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Vickers Medium Mk. III

Vickers Medium Mk. III

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Revision as of 03:36, 28 November 2012
Added some to Performance section
Revision as of 09:00, 15 December 2012
Line 15:Line 15:
  
 |InTheGame_performance= |InTheGame_performance=
?This tank has six crew members, like the [[A13 Mk. I Cr. Tank Mk. III]]. Unfortunately, instead of two Gunners, it has two Radio Operators. The limited range of even the top radio on this tank means the second provides no worthwhile benefit. The new hull is far less boxy in shape, and slightly shorter in height, which allows this tank to use bushes a little more effectively. Even though the 6-pdr 8cwt QF Mark I gun carries over from the Mark II, it has a faster rate of fire, better accuracy, and faster aim time on this tank, especially with the second turret. Altogether, this makes the Mark III a much better sniper than previous models.+This tank has six crew members, like the [[Cruiser Mk. III]]. Unfortunately, instead of two Gunners, it has two Radio Operators. The limited range of even the top radio on this tank means the second provides no worthwhile benefit. The new hull is far less boxy in shape, and slightly shorter in height, which allows this tank to use bushes a little more effectively. Even though the 6-pdr 8cwt QF Mark I gun carries over from the Mark II, it has a faster rate of fire, better accuracy, and faster aim time on this tank, especially with the second turret. Altogether, this makes the Mark III a much better sniper than previous models.
  
 |InTheGame_research= |InTheGame_research=

Revision as of 09:00, 15 December 2012










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Missing Content:

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Vickers Medium Mk. III

AnnoGB06_Vickers_Medium_Mk_III.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
40,000  Credits Cost
475100 HP Hit Points
17.5/187.17/19.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Radio Operator
  6. Loader
Mobility
180220 hp Engine Power
48/16 km/h Speed Limit
3032 deg/s Traverse
10.2930.68 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
14/14/1414/14/14 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















0/800/0




















35/1200/22
Shell Cost
50/50/6570/70/95 HP Damage
43/72/2357/72/29 mm Penetration



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1000

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1000
50% Crew: 807
75% Crew: 924.5
100% Crew: 1043
100% Crew
Vents: 1066.5
Rammer: 1159
Both: 1185
Both and BiA: 1211.5
Both and Max Crew %: 1263.5

Advantageous Damage Per Minute
First-shot DPM: 1050
50% Crew: 857
75% Crew: 974.5
100% Crew: 1093
100% Crew
Rammer: 1209
Vents: 1116.5
Both: 1235
Both and BiA: 1261.5
Both and Max Crew %: 1313.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1000
50% Crew: 807
75% Crew: 924.5
100% Crew: 1043
100% Crew
Vents: 1066.5
Rammer: 1159
Both: 1185
Both and BiA: 1211.5
Both and Max Crew %: 1263.5

Advantageous Damage Per Minute
First-shot DPM: 1050
50% Crew: 857
75% Crew: 974.5
100% Crew: 1093
100% Crew
Rammer: 1209
Vents: 1116.5
Both: 1235
Both and BiA: 1261.5
Both and Max Crew %: 1313.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (65 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1300
50% Crew: 1049.1
75% Crew: 1201.85
100% Crew: 1355.9
100% Crew
Vents: 1386.45
Rammer: 1506.7
Both: 1540.5
Both and BiA: 1574.95
Both and Max Crew %: 1642.55

Advantageous Damage Per Minute
First-shot DPM: 1365
50% Crew: 1114.1
75% Crew: 1266.85
100% Crew: 1420.9
100% Crew
Rammer: 1571.7
Vents: 1451.45
Both: 1605.5
Both and BiA: 1639.95
Both and Max Crew %: 1707.55

See here, here, or here for more information.






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1400

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1400
50% Crew: 1129.8
75% Crew: 1294.3
100% Crew: 1460.2
100% Crew
Vents: 1493.1
Rammer: 1622.6
Both: 1659
Both and BiA: 1696.1
Both and Max Crew %: 1768.9

Advantageous Damage Per Minute
First-shot DPM: 1470
50% Crew: 1199.8
75% Crew: 1364.3
100% Crew: 1530.2
100% Crew
Rammer: 1692.6
Vents: 1563.1
Both: 1729
Both and BiA: 1766.1
Both and Max Crew %: 1838.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1400
50% Crew: 1129.8
75% Crew: 1294.3
100% Crew: 1460.2
100% Crew
Vents: 1493.1
Rammer: 1622.6
Both: 1659
Both and BiA: 1696.1
Both and Max Crew %: 1768.9

