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 {{TankData|Tank=GB12_Conqueror {{TankData|Tank=GB12_Conqueror
?|**This Page, not including the sidebar and module stats has been translated from WoT PC to Blitz by Sunbumy**+|
?Note: Do not Read the module statistics and the bar on the side, these are PC STATISTICS, therefore irrelevant to blitz+
  
?A potent continuation of the support tank class of heavy British tanks, the Conqueror plays like an overcharged version of the Caernarvon, featuring a significant jump in firing speed and some small improvements to general characteristics. It is unfortunately burdened by having the Caernavon's exact same hull, which is no longer even vaguely good for a tier 9 heavy. As there aren't HD models in blitz, its turret still sucks. Like the Centurions, it is also highly prone to ammo rack damage. However that would appear to simply be the price one has to pay for playing one of the best and most surely damaging support tanks in the game.+A potent continuation of the support tank class of heavy British tanks, the Conqueror plays like an overcharged version of the Caernarvon, featuring a significant jump in firing speed and some small improvements to general characteristics. It is unfortunately burdened by having the Caernavon's exact same hull, which is no longer even vaguely good for a tier 9 heavy. Like Centurions, it is also highly prone to ammo rack damage. However that would appear to simply be the price one has to pay for playing one of the best and most surely damaging support tanks in the game.
? +
?The most surprising aspect of this tank is the introduction to HESH shells on its top gun, a nasty surprise for poorly armored tanks such as leopards and even the sides of Russian Mediums, note: the OBJ 140 is particularly difficult to penetrate with HESH rounds unlike all the other Russian High Tier Mediums. Note: there is only a cheap HESH round and like all HESH and HE ammo,the shell does not benefit from Normalization meaning that its effects can be neutralized if it hits even the tiniest spaced armor, ie tracks, gun mantle, etc.+
  
 +The most surprising aspect of this tank is the introduction to HESH shells on its top gun, a nasty surprise for poorly armored tanks such as Lights, a few TDs, and some Medium tanks. Note that HESH, like all HE shells, does not have any normalization, which makes it difficult to penetrate sloped surfaces. In addition, tracks and other spaced armor easily block the HESH shells.
 |Gallery= |Gallery=
  
 |InTheGame_pros= |InTheGame_pros=
 +
 * Incredible gun - good dispersion, very fast aim time, quick rate-of-fire, high penetration. * Incredible gun - good dispersion, very fast aim time, quick rate-of-fire, high penetration.
?* Mobile and responsive, even more so than M103.+* Above average mobility, though now officially outclassed by the M103.
 * First heavy with HESH for light-skinned vehicles to deal heavy damage. * First heavy with HESH for light-skinned vehicles to deal heavy damage.
 +* Very solid turret; tougher and smaller than the M103's. Now with spaced armor to resist HEAT and HE
  
 |InTheGame_cons= |InTheGame_cons=
  
?* Weak hull armour for a tier 9 heavy.+* Weak hull armor for a Tier 9 heavy tank.
 * Ammo rack located in lower plate often breaks. * Ammo rack located in lower plate often breaks.
?* Zero indirect-fire HE resistance.+* Zero indirect-fire HE resistance, but only the hull (turret resists HE better).
?* Large target.+* Large hull; large target for artillery
?* No HD model as the PC version has, therefore bad turret armor+ 
 |InTheGame_performance= |InTheGame_performance=
  
?The Conqueror can be a fearsome tank once fully upgraded and is a significant improvement over its predecessor. The top L1A1 gun does a respectable amount of damage and the high ROF means that you will often get a second shot in before your enemy has a chance to reload. The decent damage and penetration on the L1A1 will allow you to engage Tier X tanks in high tier matches and still be very effective. It has the same penetration and alpha as the top gun on the M103, but is improved in terms of aiming time, accuracy and rate of fire. Coming from the Caernarvon, which had great gun depression, the conqueror have 2 degrees less. This makes it somewhat harder to effectually utilize its amazing turret.+The Conqueror is a fearsome tank once fully upgraded and is a significant improvement over its predecessor.The top L1A1 gun does a respectable amount of damage and the high rate of fire means that you will often get a second shot in before your enemy has a chance to reload. Before the armor upgrade the Conqueror's L1A1 used to fire almost a full second faster than the M103's gun. Now it fires just slightly slower than the M103, but with that said it still retains the reliability and accuracy it is dreaded for. Indeed the sheer reliability of its 120mm gun makes the Conqueror one of the most dangerous Tier 9 heavy tanks in the game.
  
