Jagdpanther II
Revision as of 02:07, 21 July 2013 | Revision as of 13:51, 24 July 2013 | |||
Line 8: | Line 8: | |||
|InTheGame_pros= | |InTheGame_pros= | |||
? | * | + | * Excellent maneuverability on a soft terrain ([[AMX 13 90]] or [[WZ-132]] will have extreme difficulty circling you) and still very good in a rough terrain | |
+ | * Great acceleration | |||
+ | * MUCH stronger armor than Ferdinand when hull-downed | |||
* Very powerful and accurate top gun | * Very powerful and accurate top gun | |||
* Adequate stock gun and engine assuming that you use the top engine on JagdPanther (makes stock grinding pretty enjoyable) | * Adequate stock gun and engine assuming that you use the top engine on JagdPanther (makes stock grinding pretty enjoyable) | |||
? | * | + | * Impossible to be circled by most tanks due to the very fast turning | |
* Very strong superstructure (almost 300mm effective) | * Very strong superstructure (almost 300mm effective) | |||
* Mantlet can bounce and/or absorb damage even from Tier X guns | * Mantlet can bounce and/or absorb damage even from Tier X guns | |||
Line 20: | Line 22: | |||
|InTheGame_cons= | |InTheGame_cons= | |||
* Very tall | * Very tall | |||
+ | * Hull armor is non-existent (can be penetrated by tier 6 tanks) | |||
* Relatively bad gun depression thus preventing it to going hull down | * Relatively bad gun depression thus preventing it to going hull down | |||
* Engine in front of hull is easily damaged | * Engine in front of hull is easily damaged |
Revision as of 13:51, 24 July 2013
Jagdpanther II
Mouse over "
[Client Values; Actual values in
2,570,000 Cost |
1150230 HP Hit Points |
51.73/5321.71/56 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
650700 hp Engine Power |
55/12 km/h Speed Limit |
3438 deg/s Traverse |
12.5732.24 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
252/4400/252
1070/4800/935 Shell Cost |
240/240/295490/490/630 HP Damage |
203/237/44246/311/65 mm Penetration |
r/m ▲
10 r/m Standard Gun ▲
5.13 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2400 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2513.7 Damage Per Minute Standard Gun |
m ▲
0.32 m With 50% Crew: 0.396 m ▲
0.35 Accuracy With 50% Crew: 0.434 m |
s 2.3 s 2.3 Aim time |
2626 deg/s Gun Traverse Speed |
20° Gun Arc |
-7°/+15°-7°/+15° Elevation Arc |
5030 rounds Ammo Capacity |
2020 % Chance of Fire |
m 360 m 360 View Range |
m 310 m 710 Signal Range |
VIII
2570000
The Jagdpanther II is a German tier 8 tank destroyer.
Developed on the basis of the Panther II. The vehicle was to be equipped with a 128 mm gun and the fighting compartment to be located in the rear. Existed only in blueprints.
The Jagdpanther II, along with its cousin, the Ferdinand, are Germany's two tier 8 tank destroyers. Possessing the same guns, they are both extremely powerful and pack a huge punch. it has a sloped like the Panther and as such will bounce a few shots. It is also much faster than most Tank destroyers of its tier, due to its lighter weight. Keep in mind though, the armor is still quite thin, and to best utilize your tank you should employ ambush or sniping tactics, using the element of surprise as your weapon. The JagdPanther II will be able to inflict substantial damage and dart away before the enemy gets a clear shot. With proper use, the Jagdpanther II can become a fearsome opponent.
Many players compare this tank with its twin, the Ferdinand as it carries the same guns and reload time, but the Jadgpanther II puts emphasis on its Maneuverability over armor allowing it to move and relocate surprisingly fast on the battlefield, while being faster than the Ferdinand, it doesn't have a very good gun traverse and gun depression (compared that of the Ferdinand), requiring to move more often to readjust the aim against an enemy, but it makes no less of a threat.
The Jagdpanther II marks the end of its German tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VII | Maybach HL 210 TRM P30 | 650 | 20 | 850 | 35500 | |
VIII | Maybach HL 230 TRM P30 | 700 | 20 | 1200 | 54000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | Jagdpanther II | 53 | 34 | 0 | 16500 | 18860 | |
VIII | Jagdpanther II verstärkteketten | 56 | 38 | 0 | 16500 | 34200 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
III | FuG 5 | 310 | 50 | 630 | |
VI | FuG 7 | 415 | 70 | 8160 | |
IX | FuG 12 | 710 | 150 | 43200 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Excellent maneuverability on a soft terrain (AMX 13 90 or WZ-132 will have extreme difficulty circling you) and still
- Great acceleration
- MUCH stronger armor than Ferdinand when hull-downed
- Very powerful and accurate top gun
- Adequate stock gun and engine assuming that you use the top engine on JagdPanther (makes stock grinding pretty enjoyable)
Cons:
- Very tall
- Hull armor is non-existent (can be penetrated by tier 6 tanks)
- Relatively bad gun depression thus preventing it to going hull down
- Engine in front of hull is easily damaged
- Thin side and rear armor
Performance
The JagdPanther II is a very versatile TD (much more so than Ferdinand). It can fit and perform adequately in pretty much every situation. It's not only can be played as a sniper and supporter to the main force just like typical tank destroyer, but can also be used as a brawler and flanker if needed. You can even wolfpack with mediums and support them with your firepower if you want. The 128mm gun can easily penetrate any tier 8 and below without any trouble. Another good thing is because of your agility, you dont have to be afraid of being circled by mediums.
However do note that its weaknesses which is its huge frame and poor armor as compared to the Ferdinand. Due to its size, it has poor camouflage value and thus it is easy to be spotted before you ever spot them. Its armor is similar to that of the Panther II however due to the fact that it is a non-turret tank like all TDs, you are unable to slope while returning fire nor is your armor as sturdy as the Ferdinand in such a case.
Overall, it's a very fun tank to play in a skilled player that knows how to maximize its strength and easily be one of the best tank in tier 8.
Early Research
Research the biggest engine (the Maybach HL 234) as soon as possible, as this tank without this big engine is only a Ferdinand without the big armor.
Suggested Equipment
Gallery
Historical Info