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Cruiser Mk. I

Cruiser Mk. I

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Revision as of 12:42, 3 November 2012Latest revision as of 03:47, 1 May 2020
Updated the article to include changes made in 1.9
 
17 intermediate revisions by 12 users not shown
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?{{TankData+{{TankData|Tank=GB03_Cruiser_Mk_I
?|+|The first tank in the British tech tree as of 1.9, this combat tank is still a slow, lightly-armored, well-armed machine.
  
 |Gallery= |Gallery=
Line 6:Line 6:
  
 |InTheGame_pros= |InTheGame_pros=
?* Very good stock gun+* 180 damage clip potential with Pom-Pom prototype
?* 2 Gunners, which is good if you decide to keep the tank+* 15 degrees of gun depression
  
 |InTheGame_cons= |InTheGame_cons=
?*Very weak armor+* Slow
?*Poor speed+* Poor aim time, accuracy, and DPM with both guns
?*Lacks agility+
  
 |InTheGame_performance= |InTheGame_performance=
?This tank is rather slow, with a top speed of only 40 km/h, and it is certainly not agile either. Combined with its weak armor, you will die quickly if caught in the open. However, this tank does have an excellent stock gun, which is both accurate and fast-firing. You can also use the 40mm Pom Pom gun, which fires two-shot bursts, but it is only suited for close range. Given the Cruiser Mk. 1's armor values, close quarter fights are not advisable. Plus, the stock gun has better penetration and the same damage values, therefore you have no real reason to want to spend money on the 40mm. This tank can be very rewarding when played in a support role, staying behind the front line and supporting the main force by picking off enemy tanks with its rather accurate gun.+ 
 +Despite being knocked down a tier, not much has changed for the Cruiser I. Everything has been scaled down to match its new tier, and it plays similarly to how it did in 1.8.
 + 
 +This tank is rather slow, with a top speed of only 35 km/h, and it is certainly not agile either. Combined with its weak armor, you will die quickly if caught in the open. While the stock gun is a standard Tier 1 single-shot gun, the tank improves quite a bit when you unlock the Pom-Pom prototype. With a clip potential of 180, you can two-clip every same-tier tank assuming all shots land, something that is otherwise only possible with the T1 Cunningham's top gun. In addition, while your armor is still nothing noteworthy and is unlikely to bounce anything, it fits much better with the other Tier 1 tanks.
  
 |InTheGame_research= |InTheGame_research=
?* Research the AEC Type 179 engine first for much needed horsepower.+* As a Tier 1 vehicle, the '''40mm Pom-Pom prototype''' gun is the only module available for research.
?* Next research the upgraded suspension for improved maneuverability and weight capacity.+
?* You might want a good radio to know where it is that your allies need fire support.+
?* Go from there.+
  
 |InTheGame_equipment= |InTheGame_equipment=
Line 27:Line 26:
  
 |History= |History=
 +Cruiser Mk I
  
 +Cruiser, Mk I (A9) was a British cruiser tank of the interwar period. It was the first cruiser tank: a fast tank designed to bypass the main enemy lines and engage the enemy's lines of communication, along with enemy tanks. TheCruiser Mk II was a heavier armoured adaptation of the Mark I developed at much the same time.
  
