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Churchill VII

Churchill VII

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Revision as of 19:46, 29 October 2017Revision as of 17:11, 6 December 2020
8 intermediate revisions by 5 users not shown
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 - Fast firing and accurate guns with good DPM. - Fast firing and accurate guns with good DPM.
  
?- Second highest HP pool in Tier 6 (960 when equipped top turret) after the infamous [[TOG II]]+- High hitpoints (1080 with top turret)
  
?- Partial spaced armour on the sides making it was durable from flanking+- Partial spaced armor on the sides, making it durable for flanking
  
 |InTheGame_cons= |InTheGame_cons=
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 - Awful speed (20/12 KM/H), one of the slowest tanks in the game. - Awful speed (20/12 KM/H), one of the slowest tanks in the game.
  
?- Average penetration and lowest damage per hit out of all tier VI Heavy tanks.+- Average penetration and lowest damage per shot out of all tier VI Heavy tanks.
  
?- Horrifyingly bad gun depression, just like it's predecessor and the [[KV-85]].+- Horrifyingly bad gun depression and elevation, just like its predecessor and the [[KV-85]].
  
?- Only 19mm of roof hull and turret armor, Making it very vulnerable against SPGs+- Only 19mm of hull and turret roof armor, Making it very vulnerable against SPGs
  
?- no gun mantlet. The front of the turret is effectively a weak spot.+- No gun mantlet. The front of the turret is effectively a weak spot.
  
?- With bad penetration, Combined with awful speed, It makes this tank very vulnerable in Tier 8 match+- With bad penetration, combined with awful speed, it makes this tank very vulnerable in Tier 8 match
  
 |InTheGame_performance= |InTheGame_performance=
 The weakest link in the british heavy tank tree, the Churchill VII is possibly the most difficult Tier 6 heavy tank to use efficiently. The abysmal (lack of) mobility is a real bridle for the tank's performance.  The weakest link in the british heavy tank tree, the Churchill VII is possibly the most difficult Tier 6 heavy tank to use efficiently. The abysmal (lack of) mobility is a real bridle for the tank's performance.
  
?The top 77 mm gun is a slight improvement over the Churchill I's 75 mm Vickers HV gun, but the opposition that the Churchill VII faces is far tougher. The main problem is that anything above the 75 mm gun Mk. V will lower the elevation to meagre 12° while the gun-depression takes a plunge to only 4°, which completely rules out any notions of going hull down on slopes, and makes fighting on uneven terrain exceedingly frustrating.+The top 77 mm gun is a slight improvement over the Churchill I's 75 mm Vickers HV gun, but the opposition that the Churchill VII faces is far tougher. The main problem is that anything above the 75 mm gun Mk. V will lower the gun elevation to a meagre 12° while the gun depression takes a plunge to only 4°, which completely rules out any notions of going hull down on slopes, and makes fighting on uneven terrain exceedingly frustrating.
 If allowed to fire continuously, the Churchill can rack up damage fairly quickly with its high rate-of-fire, but the Churchill VII simply does not have the speed to chase down targets and keep them under fire. With only 148 mm of penetration, it is barely adequate for Tier 6 and 7 games, and hopelessly outclassed at Tier 8 unless the fairly potent but expensive APCR round is used. However, the gun is rather accurate and the gun-handling (dispersion, aim-time etc) is second to none in the tier. If allowed to fire continuously, the Churchill can rack up damage fairly quickly with its high rate-of-fire, but the Churchill VII simply does not have the speed to chase down targets and keep them under fire. With only 148 mm of penetration, it is barely adequate for Tier 6 and 7 games, and hopelessly outclassed at Tier 8 unless the fairly potent but expensive APCR round is used. However, the gun is rather accurate and the gun-handling (dispersion, aim-time etc) is second to none in the tier.
  
