Pz.Kpfw. IV Schmalturm
Revision as of 08:39, 20 July 2013 added link to Pzkpfw IV | Revision as of 13:16, 17 October 2013 | |||
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? | |Well known for its "Vaderturm", and ingame as the "TIE fighter" for its side skirts (which it is important to note, do NOT have a | + | |Well known for its "Vaderturm", and ingame as the "TIE fighter" for its side skirts (which it is important to note, do NOT have a hitboxs), if you had played the [[Pz.Kpfw. IV]] prior patch 8.0 you know what to expect, an excellent sniper tank with decent mobility and excellent turret armor, the Panzer 4 Schmalturm excels at the role of supporting an assault from far distances and even more with the enhanced reload time, you can keep enemies occupied while your team moves forward and still keep up the pace of the battle. | |
While the penetration is still superb, the alpha damage is still lacking for its tier, so experienced tankers will try to shorten the distance gap to get to you, as fighting close range is the bane of this tank with overall weak hull armor and slow turret rotation speed against you. You should seek at all times only to expose your strong turret to defeat your enemies, make no mistake, the L/70 75mm gun is still a serious threat against any opponent, with its excellent accuracy and penetration. | While the penetration is still superb, the alpha damage is still lacking for its tier, so experienced tankers will try to shorten the distance gap to get to you, as fighting close range is the bane of this tank with overall weak hull armor and slow turret rotation speed against you. You should seek at all times only to expose your strong turret to defeat your enemies, make no mistake, the L/70 75mm gun is still a serious threat against any opponent, with its excellent accuracy and penetration. |
Revision as of 13:16, 17 October 2013
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Pz.Kpfw. IV Schmalturm
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[Client Values; Actual values in
3,300 Cost |
820164 HP Hit Points |
29.89/3218.73/32 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
300300 hp Engine Power |
48/18 km/h Speed Limit |
3636 deg/s Traverse |
10.0416.02 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
120/60/60120/60/60 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
109/2800/98
109/2800/98 Shell Cost |
135/135/175135/135/175 HP Damage |
150/194/38150/194/38 mm Penetration |
r/m ▲
14.29 r/m Standard Gun ▲
14.29 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1929.15 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1929.15 Damage Per Minute Standard Gun |
m ▲
0.32 m With 50% Crew: 0.396 m ▲
0.32 Accuracy With 50% Crew: 0.396 m |
s 2.3 s 2.3 Aim time |
2424 deg/s Turret Traverse |
360° Gun Arc |
-8°/+20°-8°/+20° Elevation Arc |
6060 rounds Ammo Capacity |
2020 % Chance of Fire |
m 370 m 370 View Range |
m 620 m 620 Signal Range |
VI
3300
The Pz.Kpfw. IV Schmalturm is a German tier 6 premium medium tank.
In November 1944, the Krupp company presented several avant-projects aimed at upgrading the armament of tanks and tank destroyers in service. Among them there was a project for mounting the Panther's Schmalturm turret on the Pz IV Ausf. J. The project was not considered as it would overload the suspension and production of the Pz IV was being phased out.
Well known for its "Vaderturm", and ingame as the "TIE fighter" for its side skirts (which it is important to note, do NOT have a hitboxs), if you had played the Pz.Kpfw. IV prior patch 8.0 you know what to expect, an excellent sniper tank with decent mobility and excellent turret armor, the Panzer 4 Schmalturm excels at the role of supporting an assault from far distances and even more with the enhanced reload time, you can keep enemies occupied while your team moves forward and still keep up the pace of the battle.
While the penetration is still superb, the alpha damage is still lacking for its tier, so experienced tankers will try to shorten the distance gap to get to you, as fighting close range is the bane of this tank with overall weak hull armor and slow turret rotation speed against you. You should seek at all times only to expose your strong turret to defeat your enemies, make no mistake, the L/70 75mm gun is still a serious threat against any opponent, with its excellent accuracy and penetration.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VI | 7,5 cm Kw.K. 44/1 L/70 | 150/194/38 | 135/135/175 | 14.29 | 0.32 | 2.3 | 955 | 53000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 120 TRM V12 | 300 | 20 | 920 | 19900 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Pz.Kpfw. IV Schmalturm | 32 | 36 | B/2 | 8000 | 7910 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Strong turret armor
- Excellent penetration
- Good credit maker
- Excellent accuracy
- Good gun depression
Cons:
- Slow turret traverse
- Low alpha damage
- Weak hull Armor
- Somewhat slow
- Side skirts are not functioning, despite the appearance.
Performance
This tank can easily sit back into a relaxed position with camouflage and binoculars modules and make short work of targets from afar, or if you are more assault-oriented, you can keep up your heavy tank's pace and support them from behind the lines, and only under dire circumstances you should consider going into frontal assault if you can outlast your enemy, still one-on-one, the Pz 4 S. can outmatch most tier 6 and below tanks due its extremely good penetration, mind that, while you can certainly dish out the damage, the PZ 4 S. cannot receive much punishment, and even the new side skirts will not protect you from most sources of damage.
Early Research
Premium tanks does not require research
Suggested Equipment
Gallery
Historical Info