Pz.Kpfw. T 15
Revision as of 07:44, 20 March 2012 | Revision as of 14:35, 24 December 2018 General clean up, grammar and style fixes, etc. | |||
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? | {{ | + | {{TankData|Tank=G50_T-15 | |
+ | |Mostly disregarded by players, this tank is one little mean monster capable of taking out any tier 1-3 tank it gets to face from almost any angle, but it struggles against tier 4. It's fast, accurate, and mobile, and with an excellent view range/radio combination it can still provide valuable recon information as a passive scout. Mind that in such role, crew training and a Camouflage Net is much needed, as it won't survive long against some tier 4's. | |||
? | + | |InTheGame_pros= | ||
? | + | * Very good hit points for a tier 3 tank | ||
+ | * Good acceleration and traverse speed | |||
+ | * Good accuracy, aim time, turret traverse speed, and elevation arc | |||
+ | * Superb view range and signal range | |||
+ | * Front armor is good for a light and enough to stop autocannon rounds | |||
? | + | |InTheGame_cons= | ||
? | + | * The gun has below average penetration and damage even on tier 3 | ||
? | [[ | + | * Scouting can be difficult when there are many other fast tanks | |
? | + | * Missing Gunner crew slot for training tier VI - VIII light crews | ||
? | + | |||
? | + | |InTheGame_performance= | ||
? | + | The T 15 is a fast light tank, which plays similarly to the [[Tetrarch]]. It has excellent view range and good HP, but the gun, while adequate against tier 3, starts to become useless against tier 4. Aim for weak points and then move. You are maneuverable so make use of it. An idle T 15 is often a dead T 15. | ||
? | + | |||
? | Designed by the company Škoda starting in 1940, it weighed between 11-13 tons and had a | + | The radio range is excellent for its tier so use Coated Optics and/or a Binocular Telescope and spot in tier 4 battles -- you can earn a lot of credits. If you find a good bush to spot from then take advantage of it so your arty and TD's have targets. Make sure to move if you get spotted or you're not lighting anything. Binoculars and a camo net are the best equipment for this. | |
? | Note that it was supposed to be very modestly armored and armed like most light tanks, with a | + | ||
? | + | You should definitely use experienced crew (premium tanks can use any crew trained for same class) -- any German light tank crew trained to 100% will do, and train them full camouflage skills, Sixth Sense for Commander and View Range enhancing skills (Recon for Commander and Situational Awareness for Radio Operator). With optics and proper skills this tank's View Range exceeds 400m, which is impressive for a tier 3 tank. | ||
? | + | |||
? | + | |InTheGame_research= | ||
? | + | Premium tanks have nothing to research. | ||
? | + | |||
? | + | |InTheGame_equipment= | ||
+ | Vents, GLD, Coated Optics, Enhanced Springs, Binocular Telescope, Camouflage Net | |||
+ | ||||
+ | |Gallery= | |||
+ | image:T-15_1.jpg{{!}}T-15 front left view | |||
+ | image:T-15_2.jpg{{!}}T-15 front right view | |||
+ | image:T-15_3.jpg{{!}}T-15 rear left view | |||
+ | image:T-15_4.jpg{{!}}T-15 rear right view | |||
+ | ||||
+ | |History= | |||
+ | Designed by the company Škoda starting in 1940, it weighed between 11-13 tons and had a maximum speed of 50-60 km/h. By 1942 the German government had lost interest in the development of the tank, but the company still continued development in-house. Only four prototypes were made, and the T 15 never saw battle or entered active service. | |||
+ | Note that it was supposed to be very modestly armored and armed like most light tanks, with a 50mm cannon KwK 39 L/60 gun and MG34 and 30mm armor at its weakest point. | |||
+ | ||||
+ | |HistoricalGallery= | |||
+ | image:T-15_Front_Quarter_1.jpg | |||
+ | image:T-15_Front_Quarter_2.jpg | |||
+ | ||||
+ | |Ref_references= | |||
+ | ||||
+ | ||||
+ | |Ref_sources= | |||
