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E 50 Ausf. M

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Revision as of 07:22, 4 March 2017
Post-Buff changes
Revision as of 07:57, 18 April 2017
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?* Bulleted list item 
 {{TankData|Tank=E50_Ausf_M {{TankData|Tank=E50_Ausf_M
 |A tier X medium that actually has armor other tier Xs should pay attention to, the E 50 M is a spearhead and sniper tank that is comfortable both staying back and picking off hitpoints at will, or getting into the face of (or simply around) isolated or overconfident opponents. A consummate master of flexibility in battlefield roles, the E 50 M allows the expert player to flow smoothly from one task to another, and thus, allows other tanks to do their supposed jobs properly in order to attain victory.  |A tier X medium that actually has armor other tier Xs should pay attention to, the E 50 M is a spearhead and sniper tank that is comfortable both staying back and picking off hitpoints at will, or getting into the face of (or simply around) isolated or overconfident opponents. A consummate master of flexibility in battlefield roles, the E 50 M allows the expert player to flow smoothly from one task to another, and thus, allows other tanks to do their supposed jobs properly in order to attain victory.
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 |InTheGame_pros=  |InTheGame_pros=
?* Strong, near pinpoint accuracy only outmatched by the [[Tank:G121_Grille_15_L63|Grille 15]] and [[Leopard 1]].+- Strong, near pinpoint accuracy only outmatched by the [[Tank:G121_Grille_15_L63|Grille 15]] and [[Leopard 1]]Good accuracy even while it's moving which allows doing snapshots.
?* Good accuracy during movement which allows doing snapshots.+ 
?* Tough frontal armor and decent amount of side armor that can provide an good amount of ricochets. +- Highest HP Pool of all MTs in the game (2050)
?* Insane penetration, best in it's class.+ 
?* Rear transmission makes it less prone to engine fires from frontal hits.+- Tough frontal armor and decent amount of side armor that can provide an good amount of ricochets.
?* Very high top speed, although usually only achievable when going downhill.+ 
?* Excellent at ramming.+- Rear transmission makes it less prone to engine fires from frontal hits.
?* Great gun depression value of -8 around the tank, and -7 in the rear+ 
 +- Very high top speed, although usually only achievable when going downhill.
 + 
 +- High weight (62 tons) combined with great speed (60KM/H). Makes it Excellent at ramming.
 + 
 +- Great gun depression value of -8 around the tank, and -7 in the rear
  
 |InTheGame_cons=  |InTheGame_cons=
?* Poor damage per minute for a medium tank and slow turret traverse makes brawling hard.+- Poor damage per minute for a medium tank and slow turret traverse makes brawling hard.
?* Very large in size, even larger than some heavy tanks with very poor camouflage rating.+ 
?* Maneuverability poor despite high hp/t, feels sluggish and has poor terrain resistances even on hard terrain.+- Very large in size, even larger than some heavy tanks with very poor camouflage rating.
?* Vulnerable areas - lower frontal hull and turret face are lacking in protection and ammo rack is very weak.+ 
 +- Poor maneuverability despite high hp/t, feels sluggish and has poor terrain resistances even on hard terrain.
 + 
 +- Vulnerable areas - lower frontal hull and turret face are lacking in protection and ammo rack is very weak.
  
 |InTheGame_performance= |InTheGame_performance=

Revision as of 07:57, 18 April 2017











































































E 50 Ausf. M

AnnoG73_E50_Ausf_M.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2050410 HP Hit Points
62.31/6727.31/67 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
12001200 hp Engine Power
60/20 km/h Speed Limit
4444 deg/s Traverse
19.2643.94 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
250/80/80250/80/80 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE
Shells




















1200/4800/1211




















1200/4800/1211
Shell Cost
390/390/510390/390/510 HP Damage
270/330/60270/330/60 mm Penetration



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6.25 r/m 

Standard Gun

Reload Times
Nominal: 9.6 s
50% Crew: 11.89 s
75% Crew: 10.38 s
100% Crew: 9.2 s
Rammer: 8.28 s
Vents: 9 s
Both: 8.1 s
Both and BiA: 7.92 s
Both and Max Crew %: 7.59 s

See Crew, Consumables, or Equipment for more information.