?The Churchill VII does have rid itself of the strange weak-spots in the Churchill I's armour and have great armour at Tier 6, with 152 mm in front armour and good side armour. Notably, the roof of the upgraded turret now is not only exposed from the front, but actually so thin its steep angle gets over-powered for automatic penetration. It can safely ignore most guns with less than 150 mm of penetration, unless the enemy makes the not uncommon decision to simply load premium ammunition and cut through the frontal armour anyway. This armour will also not reliably protect against very powerful guns with more than 160 penetration (which are not so rare at Tier 6), even with angling. It goes without saying that most Tier 7 and 8 tanks will cut through it but with problems. Churchill has a gun that depends on its fast rate-of-fire to rack up damage, it is not very viable to angle the completely flat turret armour between shots. This creates a lot of problems as the lack of a gun mantlet means that most tanks can penetrate the unangled turret front+The Churchill VII does rid itself of the strange weak-spots in the Churchill I's armour and have great armour at Tier 6, with 152 mm in front armour and good side armour. Notably, the roof of the upgraded turret now is not only exposed from the front, but actually so thin its steep angle gets over-powered for automatic penetration. It can safely ignore most guns with less than 150 mm of penetration, unless the enemy makes the not uncommon decision to simply load premium ammunition and cut through the frontal armour anyway. This armour will also not reliably protect against very powerful guns with more than 160 penetration (which are not so rare at Tier 6), even with angling. It goes without saying that most Tier 7 and 8 tanks will cut through it but with problems. Churchill has a gun that depends on its fast rate-of-fire to rack up damage, it is not very viable to angle the completely flat turret armour between shots. This creates a lot of problems as the lack of a gun mantlet means that most tanks can penetrate the unangled turret front
  
 The mobility of the Churchill, equivalent of the O-I, is its single greatest weakness. With a top speed of only 20 km/h, once committed to a flank, the Churchill is probably going to stay there for the rest of the game. Flanking is exceedingly difficult against all but the most unaware of enemies. It is also not uncommon for teams to collapse before the Churchill gets into position, and there is nothing much that can be done; the curse of all slow tanks. Unsurprisingly, the Churchill turns like a boat, and is easily outflanked. This is partly compensated for with the fast turret traverse, but generally, the Churchill should operate with support covering its flanks and Clutch Braking is an essential skill for the driver.<ref>https://tanks.gg/wot/compare#t:churchill-vii;pp00000.c:arl-44;ll00000.c:kv-85;lp00000.c:m6;nl00000.c:vk-3601-h;np00000.c:o-i;ip00000</ref> The mobility of the Churchill, equivalent of the O-I, is its single greatest weakness. With a top speed of only 20 km/h, once committed to a flank, the Churchill is probably going to stay there for the rest of the game. Flanking is exceedingly difficult against all but the most unaware of enemies. It is also not uncommon for teams to collapse before the Churchill gets into position, and there is nothing much that can be done; the curse of all slow tanks. Unsurprisingly, the Churchill turns like a boat, and is easily outflanked. This is partly compensated for with the fast turret traverse, but generally, the Churchill should operate with support covering its flanks and Clutch Braking is an essential skill for the driver.<ref>https://tanks.gg/wot/compare#t:churchill-vii;pp00000.c:arl-44;ll00000.c:kv-85;lp00000.c:m6;nl00000.c:vk-3601-h;np00000.c:o-i;ip00000</ref>
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 |HistAcc= |HistAcc=
?The OQF 77 mm Gun Mk. II gun was only used on the [[Comet]] tank, not the Churchill.+The OQF 77 mm Gun Mk. II gun was only used on the [[Comet]] and the 75 mm Vickers HV gun was only intended for the [[Cromwell]].
?*The 75 mm Vickers HV gun was developed only for the [[Cromwell]] tank.+* The 6-pdr gun was only mounted on the Churchill III and IV variants.
 +* The 3.7-inch howitzer was only mounted on the Churchill V and VIII variants.
 +* SCC No. 15 Olive Drab paint scheme is missing. This was the base colour on all British AFVs in Europe from April 1944.
 +* Allied star identification marking is missing. The Royal Armoured Corps recognition mark (or flash) was only used until mid-1942.
 +* Dramatically worse gun elevation and depression than in reality, -4°/+12° instead of -12°/+20°.
  
