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Pz.Kpfw. II Ausf. G

Pz.Kpfw. II Ausf. G

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Revision as of 14:16, 9 August 2022
Added crew compatibility info, added a Con about the lack of a dedicated gunner, general style cleanup, updated text to represent current lack of Tier V matchmaking.
Revision as of 14:18, 9 August 2022
Fixed the "truncated bullet item" problem.
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 |#default=Авиация неизвестного типа}}]] |#default=Авиация неизвестного типа}}]]
 [[Категория:Авиация {{Уровень|{{#gw_vehicle_plain_attr:wowp:{{{code}}}|attr=level}} }} уровня]] [[Категория:Авиация {{Уровень|{{#gw_vehicle_plain_attr:wowp:{{{code}}}|attr=level}} }} уровня]]
?{{#ifexpr: {{#if: {{#gw_vehicle_plain_attr:wowp:Me-p1102b|attr=is_premium}} | 1 | 0 }} | [[Категория:Премиумная авиация]]}}+{{#ifexpr: {{#gw_vehicle_plain_attr:wowp:{{{code}}}|attr=is_premium}} = 1 | [[Категория:Премиумная авиация]]}}{{#if: {{{Акция|}}} | [[Категория:Акционные и подарочные самолёты]] }}
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 <div class="b-performance_border"> <div class="b-performance_border">

Revision as of 14:18, 9 August 2022











































































Pz.Kpfw. II Ausf. G

AnnoG82_Pz_II_AusfG.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
39,700  Credits Cost
40585 HP Hit Points
10.45/10.74.74/13 t Weight Limit
Crew
  1. Commander (Gunner, Loader)
  2. Driver
  3. Radio Operator
Mobility
150180 hp Engine Power
65/20 km/h Speed Limit
4044 deg/s Traverse
14.3537.97 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
14.5/14.5/14.530/14.5/14.5 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/APCR







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















3/400




















32/1200/6
Shell Cost
11/11/30/30/40 HP Damage
23/46/95/110/15 mm Penetration



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118.34 r/m 

Magazine-fed Gun

Burst Length: 2 rounds
Magazine Size: 10 rounds
Cycle Time: 0.13 s
Magazine Reload Times
Nominal: 3.9 s
50% Crew: 4.96 s
75% Crew: 4.37 s
100% Crew: 3.9 s
With Vents: 3.81 s
With Vents and BiA: 3.74 s

Click here for more information.



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22.71 r/m 

Magazine-fed Gun

Burst Length: 3 rounds
Magazine Size: 6 rounds
Cycle Time: 0.17 s
Magazine Reload Times
Nominal: 15 s
50% Crew: 19.09 s
75% Crew: 16.8 s
100% Crew: 15 s
With Vents: 14.66 s
With Vents and BiA: 14.38 s

Click here for more information.
Rate of Fire






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54.01

Magazine-fed Gun

Using Shell Type 1 (11 Damage):


Theoretical Damage Per Minute
Nominal: 54.01
50% Crew: 42.79
75% Crew: 48.4
100% Crew: 54.01
With Vents: 55.22
With Vents and BiA: 56.21

Advantageous Damage Per Minute
Loaded-mag DPM: 159.83
50% Crew: 149.49
75% Crew: 154.66
100% Crew: 159.83
With Vents: 160.93
With Vents and BiA: 161.92

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (11 Damage):


Theoretical Damage Per Minute
Nominal: 54.01
50% Crew: 42.79
75% Crew: 48.4
100% Crew: 54.01
With Vents: 55.22
With Vents and BiA: 56.21

Advantageous Damage Per Minute
Loaded-mag DPM: 159.83
50% Crew: 149.49
75% Crew: 154.66
100% Crew: 159.83
With Vents: 160.93
With Vents and BiA: 161.92

Click here for more information.






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300.6

Magazine-fed Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal: 300.6
50% Crew: 256.2
75% Crew: 279.3
100% Crew: 300.6
With Vents: 304.8
With Vents and BiA: 308.7

Advantageous Damage Per Minute
Loaded-mag DPM: 414.3
50% Crew: 379.8
75% Crew: 397.8
100% Crew: 414.3
With Vents: 417.9
With Vents and BiA: 420.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal: 300.6
50% Crew: 256.2
75% Crew: 279.3
100% Crew: 300.6
With Vents: 304.8
With Vents and BiA: 308.7

Advantageous Damage Per Minute
Loaded-mag DPM: 414.3
50% Crew: 379.8
75% Crew: 397.8
100% Crew: 414.3
With Vents: 417.9
With Vents and BiA: 420.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (40 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 400.8
50% Crew: 341.6
75% Crew: 372.4
100% Crew: 400.8
With Vents: 406.4
With Vents and BiA: 411.6

Advantageous Damage Per Minute
Loaded-mag DPM: 552.4
50% Crew: 506.4
75% Crew: 530.4
100% Crew: 552.4
With Vents: 557.2
With Vents and BiA: 560.8

Click here for more information.
Damage Per Minute


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0.57 m 

With 50% Crew: 0.725 m
With 75% Crew: 0.638 m
With 100% Crew: 0.57 m
With BiA: 0.557 m
With BiA and Vents: 0.547 m
Maximum possible: 0.524 m

For more details, see Crew


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0.5 m 

With 50% Crew: 0.636 m
With 75% Crew: 0.56 m
With 100% Crew: 0.5 m
With BiA: 0.489 m
With BiA and Vents: 0.479 m
Maximum possible: 0.46 m

For more details, see Crew
Accuracy


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1.6 s 

With 50% Crew: 2.036 s
With 75% Crew: 1.792 s
With 100% Crew: 1.6 s
With GLD: 1.455 s
With BiA: 1.563 s
With BiA and Vents: 1.534 s
With both and GLD: 1.395 s
Maximum possible: 1.337 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.927 s
With 75% Crew: 2.576 s
With 100% Crew: 2.3 s
With GLD: 2.091 s
With BiA: 2.247 s
With BiA and Vents: 2.205 s
With both and GLD: 2.005 s
Maximum possible: 1.922 s

For more details, see Crew or Equipment
Aim time
4442 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-8°/+16° Elevation Arc
640318 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 565.1 m
With 75% Crew: 647.2 m
With 100% Crew: 730.1 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1050.8 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Pz.Kpfw. II Ausf. G


III

AnnoG82_Pz_II_AusfG.png

39700

The Pz.Kpfw. II Ausf. G is a German tier 3 light tank.