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6.25 r/m 

Standard Gun

Reload Times
Nominal: 9.6 s
50% Crew: 11.89 s
75% Crew: 10.38 s
100% Crew: 9.2 s
Rammer: 8.28 s
Vents: 9 s
Both: 8.1 s
Both and BiA: 7.92 s
Both and Max Crew %: 7.59 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2437.5

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2437.5
50% Crew: 1969.5
75% Crew: 2254.2
100% Crew: 2542.8
100% Crew
Vents: 2601.3
Rammer: 2823.6
Both: 2889.9
Both and BiA: 2952.3
Both and Max Crew %: 3081

Advantageous Damage Per Minute
First-shot DPM: 2827.5
50% Crew: 2359.5
75% Crew: 2644.2
100% Crew: 2932.8
100% Crew
Rammer: 3213.6
Vents: 2991.3
Both: 3279.9
Both and BiA: 3342.3
Both and Max Crew %: 3471

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2437.5
50% Crew: 1969.5
75% Crew: 2254.2
100% Crew: 2542.8
100% Crew
Vents: 2601.3
Rammer: 2823.6
Both: 2889.9
Both and BiA: 2952.3
Both and Max Crew %: 3081

Advantageous Damage Per Minute
First-shot DPM: 2827.5
50% Crew: 2359.5
75% Crew: 2644.2
100% Crew: 2932.8
100% Crew
Rammer: 3213.6
Vents: 2991.3
Both: 3279.9
Both and BiA: 3342.3
Both and Max Crew %: 3471

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (510 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3187.5
50% Crew: 2575.5
75% Crew: 2947.8
100% Crew: 3325.2
100% Crew
Vents: 3401.7
Rammer: 3692.4
Both: 3779.1
Both and BiA: 3860.7
Both and Max Crew %: 4029

Advantageous Damage Per Minute
First-shot DPM: 3697.5
50% Crew: 3085.5
75% Crew: 3457.8
100% Crew: 3835.2
100% Crew
Rammer: 4202.4
Vents: 3911.7
Both: 4289.1
Both and BiA: 4370.7
Both and Max Crew %: 4539

See here, here, or here for more information.






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2437.5

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2437.5
50% Crew: 1969.5
75% Crew: 2254.2
100% Crew: 2542.8
100% Crew
Vents: 2601.3
Rammer: 2823.6
Both: 2889.9
Both and BiA: 2952.3
Both and Max Crew %: 3081

Advantageous Damage Per Minute
First-shot DPM: 2827.5
50% Crew: 2359.5
75% Crew: 2644.2
100% Crew: 2932.8
100% Crew
Rammer: 3213.6
Vents: 2991.3
Both: 3279.9
Both and BiA: 3342.3
Both and Max Crew %: 3471

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2437.5
50% Crew: 1969.5
75% Crew: 2254.2
100% Crew: 2542.8
100% Crew
Vents: 2601.3
Rammer: 2823.6
Both: 2889.9
Both and BiA: 2952.3
Both and Max Crew %: 3081

Advantageous Damage Per Minute
First-shot DPM: 2827.5
50% Crew: 2359.5
75% Crew: 2644.2
100% Crew: 2932.8
100% Crew
Rammer: 3213.6
Vents: 2991.3
Both: 3279.9
Both and BiA: 3342.3
Both and Max Crew %: 3471

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (510 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3187.5
50% Crew: 2575.5
75% Crew: 2947.8
100% Crew: 3325.2
100% Crew
Vents: 3401.7
Rammer: 3692.4
Both: 3779.1
Both and BiA: 3860.7
Both and Max Crew %: 4029

