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Jagdtiger

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Revision as of 03:23, 29 January 2015
historical accuracy
Revision as of 15:11, 1 February 2015
Line 12:Line 12:
 * Poor mobility and horrible traverse * Poor mobility and horrible traverse
 * Side profile is large, side armor totally flat and weak * Side profile is large, side armor totally flat and weak
?* Hull armor doesn't resist most guns at tier+* Hull armor doesn't resist most guns at tier and the superstructure can be penetrated with gold shells.
 * Standard lower glacis weakpoint and frontal transmission combination * Standard lower glacis weakpoint and frontal transmission combination
  

Revision as of 15:11, 1 February 2015











































































Jagdtiger

AnnoG44_JagdTiger.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,450,000  Credits Cost
21001680 HP Hit Points
74.55/7551.05/0 t Weight Limit
Crew
  1. Commander
  2. Radio Operator
  3. Driver
  4. Gunner
  5. Loader
  6. Loader
Mobility
650650 hp Engine Power
38/12 km/h Speed Limit
2424 deg/s Traverse
8.72Expression error: Unexpected < operator. hp/t Power/Wt Ratio
YesYes Pivot
Armor
250/80/80 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1070/4800/935




















1070/4800/935
Shell Cost
490/490/630490/490/630 HP Damage
246/311/65246/311/65 mm Penetration



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5.5 r/m 

Standard Gun

Reload Times
Nominal: 10.9 s
50% Crew: 13.5 s
75% Crew: 11.79 s
100% Crew: 10.45 s
Rammer: 9.41 s
Vents: 10.22 s
Both: 9.2 s
Both and BiA: 9 s
Both and Max Crew %: 8.62 s

See Crew, Consumables, or Equipment for more information.



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5.5 r/m 

Standard Gun

Reload Times
Nominal: 10.9 s
50% Crew: 13.5 s
75% Crew: 11.79 s
100% Crew: 10.45 s
Rammer: 9.41 s
Vents: 10.22 s
Both: 9.2 s
Both and BiA: 9 s
Both and Max Crew %: 8.62 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2484.3

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2484.3
50% Crew: 2004.1
75% Crew: 2298.1
100% Crew: 2592.1
100% Crew
Vents: 2650.9
Rammer: 2881.2
Both: 2944.9
Both and BiA: 3008.6
Both and Max Crew %: 3140.9

Advantageous Damage Per Minute
First-shot DPM: 2974.3
50% Crew: 2494.1
75% Crew: 2788.1
100% Crew: 3082.1
100% Crew
Rammer: 3371.2
Vents: 3140.9
Both: 3434.9
Both and BiA: 3498.6
Both and Max Crew %: 3630.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2484.3
50% Crew: 2004.1
75% Crew: 2298.1
100% Crew: 2592.1
100% Crew
Vents: 2650.9
Rammer: 2881.2
Both: 2944.9
Both and BiA: 3008.6
Both and Max Crew %: 3140.9

Advantageous Damage Per Minute
First-shot DPM: 2974.3
50% Crew: 2494.1
75% Crew: 2788.1
100% Crew: 3082.1
100% Crew
Rammer: 3371.2
Vents: 3140.9
Both: 3434.9
Both and BiA: 3498.6
Both and Max Crew %: 3630.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3194.1
50% Crew: 2576.7
75% Crew: 2954.7
100% Crew: 3332.7
100% Crew
Vents: 3408.3
Rammer: 3704.4
Both: 3786.3
Both and BiA: 3868.2
Both and Max Crew %: 4038.3

Advantageous Damage Per Minute
First-shot DPM: 3824.1
50% Crew: 3206.7
75% Crew: 3584.7
100% Crew: 3962.7
100% Crew
Rammer: 4334.4
Vents: 4038.3
Both: 4416.3
Both and BiA: 4498.2
Both and Max Crew %: 4668.3

See here, here, or here for more information.






