Sturer Emil
Revision as of 00:14, 10 June 2018 | Revision as of 22:34, 2 November 2020 Added performance section | |||
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|The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the [[Tank:Pz.Sfl. IVc|Pz.Sfl. IVc]] and the [[Tank:Nashorn|Nashorn]]. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. This is most likely due to the long grind to unlock the top gun. The stock gun performs better than most other stock guns at this tier, although it will be mediocre in tier VIII and IX battles, as even the tank two tiers earlier has better penetration on its best gun. | |The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the [[Tank:Pz.Sfl. IVc|Pz.Sfl. IVc]] and the [[Tank:Nashorn|Nashorn]]. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. This is most likely due to the long grind to unlock the top gun. The stock gun performs better than most other stock guns at this tier, although it will be mediocre in tier VIII and IX battles, as even the tank two tiers earlier has better penetration on its best gun. | |||
? | |Gallery= | + | |Gallery= | |
File:Sturer Emil scr 1.jpg | File:Sturer Emil scr 1.jpg | |||
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|InTheGame_performance= | |InTheGame_performance= | |||
? | The Sturer Emil is a rather inflexible tank. It is fragile, '''very slow''', and slow to turn. Its open top and light armor means that it's very vulnerable to artillery. However, this tank can excel by using its amazing gun depression on maps with hills and ridges. It is best at peeking over the top of a rise, taking a shot with that awesome alpha, and then pulling back down out of sight. If ridges are not available, the Sturer Emil can also play a traditional tank destroyer role and use its 370m view range to | + | The Sturer Emil is a rather inflexible tank. It is fragile, '''very slow''', and slow to turn. Its open top and light armor means that it's very vulnerable to artillery. However, this tank can excel by using its amazing gun depression on maps with hills and ridges. It is best at peeking over the top of a rise, taking a shot with that awesome alpha, and then pulling back down out of sight. If ridges are not available, the Sturer Emil can also play a traditional tank destroyer role and use its 370m view range to out-spot the enemy at extreme distances. With its poor acceleration, slow rotation speed, and light armor, the Sturer Emil is not good at peek-a-boo around corners, nor at retreating if it is spotted. On a city map it is often best to stay behind a line of heavies and '''carefully''' shoot over and around them as they move back and forth. Use their armor to protect you as much as possible. | |
? | The grind to the top gun is not fun. The stock 105 mm, which is the same as the tier 6 premium TD [[Dicker Max]] lacks penetration and has neither good alpha damage nor high Damage per Minute, although the gun is good for a stock one at tier VII. As a result, it requires the Sturer Emil to be exposed more often to deal damage. This leads to an uncomfortable situation where the St Emil under performs in all departments: firepower, protection and | + | The grind to the top gun is not fun. The stock 105 mm, which is the same as the tier 6 premium TD [[Dicker Max]] lacks penetration and has neither good alpha damage nor high Damage per Minute, although the gun is good for a stock one at tier VII. As a result, it requires the Sturer Emil to be exposed more often to deal damage. This leads to an uncomfortable situation where the St Emil under performs in all departments: firepower, protection and maneuverability. With the 128 mm top gun the alpha damage is great. Getting to a place that you can inflict that damage is the challenge. The more that you can leverage this tank destroyer's amazing gun depression, the better: hills are a Sturer Emil's best friend and should be relentlessly abused. Maps with a lot of flanking and movement will be a trial, though. Try to stay near friendlies who can keep you from being overrun. Your primary job is to support your friendly tanks so they can keep you alive. | |
? | The aim time on the 128 mm is an | + | The aim time on the 128 mm is an okay 2.5 seconds. With only 15 shells available you want to ensure that you hit with every one possible. Don't underestimate the value of a 630 damage HE shell on the rare enemies that are too hard for you to penetrate. Keep in mind that it only takes 2 or 3 hits for a reasonably good game. Get 4 or more hits, and you'll be having fun! | |
|InTheGame_pros= | |InTheGame_pros= | |||
? | - | + | -The only tank in its tier to offer both huge alpha damage (490) and excellent penetration (231 mm) with its top gun | |
+ | ||||
+ | -Godlike -15 degrees of gun depression - coupled with the Dicker Max and FT AC for the best gun depression among all TDs in the game | |||
-Good accuracy on both guns | -Good accuracy on both guns | |||
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-Excellent view range | -Excellent view range | |||
? | - | + | -Very hard-hitting HE rounds | |
