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Churchill I

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 {{TankData {{TankData
?|Following the Rule of "Infantry tanks" and just like the [[Matilda]], the Churchill is one slow moving warehouse, but despite that, its guns boast excellent performance, and it has the thickest frontal armor for its tier. It's an exceptional defender, as it is capable of dealing with any tank that crosses its path up front. Unfortunately the Churchill I has its tracks exposed, increasing its likelihood of becoming tracked, which could potentially be lethal for this tank. It's very prone to artillery fire, and getting to cover will take some time. All of this makes the Churchill easy prey for flankers.+|Following the Rule of "Infantry tanks" and just like the [[Matilda]], the Churchill is one slow moving warehouse, but despite that, its top guns boast excellent performance, and it has the thickest frontal armor for its tier. It's an exceptional defender, as it is capable of dealing with any tank that crosses its path up front. Unfortunately the Churchill I has its tracks exposed, increasing its likelihood of becoming tracked, which could potentially be lethal for this tank. It's very prone to artillery fire, and getting to cover will take some time. All of this makes the Churchill easy prey for flankers.
  
 |Gallery= |Gallery=

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Churchill I

AnnoGB08_Churchill_I.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
340,000  Credits Cost
870184 HP Hit Points
38.45/3918.06/43 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Gunner
  5. Loader
Mobility
300350 hp Engine Power
25.7/14 km/h Speed Limit
2022 deg/s Traverse
7.819.38 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
101.6/88.9/88.988.9/88.9/76.2 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















30/1200/15




















100/2800/56
Shell Cost
50/50/60135/135/175 HP Damage
78/121/23145/202/38 mm Penetration



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28.57 r/m 

Standard Gun

Reload Times
Nominal: 2.1 s
50% Crew: 2.6 s
75% Crew: 2.27 s
100% Crew: 2.01 s
Rammer: 1.81 s
Vents: 1.97 s
Both: 1.77 s
Both and BiA: 1.73 s
Both and Max Crew %: 1.66 s

See Crew, Consumables, or Equipment for more information.



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12.5 r/m 

Standard Gun

Reload Times
Nominal: 4.8 s
50% Crew: 5.95 s
75% Crew: 5.19 s
100% Crew: 4.6 s
Rammer: 4.14 s
Vents: 4.5 s
Both: 4.05 s
Both and BiA: 3.96 s
Both and Max Crew %: 3.8 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1428.5

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1428.5
50% Crew: 1153
75% Crew: 1320.5
100% Crew: 1490
100% Crew
Vents: 1523.5
Rammer: 1655.5
Both: 1693
Both and BiA: 1730.5
Both and Max Crew %: 1805.5

Advantageous Damage Per Minute
First-shot DPM: 1478.5
50% Crew: 1203
75% Crew: 1370.5
100% Crew: 1540
100% Crew
Rammer: 1705.5
Vents: 1573.5
Both: 1743
Both and BiA: 1780.5
Both and Max Crew %: 1855.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1428.5
50% Crew: 1153
75% Crew: 1320.5
100% Crew: 1490
100% Crew
Vents: 1523.5
Rammer: 1655.5
Both: 1693
Both and BiA: 1730.5
Both and Max Crew %: 1805.5

Advantageous Damage Per Minute
First-shot DPM: 1478.5
50% Crew: 1203
75% Crew: 1370.5
100% Crew: 1540
100% Crew
Rammer: 1705.5
Vents: 1573.5
Both: 1743
Both and BiA: 1780.5
Both and Max Crew %: 1855.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1714.2
50% Crew: 1383.6
75% Crew: 1584.6
100% Crew: 1788
100% Crew
Vents: 1828.2
Rammer: 1986.6
Both: 2031.6
Both and BiA: 2076.6
Both and Max Crew %: 2166.6

Advantageous Damage Per Minute
First-shot DPM: 1774.2
50% Crew: 1443.6
75% Crew: 1644.6
100% Crew: 1848
100% Crew
Rammer: 2046.6
Vents: 1888.2
Both: 2091.6
Both and BiA: 2136.6
Both and Max Crew %: 2226.6

See here, here, or here for more information.