Advantageous Damage Per Minute
First-shot DPM: 3697.5
50% Crew: 3085.5
75% Crew: 3457.8
100% Crew: 3835.2
100% Crew
Rammer: 4202.4
Vents: 3911.7
Both: 4289.1
Both and BiA: 4370.7
Both and Max Crew %: 4539

See here, here, or here for more information.
Damage Per Minute


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0.3 m 

With 50% Crew: 0.372 m
With 75% Crew: 0.324 m
With 100% Crew: 0.288 m
With BiA: 0.281 m
With BiA and Vents: 0.275 m
Maximum possible: 0.264 m

For more details, see Crew


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0.3 m 

With 50% Crew: 0.372 m
With 75% Crew: 0.324 m
With 100% Crew: 0.288 m
With BiA: 0.281 m
With BiA and Vents: 0.275 m
Maximum possible: 0.264 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
3030 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+20° Elevation Arc
4848 rounds Ammo Capacity
General
1212 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
E 50 Ausf. M

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 10%
  • When Moving: 7.7%
  • When Firing: 2.3%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.13
  • Turning: 0.13


With 100% Crew

X

AnnoG73_E50_Ausf_M.png

6100000

The E 50 Ausf. M is a German tier 10 medium tank.

The German Army demanded that the E-series tanks had transmissions positioned in the rear. However, the E 50 and E 75 tanks used the Tiger II engine-transmission compartment, which allowed engineers to work faster, but made rear placement of the transmission impossible. The E 50 Ausf. M tank was a redesign of the E 50 project with the transmission placed in the rear.

A tier X medium that actually has armor other tier Xs should pay attention to, the E 50 M is a spearhead and sniper tank that is comfortable both staying back and picking off hitpoints at will, or getting into the face of (or simply around) isolated or overconfident opponents. A consummate master of flexibility in battlefield roles, the E 50 M allows the expert player to flow smoothly from one task to another, and thus, allows other tanks to do their supposed jobs properly in order to attain victory.

The E 50 Ausf. M marks the end of its German medium line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 10,5 cm Kw.K. L/52 Ausf. K 270/330/60 390/390/510 6.25 0.3 2.1 3000 225600

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Maybach HL 235 1200 12 750 123000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X E 50 Ausf. M 67 44 0 9000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X 10WSc 720 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Strong, near pinpoint accuracy only outmatched by the Grille 15 and Leopard 1ม Good accuracy even while it's moving which allows doing snapshots.

- Highest HP Pool of all MTs in the game (2050)

- Tough frontal armor and decent amount of side armor that can provide an good amount of ricochets.

- Rear transmission makes it less prone to engine fires from frontal hits.

- Very high top speed, although usually only achievable when going downhill.

- High weight (62 tons) combined with great speed (60KM/H). Makes it Excellent at ramming.

- Great gun depression value of -8 around the tank, and -7 in the rear


Cons:

- Poor damage per minute for a medium tank and slow turret traverse makes brawling hard.

- Very large in size, even larger than some heavy tanks with very poor camouflage rating.

- Poor maneuverability despite high hp/t, feels sluggish and has poor terrain resistances even on hard terrain.

- Vulnerable areas - lower frontal hull and turret face are lacking in protection and ammo rack is very weak.


Performance

The E 50 M is an effective German tank but a teensy bit cumbersome compared to its peers. The E 50 M, like all other tier 10 mediums, fires APCR as its default ammo. Aside from price, it keeps all the characteristics of APCR, this is both a good and bad thing. APCR achieves its higher penetration potential in reality because it concentrates all the kinetic energy on a smaller point, and because it leaves the barrel at a much higher velocity. In game it's the same, and perfect for the E 50 M's playstyle. The combination of a fast traveling shell and extremely accurate gun makes hitting moving tanks at extreme ranges practically a walk in the park.

