|Revision as of 06:34, 21 June 2017||Revision as of 06:37, 21 June 2017|
|Line 24:||Line 24:|
|* Low shell arc makes shooting over cover difficult||* Low shell arc makes shooting over cover difficult|
|* Not the best splash or stun, but much better than Pre-9.17||* Not the best splash or stun, but much better than Pre-9.17|
|?||* 5 man crew, no Radio Operator, makes crew transfers to and from SPG difficult||+||* 5 man crew, no Radio Operator, makes crew transfers to and from SPG difficult|
Revision as of 06:37, 21 June 2017
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[Client Values; Actual values in
|360360 HP Hit Points|
|29.61/3230/32 t Weight Limit|
- Commander (Radio Operator)
|325350 hp Engine Power|
|46/12 km/h Speed Limit|
|2426 deg/s Traverse|
|10.9811.67 hp/t Power/Wt Ratio|
|50/30/20 mm Hull Armor|
|680//680/680/ HP Damage|
|39//39/39/ mm Penetration|
|r/m 2.13 r/m 2.22 Rate of Fire|
▼1509.6 Damage Per Minute
With 50% Crew: 0.842 m
With 50% Crew: 0.793 m
|s 5.7 s 5.1 Aim time|
|1010 deg/s Gun Traverse Speed|
|52° Gun Arc|
|-3°/+45°-3°/+45° Elevation Arc|
|3030 rounds Ammo Capacity|
|2020 % Chance of Fire|
|m 275 m 275 View Range|
|m 310 m 710 Signal Range|
Developed by the Krupp company in 1943 and 1944. A scale model of the SPG was built, but no full-size prototypes were ever produced.
It is a good artillery for its tier, with the widest (along with the M37) gun traverse arc of any non-turreted artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the Hummel's gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a tank destroyer, as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun.
The G.W. Panther leads to the G.W. Tiger (P).
Modules / Available Equipment and Consumables
|Rate of fire
|VI||15 cm s.F.H. 18 L/29.5||39||680||2.13||0.68||5.7||1880||61730|
|VII||15 cm s.F.H. 43||39/39||680/680||2.22||0.64||5.1||2000||102300|
|Chance of Fire on Impact
|V||Maybach HL 110 P30||325||20||425||17400|
|VI||Maybach HL 130 P50||350||20||600||26500|
|VII||G.W. Panther verstärkteketten||32||26||0||15000||22070|
Pros and Cons
- Very good accuracy allows consistent team supporting fire
- Good mobility for an artillery piece, able to relocate and move around the map
- Wide firing arc means minimal aiming resets
- Low shell arc means low shell travel time
- Decent reload speed (Good crew can get below 22 seconds)
- Not the best camouflage value
- Low shell arc makes shooting over cover difficult
- Not the best splash or stun, but much better than Pre-9.17
- 5 man crew, no Radio Operator, makes crew transfers to and from SPG to other SPG's in the line difficult
Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs.
The G.W. Panther is a very solid SPG, having struggled a bit after the 8.6 SPG nerfs (Though not as much as the other SPG's) the 9.17 SPG rebalance turned this SPG back into a truly formidable opponent. With a skilled crew and equipment a player can expect to have an under 22 second reload time, the best in tier for Artillery, and 0.59 accuracy without food (0.62 originally). This is better accuracy than a standard KV-2 running the 152mm, and the best accuracy in tier for SPG's. And with the 3rd best Aim Time in tier for SPG's at 5.1 coupled with your Semi-Turret gun arc means that a well positioned, and well-versed G.W. Panther driver can provide accurate long range support for his/her team with ease.
And when the going gets tough the SPG has the second best in class for it's tier for top speed making a "Quick" get away possible, though the Power to Weight ratio is the 3rd worst in class at tier 7. The SPG tank traverse however is 2nd in class for it's tier meaning that you do not bleed as much speed cornering as some of the other SPG's do, and coupled with Clutch Braking and Off Road Driving you can up this to 30+ Degrees a Second allowing you to further maintain your hard gained speed while making an escape from a fallen flank.
This SPG is often a favorite in class at this tier for avid SPG players and a "keeper" tank due to it's reliable and accurate gun, decent mobility, and good Rate of Fire. This is also coupled with the fact that the Commander is playing as your Radio Operator making this a 5 man SPG rather than the 6 man crew of the Hummel and G.W. Tiger P, G.W. Tiger, and G.W. E-100. This means that it is possibly in ones best interest to train a new crew for just this SPG unless they are willing to let one crew man go without one whole tank grinds worth of Skill/Perk experience which is generally considered to not be a good idea...
- Research and mount upgraded 15 cm s.F.H. 43 gun
- Research Engine
- Research Suspension
Sources and External Links
|USA||IIT1 HMC • IIIT18 HMC • IIIM7 Priest • IVT82 HMC • IVM37 • VM41 HMC • VIM44 • VIIM12 • VIIIM40/M43 • IXM53/M55 • XT92 HMC|
|UK||IILoyd Gun Carriage • IIISexton II • IIISexton I • IVBirch Gun • VBishop • VIFV304 • VIICrusader 5.5-in. SP • VIIIFV207 • IXFV3805 • XConqueror Gun Carriage|
|Germany||IIG.Pz. Mk. VI (e) • IIISturmpanzer I Bison • IIIWespe • IVPz.Sfl. IVb • IVSturmpanzer II • VGrille • VIHummel • VIIG.W. Panther • VIIIG.W. Tiger (P) • IXG.W. Tiger • XG.W. E 100|
|France||IIRenault FT 75 BS • IIILorraine 39L AM • IVAMX 105 AM mle. 47 • VAMX 13 105 AM mle. 50 • V105 leFH18B2 • VIAMX 13 F3 AM • VIILorraine 155 mle. 50 • VIIILorraine 155 mle. 51 • IXBat.-Châtillon 155 55 • XBat.-Châtillon 155 58|
|USSR||IISU-18 • IIISU-26 • IVSU-5 • VSU-122A • VISU-8 • VIIS-51 • VIISU-14-1 • VIIISU-14-2 • IX212A • XObject 261|