?|HistoricalGallery=+==Development history==
  
 +In 1936 the British War Office designated two different kinds of tanks for future development: heavily armoured infantry tanksto be used in close co-operation with infantry during attacks, and fast mobile cruiser tanks designed to make forays deep into enemy territory. In 1934 Sir John Carden of Vickers-Armstrong was asked to provide a "reasonably cheap tank" as a replacement for some of the mediums then in use. The pilot model of his design was finished in 1936 and given the designation A9E1. It incorporated the best features of the earlier Mk III Light Tank, and was powered by a commercial petrol engine. However, this was still in the time of the Great depression and the tank had a number of cost-cutting measures applied. It was the first British tank to have a centrally located turret and to have powered traverse. The system was by Nash & Thompson and similar to that being introduced on the Vickers Wellington bomber aircraft. The armour was light with a maximum of 14 mm thickness, many armour faces were vertical, and there were numerous shot traps but it could achieve 25 mph and carried the new high velocity 2pdr gun.
 +
 +The driver's compartment and the fighting compartments were not separated. As well as the turret armament, which consisted of a QF 2-pounder (40 mm) gun and a coaxial Vickers machine gun, there were two small turrets either side of the driver's compartment, each sporting one more machine-gun. Both these smaller turrets were permanently manned, which gave the tank a total crew of 6 (Commander, gunner, loader, driver and two machine-gunners).The A9E1 was tested against other designs and -although lacking in some areas - in 1937 it was accepted as an interim design until a Christie suspension cruiser tank could be delivered. An order was placed for 125. Seventy-five were built byHarland and Wolff, and the other 50 were built by Vickers. Originally a Rolls-Royce car engine was used, but this proved underpowered and was replaced by an AEC bus engine.
 +
 +The later Valentine Infantry tank essentially used the same lower hull and suspension, though with considerably more armour. The A9 weighed 12 tons, was 5.8 metres long, 2.65 metres high, 2.5 metres wide, and had a top speed of 25 mph on road and 15 mph off. Its maximum road range was 150 miles. The ammunition load was 100 2-pounder rounds and a total of 3,000 rounds for the three Vickers machine guns.
 +
 +
 +==Combat history==
 +
 +The Mark I cruiser began to be delivered in January 1939. The Cruiser was an effective tank in the French, Greek and early North African campaigns. The 2 pdr gun was lethal against the early Italian tanks encountered during the North African campaign and could hold its own against Rommel's early Panzer IIs and IIIs. The A9's 2-pounder gun could also breach the 20 – 30 mm of protective steel on later opponents such as the Panzer III ausf D and the Panzer IVausf D variants. It was effective until the Germans introduced the more thickly armoured Panzer IV ausf E variant to the desert in Spring 1941. However, the minimal armour made the A9 an easy kill for most Axis anti-tank weapons. Also problematic was the lack of High Explosive shells for the 2 pdr gun and even worse the lack of AP for the 95 mm gun on the Close Support version. Another issue was that the areas around the front machine gun turrets created a frontal surface that was more vulnerable to enemy fire than it would have been had it been a flat plate, let alone a sloped glacis. The mechanical unreliability of the Cruiser was also a disadvantage. In particular, tracks were easily slewed causing difficulties.
 +
 +==Variants==
 +
 +'''Mark I (A9)’’
 +
 +- Used by the 1st Armoured Division in the Battle of France (1940). Used by the 2nd and 7th Armoured Divisions in North Africa until 1941.
 +
 +'''Mark I CS'''
 +
 +- Had a 3.7 inch (94 mm) /L15 breech-loaded mortar instead of the 2-pounder gun. 40 rounds, mostly smoke, were carried.
 +
 +|HistAcc=
 +Historical [[Gun/UK#3.7-inch Howitzer|3.7-inch Howitzer]] is missing. This variant was known as the Cruiser Mk I CS (Close Support).
 +* The 40 mm Pom-Pom gun configuration is fake.
 +
 +|HistoricalGallery=
 +image:Cruiser_Mark_I.jpg{{!}}
 +image:Mark1_Cruiser_Tank,_Great_Britain,_WW_2.jpg{{!}}Mark1 Cruiser Tank, Great Britain, WW II
 +image:Cruiser Mk I.jpg{{!}}Cruiser Mk I tanks near Tobruk, 12 September 1941.
  
 |Ref_references= |Ref_references=

Latest revision as of 03:47, 1 May 2020










































































Cruiser Mk. I

AnnoGB03_Cruiser_Mk_I.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
260204 HP Hit Points
12.75/13.57.42/0 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Gunner
  4. Driver
  5. Radio Operator
  6. Loader
Mobility
120120 hp Engine Power
35/12 km/h Speed Limit
3535 deg/s Traverse
9.4116.17 hp/t Power/Wt Ratio
NoNo Pivot
Armor
14/10/10 mm Hull Armor
14/12/14// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells




















0/0




















0/0
Shell Cost
45/45/6045/45/60 HP Damage
40/65/2340/65/23 mm Penetration



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16.67 r/m 

Standard Gun

Reload Times
Nominal: 3.6 s
50% Crew: 4.46 s
75% Crew: 3.89 s
100% Crew: 3.45 s
Rammer: 3.11 s
Vents: 3.37 s
Both: 3.04 s
Both and BiA: 2.97 s
Both and Max Crew %: 2.85 s

See Crew, Consumables, or Equipment for more information.