+ | -12.8cm's caliber is large enough to sometimes overmatch tanks | |||
+ | -Actually decent DPM for its tier relative to its caliber and damage | |||
|InTheGame_cons= | |InTheGame_cons= | |||
-Poor armor, with almost none on the superstructure | -Poor armor, with almost none on the superstructure | |||
? | - | + | -Terrible mobility: low top speed, acceleration and traverse speed, very vulnerable to flanking | |
? | - | + | -Big profile and bad camouflage values - relies on its view range for out-spotting | |
? | - | + | -Open-topped, vulnerable to artillery and high explosive shells - can't equip vents | |
? | - | + | -Very narrow and uneven gun arc (-5/7) coupled with only decent aim time | |
+ | ||||
+ | -On top of that, bad gun elevation of 10 degrees | |||
+ | ||||
+ | -Atrocious shell count of 15 shells on the top gun | |||
+ | ||||
+ | -No premium shells available on the top gun (although the penetration is almost always enough) | |||
-Bad stock gun leading to a long, arduous grind | -Bad stock gun leading to a long, arduous grind | |||
+ | ||||
+ | |InTheGame_performance= | |||
+ | The Sturer Emil is known as a bad vehicle, largely due to the insanely long stock grind. It does have some upsides, that make it not-so-terrible. | |||
+ | ||||
+ | In terms of firepower, this is basically its ace. The alpha damage is a whopping 490, which was previously enough to oneshot many tier 5s before Update 1.9 increased their health, but is still a huge hit to virtually anything (it is still more than a fifth of any tank's health it sees, unless it gets a horribly low roll). The -15 gun depression also allows it to use several absurd spots almost no other tank can. The penetration on this shell is 231, which is the 2nd highest for standard shell (literally 1mm behind the AMX AC 46 100mm with 232mm AP pen, although on that tank the 100mm is garbage so it might as well be the highest) but if premium shells are included, the Sturer Emil has the 25th highest penetration for a TD at the tier, but it still works very well. It mostly will struggle against Russian turrets and certain very well armored tanks such as the [[T95]] or [[Object 252U Defender]]. However, it does have a good DPM for such a caliber and damage per shot at tier, at about 2,222. | |||
+ | ||||
+ | In terms of survivability, there is no survivability. The Health is low for a large vehicle (850) and has a rather low camouflage value. On top of this, it has very poor armor (low enough for 150mm+ HE to penetrate and possible oneshot), leaving it with very bad survivability. | |||
+ | ||||
+ | The mobility does not help at all; although the traverse speed is somewhat decent, the top speed is terrible (25 km/h) along with sub 10 hp/t. This leaves it as very sluggish, and prevents it from really having a decent upside that isn't the gun. It also makes it horribly vulnerable to flanking, especially when combined with the extremely narrow gun arc. | |||
+ | ||||
+ | On the bright side, it does have a decent 370 view range, which partially negates the camouflage disadvantage. | |||
+ | ||||
+ | When played right, the Sturer Emil can perform right, but it does not have any real upsides apart from the gun - it is in a desperate need of a buff, either to mobility or camouflage, or both. | |||
+ | ||||
|InTheGame_research= | |InTheGame_research= |
Revision as of 22:34, 2 November 2020
Sturer Emil
Mouse over "
[Client Values; Actual values in
1,300,000 Cost |
850170 HP Hit Points |
33.48/36.523.08/38.5 t Weight Limit |
- Commander
- Radio Operator
- Driver
- Gunner
- Loader
300310 hp Engine Power |
25/12 km/h Speed Limit |
3236 deg/s Traverse |
8.9613.43 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/HE Shells |
600/4400/650
920/760/650 Shell Cost |
300/300/380490/630/380 HP Damage |
169/227/53231/65/53 mm Penetration |
r/m ▲
7.69 r/m Standard Gun ▲
4.35 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2307 Standard Gun ▲
Standard Gun
▼
Standard Gun ▲
2131.5 Damage Per Minute Standard Gun
|
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.3 s 2.5 Aim time |
2828 deg/s Gun Traverse Speed |
12° Gun Arc |
-15°/+10°-15°/+10° Elevation Arc |
6015 rounds Ammo Capacity |
2015 % Chance of Fire |
m 370 m 370 View Range |
m 265 m 700 Signal Range |
VII
1300000
The Sturer Emil is a German tier 7 tank destroyer.
An experimental tank destroyer. Based on the extended chassis of the VK 30.01 (H) tank, this vehicle featured a prototype 128-mm anti-tank gun. Only two vehicles were manufactured. They fought on the Southern Front from the summer through autumn of 1942. The trials demonstrated a number of problems, and the vehicle never saw mass production.
The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the Pz.Sfl. IVc and the Nashorn. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. This is most likely due to the long grind to unlock the top gun. The stock gun performs better than most other stock guns at this tier, although it will be mediocre in tier VIII and IX battles, as even the tank two tiers earlier has better penetration on its best gun.
