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Churchill I

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 {{TankData {{TankData
?|Following the Rule of "Infantry tanks" and just like the [[Matilda]], the Churchill is one slow moving warehouse, but despite that it boasts an excellent performance on its guns and has the thickest all-around armor for its tier, even more than the [[KV-1]] making it an exceptional defender as is capable of dealing with any tank that gets to cross its path up front. Unfortunately the Churchill I has its tracks exposed, depriving it of its movements will be potentially lethal to this tank as its very prone to artillery fire and getting to cover will take some time, a flanker will find the Churchill as easy prey.+|Following the Rule of "Infantry tanks" and just like the [[Matilda]], the Churchill is one slow moving warehouse, but despite that it boasts an excellent performance on its guns and has the thickest frontal armor for its tier, even more than the [[KV-1]] making it an exceptional defender as is capable of dealing with any tank that gets to cross its path up front. Unfortunately the Churchill I has its tracks exposed, depriving it of its movements will be potentially lethal to this tank as its very prone to artillery fire and getting to cover will take some time, a flanker will find the Churchill as easy prey.
  
 |Gallery= |Gallery=

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Churchill I

AnnoGB08_Churchill_I.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
340,000  Credits Cost
870184 HP Hit Points
38.45/3918.06/43 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Gunner
  5. Loader
Mobility
300350 hp Engine Power
25.7/14 km/h Speed Limit
2022 deg/s Traverse
7.819.38 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
101.6/88.9/88.988.9/88.9/76.2 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















30/1200/15




















100/2800/56
Shell Cost
50/50/60135/135/175 HP Damage
78/121/23145/202/38 mm Penetration



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28.57 r/m 

Standard Gun

Reload Times
Nominal: 2.1 s
50% Crew: 2.6 s
75% Crew: 2.27 s
100% Crew: 2.01 s
Rammer: 1.81 s
Vents: 1.97 s
Both: 1.77 s
Both and BiA: 1.73 s
Both and Max Crew %: 1.66 s

See Crew, Consumables, or Equipment for more information.



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12.5 r/m 

Standard Gun

Reload Times
Nominal: 4.8 s
50% Crew: 5.95 s
75% Crew: 5.19 s
100% Crew: 4.6 s
Rammer: 4.14 s
Vents: 4.5 s
Both: 4.05 s
Both and BiA: 3.96 s
Both and Max Crew %: 3.8 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1428.5

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1428.5
50% Crew: 1153
75% Crew: 1320.5
100% Crew: 1490
100% Crew
Vents: 1523.5
Rammer: 1655.5
Both: 1693
Both and BiA: 1730.5
Both and Max Crew %: 1805.5

Advantageous Damage Per Minute
First-shot DPM: 1478.5
50% Crew: 1203
75% Crew: 1370.5
100% Crew: 1540
100% Crew
Rammer: 1705.5
Vents: 1573.5
Both: 1743
Both and BiA: 1780.5
Both and Max Crew %: 1855.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1428.5
50% Crew: 1153
75% Crew: 1320.5
100% Crew: 1490
100% Crew
Vents: 1523.5
Rammer: 1655.5
Both: 1693
Both and BiA: 1730.5
Both and Max Crew %: 1805.5

Advantageous Damage Per Minute
First-shot DPM: 1478.5
50% Crew: 1203
75% Crew: 1370.5
100% Crew: 1540
100% Crew
Rammer: 1705.5
Vents: 1573.5
Both: 1743
Both and BiA: 1780.5
Both and Max Crew %: 1855.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1714.2
50% Crew: 1383.6
75% Crew: 1584.6
100% Crew: 1788
100% Crew
Vents: 1828.2
Rammer: 1986.6
Both: 2031.6
Both and BiA: 2076.6
Both and Max Crew %: 2166.6

Advantageous Damage Per Minute
First-shot DPM: 1774.2
50% Crew: 1443.6
75% Crew: 1644.6
100% Crew: 1848
100% Crew
Rammer: 2046.6
Vents: 1888.2
Both: 2091.6
Both and BiA: 2136.6
Both and Max Crew %: 2226.6

See here, here, or here for more information.