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16.67 r/m 

Standard Gun

Reload Times
Nominal: 3.6 s
50% Crew: 4.46 s
75% Crew: 3.89 s
100% Crew: 3.45 s
Rammer: 3.11 s
Vents: 3.37 s
Both: 3.04 s
Both and BiA: 2.97 s
Both and Max Crew %: 2.85 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Expression error: Unexpected < operator.

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.






|


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Expression error: Unexpected < operator.

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.
Damage Per Minute


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0.48 m 

With 50% Crew: 0.595 m
With 75% Crew: 0.519 m
With 100% Crew: 0.46 m
With BiA: 0.45 m
With BiA and Vents: 0.44 m
Maximum possible: 0.422 m

For more details, see Crew


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0.48 m 

With 50% Crew: 0.595 m
With 75% Crew: 0.519 m
With 100% Crew: 0.46 m
With BiA: 0.45 m
With BiA and Vents: 0.44 m
Maximum possible: 0.422 m

For more details, see Crew
Accuracy


|


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


|


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-15°/+20° Elevation Arc
120120 rounds Ammo Capacity
General
2020 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment
View Range


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250 m 

With 50% Crew: 201.8 m
With 75% Crew: 231.1 m
With 100% Crew: 260.7 m
With 100% Signal Boost: 300 m
When affected by 100% Relaying: 275 m
Maximum possible: 375.3 m

For more details, see Skills or Equipment


|


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250 m 

With 50% Crew: 201.8 m
With 75% Crew: 231.1 m
With 100% Crew: 260.7 m
With 100% Signal Boost: 300 m
When affected by 100% Relaying: 275 m
Maximum possible: 375.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Cruiser Mk. I


I

AnnoGB03_Cruiser_Mk_I.png

0

The Cruiser Mk. I is a British tier 1 light tank.

The first cruiser tank in the British arsenal. Development was started in 1934 by Vickers. A total of 125 vehicles were mass-produced from 1936 through 1937.

The first tank in the British tech tree as of 1.9, this combat tank is still a slow, lightly-armored, well-armed machine.

The Cruiser Mk. I leads to the Cruiser Mk. II.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

QF 2-pdr Mk. IX prototype 40/65/23 45/45/60 16.67 0.48 2.5 0
40 mm Pom-Pom prototype 35/58/23 45/45/60 17.94 0.52 2.5 3000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

Cruiser Mk. I // 32 280 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

I Rolls-Royce Phantom 120 20 340 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

A9 Mk. I 0 B/2 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

II WS No. 14 250 40 0

Compatible Equipment

Experimental Optics Wear-Resistant Gun Laying Drive 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • 180 damage clip potential with Pom-Pom prototype
  • 15 degrees of gun depression


Cons:


  • Slow
  • Poor aim time, accuracy, and DPM with both guns


Performance

Despite being knocked down a tier, not much has changed for the Cruiser I. Everything has been scaled down to match its new tier, and it plays similarly to how it did in 1.8.

This tank is rather slow, with a top speed of only 35 km/h, and it is certainly not agile either. Combined with its weak armor, you will die quickly if caught in the open. While the stock gun is a standard Tier 1 single-shot gun, the tank improves quite a bit when you unlock the Pom-Pom prototype. With a clip potential of 180, you can two-clip every same-tier tank assuming all shots land, something that is otherwise only possible with the T1 Cunningham's top gun. In addition, while your armor is still nothing noteworthy and is unlikely to bounce anything, it fits much better with the other Tier 1 tanks.


Early Research

  • As a Tier 1 vehicle, the 40mm Pom-Pom prototype gun is the only module available for research.


