinion
Line 50:Line 50:
 * Research the KwK 39 L/60 gun, which will make Leopard a formidable predator. * Research the KwK 39 L/60 gun, which will make Leopard a formidable predator.
 * After researching the FuG Spr. A radio, the Leopard will be completely transformed into a scout. Artillery will be able to see the targets you light up from across the map. * After researching the FuG Spr. A radio, the Leopard will be completely transformed into a scout. Artillery will be able to see the targets you light up from across the map.
 +
 +Player Opinion
 +Even with improved tracks, and second improved engine, this tank, and I use that term loosely, has a poor initial speed, even poorer tank traverse speed, and is put into tiers well beyond it's capability to compete with. It's easily outrun by most medium and even some heavy tanks of it's own tier, and is overall below average. It's armor is incapable of deflecting anything over 3.7 cm in size, and it's health points are dismal at best. The tank has been tracked by near hits, not direct hits, of other light tanks. It's sight range, while decent, does not save this tank. Overall, this tank deserves a rating of Terrible, and this writer will be glad when he has moved past it.
  
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VK 16.02 Leopard

AnnoG26_VK1602.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
355,000  Credits Cost
580580 HP Hit Points
21.27/21.920.47/24 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Radio Operator
  3. Driver
  4. Loader
Mobility
460460 hp Engine Power
60/22 km/h Speed Limit
3336 deg/s Traverse
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YesYes Pivot
Armor
50/30/30 mm Hull Armor
50/30/3050/30/30 mm Turret Armor
Armament







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{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells




















0/0




















0/0
Shell Cost
30/30/4030/30/40 HP Damage
95/110/1595/110/15 mm Penetration



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37.82 r/m 

Autoloaded Gun

Burst Length: 1 round
Magazine Size: 12 rounds
Cycle Time: 0.14 s
Magazine Reload Times
Nominal: 17.5 s
50% Crew: 21.68 s
75% Crew: 18.93 s
100% Crew: 16.78 s
With Vents: 16.41 s
With Vents and BiA: 16.05 s

Click here for more information.



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37.82 r/m 

Autoloaded Gun

Burst Length: 1 round
Magazine Size: 12 rounds
Cycle Time: 0.14 s
Magazine Reload Times
Nominal: 17.5 s
50% Crew: 21.68 s
75% Crew: 18.93 s
100% Crew: 16.78 s
With Vents: 16.41 s
With Vents and BiA: 16.05 s

Click here for more information.
Rate of Fire






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Autoloaded Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
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50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.

Autoloaded Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
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50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.

Autoloaded Gun

Using Shell Type 3 (40 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
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50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.






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Autoloaded Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.

Autoloaded Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.

Autoloaded Gun

Using Shell Type 3 (40 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
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50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.585 m
With 75% Crew: 0.515 m
With 100% Crew: 0.46 m
With BiA: 0.449 m
With BiA and Vents: 0.441 m
Maximum possible: 0.423 m

For more details, see Crew


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0.46 m 

With 50% Crew: 0.585 m
With 75% Crew: 0.515 m
With 100% Crew: 0.46 m
With BiA: 0.449 m
With BiA and Vents: 0.441 m
Maximum possible: 0.423 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
432432 rounds Ammo Capacity
General
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360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 565.1 m
With 75% Crew: 647.2 m
With 100% Crew: 730.1 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1050.8 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoG26_VK1602.png

355000

The VK 16.02 Leopard is a German tier 5 light tank.

The design of the VK 16.02, known as the Leopard, was based on the Panzer II Ausf. J (VK 16.01) and Panzer II Ausf. M (VK 13.01) that had been developed earlier. A dummy vehicle was ready in May–June 1942, and the first prototype was built by September 1, 1942. According to "Panzerprogramm 41", that provided for the manufacturing of 339 vehicles (105 by December 1943 and 150 by the middle of 1944), mass production was to be launched in April 1943 but never started. Later, the Leopard turret was mounted on the Sd.Kfz.234/2 designated as Puma.

A scout tank. It's less maneuverable than the Luchs, but it has more than twice as much effective armor, a top turret that works well for circling and a much longer signal range. Due to the unusually thick frontal armour and heavy weight, the Leopard can also be used to ram other tanks and especially arty if there's not enough time to shoot them apart.