 |Ref_references= |Ref_references=

Revision as of 17:11, 6 December 2020











































































Churchill VII

AnnoGB09_Churchill_VII.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
900,000  Credits Cost
1020216 HP Hit Points
39.19/40.1518.68/43 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
300350 hp Engine Power
20/12 km/h Speed Limit
1820 deg/s Traverse
7.6618.74 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
88.9/76.2/76.2152.4/95.3/95.3 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















45/2400/32




















150/2800/75
Shell Cost
75/75/100140/140/190 HP Damage
110/180/30148/208/38 mm Penetration



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27.27 r/m 

Standard Gun

Reload Times
Nominal: 2.2 s
50% Crew: 2.73 s
75% Crew: 2.38 s
100% Crew: 2.11 s
Rammer: 1.9 s
Vents: 2.06 s
Both: 1.86 s
Both and BiA: 1.82 s
Both and Max Crew %: 1.74 s

See Crew, Consumables, or Equipment for more information.



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13.95 r/m 

Standard Gun

Reload Times
Nominal: 4.3 s
50% Crew: 5.33 s
75% Crew: 4.65 s
100% Crew: 4.12 s
Rammer: 3.71 s
Vents: 4.03 s
Both: 3.63 s
Both and BiA: 3.55 s
Both and Max Crew %: 3.4 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2045.25

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2045.25
50% Crew: 1650.75
75% Crew: 1890.75
100% Crew: 2133
100% Crew
Vents: 2181
Rammer: 2370
Both: 2423.25
Both and BiA: 2477.25
Both and Max Crew %: 2584.5

Advantageous Damage Per Minute
First-shot DPM: 2120.25
50% Crew: 1725.75
75% Crew: 1965.75
100% Crew: 2208
100% Crew
Rammer: 2445
Vents: 2256
Both: 2498.25
Both and BiA: 2552.25
Both and Max Crew %: 2659.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2045.25
50% Crew: 1650.75
75% Crew: 1890.75
100% Crew: 2133
100% Crew
Vents: 2181
Rammer: 2370
Both: 2423.25
Both and BiA: 2477.25
Both and Max Crew %: 2584.5

Advantageous Damage Per Minute
First-shot DPM: 2120.25
50% Crew: 1725.75
75% Crew: 1965.75
100% Crew: 2208
100% Crew
Rammer: 2445
Vents: 2256
Both: 2498.25
Both and BiA: 2552.25
Both and Max Crew %: 2659.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2727
50% Crew: 2201
75% Crew: 2521
100% Crew: 2844
100% Crew
Vents: 2908
Rammer: 3160
Both: 3231
Both and BiA: 3303
Both and Max Crew %: 3446

Advantageous Damage Per Minute
First-shot DPM: 2827
50% Crew: 2301
75% Crew: 2621
100% Crew: 2944
100% Crew
Rammer: 3260
Vents: 3008
Both: 3331
Both and BiA: 3403
Both and Max Crew %: 3546

See here, here, or here for more information.






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1953

Standard Gun

Using Shell Type 1 (140 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1953
50% Crew: 1576.4
75% Crew: 1806
100% Crew: 2037
100% Crew
Vents: 2083.2
Rammer: 2263.8
Both: 2314.2
Both and BiA: 2366
Both and Max Crew %: 2468.2

Advantageous Damage Per Minute
First-shot DPM: 2093
50% Crew: 1716.4
75% Crew: 1946
100% Crew: 2177
100% Crew
Rammer: 2403.8
Vents: 2223.2
Both: 2454.2
Both and BiA: 2506
Both and Max Crew %: 2608.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (140 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1953
50% Crew: 1576.4
75% Crew: 1806
100% Crew: 2037
100% Crew
Vents: 2083.2
Rammer: 2263.8
Both: 2314.2
Both and BiA: 2366
Both and Max Crew %: 2468.2

