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VK 30.01 (P)

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Revision as of 00:55, 26 July 2012
Updated Research section, other misc.
Revision as of 01:00, 26 July 2012
some grammar
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 |InTheGame_performance= |InTheGame_performance=
?This is a good support tank with good top speed. You can and should flank with it when you can, but it isn't a full-fledged flanking tank like the VK3001H. It is let down by sluggish turret traverse and tends to take longer than wished to accelerate from 40 to 60. It can also be an effective sniper as it can better use its frontal armor, to use hull-down strategies may also be effective when done properly and will result in many shells penetrating the gun mantle, but not the actual turret. This depends on the MM (i.e. the tier of tanks you are up against). It lies between the VK3601H (better armour, slower) and the VK3001H (better acceleration, lower top speed, and weaker armour.)+This is a good support tank with good top speed. You can and should flank with it when you can, but it isn't a full-fledged flanking tank like the VK3001H. It is let down by sluggish turret traverse and tends to take a while to accelerate from 40 to 60. It can also be an effective sniper as it can make use its frontal armor. Using hull-down tactics may also be effective. When done properly, it will result in shells penetrating the gun mantle, but not the actual turret. As always, a lot depends on the MM (i.e. the tier of tanks you are up against). It lies between the VK3601H (better armour, slower) and the VK3001H (better acceleration and maneuverability, weaker armour.)
  
 |InTheGame_research= |InTheGame_research=

Revision as of 01:00, 26 July 2012











































































VK 30.01 (P)

AnnoG27_VK3001P.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
920,000  Credits Cost
1040220 HP Hit Points
45.54/46.620.22/50 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
420670 hp Engine Power
45/12 km/h Speed Limit
2628 deg/s Traverse
9.2233.14 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
80/80/80100/80/80 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















70/2800/38




















252/3200/252
Shell Cost
110/110/175220/220/270 HP Damage
110/158/38145/194/44 mm Penetration



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.



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8.7 r/m 

Standard Gun

Reload Times
Nominal: 6.9 s
50% Crew: 8.55 s
75% Crew: 7.46 s
100% Crew: 6.62 s
Rammer: 5.96 s
Vents: 6.47 s
Both: 5.83 s
Both and BiA: 5.7 s
Both and Max Crew %: 5.46 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1650

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1332.1
75% Crew: 1525.7
100% Crew: 1720.4
100% Crew
Vents: 1758.9
Rammer: 1911.8
Both: 1954.7
Both and BiA: 1997.6
Both and Max Crew %: 2084.5

Advantageous Damage Per Minute
First-shot DPM: 1760
50% Crew: 1442.1
75% Crew: 1635.7
100% Crew: 1830.4
100% Crew
Rammer: 2021.8
Vents: 1868.9
Both: 2064.7
Both and BiA: 2107.6
Both and Max Crew %: 2194.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1332.1
75% Crew: 1525.7
100% Crew: 1720.4
100% Crew
Vents: 1758.9
Rammer: 1911.8
Both: 1954.7
Both and BiA: 1997.6
Both and Max Crew %: 2084.5

Advantageous Damage Per Minute
First-shot DPM: 1760
50% Crew: 1442.1
75% Crew: 1635.7
100% Crew: 1830.4
100% Crew
Rammer: 2021.8
Vents: 1868.9
Both: 2064.7
Both and BiA: 2107.6
Both and Max Crew %: 2194.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2119.25
75% Crew: 2427.25
100% Crew: 2737
100% Crew
Vents: 2798.25
Rammer: 3041.5
Both: 3109.75
Both and BiA: 3178
Both and Max Crew %: 3316.25

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2294.25
75% Crew: 2602.25
100% Crew: 2912
100% Crew
Rammer: 3216.5
Vents: 2973.25
Both: 3284.75
Both and BiA: 3353
Both and Max Crew %: 3491.25

See here, here, or here for more information.






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1914

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1914
50% Crew: 1544.4
75% Crew: 1768.8
100% Crew: 1995.4
100% Crew
Vents: 2039.4
Rammer: 2217.6
Both: 2266
Both and BiA: 2316.6
Both and Max Crew %: 2417.8

Advantageous Damage Per Minute
First-shot DPM: 2134
50% Crew: 1764.4
75% Crew: 1988.8
100% Crew: 2215.4
100% Crew
Rammer: 2437.6
Vents: 2259.4
Both: 2486
Both and BiA: 2536.6
Both and Max Crew %: 2637.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1914
50% Crew: 1544.4
75% Crew: 1768.8
100% Crew: 1995.4
100% Crew
Vents: 2039.4
Rammer: 2217.6
Both: 2266
Both and BiA: 2316.6
Both and Max Crew %: 2417.8

Advantageous Damage Per Minute
First-shot DPM: 2134
50% Crew: 1764.4
75% Crew: 1988.8
100% Crew: 2215.4
100% Crew
Rammer: 2437.6
Vents: 2259.4
Both: 2486
Both and BiA: 2536.6
Both and Max Crew %: 2637.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2349
50% Crew: 1895.4
75% Crew: 2170.8
100% Crew: 2448.9
100% Crew
Vents: 2502.9
Rammer: 2721.6
Both: 2781
Both and BiA: 2843.1
Both and Max Crew %: 2967.3

Advantageous Damage Per Minute
First-shot DPM: 2619
50% Crew: 2165.4
75% Crew: 2440.8
100% Crew: 2718.9
100% Crew
Rammer: 2991.6
Vents: 2772.9
Both: 3051
Both and BiA: 3113.1
Both and Max Crew %: 3237.3

See here, here, or here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
2823 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-8°/+15° Elevation Arc
9661 rounds Ammo Capacity
General
2020 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoG27_VK3001P.png

920000

The VK 30.01 (P) is a German tier 6 heavy tank.