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2484.3

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2484.3
50% Crew: 2004.1
75% Crew: 2298.1
100% Crew: 2592.1
100% Crew
Vents: 2650.9
Rammer: 2881.2
Both: 2944.9
Both and BiA: 3008.6
Both and Max Crew %: 3140.9

Advantageous Damage Per Minute
First-shot DPM: 2974.3
50% Crew: 2494.1
75% Crew: 2788.1
100% Crew: 3082.1
100% Crew
Rammer: 3371.2
Vents: 3140.9
Both: 3434.9
Both and BiA: 3498.6
Both and Max Crew %: 3630.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2484.3
50% Crew: 2004.1
75% Crew: 2298.1
100% Crew: 2592.1
100% Crew
Vents: 2650.9
Rammer: 2881.2
Both: 2944.9
Both and BiA: 3008.6
Both and Max Crew %: 3140.9

Advantageous Damage Per Minute
First-shot DPM: 2974.3
50% Crew: 2494.1
75% Crew: 2788.1
100% Crew: 3082.1
100% Crew
Rammer: 3371.2
Vents: 3140.9
Both: 3434.9
Both and BiA: 3498.6
Both and Max Crew %: 3630.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3194.1
50% Crew: 2576.7
75% Crew: 2954.7
100% Crew: 3332.7
100% Crew
Vents: 3408.3
Rammer: 3704.4
Both: 3786.3
Both and BiA: 3868.2
Both and Max Crew %: 4038.3

Advantageous Damage Per Minute
First-shot DPM: 3824.1
50% Crew: 3206.7
75% Crew: 3584.7
100% Crew: 3962.7
100% Crew
Rammer: 4334.4
Vents: 4038.3
Both: 4416.3
Both and BiA: 4498.2
Both and Max Crew %: 4668.3

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
20° Gun Arc
-7°/+15°-7°/+15° Elevation Arc
4040 rounds Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 10.9%
  • When Moving: 6.6%
  • When Firing: 3.1%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.3


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.17
  • Turning: 0.17


With 100% Crew

IX

AnnoG44_JagdTiger.png

3450000

The Jagdtiger is a German tier 9 tank destroyer.

Developed from 1942 through 1944, the heavy tank destroyer, with the chassis of the Tiger II heavy tank, became the heaviest mass-produced armored vehicle ever. According to various sources, 70–79 tank destroyers were manufactured from 1944 through 1945. The vehicles saw service in the 653rd and 512th Heavy Panzerjäger Battalions.

One of the great icons of historical armored fighting vehicles, this tank is an instantly recognizable symbol on the battlefield. A prototypical showing of the classic tank destroyer formula in WoT, the Jagdtiger combines excellent accuracy, high penetration, and superior damage-per-minute to make it stand out from the masses of heavy and medium tanks swarming all around it. While hobbled by poor mobility caused by armor that's no longer thick enough to be relevant, its ability to paralyze its foes with its 128mm shells at long range allows it to play the sniper role instead. With its firepower, high health, and strong casemate armor this tank is capable of facing down tanks in single combat; when working with others the JagdTiger is the hammer to other players' anvil and allows a team to mow down the enemy in pursuit of victory.

The Jagdtiger leads to the Jagdpanzer E 100.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

X 12,8 cm Pak 44 L/55 246/311/65 490/490/630 5.5 0.35 2.3 3480 310000
12,8 cm Pak L/66 276/352/65 560/560/630 5.26 0.33 2.3 339000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

Maybach HL 210 TRM P30 0 35500
Maybach HL 230 TRM P30 0 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

Jagdtiger 0 0 28100
Jagdtiger verstärkteketten 0 0 62000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good damage per shot and rate of fire both
  • Very strong superstructure with no weak spots, very strong in hull-down
  • Accurate gun and quick aim time


Cons:


  • Poor mobility and horrible traverse
  • Side profile is large, side armor totally flat and weak
  • Hull armor doesn't resist most guns at tier and the superstructure can be penetrated with gold shells.
  • Standard lower glacis weakpoint and frontal transmission combination


Performance

The JT is a one-dimensional tank that uses several facets in pursuit of that. The first and foremost focus of the JT player is one thing: damage. The JT cannot scout and cannot flank other tanks; it's role isn't distraction or spotting or indeed even suppression. It's role is to simply hammer away at the foes' hitpoints, one 128mm shell at a time. Compared to many TDs at these tiers, the JT seems to be a less damaging tank, what with its 490 (later 560) damage-per-shot rating, when many other tier IX (and especially tier X) TDs are doing 750 or more.

