|Revision as of 01:48, 18 March 2017||Revision as of 06:20, 5 April 2017|
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|This tank was removed from sale in the gift shop and to buy for gold via the in game tech tree on the 4/5/15 with the release of 9.7 [https://worldoftanks.eu/en/news/pc-browser/premium/premium-tanks-removal-sales/ Premium Tanks: Removal from Sales] as part of the WG retirement plan. It was on sale 2-5 October 2015 for the SEA server as a "Collector's Gem" special, and again on NA and SEA until mid (17th SEA) November 2015 as part of a large "Appetisers" bundle. As well as on EU-Server during 4-7 October 2016.||This tank was removed from sale in the gift shop and to buy for gold via the in game tech tree on the 4/5/15 with the release of 9.7 [https://worldoftanks.eu/en/news/pc-browser/premium/premium-tanks-removal-sales/ Premium Tanks: Removal from Sales] as part of the WG retirement plan. It was on sale 2-5 October 2015 for the SEA server as a "Collector's Gem" special, and again on NA and SEA until mid (17th SEA) November 2015 as part of a large "Appetisers" bundle. As well as on EU-Server during 4-7 October 2016.|
|?||It was returned in game tech tree in SEA server 9.17.1 patch after the merging with Korean server.||+||It was returned in game tech tree in SEA server 9.17.1 patch after the merging with Korean server.|
Revision as of 06:20, 5 April 2017
Mouse over "
[Client Values; Actual values in
|13001300 HP Hit Points|
|45.96/4945.96/49 t Weight Limit|
- Radio Operator
|700700 hp Engine Power|
|55/20 km/h Speed Limit|
|3838 deg/s Traverse|
|15.2315.23 hp/t Power/Wt Ratio|
|85/50/40 mm Hull Armor|
|100/45/45100/45/45 mm Turret Armor|
|135/135/175135/135/175 HP Damage|
|150/194/38150/194/38 mm Penetration|
|r/m 15 r/m 15 Rate of Fire|
See here, here, or here for more information.
See here, here, or here for more information.
See here, here, or here for more information.
▲2025 Damage Per Minute
With 50% Crew: 0.396 m
With 50% Crew: 0.396 m
|s 2.3 s 2.3 Aim time|
|3838 deg/s Turret Traverse|
|360° Gun Arc|
|-8°/+20°-8°/+20° Elevation Arc|
|8282 rounds Ammo Capacity|
|2020 % Chance of Fire|
|m 365 m 365 View Range|
|m 710 m 710 Signal Range|
During the preparation of Otto Skorzeny's Panzerbrigade 150 for the Ardennes offensive, four Panther tanks were disguised as M10 tank destroyers. The tank brigade was to carry out diversions deep behind the allied lines. All vehicles were lost during the battle with the 120th U.S. Infantry Regiment on February 21, 1945.
The Panther/M10 shares the same gun as the E25 With a slightly longer reload. The Panther/M10 should be played as a medium to long range sniper. Because this tank only sees tanks one tier higher then it, You do not have the best pen for tier 7. Time your attacks correctly and you should be able to dominate the battlefield. This tank is often called an E25 with a turret
This tank was removed from sale in the gift shop and to buy for gold via the in game tech tree on the 4/5/15 with the release of 9.7 Premium Tanks: Removal from Sales as part of the WG retirement plan. It was on sale 2-5 October 2015 for the SEA server as a "Collector's Gem" special, and again on NA and SEA until mid (17th SEA) November 2015 as part of a large "Appetisers" bundle. As well as on EU-Server during 4-7 October 2016.
It was returned in game tech tree in SEA server (Now change its name to Asia server) 9.17.1 patch after the merging with Korean server.
Modules / Available Equipment and Consumables
|Rate of fire
|VI||7,5 cm Kw.K. 42 L/70||150/194/38||135/135/175||15||0.32||2.3||955||53000|
|Turret||Turret Armor (front/sides/rear)
|Turret Traverse Speed
|Chance of Fire on Impact
|VIII||Maybach HL 230 P30||700||20||1400||55000|
Pros and Cons
- Great accuracy for its tier, and decent dispersion/accuracy on the move
- Good maneuvering: Great track traverse for angling, relocating, or retreating. Similar power-to-weight/ground resistance as P
- Preferential matchmaking (tier 8 max, no tier 9 battles)
- Capable of hull-down: Wide and 100mm+ thick gun mantlet with few weakspots, with decent gun depression for ridges.
- Highest hit points out of all tier 7 medium tanks, can efficiently exchange HP when top tier
- Weak hard gun stats: low penetration at tier compared to 75mm/L100, made worse with awful RoF (lower than Panther/VK30M)
- Worst view range of the tier 7 mediums: relies on distraction rather than stealth to get side shots
- Mobility/top speed is quite low compared to Panther and other German medium contemparies, even if acceleration is similar
- Mediocre side armor
In some ways the tank is like a hybrid of the weighty armour and gun maneuvering-dispersion of the Panther, with the Leopard 1 Line's VK 3001D's matchmaking, agility, extra gun depression, but sadly also its poor rate of fire. Pz.Kpfw. V Panther drivers will realize that the M10 variant has not only hard but also soft differences from the normal tank, notably the lack of the comical L/100 gun and a true Schmalturm (although with the mantlet, the true difference in armour between the turrets is quite small on either tank), but also higher traverse speed. Accordingly, the Panther M10 has improved aim time, accuracy, and firerate with the undertiered L/70 gun, limiting it to side shots and flanking against its highest tier opponents at tier 8. The bonus is the tank's low repair cost and high credit income makes it a better credit maker compared to the other tanks.