The Porsche company developed the concept of a new vehicle in 1939. On March 5, 1941, after numerous approvals, the company prepared blueprints and, in July 1941, produced the hull from mild steel. The hull and chassis (with detachable equipment for trenching) passed performance trials. One wooden prototype of the turret and one wooden prototype of the hull were manufactured. In 1942, the project was discontinued in favor of new heavy tanks.

As this tank was used to prototype the PzKpfw VI Tiger (P), it's similar in size and layout. Its comparatively weak side armour and low traverse rate leaves the tank vulnerable to flank shots. However, it makes up for this with speed and a gun that does a fair amount of damage and is accurate at long range.

Note: The Germans use the nickname "Leopard" for both this tank and the VK 1602 , but in-game that name is only used for the VK 1602.

The VK 30.01 (P) leads to the Tiger (P).

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 7,5 cm Kw.K. 40 L/48 110/158/38 110/110/175 15 0.39 2.3 1520 27380
VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 13.04 0.35 2.3 1740 53000
V 10,5 cm Kw.K. L/28 64/104/53 350/350/410 7.5 0.55 2.3 2100 28000
VII 8,8 cm Kw.K. 36 L/56 145/194/44 220/220/270 8.7 0.38 2.3 2050 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI 2x Porsche Typ 100 420 20 670 24850
VI 2x Porsche Typ 100/1 600 20 670 29900
VII 2x Porsche Typ 100/3 670 20 720 39850

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V VK 30.01 (P) 46.6 26 0 9050 9380
VI VK 30.01 (P) verstärkteketten 50 28 0 9050 15000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Ability to rotate in place
  • Can use the 7.5cm L/70 and the 8.8cm L/56
  • High top speed
  • HUGE gun mantle adds another 82-100mm to frontal turret armor


Cons:


  • Large silhouette
  • Side armour relatively easy to penetrate
  • Sluggish acceleration


Performance

This is a good support tank with good top speed. You can and should flank with it when you can, but it isn't a full-fledged flanking tank like the VK3001H. It is let down by sluggish turret traverse and tends to take a while to accelerate from 40 to 60. It can also be an effective sniper as it can make use its frontal armor. Using hull-down tactics may also be effective. When done properly, it will result in shells penetrating the gun mantle, but not the actual turret. As always, a lot depends on the MM (i.e. the tier of tanks you are up against). It lies between the VK3601H (better armour, slower) and the VK3001H (better acceleration and maneuverability, weaker armour.)


Early Research

  • The FuG 7 and FuG 12 radios carry over from the PzKpfw IV, as do the 10,5 cm KwK 42 L/28 and 7,5 cm KwK 42 L/70 guns. You should install a new radio immediately. Unfortunately the guns are unavailable until you can upgrade the turret.
  • If you want mobility, go for the Porsche Typ 100/1 engine first as this vehicle is very sluggish in its stock configuration.
  • To increase firepower and penetration, you'll have to upgrade the suspension before you can upgrade the turret.
  • Go from there.


Suggested Equipment


Improved VentilationTank Gun Rammer Camouflage Net Binocular Telescope 


Gallery

Historical Info

VK3001(P) prototype during testing.

In 1937, along with Henschel, Porsche was given the task of build the medium tank that would replace Panzerkampfwagen IV. Its design was supposed to be capable of being armed with 75mm L/24 or even if possible 105mm L/28 gun and one 7.92mm MG34 for local defence. VK3001(P) was Porsche's first design since 1927's Grosstraktor I and its drawings were finished by September 5th of 1939 by Porsche's Chief Engineer Karl Rabe.

Prototypes were supposed to be fitted with turrets manufactured by Krupp. Porsche considered arming the vehicle with 105mm KwK L/47, 105mm KwK L/52 gun and finally with 88mm KwK 36 L/56 gun (developed from 88mm Flak 36 gun). Six turrets armed with 88mm guns were ordered in April of 1941, but none were produced. Leopard's turret was similar in appearance to that used on Tiger(P) and Tiger. Porsche planned to power VK3001(P) with gasoline-electric power/drive system (two air-cooled Porsche Typ 100 engines by Steyr and electric transmission). Only one or two turretless prototypes were completed by Nibelungenwerke in St.Valentin, Austria in late (October) 1941, out of 3 hulls originally ordered. Although many problems were encountered with its advanced power and drive system, prototype(s) performed well. During tests prototype(s) reached maximum speed of 60km/h but its fuel consumption was 170 liters per 100 kilometers. In order to solve the engine problems, Porsche designed diesel engine (Porsche Typ 200) but it was never produced.

VK3001(P) program was abandoned and two prototypes were used extensively in the development of VK4501(P) - Porsche's Tiger, which started in July of 1941. In order to transport VK3001(P) tank, Porsche designed special tank transporter (Panzertransporter Porsche 142), but this project was also abandoned. Tests continued until May of 1942, but VK3001(P) never went into production just like VK3001(H) and VK3601(H).


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:G27 VK3001P