The German WWII light reconnaissance tank was a modification of the Pz. II tank. The vehicle featured an improved hull and suspension, a more powerful engine, and observation devices for the radio operator and driver, which increased the view range.

The Pz.Kpfw. II Ausf. G leads to the Pz.Kpfw. II Luchs.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 2 cm Flak 38 39/51 11/11 127.66 0.45 1.5 110 3160
I 2 cm Kw.K. 38 23/46 11/11 127.66 0.57 1.5 70 1920
V 3 cm M.K. 103 95/110/15 30/30/40 22.74 0.5 2.3 141 33500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 66 P 180 20 550 8650
III Maybach HL 45 P 150 20 500 5600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II VK 9.01 10.7 40 0 2700 660
III Pz.Kpfw. II Ausf. G 13 44 0 2700 2160

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
VIII Fu.Spr.Ger. "a" 700 150 27000

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Very good penetration on final gun - Rare -- you can catch many opponents by surprise since this tank is much less known and popular than the Pz.Kpfw. I Ausf. C - Top radio gives the co-best-in-Tier-III signal range (same radio in Pz.Kpfw. I Ausf. C). - Good Maneuverability -- can pivot, high top speed - Great "real-life" training tank for later American/French autoloader tanks


Cons:

- Very long reload on top gun for rather low burst damage of only 180 hp; most Tier I tanks can make more DPM - Bad accuracy and gun dispersion on the move - No dedicated Gunner -- your Commander has to learn gunner skills if you want them - Insufficient armor against all but the lowest penetration machine guns - Bleeds off speed quickly in sharp turns and uphill, due to relatively low engine power and mediocre ground resistances


Performance

Although disregarded by many players in favor of the Pz.Kpfw. I Ausf. C, this tank can fight off Tier V heavy tanks with its 3cm MK103 autocannon (but Tier III tanks haven't had to face Tier V's for some time now). This gun fires a two-round burst each time you pull the trigger. It has a clip with six rounds so you can get off six shots pretty much as fast as you pull the trigger three times. The problem is a gruesome reload time -- 18 seconds to reload the six-round magazine on a stock tank and crew. This is far too long to survive most Tier III to IV encounters unless you kill right away. It is best to engage from a distance behind cover or adopt hit and run tactics on wounded or distracted opponents. The small size and good speed of this tank will help it escape to reload. The long range accuracy is not good, primarily because the second round of the two-round burst hardly ever lands where the first round does. The good news about the gun is the high penetration for its tier so you don't get many bounces even on the tougher Tier IV's. This tank requires an adjustment to your play style when compared to other tanks of similar tier. However, learning how to effectively operate it will be good training for the high-tier autoloaders such as the T69, T57, and BatChat 25t.

The armor on this tank is decent for its tier but should be just slightly angled to promote ricochets. Proper angling can make the tank virtually immune to its very popular brother, the Pz.Kpfw. I Ausf. C if the latter one don't perform circling.

The tank is surprisingly agile with the only issue being a lack of acceleration. Offering a good top speed and not much speed loss with turning, high speed hit and runs as well as dodging fire is not very difficult, though one might not land many shots on the target as the autocannon is inaccurate in motion. Still, one should prioritize taking the high ground as soon as possible to counter the lack of acceleration, as the tank has a very good top speed but cannot get to that speed without a hill to start from.

Unfortunately with its unique crew setup -- Commander, Driver, Radio Operator -- the Pz. II G has no perfect premium crew trainer tank available to take advantage of; one would have to either supply a Gunner and/or Loader from another tank or leave behind this tank's Radio Operator.

Overall while this tank is quite rare it can be very fun, and has more then enough pen on AP to assassinate Tier IV tanks with proper use of cover and team support.


Early Research

- The 2cm Flak 38L/112 gun and the FuG-7 and FuG Spr.1 radios carry over from the Pz.II and should be mounted if already researched - Prioritize the 2nd turret which must be mounted before next mounting the 3cm MK103 top gun - Tracks next followed by the 2nd engine - Last, but not least, mount the Tier-8 radio for co-best-in-tier signal range


Suggested Equipment


Improved VentilationEnhanced Gun Laying Drive Coated Optics 


Gallery

Historical Info

The fourth and final suspension configuration used for the Panzer II tanks was the five overlapping road wheel configuration termed Schachtellaufwerk by the Germans. This was used as the basis for the redesign of the Panzer II into a reconnaissance tank with high speed and good off-road performance. The Ausf. G was the first Panzer II to use this configuration, and was developed with the experimental designation VK 901. There is no record of the Ausf. G being issued to combat units, and only twelve full vehicles were built from April 1941 to February 1942 by MAN. The turrets were subsequently issued for use in fortifications.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Both the 3cm MK 103 and 2cm Flak 38 gun configurations are ahistorical.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:G82 Pz II AusfG