?The hull armour however is weak, and even if you angle your tank, it is unlikely to bounce many shots unless they hit your upper front plate. While not particularly fast, it is agile enough with the top engine, and so you should use this and your high ROF to deal damage then get back to cover quickly. As top tier it is more than capable of leading the push if it needs to, but assuming a supporting role for a more heavily armoured teammate and moving with a wave will allow you to put down the high DPM whilst protecting your weak hull. The ammo rack is also prone to being damaged. The turret armour is usually strong, and so you protect your lower hull as much as you can.+While the Conqueror may have a phenomenal gun, the hull it is mounted on is mediocre at best. Even with some angling it is unlikely to bounce many shots unless they hit the upper front plate. While not particularly fast, it is agile enough with the top engine. Use the mobility and high rate of fire to deal damage quickly and get out of harm's way. The ammo-rack and the loader are crucial to the Conqueror's survival; losing one or both eliminates this tank's dreaded DPM. At top tier it is more than capable of leading the push if it needs to, but assuming a supporting role for a more heavily armored teammate and moving with a wave will allow you to put down the high DPM whilst protecting your weak hull.
  
?On balance, the Conqueror is a good tank and in the right hands is more than capable of turning the tide of battle or facing any of its tier 9 counterparts. The L1A1 gun is its strongest asset, and will not fail to reward those drivers who can protect the tank's weaknesses. +The turret armor is solid and reliable; gone are the pre-HD days when the Conqueror's turret could be just as easily be penetrated as its hull. The armor upgrade on the Conqueror includes a layer of spaced armor on the cheeks making it nigh impenetrable from the front; a far cry from previous incarnations where high-penetration guns can punch through the cheeks with little difficulty. Tanks who rely on HEAT ammunition are at a particular disadvantage when fighting a well-positioned Conqueror. As with the M103, however, the best way to utilize this asset is to expose it only when necessary. The turret roof is thinly armored and can easily be overmatched by large-calibre guns.
 + 
 +In sum, the Conqueror is one of the best support tanks in the game whose weaknesses are not difficult to mitigate. In the right hands the Conqueror is more than capable of turning the tide of battle or facing any of its tier 9 counterparts. The upgraded armor means it can safely lead a push instead of its traditional role of sitting back and letting other heavies lead. The L1A1 gun is its strongest asset, and will not fail to reward those drivers who can protect the tank's weaknesses.
  
 |InTheGame_research= |InTheGame_research=
? +The early grind is not bad if you don't trade shots 1 for 1 because for the stock gun the reload can be brought to below 5 seconds, thus resulting in ridculous DPM over 2800. The quick reload speed can also often surprise the enemy, thinking youre still reloading, exposing themselves and being easy targets. However good aim is required due to penetration being lackluster against tier 9 & 10.
?GET THE TURRET AND THE GUN OR THIS TANK SUCKS!!! +If you can afford enhanced coil spring equipment you can focus on upgrading first to the turret and the top gun, the L1A1. Once you have the L1A1, the Conqueror really comes alive and feels much more like an end tier heavy tank should. The gun is fast, accurate and deals a respectable amount of damage for a tier 9 tank.
?Once you have the L1A1, the Conqueror really comes alive and feels much more like an end tier heavy tank should. The gun is fast, accurate and deals a respectable amount of damage for a tier 9 tank.+
  
 After getting the turret and the 120mm, you can choose between the engine which is also on the centurion7/1 or the tracks. After getting the turret and the 120mm, you can choose between the engine which is also on the centurion7/1 or the tracks.
  