The Sturer Emil leads to the Rhm.-Borsig Waffenträger.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 116 | 300 | 20 | 750 | 9300 | |
V | Maybach HL 116 S | 310 | 15 | 750 | 15200 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | Schwere Betonknacker | 36.5 | 32 | 0 | 17000 | 15000 | |
VII | Pz.Sfl. für 12.8 cm K. 40 | 38.5 | 36 | 0 | 17000 | 18500 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
II | FuG 2 | 265 | 40 | 0 | |
III | FuG 5 | 310 | 50 | 630 | |
VIII | Fu.Spr.Ger. "a" | 700 | 150 | 27000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
-The only tank in its tier to offer both huge alpha damage (490) and excellent penetration (231 mm) with its top gun
-Godlike -15 degrees of gun depression - coupled with the Dicker Max and FT AC for the best gun depression among all TDs in the game
-Good accuracy on both guns
-Excellent view range
-Very hard-hitting HE rounds
-12.8cm's caliber is large enough to sometimes overmatch tanks
-Actually decent DPM for its tier relative to its caliber and damage
Cons:
-Poor armor, with almost none on the superstructure
-Terrible mobility: low top speed, acceleration and traverse speed, very vulnerable to flanking
-Big profile and bad camouflage values - relies on its view range for out-spotting
-Open-topped, vulnerable to artillery and high explosive shells - can't equip vents
-Very narrow and uneven gun arc (-5/7) coupled with only decent aim time
-On top of that, bad gun elevation of 10 degrees
-Atrocious shell count of 15 shells on the top gun
-No premium shells available on the top gun (although the penetration is almost always enough)
-Bad stock gun leading to a long, arduous grind
Performance
The Sturer Emil is known as a bad vehicle, largely due to the insanely long stock grind. It does have some upsides, that make it not-so-terrible.
In terms of firepower, this is basically its ace. The alpha damage is a whopping 490, which was previously enough to oneshot many tier 5s before Update 1.9 increased their health, but is still a huge hit to virtually anything (it is still more than a fifth of any tank's health it sees, unless it gets a horribly low roll). The -15 gun depression also allows it to use several absurd spots almost no other tank can. The penetration on this shell is 231, which is the 2nd highest for standard shell (literally 1mm behind the AMX AC 46 100mm with 232mm AP pen, although on that tank the 100mm is garbage so it might as well be the highest) but if premium shells are included, the Sturer Emil has the 25th highest penetration for a TD at the tier, but it still works very well. It mostly will struggle against Russian turrets and certain very well armored tanks such as the T95 or Object 252U Defender. However, it does have a good DPM for such a caliber and damage per shot at tier, at about 2,222.
In terms of survivability, there is no survivability. The Health is low for a large vehicle (850) and has a rather low camouflage value. On top of this, it has very poor armor (low enough for 150mm+ HE to penetrate and possible oneshot), leaving it with very bad survivability.
The mobility does not help at all; although the traverse speed is somewhat decent, the top speed is terrible (25 km/h) along with sub 10 hp/t. This leaves it as very sluggish, and prevents it from really having a decent upside that isn't the gun. It also makes it horribly vulnerable to flanking, especially when combined with the extremely narrow gun arc.
On the bright side, it does have a decent 370 view range, which partially negates the camouflage disadvantage.
When played right, the Sturer Emil can perform right, but it does not have any real upsides apart from the gun - it is in a desperate need of a buff, either to mobility or camouflage, or both.
Early Research
- Nothing carries over from the Nashorn. You might have the radios unlocked from other German tanks, but the gun and engine are unique to the Sturer Emil.
- Unlock the gun first. You absolutely want that damage and especially the penetration. You may need to demount gear once you unlock the gun, however, as with the stock suspension you will only have roughly 100 kg left over for equipment
- Unlock the suspension so you can equip everything you want.
- The engine can be unlocked whenever: It's a minimal boost but 1200 exp is gotten on a single decent 2x so researching it won't slow you down a whole lot.
Suggested Equipment
Gallery
Historical Info
The chassis was left over from Henschel's submission for the canceled VK30.01 heavy tank program, but the hull was stretched and an extra road wheel added to accommodate the large gun, which was mounted on a pedestal ahead of the engine. A large, open-topped, fighting compartment was built where the turret was intended to go in the original design.
Two vehicles (named Max and Moritz) were built, both of which served on the Eastern Front. One vehicle was destroyed, the other captured at Stalingrad in January 1943, with 22 kill marks painted on the barrel. This captured vehicle is now displayed in the collection on the Kubinka Tank Museum.