Suggested Equipment


Improved VentilationEnhanced Suspension Camouflage Net 


Gallery

Historical Info

Cruiser Mk I

Cruiser, Mk I (A9) was a British cruiser tank of the interwar period. It was the first cruiser tank: a fast tank designed to bypass the main enemy lines and engage the enemy's lines of communication, along with enemy tanks. TheCruiser Mk II was a heavier armoured adaptation of the Mark I developed at much the same time.

Development history

In 1936 the British War Office designated two different kinds of tanks for future development: heavily armoured infantry tanksto be used in close co-operation with infantry during attacks, and fast mobile cruiser tanks designed to make forays deep into enemy territory. In 1934 Sir John Carden of Vickers-Armstrong was asked to provide a "reasonably cheap tank" as a replacement for some of the mediums then in use. The pilot model of his design was finished in 1936 and given the designation A9E1. It incorporated the best features of the earlier Mk III Light Tank, and was powered by a commercial petrol engine. However, this was still in the time of the Great depression and the tank had a number of cost-cutting measures applied. It was the first British tank to have a centrally located turret and to have powered traverse. The system was by Nash & Thompson and similar to that being introduced on the Vickers Wellington bomber aircraft. The armour was light with a maximum of 14 mm thickness, many armour faces were vertical, and there were numerous shot traps but it could achieve 25 mph and carried the new high velocity 2pdr gun.

The driver's compartment and the fighting compartments were not separated. As well as the turret armament, which consisted of a QF 2-pounder (40 mm) gun and a coaxial Vickers machine gun, there were two small turrets either side of the driver's compartment, each sporting one more machine-gun. Both these smaller turrets were permanently manned, which gave the tank a total crew of 6 (Commander, gunner, loader, driver and two machine-gunners).The A9E1 was tested against other designs and -although lacking in some areas - in 1937 it was accepted as an interim design until a Christie suspension cruiser tank could be delivered. An order was placed for 125. Seventy-five were built byHarland and Wolff, and the other 50 were built by Vickers. Originally a Rolls-Royce car engine was used, but this proved underpowered and was replaced by an AEC bus engine.

The later Valentine Infantry tank essentially used the same lower hull and suspension, though with considerably more armour. The A9 weighed 12 tons, was 5.8 metres long, 2.65 metres high, 2.5 metres wide, and had a top speed of 25 mph on road and 15 mph off. Its maximum road range was 150 miles. The ammunition load was 100 2-pounder rounds and a total of 3,000 rounds for the three Vickers machine guns.


Combat history

The Mark I cruiser began to be delivered in January 1939. The Cruiser was an effective tank in the French, Greek and early North African campaigns. The 2 pdr gun was lethal against the early Italian tanks encountered during the North African campaign and could hold its own against Rommel's early Panzer IIs and IIIs. The A9's 2-pounder gun could also breach the 20 – 30 mm of protective steel on later opponents such as the Panzer III ausf D and the Panzer IVausf D variants. It was effective until the Germans introduced the more thickly armoured Panzer IV ausf E variant to the desert in Spring 1941. However, the minimal armour made the A9 an easy kill for most Axis anti-tank weapons. Also problematic was the lack of High Explosive shells for the 2 pdr gun and even worse the lack of AP for the 95 mm gun on the Close Support version. Another issue was that the areas around the front machine gun turrets created a frontal surface that was more vulnerable to enemy fire than it would have been had it been a flat plate, let alone a sloped glacis. The mechanical unreliability of the Cruiser was also a disadvantage. In particular, tracks were easily slewed causing difficulties.

Variants

Mark I (A9)’’

- Used by the 1st Armoured Division in the Battle of France (1940). Used by the 2nd and 7th Armoured Divisions in North Africa until 1941.

Mark I CS

- Had a 3.7 inch (94 mm) /L15 breech-loaded mortar instead of the 2-pounder gun. 40 rounds, mostly smoke, were carried.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Historical 3.7-inch Howitzer is missing. This variant was known as the Cruiser Mk I CS (Close Support).
  • The 40 mm Pom-Pom gun configuration is fake.


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:GB03 Cruiser Mk I