E 50
E 50
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[Client Values; Actual values in
3,450,000 Cost |
1650430 HP Hit Points |
59.18/6030.15/66 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
700900 hp Engine Power |
60/20 km/h Speed Limit |
3032 deg/s Traverse |
11.8329.85 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
185/60/60215/80/80 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
109/2800/98
1245/4000/1211 Shell Cost |
135/135/175390/390/510 HP Damage |
150/194/38230/270/60 mm Penetration |
r/m ▲
15.79 r/m Standard Gun ▲
6.25 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2131.65 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2437.5 Damage Per Minute Standard Gun |
m ▲
0.35 m With 50% Crew: 0.434 m ▲
0.3 Accuracy With 50% Crew: 0.372 m |
s 2.1 s 2.1 Aim time |
3030 deg/s Turret Traverse |
360° Gun Arc |
-8°/+20°-8°/+20° Elevation Arc |
9548 rounds Ammo Capacity |
2020 % Chance of Fire |
m 390 m 400 View Range |
m 310 m 710 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 9.1%
- When Moving: 6.9%
- When Firing: 2%
Terrain Resistance
- On Hard Ground: 0.77
- On Medium Ground: 0.96
- On Soft Ground: 2.01
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.36
- Suspension Contribution
- Acceleration: 0.13
- Turning: 0.13
With 100% Crew
IX
3450000
The E 50 is a German tier 9 medium tank.
In 1945 the E 50 was conceived as a standard medium tank of the Panzerwaffe to replace the Panther and Panther II. It existed only in blueprints.
Following the Panther series of tanks, the E-50 was designed as a support tank. It is basically a Panther II with more horsepower and armor. These upgrades give it increased survivability in a close-quarters battle. Just like the Panther II, if you get in a dogfight ramming is a viable tactic because of your tank's weight, so you can potentially do a lot of damage. Consider this option a last resort however, as your tank is relatively slow to turn and unwieldy. Able to use 3 of the 4 most accurate guns in the game, the 7.5 cm KwK 45 L/100, 8.8 cm KwK 46 L/100 and 10.5 cm KwK 45 L/52 Ausf. B, you can either play this tank as a long-range sniper, or a medium range support tank. Fully upgraded your choice between the high damage, but slow firing 10.5 cm and the lower damage faster firing 8.8 cm is mostly a matter of personal preference and play style, but with the buffs to the 8.8 L/100 gun in patch 9.17.1, this gun can now be considered the top gun for this tank as it now has better accuracy, aim time and DPM than the 10.5.
The E 50 leads to the E 50 Ausf. M.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | Maybach HL 230 TRM P30 | 700 | 20 | 1200 | 54000 | |
IX | Maybach HL 234 TRM P30 | 900 | 20 | 1200 | 88000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | E 50 | 60 | 30 | 0 | 15000 | 32900 | |
IX | E 50 verstärkteketten | 66 | 32 | 0 | 15000 | 62900 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
III | FuG 5 | 310 | 50 | 630 | |
VI | FuG 7 | 415 | 70 | 8160 | |
IX | FuG 12 | 710 | 150 | 43200 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good gun DPM, accuracy, aim time, and dispersion on the move.
- High weight and good top speed allow for effective ramming trades.
- Excellent upper front plate, 80mm side armor allowing for good use of side-scraping technique.
- 8 degrees of gun depression allows for great peeking ability.
- 10.5cm top gun 390 alpha damage allows for out-trading heavies.
Cons:
- Because of the weight and low hp, the tank is slow to accelerate, stop, turn and climb hills.
- Turrer armor is only 185mm flat leaving most tier 8 and higher vehicles to penetrate it.
- Big lower glacis plate, which is only 100mm thick (only 160mm effective)
- Front mounted transmission, engine damage can be triggered from the lower plate.
- Both guns' base penetration remains underpowered for T10 Battles, you will need APCR rounds.