Advantageous Damage Per Minute
First-shot DPM: 2093
50% Crew: 1716.4
75% Crew: 1946
100% Crew: 2177
100% Crew
Rammer: 2403.8
Vents: 2223.2
Both: 2454.2
Both and BiA: 2506
Both and Max Crew %: 2608.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2650.5
50% Crew: 2139.4
75% Crew: 2451
100% Crew: 2764.5
100% Crew
Vents: 2827.2
Rammer: 3072.3
Both: 3140.7
Both and BiA: 3211
Both and Max Crew %: 3349.7

Advantageous Damage Per Minute
First-shot DPM: 2840.5
50% Crew: 2329.4
75% Crew: 2641
100% Crew: 2954.5
100% Crew
Rammer: 3262.3
Vents: 3017.2
Both: 3330.7
Both and BiA: 3401
Both and Max Crew %: 3539.7

See here, here, or here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3030 deg/s Turret Traverse
360° Gun Arc
-7°/+20°-4°/+12° Elevation Arc
14584 rounds Ammo Capacity
General
2020 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoGB09_Churchill_VII.png

900000

The Churchill VII is a British tier 6 heavy tank.

A modification of the A22 with enhanced armor. First vehicles of this type were produced just before the Allied landing in Normandy. This model was also the basis for the Churchill Crocodile flame-throwing tank.

The Churchill VII leads to the Black Prince.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V QF 6-pdr Gun Mk. V 110/180/30 75/75/100 27.27 0.39 1.9 450 35000
V 3.7-inch Howitzer 47/110/30 370/280/100 8.57 0.51 2.3 393 35000
V 75 mm Gun Mk. V 91/144/38 110/110/175 20 0.41 1.9 500 45000
VII OQF 77 mm Gun Mk. II 148/208/38 140/140/190 13.95 0.36 2.3 681 63000
VI 75 mm Vickers HV 145/202/38 135/135/175 13.95 0.36 2.3 591 50000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Meadows D.A.V. 300 20 724 9000
IV Bedford Twin-Six 350 20 1531 11000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V Churchill IV 40.15 18 B/2 8150 8600
VI Churchill VII 43 20 B/2 8150 18000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
VIII WS No. 19 Mk. III 550 40 22000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Fast firing and accurate guns with good DPM.

- High hitpoints (1080 with top turret)

- Partial spaced armor on the sides, making it durable for flanking


Cons:

- Even though the armor is 152mm, it is full of weakspots and only certain areas are 152.

- Awful speed (20/12 KM/H), one of the slowest tanks in the game.

- Average penetration and lowest damage per shot out of all tier VI Heavy tanks.

- Horrifyingly bad gun depression and elevation, just like its predecessor and the KV-85.

- Only 19mm of hull and turret roof armor, Making it very vulnerable against SPGs

- No gun mantlet. The front of the turret is effectively a weak spot.

- With bad penetration, combined with awful speed, it makes this tank very vulnerable in Tier 8 match


Performance

The weakest link in the british heavy tank tree, the Churchill VII is possibly the most difficult Tier 6 heavy tank to use efficiently. The abysmal (lack of) mobility is a real bridle for the tank's performance.

The top 77 mm gun is a slight improvement over the Churchill I's 75 mm Vickers HV gun, but the opposition that the Churchill VII faces is far tougher. The main problem is that anything above the 75 mm gun Mk. V will lower the gun elevation to a meagre 12° while the gun depression takes a plunge to only 4°, which completely rules out any notions of going hull down on slopes, and makes fighting on uneven terrain exceedingly frustrating. If allowed to fire continuously, the Churchill can rack up damage fairly quickly with its high rate-of-fire, but the Churchill VII simply does not have the speed to chase down targets and keep them under fire. With only 148 mm of penetration, it is barely adequate for Tier 6 and 7 games, and hopelessly outclassed at Tier 8 unless the fairly potent but expensive APCR round is used. However, the gun is rather accurate and the gun-handling (dispersion, aim-time etc) is second to none in the tier.

