Churchill VII
Churchill VII
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[Client Values; Actual values in
900,000 Cost |
1020216 HP Hit Points |
39.19/40.1518.68/43 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
300350 hp Engine Power |
20/12 km/h Speed Limit |
1820 deg/s Traverse |
7.6618.74 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
88.9/76.2/76.2152.4/95.3/95.3 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
45/2400/32
150/2800/75 Shell Cost |
75/75/100140/140/190 HP Damage |
110/180/30148/208/38 mm Penetration |
r/m ▲
27.27 r/m Standard Gun ▲
13.95 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2045.25 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1953 Damage Per Minute Standard Gun |
m ▲
0.39 m With 50% Crew: 0.483 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 1.9 s 2.3 Aim time |
3030 deg/s Turret Traverse |
360° Gun Arc |
-7°/+20°-4°/+12° Elevation Arc |
14584 rounds Ammo Capacity |
2020 % Chance of Fire |
m 350 m 360 View Range |
m 400 m 550 Signal Range |
VI
900000
The Churchill VII is a British tier 6 heavy tank.
A modification of the A22 with enhanced armor. First vehicles of this type were produced just before the Allied landing in Normandy. This model was also the basis for the Churchill Crocodile flame-throwing tank.
The Churchill VII leads to the Black Prince.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Meadows D.A.V. | 300 | 20 | 724 | 9000 | |
IV | Bedford Twin-Six | 350 | 20 | 1531 | 11000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Churchill IV | 40.15 | 18 | B/2 | 8150 | 8600 | |
VI | Churchill VII | 43 | 20 | B/2 | 8150 | 18000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VI | WS No. 19 Mk. I | 400 | 40 | 15000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Better armor than the Churchill I, especially on the turret.
- Fast firing and accurate guns with acceptable penetration. Average for the tier.
- Highest HP pool (960 for an upgraded Churchill VII, 950 fot the O-I).
- Spaced armor from the sides is good for negating some shots
Cons:
- Armor is not really good. Track covers are visual only and the is only very little actual spaced armor.
- Awful speed and traverse, one of the slowest tanks in the game (Arty will be the death of you if you're not careful).
- Worst pen. out of all tier VI Heavy tanks (Damn near useless beyond tier VI).
- Horrifingly bad gun depression, just like it's little brother.
- Most tier 6 and higher tanks see the Churchill VII as a punching bag due to horrible mobility and sub-par firepower, not to m
Performance
The Churchill VI is easily the worst heavy tank at Tier 6. It has lackluster firepower, absolutely awful mobility and the armor, while thick, is still insufficient against some of the more powerful guns encountered at Tier 6 and above. Not to mention gold ammo. This also makes it almost completely useless in higher tier games, as the armor now simply becomes dead weight, and the bad traits of the Churchill VII are painfully magnified.
The 77 mm gun is a slight improvement over the Churchill I's 75 mm Vickers HV gun, but the opposition that the Churchill VII faces is far tougher. If allowed to fire continuously, the Churchill can rack up damage fairly quickly with its high rate-of-fire, but the Churchill VII simply does not have the speed to chase down targets and keep them under fire. With only 148 mm of penetration, it is barely adequate for Tier 6 and 7 games, and hopelessly outclassed at Tier 8 unless the fairly potent but expensive APCR round is used. The gun is accurate enough to snipe, but the low shell velocity and terrible penetration significantly handicap the Churchill VII at this. This gun also has very poor gun depression, which completely rules out any notions of going hull down, and makes fighting on uneven terrain exceedingly frustrating.
The Churchill VII does have acceptable armor at Tier 6, with 152 mm of frontal armor and acceptable side armor. It can safely ignore most guns with less than 150 mm of penetration, unless the enemy makes the not uncommon decision to simply load premium ammunition and cut through the frontal armor anyway. Angling can further increase the effective thickness, but because the Churchill has a gun that depends on its fast rate-of-fire to rack up damage, it is not very viable to angle the completely flat turret armor between shots. This armor will also not reliably protect against very powerful guns with more than 160 penetration (which are not rare at Tier 6), even with angling. It goes without saying that most Tier 7 and 8 tanks will cut through it without much problems.
The mobility of the Churchill is its single greatest weakness. With a top speed of only 20 km/h, once committed to a flank, the Churchill is probably going to stay there for the rest of the game. Flanking is exceedingly difficult against all but the most unaware of enemies. It is also not uncommon for teams to collapse before the Churchill gets into position, and there is nothing much that can be done; the curse of all slow tanks. Unsurprisingly, the Churchill turns like a boat, and is easily outflanked. This is partly compensated for with the fast turret traverse, but generally, the Churchill should operate with support covering its flanks.
Overall, the tank is nothing but a burden to its team and should not be played.
Early Research
- The 75 mm Vickers HV Gun, Bedford Twin-Six Engine, and WS No. 19 Mk. III Radio should already be researched from the Churchill I, and should be mounted immediately.
- Research the suspension in first and immediately after the turret for thicker armor.
- With these modules mounted, you have two choices: If you don't mind being even slower but tougher, mount the stock engine and mount the upgraded turret. Or else, research the Churchill VII suspension.
- Finally research the OQF 77 mm Gun Mk. II Gun.
Suggested Equipment
Gallery
Historical Info
The armour on the Churchill, often considered its most important feature, was originally specified to a minimum of 16 millimetres (0.63 in) and a maximum of 102 millimetres (4.0 in); this was increased with the Mk VII to a range from 25 millimetres (0.98 in) to 152 millimetres (6.0 in). Though this armour was considerably thicker than its rivals (including the German Tiger I tank, but not the Tiger II) it was not sloped, reducing its effectiveness. Earlier models were given extra armour by the expedient of welding extra plates on.
On the Mark VII, the hull front armour was made up of a lower angled piece of 5.5 in (140 mm), a nearly flat 2.25 in (57 mm) plate and a vertical 6 inch plate. The hull sides, were for the most part, 3.75 in (95 mm). The rear was 2 in (51 mm) and the hull top 0.525 in (13.3 mm). The turret of the Mark VII was 6 in (150 mm) to the front and 3.75 in (95 mm) for the other sides. The turret roof was 0.79 (20 mm) thick. Plate was specified as IT 80, the cast sections as IT 90.
Historical Gallery
Historical Accuracy Errata
The OQF 77 mm Gun Mk. II gun was only used on the Comet tank, not the Churchill.
- The 75 mm Vickers HV gun was developed only for the Cromwell tank.