The VK 16.02 Leopard leads to the VK 28.01.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

5 cm Kw.K. 39 L/60L 100/130/15 70/70/40 26.09 0.39 1.7 34400
3 cm M.K. 103A 95/110/15 30/30/40 37.75 0.46 1.7 34300

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

V VK 16.02 Leopard 50/30/30 40 360 2000 9380

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

Maybach HL 120 TRM L 0 14000
Maybach HL 157 P A 0 19900

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

IV VK 16.02 Leopard 21.9 33 0 6000 4230
V VK 16.02 Leopard verstärkteketten 24 36 0 6000 12740

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
VIII Fu.Spr.Ger. "a" 700 150 27000

Compatible Equipment

Low Noise Exhaust System Class 2 Vertical Stabilizer Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Binocular Telescope Class 2 Turbocharger Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good top speed
  • Good signal range
  • Good armor for a tier 4 scout
  • Good rate of fire
  • Good Counter Reconnaissance Platform


Cons:


  • Lower traverse speed than its peers
  • Poor penetration
  • Prone to being "tracked", due to their size
  • Low HP makes it easier to kill in higher tier games


Performance

Its top speed of 68 km/h is easily achieved with the upgraded 585hp engine, making it an impossible target to hit for players who auto-aim, and a harder target for more experienced players too. With its 700m upgraded radio range, it ensures that targets will be relayed to artillery and teammates. While its top speed is 4 km/h slower than the A-20, it turns faster at high speeds, so it makes up for the slight lack of speed with more maneuverability. At slow speeds, though, it may feel a bit sluggish and slow to turn, especially compared to its predecessor. It has a 50mm gun, which can easily destroy any artillery within a minute. The leopard is much harder to kill with lower tier tanks than the other scouts. It offers a great amount of armor and HP pool. Due to its weight and speed, ramming enemy artillery and scouts might be a viable strategy in 1 vs 1 engagements, much like the later VK 2801.

The leopard is not as maneuverable as the T-50, but it can definitely give one a run for their money in a 1v1 fight as the T-50's guns can't reliably penetrate the Leopard's front. It is also a better light tank and scout when compared with the PzKpfw 38 nA and the M5.


Fighting with KVs

Let's start with KV-1, because the Matchmaker being as it is, the Leopard tends to encounter them a lot. So, how can you survive in a battle with a KV-1? First, you must slow it down (and it's already slow), then calmly shoot. To do this, you should shoot at the KV-1's leading roller. It may take several hits, but the KV-1 can easily be tracked. The turret turns too slow to keep up with a circling Leopard. You can slow it even more by shooting it in the joint between the turret and hull. Always try to hit there. With a critical hit, the KV-1 will be left completely defenseless. Now you can now aim carefully and cause damage by hitting the KV-1's weak spots. There are several areas that a Leopard can penetrate, but not necessarily with every hit. They are the: hatch, sides, and machine guns.

Suggested Crew Skills

  • Off-Road Driving - This skill will help the Leopard maintain higher speeds instead of slowing way down with every turn or slight incline. It seems to be particularly useful for the Leopard compared with other scouts. It seems to help more than Clutch Braking since more speed is maintained through the turn.
  • Repair - A tracked scout is a dead scout, then again it will be quite hard to gain speed and escape after a full stop.
  • Camouflage - Active even when moving, this skill allow you to remain undetected longer, decreasing the risk of being shot at as long as you don't ram people.
  • Controlled collision - While it does have a decent gun, it bleeds speed in turns. Not as much as its bigger brother, the VK2801, but sometimes ramming enemies may be preferred over trying to circle them.


Equipment and Ammunition

Adding Enhanced Torsion Bars 1 t Class will make the tank harder to de-track.

Using a Spall Liner will make it less vulnerable to splash damage from enemy arty trying to defend itself, and decreases ramming damage done to your own vehicle when ramming or rammed by an enemy vehicle, usually scouts and arty. Just take note of the added weight.

The Leopard should only use armor-piercing (AP) projectiles. This will easily destroy light tanks, will provide an opportunity to engage in battle with the medium tanks, and even have a good chance to penetrate high tier self-propelled guns. High-explosive projectiles (HE) are useless against tanks at high levels (considering the Leopard's low caliber gun).


Early Research

  • The FuG 7 radio carries over from the Luchs, as does the 2 cm Flak 38 L/112 auto-cannon.
  • First you need to research the Leopardketten Ausf. B suspension. Without it, you will not be able to put other modules on, and the improved ride characteristics are valuable.
  • Then research the Maybach HL 120 TRM and 157 P engines. They allow the tank to reach maximum speed, and play with them will be much more comfortable, as well as making the Leopard a true scout.
  • Research the KwK 39 L/60 gun, which will make Leopard a formidable predator.
  • After researching the FuG Spr. A radio, the Leopard will be completely transformed into a scout. Artillery will be able to see the targets you light up from across the map.

