Churchill VII
Revision as of 00:21, 8 July 2016 | Revision as of 12:08, 14 September 2016 | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | * | + | * LEGENDARY frontal armor. | |
* Fast firing and accurate guns with good DPM. | * Fast firing and accurate guns with good DPM. | |||
? | * | + | * HIGHEST HP pool (960 for an upgraded Churchill VII, 950 on the O-I). | |
? | * Partial spaced armour on the sides is good for | + | * Partial spaced armour on the sides is good for bouncing shots. | |
|InTheGame_cons= | |InTheGame_cons= | |||
? | * Armour is thick but unslopped, | + | * Armour is thick but unslopped,no angling chance. | |
* Awful speed and traverse, one of the slowest tanks in the game. | * Awful speed and traverse, one of the slowest tanks in the game. | |||
? | * | + | * Not so great penetration and lowest damage per hit out of all tier VI Heavy tanks. | |
* Horrifyingly bad gun depression, just like it's predecessor and the [[KV-85]]. | * Horrifyingly bad gun depression, just like it's predecessor and the [[KV-85]]. | |||
? | * Only 19mm of roof hull and turret armor, arty will have a good time, not you. | + | * Only 19mm of roof hull and turret armor, arty will have a good time, not you(even tier 4 arty can kill you!). | |
|InTheGame_performance= | |InTheGame_performance= | |||
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If allowed to fire continuously, the Churchill can rack up damage fairly quickly with its high rate-of-fire, but the Churchill VII simply does not have the speed to chase down targets and keep them under fire. With only 148 mm of penetration, it is barely adequate for Tier 6 and 7 games, and hopelessly outclassed at Tier 8 unless the fairly potent but expensive APCR round is used. However, the gun is rather accurate and the gun-handling (dispersion, aim-time etc) is second to none in the tier. | If allowed to fire continuously, the Churchill can rack up damage fairly quickly with its high rate-of-fire, but the Churchill VII simply does not have the speed to chase down targets and keep them under fire. With only 148 mm of penetration, it is barely adequate for Tier 6 and 7 games, and hopelessly outclassed at Tier 8 unless the fairly potent but expensive APCR round is used. However, the gun is rather accurate and the gun-handling (dispersion, aim-time etc) is second to none in the tier. | |||
? | The Churchill VII does have rid itself of the strange weak-spots in the Churchill I's armour and have | + | The Churchill VII does have rid itself of the strange weak-spots in the Churchill I's armour and have great armour at Tier 6, with 152 mm in front armour and good side armour. Notably, the roof of the upgraded turret now is not only exposed from the front, but actually so thin its steep angle gets over-powered for automatic penetration. It can safely ignore most guns with less than 150 mm of penetration, unless the enemy makes the not uncommon decision to simply load premium ammunition and cut through the frontal armour anyway. This armour will also not reliably protect against very powerful guns with more than 160 penetration (which are not so rare at Tier 6), even with angling. It goes without saying that most Tier 7 and 8 tanks will cut through it but with problems. Churchill has a gun that depends on its fast rate-of-fire to rack up damage, it is not very viable to angle the completely flat turret armour between shots. | |
The mobility of the Churchill, equivalent of the O-I, is its single greatest weakness. With a top speed of only 20 km/h, once committed to a flank, the Churchill is probably going to stay there for the rest of the game. Flanking is exceedingly difficult against all but the most unaware of enemies. It is also not uncommon for teams to collapse before the Churchill gets into position, and there is nothing much that can be done; the curse of all slow tanks. Unsurprisingly, the Churchill turns like a boat, and is easily outflanked. This is partly compensated for with the fast turret traverse, but generally, the Churchill should operate with support covering its flanks and Clutch Braking is an essential skill for the driver.<ref>https://tanks.gg/wot/compare#t:churchill-vii;pp00000.c:arl-44;ll00000.c:kv-85;lp00000.c:m6;nl00000.c:vk-3601-h;np00000.c:o-i;ip00000</ref> | The mobility of the Churchill, equivalent of the O-I, is its single greatest weakness. With a top speed of only 20 km/h, once committed to a flank, the Churchill is probably going to stay there for the rest of the game. Flanking is exceedingly difficult against all but the most unaware of enemies. It is also not uncommon for teams to collapse before the Churchill gets into position, and there is nothing much that can be done; the curse of all slow tanks. Unsurprisingly, the Churchill turns like a boat, and is easily outflanked. This is partly compensated for with the fast turret traverse, but generally, the Churchill should operate with support covering its flanks and Clutch Braking is an essential skill for the driver.<ref>https://tanks.gg/wot/compare#t:churchill-vii;pp00000.c:arl-44;ll00000.c:kv-85;lp00000.c:m6;nl00000.c:vk-3601-h;np00000.c:o-i;ip00000</ref> |
Revision as of 12:08, 14 September 2016
Churchill VII
Mouse over "
[Client Values; Actual values in
900,000 Cost |
1020216 HP Hit Points |
39.19/40.1518.68/43 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
300350 hp Engine Power |
20/12 km/h Speed Limit |
1820 deg/s Traverse |
7.6618.74 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
88.9/76.2/76.2152.4/95.3/95.3 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
45/2400/32
150/2800/75 Shell Cost |
75/75/100140/140/190 HP Damage |
110/180/30148/208/38 mm Penetration |
r/m ▲
27.27 r/m Standard Gun ▲
13.95 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2045.25 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1953 Damage Per Minute Standard Gun |
m ▲
0.39 m With 50% Crew: 0.483 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 1.9 s 2.3 Aim time |
3030 deg/s Turret Traverse |
360° Gun Arc |
-7°/+20°-4°/+12° Elevation Arc |
14584 rounds Ammo Capacity |
2020 % Chance of Fire |
m 350 m 360 View Range |
m 400 m 550 Signal Range |
VI
900000
The Churchill VII is a British tier 6 heavy tank.