Advantageous Damage Per Minute
First-shot DPM: 1470
50% Crew: 1199.8
75% Crew: 1364.3
100% Crew: 1530.2
100% Crew
Rammer: 1692.6
Vents: 1563.1
Both: 1729
Both and BiA: 1766.1
Both and Max Crew %: 1838.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (95 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1900
50% Crew: 1533.3
75% Crew: 1756.55
100% Crew: 1981.7
100% Crew
Vents: 2026.35
Rammer: 2202.1
Both: 2251.5
Both and BiA: 2301.85
Both and Max Crew %: 2400.65

Advantageous Damage Per Minute
First-shot DPM: 1995
50% Crew: 1628.3
75% Crew: 1851.55
100% Crew: 2076.7
100% Crew
Rammer: 2297.1
Vents: 2121.35
Both: 2346.5
Both and BiA: 2396.85
Both and Max Crew %: 2495.65

See here, here, or here for more information.
Damage Per Minute


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
360° Gun Arc
-8°/+16°-8°/+16° Elevation Arc
220160 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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250 m 

With 50% Crew: 201.8 m
With 75% Crew: 231.1 m
With 100% Crew: 260.7 m
With 100% Signal Boost: 300 m
When affected by 100% Relaying: 275 m
Maximum possible: 375.3 m

For more details, see Skills or Equipment


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375 m 

With 50% Crew: 302.7 m
With 75% Crew: 346.7 m
With 100% Crew: 391.1 m
With 100% Signal Boost: 450 m
When affected by 100% Relaying: 412.5 m
Maximum possible: 563 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Vickers Medium Mk. III


III

AnnoGB06_Vickers_Medium_Mk_III.png

40000

The Vickers Medium Mk. III is a British tier 3 medium tank.

British medium tank also known as the Vickers "16-tonners". Three prototypes were produced by Vickers from 1926 through 1931. According to some sources, three more tanks were manufactured in 1933 and remained in service through 1938 but never saw action.

The MK III is rather slow, yet capable of dealing its share of damage due the quality of its guns. They have fairly good accuracy and a high rate of fire. Despite that, the armor is weak and the tank can be destroyed easily, especially with HE rounds or artillery fire. The Mk. III is well suited for shooting at distances and taking cover when the enemy has finally noticed you're a threat and starts to point his gun at you.

The Vickers Medium Mk. III marks the end of its British medium line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II OQF 3-pdr Gun Mk. II 43/72/23 50/50/65 22.22 0.41 1.7 250 3100
IV QF 6-pdr 8 cwt Mk. I 57/72/29 70/70/95 20 0.44 1.7 450 25000
III QF 2-pdr Mk. IX 64/121/23 45/45/60 28.57 0.36 1.7 130 6000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III 2x Armstrong Siddeley 180 20 400 4550
IV 2x Rolls-Royce Phantom II 220 20 680 10000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II Vickers Medium A6E1 18 30 B/2 4000 670
III Vickers Medium A6E3 19.5 32 B/2 4000 1800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

II WS No. 14 250 40 0
V WS No. 9 375 40 3600
III WS No. 11 350 40 600

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good rate of fire
  • Accurate gun
  • Good penetration for its tier


Cons:


  • Weak armor
  • Large silhouette


Performance

This tank has six crew members, like the Cruiser Mk. III. Unfortunately, instead of two Gunners, it has two Radio Operators. The limited range of even the top radio on this tank means the second provides no worthwhile benefit. The new hull is far less boxy in shape, and slightly shorter in height, which allows this tank to use bushes a little more effectively. Even though the 6-pdr 8cwt QF Mark I gun carries over from the Mark II, it has a faster rate of fire, better accuracy, and faster aim time on this tank, especially with the second turret. Altogether, this makes the Mark III a much better sniper than previous models.


Early Research

  • The 6-pdr 8cwt QF Mark I gun and the WS No. 11 radio carry over from the Vickers Medium Mark II and can be equipped immediately.
  • Research the upgraded suspension first.
  • Next research the second turret.
  • Researching the 2x Rolls-Royce Phantom II engine will improve mobility.
  • Go from there.


Suggested Equipment


Improved VentilationTank Gun Rammer Binocular Telescope Camouflage Net 


Gallery

History for this tank not found


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:GB06 Vickers Medium Mk III