?|InTheGame_equipment=+|InTheGame_equipment= Improved Ventilation, Tank Gun Rammer, Coated Optics, vertical stabilizer, "wet" Ammo Rack
? +
?Ventilation, Rammer, Vertical Stabilizer+
  
  
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 image:Conqueror_ARV2_FV222_Tank_Recovery.jpg{{!}}Scammell Contractor hauling Conqueror ARV2 FV222 Tank Recovery Vehicle REME owned image:Conqueror_ARV2_FV222_Tank_Recovery.jpg{{!}}Scammell Contractor hauling Conqueror ARV2 FV222 Tank Recovery Vehicle REME owned
  
 +|HistAcc=
 +The 32-pdr was only fitted on the [[Tortoise]]. Its configuration on the Conqueror is fake.
 +* The Rolls-Royce Meteor M120 was the Conqueror's only engine. The alternate engine configurations are also fake.
 +* The Conqueror had -7° of gun depression, not -10°
 +* Historical HESH round with 152 mm penetration for the L1 120 mm gun is missing.
 +* The armor-piercing shell of the L1 120 mm gun is considerably weaker than in reality, with only 259 mm of penetration compared to the historical 361.
  
 |Ref_references= |Ref_references=
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 |Sidebar_DispTurning=0.115 |Sidebar_DispTurning=0.115
 }} }}
 +
 +[[Category:British Tanks]]

Revision as of 06:17, 6 July 2019











































































Conqueror

AnnoGB12_Conqueror.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,600,000  Credits Cost
1850470 HP Hit Points
65.13/65.530.54/68 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
650950 hp Engine Power
34.3/12 km/h Speed Limit
2426 deg/s Traverse
9.9831.11 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
254/88.9/69.9254/88.9/69.9 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















660/4400/260




















1060/4400/1200
Shell Cost
280/280/370400/400/515 HP Damage
220/252/47259/326/120 mm Penetration



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10.17 r/m 

Standard Gun

Reload Times
Nominal: 5.9 s
50% Crew: 7.31 s
75% Crew: 6.38 s
100% Crew: 5.66 s
Rammer: 5.09 s
Vents: 5.54 s
Both: 4.98 s
Both and BiA: 4.87 s
Both and Max Crew %: 4.67 s

See Crew, Consumables, or Equipment for more information.



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5.31 r/m 

Standard Gun

Reload Times
Nominal: 11.3 s
50% Crew: 14 s
75% Crew: 12.22 s
100% Crew: 10.83 s
Rammer: 9.75 s
Vents: 10.59 s
Both: 9.53 s
Both and BiA: 9.33 s
Both and Max Crew %: 8.94 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2847.6

Standard Gun

Using Shell Type 1 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2847.6
50% Crew: 2298.8
75% Crew: 2632
100% Crew: 2970.8
100% Crew
Vents: 3038
Rammer: 3301.2
Both: 3374
Both and BiA: 3449.6
Both and Max Crew %: 3600.8

Advantageous Damage Per Minute
First-shot DPM: 3127.6
50% Crew: 2578.8
75% Crew: 2912
100% Crew: 3250.8
100% Crew
Rammer: 3581.2
Vents: 3318
Both: 3654
Both and BiA: 3729.6
Both and Max Crew %: 3880.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2847.6
50% Crew: 2298.8
75% Crew: 2632
100% Crew: 2970.8
100% Crew
Vents: 3038
Rammer: 3301.2
Both: 3374
Both and BiA: 3449.6
Both and Max Crew %: 3600.8

Advantageous Damage Per Minute
First-shot DPM: 3127.6
50% Crew: 2578.8
75% Crew: 2912
100% Crew: 3250.8
100% Crew
Rammer: 3581.2
Vents: 3318
Both: 3654
Both and BiA: 3729.6
Both and Max Crew %: 3880.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (370 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3762.9
50% Crew: 3037.7
75% Crew: 3478
100% Crew: 3925.7
100% Crew
Vents: 4014.5
Rammer: 4362.3
Both: 4458.5
Both and BiA: 4558.4
Both and Max Crew %: 4758.2

Advantageous Damage Per Minute
First-shot DPM: 4132.9
50% Crew: 3407.7
75% Crew: 3848
100% Crew: 4295.7
100% Crew
Rammer: 4732.3
Vents: 4384.5
Both: 4828.5
Both and BiA: 4928.4
Both and Max Crew %: 5128.2

See here, here, or here for more information.






