Aufklärungspanzer Panther
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The Aufklärungspanzer Panther is not a scout tank. It has the scout MM, which means you'll see Tier X games occasionally. When stock, it is the most useless vehicle in the game. It has the 50L60 and the 16.02 turret mounted on the Panther chassis. When upgraded with the tracks, top turret and Konisch however, it becomes an amazing sniper with the light tank camo bonus. | The Aufklärungspanzer Panther is not a scout tank. It has the scout MM, which means you'll see Tier X games occasionally. When stock, it is the most useless vehicle in the game. It has the 50L60 and the 16.02 turret mounted on the Panther chassis. When upgraded with the tracks, top turret and Konisch however, it becomes an amazing sniper with the light tank camo bonus. | |||
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+ | Only engage the enemy if they are too far away to see you or hit you reliably. If you can out DPM them, attempt to engage but take care of your low hitpoints. An AMX-12t is capable of killing you in one clip in the same amount of time for you to take 75% off him. Learn the enemies' weakspots and make use of the good accuracy to destroy them from afar. The Konisch has an amazing muzzle velocity and penetration, having 150+mm with standard ammo and over 200mm with ACPNR. Use camo effectively. | |||
Revision as of 12:35, 26 April 2013
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Aufklärungspanzer Panther
Mouse over "
[Client Values; Actual values in
5,700 Cost |
1050210 HP Hit Points |
38.15/4016.87/40 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
850850 hp Engine Power |
55/22 km/h Speed Limit |
4040 deg/s Traverse |
22.2850.39 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
50/30/3050/30/30 mm Turret Armor |
AP/APCR
AP/APCR Shells |
186/3200
186/3200 Shell Cost |
135/135/135/135/ HP Damage |
157/205/157/205/ mm Penetration |
r/m ▲
11.54 r/m Standard Gun ▲
11.54 Rate of Fire Standard Gun |
▲
Standard Gun
▼
1557.9 Standard Gun
▲
Standard Gun
▼
1557.9 Damage Per Minute Standard Gun
|
m ▲
0.33 m With 50% Crew: 0.409 m ▲
0.33 Accuracy With 50% Crew: 0.409 m |
s 1.6 s 1.6 Aim time |
4444 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
110110 rounds Ammo Capacity |
2020 % Chance of Fire |
m 380 m 380 View Range |
m 710 m 710 Signal Range |
VII
5700
The Aufklärungspanzer Panther is a German tier 7 premium light tank.
A project for a heavy reconnaissance vehicle based on the Panther tank. The use of the hull and chassis of the existing tank would have significantly facilitated the mass production of the new vehicles; a smaller turret would have decreased the weight and improved the maneuverability of the vehicle. However, the project was discontinued at a development stage.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VII | 7,5/5,5 cm Waffe SP | 157/205 | 135/135 | 11.54 | 0.33 | 1.6 | 720 | 18300 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IX | Maybach HL 295 Ausf. A | 850 | 20 | 1200 | 88000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | Aufkl. Panther | 40 | 40 | 0 | 12500 | 15000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Fast acceleration with a respectful top speed, despite its bulk, which allows it to relocate quickly and offer support where
- Best penetration in a tier 7 vehicle with a high RoF and amazing accuracy
- Good view and Radio range
- Retains camo bonus while in motion
- Can mount derp if required
Cons:
- Low alpha damage output
- Poor gun arc numbers
- High cost of premium shells
- Weak armour, you can bounce 122mm shells via sidescraper however.
- Frontal Transmission
Performance
After the Pz1C, Luchs, VK16.02 and VK28.01, this is a very different tank to play. For starters, it is too large to be an effective passive scout, and not nimble enough to be an active scout.
The Aufklärungspanzer Panther is not a scout tank. It has the scout MM, which means you'll see Tier X games occasionally. When stock, it is the most useless vehicle in the game. It has the 50L60 and the 16.02 turret mounted on the Panther chassis. When upgraded with the tracks, top turret and Konisch however, it becomes an amazing sniper with the light tank camo bonus.
Only engage the enemy if they are too far away to see you or hit you reliably. If you can out DPM them, attempt to engage but take care of your low hitpoints. An AMX-12t is capable of killing you in one clip in the same amount of time for you to take 75% off him. Learn the enemies' weakspots and make use of the good accuracy to destroy them from afar. The Konisch has an amazing muzzle velocity and penetration, having 150+mm with standard ammo and over 200mm with ACPNR. Use camo effectively.
Early Research
Free XP the upgraded suspension and turret straight off the bat. You can mount the FuG12 with the stock tracks as well.
If the VK36.01 has been researched and the Konisch unlocked, mount it on the A.Panzer as soon as you have upgraded the suspension and turret. The Konisch is the best gun for its tier and turns the A.Panther into a formidable tank.
If you have researched the 30.01D and 30.02D, you should have unlocked the second engine for the A.Panther. Mount it as soon as you can and you'll go from being a slightly faster Panther to almost as fast as an E-50. Unlock the top engine for 900hp at under 40 tonnes (22.5hp/t).
Suggested equipment
- Improved Ventilation: Effective when combined with brothers in Arms and commanders, potentially ending up with 121% crew skills on all except the commander.
- Medium Caliber Shot Rammer: Provides a 10% loading speed increase on a sniper with over 200mm penetration with ACPNR. Combined with BiA and Vents, reload speed can reach 4.2 seconds, providing 14.286 rpm.
- Camouflage Net: As a fast moving sniper, being hidden is useful. Rapidly deploying to a key position and hiding behind a bush and detecting the enemy for your allies is what being a fast tank is about.
- Binoculars: recommended over coated optics as this tank is no where near as agile as its predecessors, and is more of a sniper than a scout.
Suggested crew skills
- Commander: Brothers in Arms, Sixth Sense, Camouflage
- Gunner: Brothers in Arms, Deadeye, Camouflage
- Driver: Brothers in Arms, Preventative Maintenance, Camouflage
- Loader: Brothers in Arms, Safe Stowage, Camouflage
- Radioman: Brothers in Arms, Situational awareness, Camouflage
Gallery
History for this tank not found