However, it is easy to forget that for all the awesome power the 150mm+ class guns have, there is a cost to such damage: long reload cycles. So long, it should be noted, that most large guns don't have any real suppressive power: they take a shot and, regardless of results they are open and vulnerable for enough time for a medium or a group of tanks to push up and ruin their position without any recourse. The JT on the other hand excels at punishing a foe when they make the attempt to push forward. With the shorter reload of the 128mm gun the JT is capable of running sustained fire on targets in the open, and doing so allows it to rake in more damage overall than the single-shot cannons.

There are some drawbacks to the JT though: the mobility and lack of effective armor. Oh, and it has no camo, don't ever think to rely on it. It should be said that the 250mm casemate plate, mantlet, and 8 degrees of gun depression does make the JT quite good when hulldown. However, when attempting to relocate to a location, or in the open without cover, the JT is without question vulnerable. If flanked, the large profile makes it easy to hit. The armor outside of the casemate front doesn't amount to more than 210mm effective, which is less than almost any tier 9 or 10 tank can do anyways. The best way to use the JT is to abuse situational awareness: pay attention to what everyone in front of you is focused on, make sure that you're not the focus of their attention, and then use that time gap to move from cover to cover. Outside of some hills and small rocks, the JT isn't a terribly good tank for abusing cover, but it still can hope to do more damage than it takes even if it gets caught in the open 1-on-1 with its damage-per-minute. The most effective JT either is in the second line sniping what forward spotters see, or immediately in front of an opponent facehugged and overmatching his damage output. The tank is most comfortable at long or zero range; its weaknesses are more apparent in the midrange game where its weakspots are large enough to be targeted accurately and where its often easy to be targeted by more than one enemy at once.


Early Research

If the JT is played fairly late in a German tree grind as a whole, several components such as radios and engines carry over from the other lines. This can remove some of the JT's research burden, which if the TD line is your first can be quite high.

With the standard 128mm L/55 not incapable, the first priority should be mobility. If (RNG save you) you haven't first researched any of the engines on another tank, get those first. After that, prioritize the tracks, and then with the ability to mount it now taken care of research the top cannon.


Suggested Equipment


Enhanced Gun Laying Drive Improved VentilationLarge-caliber Tank Gun Rammer 


Gallery

Historical Info

With the success of the StuG III, Marder I, Marder II, and Marder III in the tank destroyer role, the military leadership of Nazi Germany decided to use the chassis of existing armored fighting vehicles as the basis for self-propelled guns. German tank destroyers of World War II mostly used fixed casemates instead of moveable turrets to significantly reduce the cost, weight, and materials used for mounting large caliber guns.

In early 1942 a request was made by the Army General Staff to mount a 128 mm gun on a self-propelled armored chassis. On 18 May 1942 Adolf Hitler ordered that the 128 mm gun be utilized in the tank destroyer role, rather than for infantry support. Firing tests of the 128 mm gun showed to have a high percentage of hits; lower caliber heavy shells such as the 88 mm and 105 mm were also tested.

By early 1943 a decision was made to install a 128 mm gun on a Panther or Tiger I chassis as a heavy assault gun. The Panther chassis was considered unsuitable after a wooden mockup of the design was constructed. On 20 October 1943 another wooden mockup was constructed on a Tiger II chassis, and presented to Hitler in East Prussia. Two prototypes were produced; a version with the eight road wheel Porsche suspension system (number 305001) and a version with the Henschel nine overlapping wheel suspension system (number 305002), as used on the production Tiger II. They were completed in February 1944. It was originally designated as Jagdpanzer VI, but was later named the Jagdtiger. It received the inventory ordnance number Sd.Kfz. 186.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The Jagdtiger only mounted the 12,8 cm Pak 44 L/55 gun. The 12,8 cm Pak L/66 configuration was a proposal meant to redesign the whole superstructure and extend it backwards in order to fit the gun. However, the project was deemed unrealistic and rejected.
  • From August 1944, German tanks had a dark yellow base coat. Jagdtigers produced from autumn 1944 had a "light and shadow" camouflage pattern with dark yellow and dark green spots. The base colour was changed to dark green in November 1944. In World of Tanks, however, the Jagdtiger is in panzer gray.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy
Poland
ja:Tank:G44 JagdTiger