Performance
The E-50 is a massive improvement over the Panther II in terms of survivability, maneuverability, and damage, if you play it correctly. It is still not a heavy tank, but it can last a minute or two going up against tier 9 and sometimes 10 heavies. Always try and turn your hull so you're not 90 degrees to the enemy attacking, the German medium hulls are great for bouncing angled shots if the enemy is just shooting at the largest target; which is usually your hull. The 8,8 cm KwK L/100 is great for sniping, and you should use that to your advantage in long distance standoff fights with heavies as you can still make critical hits at 500m and more with a competent gunner, this will improve with the 10.5cm's increased damage. A nice fast shell speed goes with the 88/L100 so hitting moving scouts is easy and it has half decent damage output even against heavy tanks, but don't expect to win a 1 on 1 head on. Using the speed of the E-50 and its maneuverability will win you many tank on tank battles as it has decent acceleration but is hampered by slow track turn speed. Most players either look at you as a very low HP heavy tank, or a slow fat Medium tank, use it to your advantage and flank them while they ignore you or think you've run away.
With the top 8.8 gun, and with a 100% crew plus rammer and vents, you get an insane reload time at around 4 seconds, which can be further lowered with chocolate. This is very good for perma-tracking other tanks, as your rate of fire is too high for the enemy unless they use their repair kit or they trained their crew for repair. While the alpha damage may seem underwhelming and tier 9, the rate of fire and penetration values(223 for AP and 261 for APCR) are not to be overlooked.
With the top gun, this tank will feel almost like an IS-3, only a tier higher, faster, more agile, German, and able to more easily swing its weight around. The 10.5 cm's alpha, muzzle speed, decent reload speed allow it to very easily pick off tanks that are nearly dead, saving other teammates a potential headache. The alpha of the 10.5 cm is equivalent to most other T10 and T9 Mediums, but again, the E50's top gun(both the 8.8 and 10.5) is the most accurate in the game. Make sure those in your line of fire feel that fact.
With the top gun, Tier 8 heavies should all but avoid getting into a firefight with you, especially if you can avoid retaliation fire. Tier 9 heavies like the T-10 will also have to become wary, as you can very easily shred their health to bits. However, avoid confrontations with tier 10 heavies entirely if you can, or if possible, flank and pump shells into their backs. The 10.5 cm's very good accuracy allows you to cripple enemy tanks and possibly take out enemies with fires or exploding ammo racks, even from across the map.
With the top components unlocked and installed and good playing skills, you are a force to be reckoned with on the battlefield.
Early Research
Since the tracks are needed to carry the additional weight of the guns you want go for them first or install the enhanced suspension equipment (which costs about 600k credits and gives you about the same weight limit of 66tons) Now you have the choice for what to go next:
The turret increases your hulldown potential, as well as your damage output. Once you research the Turret you can go for the 10,5cm gun which makes you a deadly opponent for nearly anyone facing you on the battlefield.
However, grinding the 88/L100 first while tedious, will grant you a gun that can penetrate tier 10 tanks more reliably, and lessen the burden for future grinding.
The engine gives the tank a needed boost in the acceleration, which improves your chances to evade artillery fire and improves the ability to successful flanking enemy's.
Suggested Equipment
Gallery
Historical Info
The E-series designs were simpler, cheaper to produce and more efficient than their predecessors; however, their design involved only modest improvements in armor and firepower over the designs they were intended to replace, such as the Hetzer, Panther G or Pz.Kpfw. Tiger II, and as such represent the eclipse of German armored vehicle design by such tanks as the American M46 Patton, the British Centurion Mk 5/2 and Soviet T-54 tanks, which would have been the Entwicklung Series' contemporaries and likely opponents.
The E-50 Standardpanzer was intended as a standard medium tank, replacing the Pz.Kpfw. V Panther and Tiger I and the conversions based on these tanks. The E-50 hull was to be longer than the Panther; in fact it was practically identical to the King Tiger in overall dimensions except for the glacis plate layout. Compared to these earlier designs however, the amount of drilling and machining involved in producing these standardpanzers was reduced drastically, which would have made them quicker, easier and cheaper to produce, as would the proposed conical spring system replacing their predecessors' complex and costly dual torsion bar system. As indicated by its name, the weight of the E-50 would fall between 50 and 75 tonnes. Its maximum speed was planned as 60 km/h. Only blueprints were made; no production models were produced.
Historical Gallery
Historical Accuracy Errata
While the E-50 project did exist, there are no known records of its turret, armament or armor specifications.