Player Opinion Even with improved tracks, and second improved engine, this tank, and I use that term loosely, has a poor initial speed, even poorer tank traverse speed, and is put into tiers well beyond it's capability to compete with. It's easily outrun by most medium and even some heavy tanks of it's own tier, and is overall below average. It's armor is incapable of deflecting anything over 3.7 cm in size, and it's health points are dismal at best. The tank has been tracked by near hits, not direct hits, of other light tanks. It's sight range, while decent, does not save this tank. Overall, this tank deserves a rating of Terrible, and this writer will be glad when he has moved past it.


Suggested Equipment


Improved VentilationCoated Optics Enhanced Suspension Toolbox 


Gallery

Historical Info

VK 1602 Leopard.jpg
Specs for the preliminary design:
Weight:21900kg
Crew: 4 men
Engine:Maybach HL157P
12-cylinder
550hp
Speed:50-60km/h
Range:165km
Fuel Capacity:560 litres
Lenght:4.74 or 6.45m
Width:3.10m or 3.27m
Height:2.60m or 2.80m
Armament:50mm KwK39/1 L/60
7.92mm MG34/42
Ammo:50mm - 50 rounds
7.92mm - 2400 rounds
Armor:20-80mm

Since 1941, plans were made for the development of a new reconnaissance tank based on the PzKpfw II Ausf J (VK 1601). In March of 1942, MIAG and Daimler-Benz received orders to build a fast (medium/heavy) reconnaissance tank, designed to operate under heavy combat conditions - Gefechtsaufklarung. MIAG was to construct the chassis, while Daimler-Benz was to construct the turret. Both were to be designed and ready for production by October of 1942. The main purpose of this vehicle was to be at HQ tank-platoons in Panzer units.

Two versions were proposed; the "Leopard (leicht)" lightly armored fast version (18ton) and the "Leopard (schwer)" heavily armored unit (26ton). The light version was quickly dropped in the Summer of 1942, in favor of the heavier one. Design of the VK 1602, named Leopard, was based on the development of previous projects such as the PzKpfw II Ausf J (VK 1601) and PzKpfw II Ausf M (VK 1301). Its hull was similar to that of the PzKpfw II Ausf J (VK 1601), but was largely influenced by the PzKpfw V Panther, which was still being developed at the time. Its suspension was made up of interleaved road wheels similar to the PzKpfw II Ausf L - Luchs and the Tiger.

It was planned that the Leopard would eventually replace the lighter PanzerSpahwagen II Ausf L Luchs - Sd.Kfz.123 (VK 1303). A mock-up was ready in May/June of 1942, and the first prototype was to be finished by the September 1st of 1942. Full scale production was to start in April of 1943.

Leopard’s armament consisted of 50mm KwK 39/1 L/60s and a 7.92mm MG34/42 in a newly designed small turret. It was also planned to use the 75mm KwK 41 gun. VK 1602s were heavily armored and had well sloped frontal armor (influenced by the Panther). The Leopard was to be powered by Maybach's HL157P engine with a total power 550hp: allowing the VK 1602 to travel at a maximum speed of 50-60km/h. In order to improve its cross-country ability, 350mm wide tracks were used. It was to be operated by a crew of four men. "Panzerprogramm 41" made provisions to build 339 Leopards (105 by December 1943 and a further 150 by mid 1944). The start of production was previously planned for April of 1943, but the entire production was cancelled in January of 1943, when the first prototype was still incomplete. The reason for cancellation was its heavy weight and lack of heavy armament, which made the vehicle vulnerable to enemy tanks. Additionally, development of the Leopard, being so similar to the Panther, became a hard sell after it was pointed out that reconnaissance Panthers could be developed and produced at a lower cost.

This concept was continued in the Daimler-Benz’s design of improved VK 2801, but this was never completed and the entire program was cancelled on May 8th of 1944. The vehicle was to be powered by Maybach's HL230 (700hp), but Daimler-Benz engines were considered as well.

Finally, the task of combat reconnaissance was taken by the PzKpfw V Panther and PzKpfw IV. Eventually, Leopard’s turret, with its armament, was later utilized on the heavy armored car Sd.Kfz.234/2 Puma. Rheinmetall also planned to utilize the Leopard’s chassis as base for a 105mm leFH howitzer carrier, designated Waffentrager Leopard, and Sturmgeschuetz auf Leopard (L/70) assault gun/tank destroyer armed with the Panther’s main gun (the 75mm KwK L/70, but only wooden mock-ups were made. There was a similar project to use the Leopard as a base for the Flakpanzer armed with either the 20mm Flakvierling or 37mm Flak 36 gun, but it was never realized.


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ko:Tank:G26 VK1602ja:Tank:G26 VK1602