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2124

Standard Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2124
50% Crew: 1716
75% Crew: 1964
100% Crew: 2216
100% Crew
Vents: 2264
Rammer: 2464
Both: 2516
Both and BiA: 2572
Both and Max Crew %: 2684

Advantageous Damage Per Minute
First-shot DPM: 2524
50% Crew: 2116
75% Crew: 2364
100% Crew: 2616
100% Crew
Rammer: 2864
Vents: 2664
Both: 2916
Both and BiA: 2972
Both and Max Crew %: 3084

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2124
50% Crew: 1716
75% Crew: 1964
100% Crew: 2216
100% Crew
Vents: 2264
Rammer: 2464
Both: 2516
Both and BiA: 2572
Both and Max Crew %: 2684

Advantageous Damage Per Minute
First-shot DPM: 2524
50% Crew: 2116
75% Crew: 2364
100% Crew: 2616
100% Crew
Rammer: 2864
Vents: 2664
Both: 2916
Both and BiA: 2972
Both and Max Crew %: 3084

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2734.65
50% Crew: 2209.35
75% Crew: 2528.65
100% Crew: 2853.1
100% Crew
Vents: 2914.9
Rammer: 3172.4
Both: 3239.35
Both and BiA: 3311.45
Both and Max Crew %: 3455.65

Advantageous Damage Per Minute
First-shot DPM: 3249.65
50% Crew: 2724.35
75% Crew: 3043.65
100% Crew: 3368.1
100% Crew
Rammer: 3687.4
Vents: 3429.9
Both: 3754.35
Both and BiA: 3826.45
Both and Max Crew %: 3970.65

See here, here, or here for more information.
Damage Per Minute


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
3032 deg/s Turret Traverse
360° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
5035 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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550 m 

With 50% Crew: 432.1 m
With 75% Crew: 491.1 m
With 100% Crew: 550 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 791.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 4.9%
  • When Moving: 2.6%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.1
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.12
  • Turning: 0.12


With 100% Crew

IX

AnnoGB12_Conqueror.png

3600000

The Conqueror is a British tier 9 heavy tank.

Developed from 1949 through 1952, this tank was intended to confront new Soviet heavy tanks. A total of 185 vehicles were mass-produced from 1955 through 1959.

A potent continuation of the support tank class of heavy British tanks, the Conqueror plays like an overcharged version of the Caernarvon, featuring a significant jump in firing speed and some small improvements to general characteristics. It is unfortunately burdened by having the Caernavon's exact same hull, which is no longer even vaguely good for a tier 9 heavy. Like Centurions, it is also highly prone to ammo rack damage. However that would appear to simply be the price one has to pay for playing one of the best and most surely damaging support tanks in the game.

The most surprising aspect of this tank is the introduction to HESH shells on its top gun, a nasty surprise for poorly armored tanks such as Lights, a few TDs, and some Medium tanks. Note that HESH, like all HE shells, does not have any normalization, which makes it difficult to penetrate sloped surfaces. In addition, tracks and other spaced armor easily block the HESH shells.