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1687.5

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1687.5
50% Crew: 1362.15
75% Crew: 1560.6
100% Crew: 1760.4
100% Crew
Vents: 1799.55
Rammer: 1956.15
Both: 2000.7
Both and BiA: 2043.9
Both and Max Crew %: 2133

Advantageous Damage Per Minute
First-shot DPM: 1822.5
50% Crew: 1497.15
75% Crew: 1695.6
100% Crew: 1895.4
100% Crew
Rammer: 2091.15
Vents: 1934.55
Both: 2135.7
Both and BiA: 2178.9
Both and Max Crew %: 2268

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1687.5
50% Crew: 1362.15
75% Crew: 1560.6
100% Crew: 1760.4
100% Crew
Vents: 1799.55
Rammer: 1956.15
Both: 2000.7
Both and BiA: 2043.9
Both and Max Crew %: 2133

Advantageous Damage Per Minute
First-shot DPM: 1822.5
50% Crew: 1497.15
75% Crew: 1695.6
100% Crew: 1895.4
100% Crew
Rammer: 2091.15
Vents: 1934.55
Both: 2135.7
Both and BiA: 2178.9
Both and Max Crew %: 2268

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2187.5
50% Crew: 1765.75
75% Crew: 2023
100% Crew: 2282
100% Crew
Vents: 2332.75
Rammer: 2535.75
Both: 2593.5
Both and BiA: 2649.5
Both and Max Crew %: 2765

Advantageous Damage Per Minute
First-shot DPM: 2362.5
50% Crew: 1940.75
75% Crew: 2198
100% Crew: 2457
100% Crew
Rammer: 2710.75
Vents: 2507.75
Both: 2768.5
Both and BiA: 2824.5
Both and Max Crew %: 2940

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3434 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-4°/+12° Elevation Arc
265100 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 432.1 m
With 75% Crew: 491.1 m
With 100% Crew: 550 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 791.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoGB08_Churchill_I.png

340000

The Churchill I is a British tier 5 heavy tank.

The A22 prototype was built by Vauxhall Motors in the fall of 1940. The vehicle first entered mass production in the summer of 1941. Early modifications had no track fenders, a different fan, and a 3-inch howitzer in the hull. A total of 300 Churchill I tanks were manufactured.

Following the Rule of "Infantry tanks" and just like the Matilda, the Churchill is one slow moving warehouse, but despite that, its top guns boast excellent performance, and it has the thickest frontal armor for its tier. It's an exceptional defender, as it is capable of dealing with any tank that crosses its path up front. Unfortunately the Churchill I has its tracks exposed, increasing its likelihood of becoming tracked, which could potentially be lethal for this tank. It's very prone to artillery fire, and getting to cover will take some time. All of this makes the Churchill easy prey for flankers.

The Churchill I leads to the Churchill VII.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV OQF 3-inch Howitzer Mk. I 38/100/23 175/110/60 16.67 0.51 1.9 116 30000
IV QF 6-pdr Mk. III 105/170/30 75/75/100 27.27 0.43 1.9 400 27000
V QF 6-pdr Gun Mk. V 110/180/30 75/75/100 27.27 0.41 1.9 450 35000
V 75 mm Gun Mk. V 91/144/38 110/110/175 20 0.42 1.9 500 45000
VI 75 mm Vickers HV 145/202/38 135/135/175 12.5 0.36 2.3 591 50000
IV QF 2-pdr Mk. X 78/121/23 50/50/60 28.57 0.36 1.5 130 6000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Meadows D.A.V. 300 20 724 9000
IV Bedford Twin-Six 350 20 1531 11000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV Churchill I 39 20 B/2 8150 4050
V Churchill III 43 22 B/2 8150 8500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
VIII WS No. 19 Mk. III 550 40 22000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent top gun
  • High RoF
  • Good HP
  • Good Frontal Armour
  • Inexpensive shells


Cons:


  • Vulnerable tracks
  • Unsloped armor
  • Upgraded turret has poor armor
  • Slow, low maneuverability
  • Large tank, prone to be targeted by artillery


Performance

The Churchill I can be upgraded from either the Matilda or Valentine and has a relatively similar style of play. An excellent tank, it excels in defending, blocking chokes, long range dueling, providing fire support or leading the assault from the front.