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1687.5

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1687.5
50% Crew: 1362.15
75% Crew: 1560.6
100% Crew: 1760.4
100% Crew
Vents: 1799.55
Rammer: 1956.15
Both: 2000.7
Both and BiA: 2043.9
Both and Max Crew %: 2133

Advantageous Damage Per Minute
First-shot DPM: 1822.5
50% Crew: 1497.15
75% Crew: 1695.6
100% Crew: 1895.4
100% Crew
Rammer: 2091.15
Vents: 1934.55
Both: 2135.7
Both and BiA: 2178.9
Both and Max Crew %: 2268

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1687.5
50% Crew: 1362.15
75% Crew: 1560.6
100% Crew: 1760.4
100% Crew
Vents: 1799.55
Rammer: 1956.15
Both: 2000.7
Both and BiA: 2043.9
Both and Max Crew %: 2133

Advantageous Damage Per Minute
First-shot DPM: 1822.5
50% Crew: 1497.15
75% Crew: 1695.6
100% Crew: 1895.4
100% Crew
Rammer: 2091.15
Vents: 1934.55
Both: 2135.7
Both and BiA: 2178.9
Both and Max Crew %: 2268

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2187.5
50% Crew: 1765.75
75% Crew: 2023
100% Crew: 2282
100% Crew
Vents: 2332.75
Rammer: 2535.75
Both: 2593.5
Both and BiA: 2649.5
Both and Max Crew %: 2765

Advantageous Damage Per Minute
First-shot DPM: 2362.5
50% Crew: 1940.75
75% Crew: 2198
100% Crew: 2457
100% Crew
Rammer: 2710.75
Vents: 2507.75
Both: 2768.5
Both and BiA: 2824.5
Both and Max Crew %: 2940

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3434 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-4°/+12° Elevation Arc
265100 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 432.1 m
With 75% Crew: 491.1 m
With 100% Crew: 550 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 791.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoGB08_Churchill_I.png

340000

The Churchill I is a British tier 5 heavy tank.

The A22 prototype was built by Vauxhall Motors in the fall of 1940. The vehicle first entered mass production in the summer of 1941. Early modifications had no track fenders, a different fan, and a 3-inch howitzer in the hull. A total of 300 Churchill I tanks were manufactured.

Following the Rule of "Infantry tanks" and just like the Matilda, the Churchill is one slow moving warehouse, but despite that it boasts an excellent performance on its guns and has the thickest frontal armor for its tier, even more than the KV-1 making it an exceptional defender as is capable of dealing with any tank that gets to cross its path up front. Unfortunately the Churchill I has its tracks exposed, depriving it of its movements will be potentially lethal to this tank as its very prone to artillery fire and getting to cover will take some time, a flanker will find the Churchill as easy prey.

The Churchill I leads to the Churchill VII.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV OQF 3-inch Howitzer Mk. I 38/100/23 175/110/60 16.67 0.51 1.9 116 30000
IV QF 6-pdr Mk. III 105/170/30 75/75/100 27.27 0.43 1.9 400 27000
V QF 6-pdr Gun Mk. V 110/180/30 75/75/100 27.27 0.41 1.9 450 35000
V 75 mm Gun Mk. V 91/144/38 110/110/175 20 0.42 1.9 500 45000
VI 75 mm Vickers HV 145/202/38 135/135/175 12.5 0.36 2.3 591 50000
IV QF 2-pdr Mk. X 78/121/23 50/50/60 28.57 0.36 1.5 130 6000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Meadows D.A.V. 300 20 724 9000
IV Bedford Twin-Six 350 20 1531 11000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV Churchill I 39 20 B/2 8150 4050
V Churchill III 43 22 B/2 8150 8500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
VIII WS No. 19 Mk. III 550 40 22000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent top gun
  • High ROF
  • Above average HP


Cons:


  • Vulnerable tracks
  • Unsloped armor
  • Upgraded turret has poor armor


Performance

Once you re set in a direction, it will be rather difficult to track back your path as your top speed wont get you in time, instead, you should consider where are your allies going and where you can be of most use, don't pick long paths as the slumbering speed wont get you in time.

Take note,that when cornering, or doing tight turns, your tracks will be long exposed before your turret and gun, allowing enemies to potentially cause devastating damage on your exposed part, instead, you should take corners from far off the edge and angle yourself diagonally when taking the turn, this way it will be harder for hidden enemies to make a successful penetration due the high angle of your tracks and mantlet, and will allow your gun to be exposed to inflict damage. this strategy is valid on all Churchill Tank Models.


Gallery

History for this tank not found


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:GB08 Churchill I