+ | ||||
+ | ||||
+ | |Ref_links= | |||
https://en.valka.cz/viewtopic.php/t/37565 | https://en.valka.cz/viewtopic.php/t/37565 | |||
+ | ||||
}} | }} | |||
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Revision as of 14:35, 24 December 2018
Pz.Kpfw. T 15
Mouse over "
[Client Values; Actual values in
900 Cost |
46593 HP Hit Points |
10.49/12.23.29/12.2 t Weight Limit |
- Commander (Gunner)
- Driver
- Radio Operator
- Loader
274274 hp Engine Power |
60/20 km/h Speed Limit |
4646 deg/s Traverse |
26.1283.28 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
30/25/2530/25/25 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
14/800/8
14/800/8 Shell Cost |
40/40/4540/40/45 HP Damage |
42/74/1842/74/18 mm Penetration |
r/m ▲
26.25 r/m Standard Gun ▲
26.25 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1050 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1050 Damage Per Minute Standard Gun |
m ▲
0.41 m With 50% Crew: 0.522 m ▲
0.41 Accuracy With 50% Crew: 0.522 m |
s 1.714 s 1.714 Aim time |
4444 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
135135 rounds Ammo Capacity |
2020 % Chance of Fire |
m 350 m 350 View Range |
m 710 m 710 Signal Range |
III
900
The Pz.Kpfw. T 15 is a German tier 3 premium light tank.
This experimental light tank was developed at the Škoda factory in 1941–1943, with a total of five prototypes manufactured. The vehicle was never mass-produced, nor saw service.
Mostly disregarded by players, this tank is one little mean monster capable of taking out any tier 1-3 tank it gets to face from almost any angle, but it struggles against tier 4. It's fast, accurate, and mobile, and with an excellent view range/radio combination it can still provide valuable recon information as a passive scout. Mind that in such role, crew training and a Camouflage Net is much needed, as it won't survive long against some tier 4's.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
II | 3,7 cm Kw.K. 38 (t) L/47 | 42/74/18 | 40/40/45 | 26.25 | 0.41 | 1.71 | 100 | 2730 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Praga NRi | 274 | 20 | 470 | 12000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
III | Pz.Kpfw. T 15 | 12.2 | 46 | B/2 | 1200 | 3600 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very good hit points for a tier 3 tank
- Good acceleration and traverse speed
- Good accuracy, aim time, turret traverse speed, and elevation arc
- Superb view range and signal range
- Front armor is good for a light and enough to stop autocannon rounds
Cons:
- The gun has below average penetration and damage even on tier 3
- Scouting can be difficult when there are many other fast tanks
- Missing Gunner crew slot for training tier VI - VIII light crews
Performance
The T 15 is a fast light tank, which plays similarly to the Tetrarch. It has excellent view range and good HP, but the gun, while adequate against tier 3, starts to become useless against tier 4. Aim for weak points and then move. You are maneuverable so make use of it. An idle T 15 is often a dead T 15.
The radio range is excellent for its tier so use Coated Optics and/or a Binocular Telescope and spot in tier 4 battles -- you can earn a lot of credits. If you find a good bush to spot from then take advantage of it so your arty and TD's have targets. Make sure to move if you get spotted or you're not lighting anything. Binoculars and a camo net are the best equipment for this.
You should definitely use experienced crew (premium tanks can use any crew trained for same class) -- any German light tank crew trained to 100% will do, and train them full camouflage skills, Sixth Sense for Commander and View Range enhancing skills (Recon for Commander and Situational Awareness for Radio Operator). With optics and proper skills this tank's View Range exceeds 400m, which is impressive for a tier 3 tank.
Early Research
Premium tanks have nothing to research.
Suggested Equipment
Gallery
Historical Info