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G.W. Tiger

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 |InTheGame_performance= |InTheGame_performance=
?The GW Tiger is the most powerful of tier 7 artillery, it has a great gun, and can fire AP shells which can wreak havoc on tier 10 heavies, the gun has no negative elevation, combined with a slow track traverse speed it is very hard to defend yourself in close quarter or if you are against enemy lights. But the tank can ram some tanks, mainly light tanks, it has the weight and frontal armor (50mm) to do that. Sixth sense is a must in this tank, you can also train the crew in camouflage, then do Brothers in Arms, a good skill for the driver is clutch lock braking, (to max out track traverse add 100-octane gasoline), in the gunner the skill snap shot helps with accuracy. The loaders can learn the perk Intution, which helps when switching shells out, and creates the chance that you don't have to wait the entire reload time to change shells, there is no good perks for the radio man, so do camouflage, BIA, repair. Always pay attention to the mini map, so you can keep up with your surroundings, so if a light is coming your way you can move before he gets to you. +The GW Tiger is the most powerful of tier 9 artillery, it has a great gun, and can fire AP shells which can wreak havoc on tier 10 heavies, the gun has no negative elevation, combined with a slow track traverse speed it is very hard to defend yourself in close quarter or if you are against enemy lights. But the tank can ram some tanks, mainly light tanks, it has the weight and frontal armor (50mm) to do that. Sixth sense is a must in this tank, you can also train the crew in camouflage, then do Brothers in Arms, a good skill for the driver is clutch lock braking, (to max out track traverse add 100-octane gasoline), in the gunner the skill snap shot helps with accuracy. The loaders can learn the perk Intution, which helps when switching shells out, and creates the chance that you don't have to wait the entire reload time to change shells, there is no good perks for the radio man, so do camouflage, BIA, repair. Always pay attention to the mini map, so you can keep up with your surroundings, so if a light is coming your way you can move before he gets to you.
  
 |InTheGame_research= |InTheGame_research=

Revision as of 21:52, 22 June 2013











































































G.W. Tiger

AnnoG45_G_Tiger.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,600,000  Credits Cost
500400 HP Hit Points
59.43/6026.58/0 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
650650 hp Engine Power
45/10 km/h Speed Limit
1414 deg/s Traverse
10.94Expression error: Unexpected < operator. hp/t Power/Wt Ratio
YesYes Pivot
Armor
30/16/16 mm Hull Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells




















0/0




















0/0
Shell Cost
850/850/850/850/ HP Damage
44/44/44/44/ mm Penetration



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1.94 r/m 

Standard Gun

Reload Times
Nominal: 31 s
50% Crew: 38.4 s
75% Crew: 33.53 s
100% Crew: 29.72 s
Rammer: 26.75 s
Vents: 29.07 s
Both: 26.16 s
Both and BiA: 25.59 s
Both and Max Crew %: 24.53 s

See Crew, Consumables, or Equipment for more information.



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1.94 r/m 

Standard Gun

Reload Times
Nominal: 31 s
50% Crew: 38.4 s
75% Crew: 33.53 s
100% Crew: 29.72 s
Rammer: 26.75 s
Vents: 29.07 s
Both: 26.16 s
Both and BiA: 25.59 s
Both and Max Crew %: 24.53 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Expression error: Unexpected < operator.

Standard Gun

Using Shell Type 1 (850 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (850 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.






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Expression error: Unexpected < operator.

Standard Gun

Using Shell Type 1 (850 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (850 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.
Damage Per Minute


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0.65 m 

With 50% Crew: 0.805 m
With 75% Crew: 0.703 m
With 100% Crew: 0.623 m
With BiA: 0.61 m
With BiA and Vents: 0.596 m
Maximum possible: 0.572 m

For more details, see Crew


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0.65 m 

With 50% Crew: 0.805 m
With 75% Crew: 0.703 m
With 100% Crew: 0.623 m
With BiA: 0.61 m
With BiA and Vents: 0.596 m
Maximum possible: 0.572 m

For more details, see Crew
Accuracy


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment
Aim time
1212 deg/s Gun Traverse Speed
10° Gun Arc
-2°/+48°-2°/+48° Elevation Arc
2121 rounds Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






295 m 

With 50% Crew: 231.8 m
With 75% Crew: 263.4 m
With 100% Crew: 295 m
With Recon and Situational Awareness: 309.9 m
With Coated Optics: 324.5 m
With Binocular Telescope: 368.75 m
Maximum possible: 422.3 m

For more details, see Skills or Equipment






295 m 

With 50% Crew: 231.8 m
With 75% Crew: 263.4 m
With 100% Crew: 295 m
With Recon and Situational Awareness: 309.9 m
With Coated Optics: 324.5 m
With Binocular Telescope: 368.75 m
Maximum possible: 422.3 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoG45_G_Tiger.png

3600000

The G.W. Tiger is a German tier 9 self-propelled gun.