A modification of the A22 with enhanced armor. First vehicles of this type were produced just before the Allied landing in Normandy. This model was also the basis for the Churchill Crocodile flame-throwing tank.
The Churchill VII leads to the Black Prince.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Meadows D.A.V. | 300 | 20 | 724 | 9000 | |
IV | Bedford Twin-Six | 350 | 20 | 1531 | 11000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Churchill IV | 40.15 | 18 | B/2 | 8150 | 8600 | |
VI | Churchill VII | 43 | 20 | B/2 | 8150 | 18000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VI | WS No. 19 Mk. I | 400 | 40 | 15000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- LEGENDARY frontal armor.
- Fast firing and accurate guns with good DPM.
- HIGHEST HP pool (960 for an upgraded Churchill VII, 950 on the O-I).
- Partial spaced armour on the sides is good for bouncing shots.
Cons:
- Armour is thick but unslopped,no angling chance.
- Awful speed and traverse, one of the slowest tanks in the game.
- Not so great penetration and lowest damage per hit out of all tier VI Heavy tanks.
- Horrifyingly bad gun depression, just like it's predecessor and the KV-85.
- Only 19mm of roof hull and turret armor, arty will have a good time, not you(even tier 4 arty can kill you!).
Performance
The Churchill VII is possibly the most difficult Tier 6 heavy tank to use efficiently. The abysmal (lack of) mobility is a real bridle for the tank's performance.
The top 77 mm gun is a slight improvement over the Churchill I's 75 mm Vickers HV gun, but the opposition that the Churchill VII faces is far tougher. The main problem is that anything above the 75 mm gun Mk. V will lower the elevation to meagre 12° while the gun-depression takes a plunge to only 4°, which completely rules out any notions of going hull down on slopes, and makes fighting on uneven terrain exceedingly frustrating. If allowed to fire continuously, the Churchill can rack up damage fairly quickly with its high rate-of-fire, but the Churchill VII simply does not have the speed to chase down targets and keep them under fire. With only 148 mm of penetration, it is barely adequate for Tier 6 and 7 games, and hopelessly outclassed at Tier 8 unless the fairly potent but expensive APCR round is used. However, the gun is rather accurate and the gun-handling (dispersion, aim-time etc) is second to none in the tier.
The Churchill VII does have rid itself of the strange weak-spots in the Churchill I's armour and have great armour at Tier 6, with 152 mm in front armour and good side armour. Notably, the roof of the upgraded turret now is not only exposed from the front, but actually so thin its steep angle gets over-powered for automatic penetration. It can safely ignore most guns with less than 150 mm of penetration, unless the enemy makes the not uncommon decision to simply load premium ammunition and cut through the frontal armour anyway. This armour will also not reliably protect against very powerful guns with more than 160 penetration (which are not so rare at Tier 6), even with angling. It goes without saying that most Tier 7 and 8 tanks will cut through it but with problems. Churchill has a gun that depends on its fast rate-of-fire to rack up damage, it is not very viable to angle the completely flat turret armour between shots.
The mobility of the Churchill, equivalent of the O-I, is its single greatest weakness. With a top speed of only 20 km/h, once committed to a flank, the Churchill is probably going to stay there for the rest of the game. Flanking is exceedingly difficult against all but the most unaware of enemies. It is also not uncommon for teams to collapse before the Churchill gets into position, and there is nothing much that can be done; the curse of all slow tanks. Unsurprisingly, the Churchill turns like a boat, and is easily outflanked. This is partly compensated for with the fast turret traverse, but generally, the Churchill should operate with support covering its flanks and Clutch Braking is an essential skill for the driver.[1]
Overall, in unskilled hands the tank is nothing but a burden to its team and should not be played.
Early Research
- The 75 mm Vickers HV Gun, Bedford Twin-Six Engine, and WS No. 19 Mk. III Radio should already be researched from the Churchill I, and should be mounted immediately.
- With these modules mounted, you have two choices: If you don't mind being even slower but tougher, research the upgraded turret and mount the stock engine. Else, research the Churchill VII suspension first.
- Finally research the OQF 77 mm Gun Mk. II Gun.
Suggested Equipment
Gallery
Historical Info
The armour on the Churchill, often considered its most important feature, was originally specified to a minimum of 16 millimetres (0.63 in) and a maximum of 102 millimetres (4.0 in); this was increased with the Mk VII to a range from 25 millimetres (0.98 in) to 152 millimetres (6.0 in). Though this armour was considerably thicker than its rivals (including the German Tiger I tank, but not the Tiger II) it was not sloped, reducing its comparable effectiveness. Earlier models were given extra armour by the expedient of welding extra plates on.
On the Mark VII, the hull front armour was made up of a lower angled piece of 5.5 in (140 mm), a nearly flat 2.25 in (57 mm) plate and a vertical 6 inch plate. The hull sides, were for the most part, 3.75 in (95 mm). The rear was 2 in (51 mm) and the hull top 0.525 in (13.3 mm). The turret of the Mark VII was 6 in (150 mm) to the front and 3.75 in (95 mm) for the other sides. The turret roof was 0.79 (20 mm) thick. Plate was specified as IT 80, the cast sections as IT 90.
Historical Gallery
Historical Accuracy Errata
The OQF 77 mm Gun Mk. II gun was only used on the Comet tank, not the Churchill.
- The 75 mm Vickers HV gun was developed only for the Cromwell tank.