The Churchill VII does rid itself of the strange weak-spots in the Churchill I's armour and have great armour at Tier 6, with 152 mm in front armour and good side armour. Notably, the roof of the upgraded turret now is not only exposed from the front, but actually so thin its steep angle gets over-powered for automatic penetration. It can safely ignore most guns with less than 150 mm of penetration, unless the enemy makes the not uncommon decision to simply load premium ammunition and cut through the frontal armour anyway. This armour will also not reliably protect against very powerful guns with more than 160 penetration (which are not so rare at Tier 6), even with angling. It goes without saying that most Tier 7 and 8 tanks will cut through it but with problems. Churchill has a gun that depends on its fast rate-of-fire to rack up damage, it is not very viable to angle the completely flat turret armour between shots. This creates a lot of problems as the lack of a gun mantlet means that most tanks can penetrate the unangled turret front

The mobility of the Churchill, equivalent of the O-I, is its single greatest weakness. With a top speed of only 20 km/h, once committed to a flank, the Churchill is probably going to stay there for the rest of the game. Flanking is exceedingly difficult against all but the most unaware of enemies. It is also not uncommon for teams to collapse before the Churchill gets into position, and there is nothing much that can be done; the curse of all slow tanks. Unsurprisingly, the Churchill turns like a boat, and is easily outflanked. This is partly compensated for with the fast turret traverse, but generally, the Churchill should operate with support covering its flanks and Clutch Braking is an essential skill for the driver.[1]

Overall, in unskilled hands the tank is nothing but a burden to its team and should not be played if one does not plan to proceed further down the British Heavy Tank line.


Early Research

  • The 75 mm Vickers HV Gun, Bedford Twin-Six Engine, and WS No. 19 Mk. III Radio should already be researched from the Churchill I, and should be mounted immediately.
  • With these modules mounted, you have two choices: If you don't mind being even slower but tougher, research the upgraded turret and mount the stock engine. Else, research the Churchill VII suspension first.
  • Finally research the OQF 77 mm Gun Mk. II Gun.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Toolbox 


Gallery

Historical Info

In the Mark VII, the driver had two periscopes as well as a vision port in the hull front that could be opened. The hull gunner had a single periscope as well as the sighting telescope on the BESA mounting. In the turret the gunner and loader each had single periscope and the commander had two fitted in his hatch cupola.

The armour on the Churchill, often considered its most important feature, was originally specified to a minimum of 16 millimetres (0.63 in) and a maximum of 102 millimetres (4.0 in); this was increased with the Mk VII to a range from 25 millimetres (0.98 in) to 152 millimetres (6.0 in). Though this armour was considerably thicker than its rivals (including the German Tiger I tank, but not the Tiger II) it was not sloped, reducing its comparable effectiveness. Earlier models were given extra armour by the expedient of welding extra plates on.

On the Mark VII, the hull front armour was made up of a lower angled piece of 5.5 in (140 mm), a nearly flat 2.25 in (57 mm) plate and a vertical 6 inch plate. The hull sides, were for the most part, 3.75 in (95 mm). The rear was 2 in (51 mm) and the hull top 0.525 in (13.3 mm). The turret of the Mark VII was 6 in (150 mm) to the front and 3.75 in (95 mm) for the other sides. The turret roof was 0.79 (20 mm) thick. Plate was specified as IT 80, the cast sections as IT 90.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The OQF 77 mm Gun Mk. II gun was only used on the Comet and the 75 mm Vickers HV gun was only intended for the Cromwell.
  • The 6-pdr gun was only mounted on the Churchill III and IV variants.
  • The 3.7-inch howitzer was only mounted on the Churchill V and VIII variants.
  • SCC No. 15 Olive Drab paint scheme is missing. This was the base colour on all British AFVs in Europe from April 1944.
  • Allied star identification marking is missing. The Royal Armoured Corps recognition mark (or flash) was only used until mid-1942.
  • Dramatically worse gun elevation and depression than in reality, -4°/+12° instead of -12°/+20°.


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:GB09 Churchill VII