Jagdpanther II
Revision as of 01:53, 3 November 2014 Rhm-Borsig gets different guns from the two old German TDs except for the 12,8 | Revision as of 12:12, 20 November 2014 | |||
Line 9: | Line 9: | |||
|InTheGame_pros= | |InTheGame_pros= | |||
* Excellent maneuverability on a hard terrain ([[AMX 13 90]] or [[WZ-132]] will have extreme difficulty circling you) and still very good in a average terrain | * Excellent maneuverability on a hard terrain ([[AMX 13 90]] or [[WZ-132]] will have extreme difficulty circling you) and still very good in a average terrain | |||
? | * | + | * Good acceleration | |
* Very powerful and accurate top gun | * Very powerful and accurate top gun | |||
* Adequate stock gun and engine assuming that you use the top engine on JagdPanther (makes stock grinding pretty enjoyable) | * Adequate stock gun and engine assuming that you use the top engine on JagdPanther (makes stock grinding pretty enjoyable) | |||
? | + | * Very strong superstructure (Around 250mm effective, armour wise better at hull-down than Ferdinand) | ||
? | * Very strong superstructure (Around 250mm effective, | + | ||
* Mantlet can bounce and/or absorb damage even from Tier X guns, but can sometimes be penetrated even by tier VI tanks | * Mantlet can bounce and/or absorb damage even from Tier X guns, but can sometimes be penetrated even by tier VI tanks | |||
* Able to research the top engine of the [[Jagdtiger]] | * Able to research the top engine of the [[Jagdtiger]] | |||
* Deceptively heavy, great for ramming mediums and light heavies | * Deceptively heavy, great for ramming mediums and light heavies | |||
* Can mount the top gun with stock suspension | * Can mount the top gun with stock suspension | |||
? | * Good viewrange | + | * Good viewrange | |
|InTheGame_cons= | |InTheGame_cons= | |||
? | * Very tall | + | * Very tall, rather bad camo value for a TD | |
* Hull armor is very lacking | * Hull armor is very lacking | |||
* Mediocre gun placement defeating 7 degrees of depression, limited hull down potential | * Mediocre gun placement defeating 7 degrees of depression, limited hull down potential |
Revision as of 12:12, 20 November 2014
Jagdpanther II
Mouse over "
[Client Values; Actual values in
2,570,000 Cost |
1150230 HP Hit Points |
51.73/5321.71/56 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
650700 hp Engine Power |
55/12 km/h Speed Limit |
3438 deg/s Traverse |
12.5732.24 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
252/4400/252
1070/4800/935 Shell Cost |
240/240/295490/490/630 HP Damage |
203/237/44246/311/65 mm Penetration |
r/m ▲
10 r/m Standard Gun ▲
5.13 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2400 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2513.7 Damage Per Minute Standard Gun |
m ▲
0.32 m With 50% Crew: 0.396 m ▲
0.35 Accuracy With 50% Crew: 0.434 m |
s 2.3 s 2.3 Aim time |
2626 deg/s Gun Traverse Speed |
20° Gun Arc |
-7°/+15°-7°/+15° Elevation Arc |
5030 rounds Ammo Capacity |
2020 % Chance of Fire |
m 360 m 360 View Range |
m 310 m 710 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 10.3%
- When Moving: 6.3%
- When Firing: 2.9%
Terrain Resistance
- On Hard Ground: 0.77
- On Medium Ground: 0.96
- On Soft Ground: 2.01
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 2.88
- Suspension Contribution
- Acceleration: 0.17
- Turning: 0.17
With 100% Crew
VIII
2570000
The Jagdpanther II is a German tier 8 tank destroyer.
Developed on the basis of the Panther II. The vehicle was to be equipped with a 128 mm gun and the fighting compartment to be located in the rear. Existed only in blueprints.
The Jagdpanther II, along with its cousin, the Ferdinand, are two of Germany's three non-premium tier 8 tank destroyers. Possessing the same 12,8 gun, they are all extremely powerful and pack a huge punch. It has a very thick and sloped frontal casemate armor that can bounce even Tier X shells. It is also much faster than most Tank destroyers of its tier, due to its powerful engine and good ground resistance values. Keep in mind though, the hull armor is still quite thin, and to best utilize your tank you should employ ambush or sniping tactics, using the element of surprise as your weapon. The JagdPanther II will be able to inflict substantial damage and dart away before the enemy gets a clear shot. With proper use, the Jagdpanther II can become a fearsome opponent.
Many players compare this tank with its twin, the Ferdinand as it carries the same guns and has (almost) the same reload time, but the Jadgpanther II puts emphasis on its Maneuverability over hull armor allowing it to move and relocate surprisingly fast on the battlefield, while being much faster than the Ferdinand. It doesn't have a very good gun traverse and gun depression (compared that of the Ferdinand), requiring to move more often to readjust the aim against an enemy, but it makes no less of a threat.
The Jagdpanther II marks the end of its German tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VII | Maybach HL 210 TRM P30 | 650 | 20 | 850 | 35500 | |
VIII | Maybach HL 230 TRM P30 | 700 | 20 | 1200 | 54000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | Jagdpanther II | 53 | 34 | 0 | 16500 | 18860 | |
VIII | Jagdpanther II verstärkteketten | 56 | 38 | 0 | 16500 | 34200 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
III | FuG 5 | 310 | 50 | 630 | |
VI | FuG 7 | 415 | 70 | 8160 | |
IX | FuG 12 | 710 | 150 | 43200 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Excellent maneuverability on a hard terrain (AMX 13 90 or WZ-132 will have extreme difficulty circling you) and still
- Good acceleration
- Very powerful and accurate top gun
- Adequate stock gun and engine assuming that you use the top engine on JagdPanther (makes stock grinding pretty enjoyable)
- Very strong superstructure (Around 250mm effective, armour wise better at hull-down than Ferdinand)
Cons:
- Very tall, rather bad camo value for a TD
- Hull armor is very lacking
- Mediocre gun placement defeating 7 degrees of depression, limited hull down potential
- Engine in front of hull is easily damaged
- Small area near the mantlet is actually a weak spot, although not easy to hit
Performance
The JagdPanther II is a very versatile TD, much more so than Ferdinand. It can fit and perform adequately in pretty much every situation. It's not limited to sniping and supporting the main force like typical tank destroyers, but can also be used as a brawler and flanker if needed. You can even wolfpack with mediums and support them with your firepower if you want. The 128mm gun can easily penetrate any tier 8 and below without any trouble. Another good thing is because of your agility, it is very hard for a medium tank to circle.
However do note that its weaknesses which is its tall stature and poor hull armor. Due to its size, it has mediocre camouflage value (on par with same tier mediums) and thus it is easy to be spotted. Its armor is similar to that of the Panther II however due to the fact that it is a non-turret TD, you are unable to angle while returning fire. Your only hardpoint is the casemate, at 150mm sloped back at 60 degrees, it is a very tough nut to crack. Abuse hulldown positions and/ or elevated platforms, enemies will have a very hard time damaging you while you punish them with your high alpha.
Overall, it's a very fun tank to play, and in the hands of a skilled player that knows how to maximize its strength, it is easily one of the most feared tank in tier 8.
Early Research
- Research the the 12,8cm PaK 44 L/55.
- Research suspension.
- Go for the upgraded engine.
Suggested Equipment
Gallery
Historical Info