Having excellent frontal armor, most shots will deflect off of the Churchill. Also the high hitpoints of the tank means that this tank will take tons of damage. This durability is made deadly when it is equipped its best gun, the 75mm Vickers HV. The gun has a high rate of fire, high accuracy, good damage and excellent penetration. This makes the Churchill a very deadly tank when it comes to defending choke or dueling at long ranges. Its armor and health are able to deflect or absorb damage, and its gun enables it to return fire. It is possible for a low health Churchill to take on a full health medium tank of the same tier and destroy it.


So in order to make the best use of the Churchill, it should be positioned around cover such as rocks, buildings, other tanks, depressions and hills. From there, it can peek out to snipe at the enemy with impunity. When attacking, Churchill players should be wary of getting flanked, and use their frontal armor to absorb incoming fire.


Now the Churchill is by no means a invincible tank, and has many drawbacks that players can take advantage of. However, there are countermeasures Churchill players can use to cover their tank's vulnerability.


The first drawback most players would notice about the Churchill, are that its initial guns do poor damage and penetration compared to other tanks of its tier and while they do have a high rate of fire, players will still find this a nuisance. Luckily, this problem is mitigated by the 3 inch HE gun and solved when the player mounts the 75 mm Mk.V gun. Players facing Churchills should take note of what gun the Churchill has, for the tank will perform very differently depending on the type of gun.


The Churchill requires an upgraded turret to be compatible with its better guns. This turret has less armor compared to the original turret (though it does provides a better viewing range). Enemy players can take advantage of this weakness to target the Churchill's turret. Churchill players should employ cover, or evasive maneuvers so that their turrets can't be hit so easily.


Another thing to be concerned about with this tank is its speed, which is abysmal. Once the Churchill player sets off in a certain direction, it will be rather difficult to change their path as the Churchill's top speed won't get them there in time. Instead, players should consider where their allies are going and where they can be of most use. Players should not pick long paths as the battle will be over before the Churchill can get to its destination.


The Churchill also has poor maneuverability and very vulnerable tracks. The tank can't turn very well, which makes the Churchill very vulnerable to flanking. Lighter tanks facing Churchills should get it out into the open, then swarm and circle around it, firing flank shots into the tank, and attempting to take out its track. The turret, while having a decent traverse rate, will not be able to contend with multiple targets. The exposed tracks allow enemy tanks to paralyze the Churchill, allowing others to flank it or artillery to finish it off. Churchill players should be constantly aware of their surroundings and protect their vulnerable sides by finding cover, turning to face the enemy, or keep moving. If the Churchill player finds himself confronted with an enemy tank on a slope, use the slope to accelerate the Churchill's speed and turning ability, so that it can keep its front to the enemy. In short, never take a Churchill head on, Churchills should always take their enemies head on


A final problem to the Churchill, is its size. While smaller than the T1 Heavy Tank, the Churchill has a wider bird's eye silhouette, allowing it to be a target for artillery. SPGs should focus Churchills defending choke points, even a glancing it on the Churchill's side will take out its tracks, leaving it a sitting duck. Churchill players should either pick spots that are hard for artillery to hit, or keep moving.


Take note, that when cornering, or doing tight turns, the Churchill's tracks will be exposed long before its turret and gun, allowing enemies to potentially cause devastating damage on your exposed parts. Instead, players should take corners from far off the edge and angle themselves diagonally when taking the turn, this way it will be harder for hidden enemies to make a successful penetration due the high angle of the tanks tracks and mantlet, and will allow its gun to be exposed to inflict damage. This strategy is valid on all Churchill Tank Models.


Early Research

  • The WS-19 MkII radio carries over from the Matilda and the Valentine.
  • If you came from the Matilda, you can equip the OQF 3-inch Howitzer Mk. I, otherwise you will need to research it, so you can equip it while you research the tracks and turret/guns.
  • You will need to research the tracks next, because the 2nd turret + 6 pounder/75mm combination is too heavy for the original tracks.
  • Research turret upgrade next, dont equip it unless you came from Valentine and already have the better guns (it is weaker than original turret).
  • If you came from the Matilda, research the better guns and equip them together with the 2nd turret.
  • Go from there.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Toolbox 


Gallery

History for this tank not found

Historical Gallery

Sources and External Links

UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:GB08 Churchill I