Development of an SPG on the chassis of the Pz.Kpfw. VIB Tiger II started in 1942. The project called for designing a common self-propelled gun carriage for the 17 cm Kanone 72 gun and 21 cm Mörser 18/1 howitzer. The concept of the SPG allowed the use of artillery systems from both the carriage and the ground. Work on building an experimental prototype began in 1945.

With its largest gun, this massive artillery hits for roughly 2,000 damage, but fires at only 1.7 rounds/min. Due to its large damage output, the GW Tiger is one of the most feared artillery on the field. Following the tradition of the other German artillery, the GW Tiger is fairly mobile (although noticeably less so than the Hummel or G.W. Panther) for its size and is capable of speeds of up to 35 km/h.

The G.W. Tiger leads to the G.W. E 100.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

17 cm Kanone 72 44/44 850/850 1.94 0.65 4.8 140000
21 cm Mörser 18/1 53/53 1100/1100 1.43 0.77 5.2 245000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

Maybach HL 210 TRM P45 0 35500
Maybach HL 230 TRM P45 0 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

G.W. Tiger 0 0 32000
G.W. Tiger verstärkteketten 0 0 60800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Strong gun
  • The ability to fire AP shells
  • Large burst area for HE shells


Cons:


  • Long reload
  • Narrow gun arc
  • Slow track traverse speed
  • Poor gun range on top gun, not able to cover whole area on large maps
  • It's large size makes it difficult to hide, due to a very large silhouette


Performance

The GW Tiger is the most powerful of tier 9 artillery, it has a great gun, and can fire AP shells which can wreak havoc on tier 10 heavies, the gun has no negative elevation, combined with a slow track traverse speed it is very hard to defend yourself in close quarter or if you are against enemy lights. But the tank can ram some tanks, mainly light tanks, it has the weight and frontal armor (50mm) to do that. Sixth sense is a must in this tank, you can also train the crew in camouflage, then do Brothers in Arms, a good skill for the driver is clutch lock braking, (to max out track traverse add 100-octane gasoline), in the gunner the skill snap shot helps with accuracy. The loaders can learn the perk Intution, which helps when switching shells out, and creates the chance that you don't have to wait the entire reload time to change shells, there is no good perks for the radio man, so do camouflage, BIA, repair. Always pay attention to the mini map, so you can keep up with your surroundings, so if a light is coming your way you can move before he gets to you.


Early Research

Tracks, then first engine, then gun, then top engine


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Camouflage Net Large Spall Liner 


Gallery

Historical Info

In 1942, Krupp received orders to design a vehicle (Waffenträger) using the Tiger II’s components, which was to be part of the Grille Series. It was to be able to mount the 170mm K 72 L/50 gun and designated Grille 17. It was ordered that its weight should be 53 to 58 tons. It was also planned to convert the Grille 17 into the Grille 21, armed with 210mm Mortar 18/1 L/31. Next in the series was the Grille 30. It would be armed with the Skoda 305mm GrW L/16 mortar. Additionally, project Grille 42 was under development and was to be armed with the 420mm Grw mortar. In 1943/44, Krupp started production of the prototype, while full-scale production was to start in mid-1945, but the end of the war canceled any further development. Grille 17/21/30/42 had its armament mounted on the rail platform inside the hull, allowing it to be dismounted anytime. Each variant was also armed with two 7.92mm machine guns. It would be operated by the crew of eight (Driver, Commander, Gunner, Radio Operator, and four Loaders). Powered by the Maybach HL230P30 or HL230P45, the Grille would be able to travel at a maximum speed of 45 km/h with a range of 250km. Fuel capacity was to be 1000 liters. The Grille was 13 meters long (with gun), 3.27 meters wide, and 3.15 meters high. Its armor protection ranged from 16mm (side) to 30mm (front). The Grille 17 weighed 58,000 kg, but only carried 5 rounds of ammunition. The Grille 21 weighed 52,700 kg and carried only 3 rounds of ammunition. One prototype with a 170mm gun was almost completed in May of 1945, and was captured by British troops at Haustenbeck near Paderborn.


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:G45 G Tiger