When supporting and sniping from the far rear is not an option, the E 50 M is still quite home at close quarters engagements. The "good" all around armor will prove difficult to overmatch except by the largest of gun calibers, and can therefore be used to bait tanks into being shot at extreme angles. Even smart players might think they can get through, but if done correctly their shells will simply bounce due to sheer angles or autobounce entirely, leaving them open to a quick and accurate counterattack. Having smooth ride and snap shot, in addition to a Vertical stabilizer and vents can make the E 50 M arguably the most accurate medium tank even when moving, giving you a noticeable edge.

However, despite the good armor, the E 50 M is still not completely comfortable at close range. Other lower profile medium tanks can simply hug you and due to E 50 M's poor gun depression and large size, you will not be able to fire back at them. You can get close, but only about arm's length at best, point blank brawl matches are best to be avoided, tempting though they may be with such a powerful engine. But, it is worthy to note that with a properly trained driver, the E 50 M can be made to turn nearly as fast as the Obj. 430 in standard conditions, off road driving can also enhance its agility.

On the down side, the E 50 M's armor profile isn't perfect. The turret and lower front plate are the prominent weak spots. The front of the turret has a high armor value, but barely any slope, meaning most guns it comes across can penetrate it. And as per the norm of German tanks, the lower front is exposed and relatively weak. It can be expected that almost every time, shots will penetrate the lower front unless the enemy is a light tank or firing high explosive ammo.

In addition, although the E 50 M has very good accuracy and penetration, the damage per minute is sadly the worst in its class. Every other tier 10 medium has better DPM which they can use to pump out damage even faster. However, at range where said tanks might miss a lot, the 50 M still has the upper hand.

One more thing to note, is that while the E 50 M sports mediocre or bad gun depression on the front (-6 degrees), it gets much better towards the side, where it can depress its gun 8 degrees. This takes some getting used to as you need to angle your armor to maximize your gun depression, but it's a very valuable skill to learn as you will learn to both minimize exposure and get the most out of your tank.

In all, the E 50 Ausf. M is an above average medium tank. It's got average speed and average armor, a high penetration gun with laser like accuracy and good aim time and accuracy spread, and a usable amount of health. Up close or afar, you are never really out of this tank's killing zone.


Suggested Equipment


Improved VentilationVertical Stabilizer Tank Gun Rammer Spall Liner 


External Reviews and Opinions

Gallery

Historical Info

The Entwicklung series, more commonly known as the E- series, was a late-World War II attempt by Germany to produce a standardized series of tank designs. There were to be standard designs in six different weight classes, from which several specialized variants were to be developed. This was necessitated by the extremely complex tank designs that had resulted in poor production rates and mechanical unreliability.

The E-series designs were simpler, cheaper to produce and more efficient than their predecessors; however, their design involved only modest improvements in armor and firepower over the designs they were intended to replace, such as the Hetzer, Panther G or Tiger II, and as such represent the eclipse of German armored vehicle design by such tanks as the American M46 Patton, the British Centurion Mk 5/2 and Soviet T-54 tanks, which would have been the Entwicklung Series' contemporaries and likely opponents.

The E-50 Standardpanzer was intended as a standard medium tank, replacing the Panther and Tiger I and the conversions based on these tanks. The E-50 hull was to be longer than the Panther; in fact it was practically identical to the King Tiger in overall dimensions except for the glacis plate layout. Compared to these earlier designs however, the amount of drilling and machining involved in producing these standardpanzers was reduced drastically, which would have made them quicker, easier and cheaper to produce, as would the proposed conical spring system replacing their predecessors' complex and costly dual torsion bar system. The Ausf. M version of the tank was a redesign of the E-50 project with a rear placement of the transmission. Other significant improvement from the base E-50 version is the thickness of the turret front armor, that has been raised to 185 mm. As indicated by its name, the weight of the E-50 would fall between 50 and 75 tonnes. Its maximum speed was planned as 60 km/h. Only blueprints were made; no production models were produced.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

While there was a proposal for the E-50 with rear transmission, there are no known records of its concept design. No indications of its armor, armament or performance characteristics exist.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:G73 E50 Ausf M