The Panther/M10 is the first tank to sport a different color from the rest of the tanks of its nation. Instead of German grey, it is American olive drab; and as of 8.6, it sports the American star rather than the Iron Cross. As of 8.9, American camouflage patterns and inscriptions are available for it, and it also receives stars on the barrel instead of triple rings for it's Marks of Excellence.
With this tank's strengths and weaknesses it can take on some tier 7 or lower tanks alone, but be wary of focus fire. A big problem for this tank is its very low alpha, making this tank highly vulnerable in a frontal assault against thickly armored tanks, such as the KV-4 and AT-15, with their large health pools, and high alpha weaponry. Even though this tank has only an average of 135 damage per shot, you can still deal a good amount of damage even to tanks such as the T29 or Tiger I, espcially if you can flank them or aim for their weak spots. Disabling critical modules will allow you to gain control of the situation, albeit with some skill required. Always keep in mind that with this tank you are a dedicated support unit, with your role being to harass and flank your enemy in order to assist your team mates. As a result, always aim for enemies' tracks, engine, or any other vulnerable parts of the vehicle that can disabled: it will let your team finish the job. With great accuracy and an okay fire rate, you can often perma-track heavies or break through TDs that you would normally be useless against.
As a support unit, you should always be watching the flanks and trying to keep up with and get around the movements of your enemies if possible, since you do not want to be the person that misses the scouts breaking through your lines of defense. Here, the good turret traverse speed, firerate, and accuracy make it excellent at tracking and killing scouts. Keep in mind that many heavy tanks are available at tier 7 and 8, and putting the M10 on the front lines will result in a swift trip back to the garage. Get around your enemy and stay at range. This tank excels especially when played in a wolf pack of two or more mediums in a platoon. A wolf pack is able to deal considerable damage to enemy tanks that have been separated from their allies, and often consists of flanking and overwhelming isolated targets.
Do not judge its armor too harshly - it is able to bounce shots from many vehicles in a similar fashion to the original Panther in game, even being able to occasionally bounce the KV-85/IS' 122mm guns with a good angle. The Panther/M10 also lacks a cupola; it was historically removed as part of its disguise. This is reflected in its view range, but makes it strong in hull-down locations. The gun mantlet has a habit of eating shots, but don't place too much trust into it. Due to its high profile, its camouflage values are a bit lacking. If you're using it as a dedicated sniper, training the Camouflage skill is a definite requirement along with equipping a camouflage net and paint.
In late 1944, Hitler was planning one last desperate offensive to attempt to obtain a separate peace from the Western Allies. The Wacht am Rhein plan was designed to split the British and American armies as well as capture Antwerp. This battle, of course, became known as the Battle of the Bulge in the West. As a part of the Wacht am Rhein plan was Operation Greif under the command of Otto Skorzeny. English speaking German commandos in American uniforms and using as much American equipment as possible would infiltrate American positions to seize bridges across the Meuse. This unit, innoculously entitled Panzer Brigade 150 was supposed to consist of 3,300 men, 15 Sherman tanks, 32 armored cars (U.S.), 198 trucks, and 147 jeeps which had been requisition from OB West. Unfortunately for the brigade, the required equipment never materialized. Panzer Brigade 150 went into battle with only about 2,500 men and a dozen tanks and assault guns. Several of the tanks were Panther usf. 's extensively modified to look like U.S. M-10 tank destroyers.
The turret was disguised by using five pieces of sheet metal, two of which were cut to resemble the distinctive sides of the M10 turret and then were flanged on the edges, bent to shape, and stiffened with small angle iron. The gun shield was carefully formed from another sheet to the exact shape of the M10 shield, and a hole was made to the right of the gun hole in the shield for the co-axial M.G. 34, a hole which does not exist in the M10 shield. Two pieces of sheet metal made up the rear of the turret, one representing the bottom slant surface of the rear and one representing the counterweight. The pieces representing the sides and rear were joined together and braced with angle iron, and the whole was attached to the turret. The false gun shield was attached to the Panther gun shield, and all the lifting rings, brackets, extra-armor studs, etc., found on the M10 turret were carefully duplicated and welded to the false turret.
Approximately four pieces of sheet metal, shaped to imitate as closely as possible the contours of the M10 bow, made up the false bow, necessary because the Panther bow is bulkier than the M10. The false bottom was shaped to give the characteristic appearance of the front drive sprocket housing of the M10, and the top was shaped carefully and various component pieces attached to the front of the tank. All the brackets, lifting rings, towing devises, etc., of the M10 bow were also imitated. A square opening was cut in the false bow to permit the use of the bow M.G. 34, but a removable cover attached with a small chain was made for this opening.
False Rear and Sides
Historical Accuracy Errata
Panther/M10s deployed during the Battle of the Bulge actually had muzzle brakes (see intelligence report under 'Historical Gallery').
- Contrary to the in-game description, the Panther/M10 actually saw action on 21 December 1944, not February 1945 which was a month after the Battle of the Bulge had ended.