The Conqueror leads to the Super Conqueror.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 120 mm Gun L1A1 259/326/120 400/400/515 5.31 0.33 1.9 2850 300000
VIII OQF 32-pdr Gun Mk. II 220/252/47 280/280/370 10.17 0.33 2.1 2972 125000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Rolls-Royce Meteor Mk. IVB 650 20 744 16000
IX Rolls-Royce Meteor M120 810 20 744 92000
IX Rolls-Royce Meteor Mk. IVC 750 20 744 84000
X Rolls-Royce Griffon 950 20 952 100000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Conqueror Mk. I 65.5 24 0 12000 31500
IX Conqueror Mk. II 68 26 0 12000 62000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VIII WS No. 22 700 40 25000
VIII WS No. 19 Mk. III 550 40 22000
X SR C42 750 40 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Incredible gun - good dispersion, very fast aim time, quick rate-of-fire, high penetration.
  • Above average mobility, though now officially outclassed by the M103.
  • First heavy with HESH for light-skinned vehicles to deal heavy damage.
  • Very solid turret; tougher and smaller than the M103's. Now with spaced armor to resist HEAT and HE


Cons:


  • Weak hull armor for a Tier 9 heavy tank.
  • Ammo rack located in lower plate often breaks.
  • Zero indirect-fire HE resistance, but only the hull (turret resists HE better).
  • Large hull; large target for artillery


Performance

The Conqueror is a fearsome tank once fully upgraded and is a significant improvement over its predecessor.The top L1A1 gun does a respectable amount of damage and the high rate of fire means that you will often get a second shot in before your enemy has a chance to reload. Before the armor upgrade the Conqueror's L1A1 used to fire almost a full second faster than the M103's gun. Now it fires just slightly slower than the M103, but with that said it still retains the reliability and accuracy it is dreaded for. Indeed the sheer reliability of its 120mm gun makes the Conqueror one of the most dangerous Tier 9 heavy tanks in the game.

While the Conqueror may have a phenomenal gun, the hull it is mounted on is mediocre at best. Even with some angling it is unlikely to bounce many shots unless they hit the upper front plate. While not particularly fast, it is agile enough with the top engine. Use the mobility and high rate of fire to deal damage quickly and get out of harm's way. The ammo-rack and the loader are crucial to the Conqueror's survival; losing one or both eliminates this tank's dreaded DPM. At top tier it is more than capable of leading the push if it needs to, but assuming a supporting role for a more heavily armored teammate and moving with a wave will allow you to put down the high DPM whilst protecting your weak hull.

The turret armor is solid and reliable; gone are the pre-HD days when the Conqueror's turret could be just as easily be penetrated as its hull. The armor upgrade on the Conqueror includes a layer of spaced armor on the cheeks making it nigh impenetrable from the front; a far cry from previous incarnations where high-penetration guns can punch through the cheeks with little difficulty. Tanks who rely on HEAT ammunition are at a particular disadvantage when fighting a well-positioned Conqueror. As with the M103, however, the best way to utilize this asset is to expose it only when necessary. The turret roof is thinly armored and can easily be overmatched by large-calibre guns.

In sum, the Conqueror is one of the best support tanks in the game whose weaknesses are not difficult to mitigate. In the right hands the Conqueror is more than capable of turning the tide of battle or facing any of its tier 9 counterparts. The upgraded armor means it can safely lead a push instead of its traditional role of sitting back and letting other heavies lead. The L1A1 gun is its strongest asset, and will not fail to reward those drivers who can protect the tank's weaknesses.


Early Research

The early grind is not bad if you don't trade shots 1 for 1 because for the stock gun the reload can be brought to below 5 seconds, thus resulting in ridculous DPM over 2800. The quick reload speed can also often surprise the enemy, thinking youre still reloading, exposing themselves and being easy targets. However good aim is required due to penetration being lackluster against tier 9 & 10. If you can afford enhanced coil spring equipment you can focus on upgrading first to the turret and the top gun, the L1A1. Once you have the L1A1, the Conqueror really comes alive and feels much more like an end tier heavy tank should. The gun is fast, accurate and deals a respectable amount of damage for a tier 9 tank.

After getting the turret and the 120mm, you can choose between the engine which is also on the centurion7/1 or the tracks.


Suggested Equipment


Improved VentilationTank Gun Rammer Coated Optics Vertical Stabilizer "Wet" Ammo Rack 


Gallery

Historical Info

The FV 214 Conqueror was a British heavy tank of the post-war era. It was developed as a response to the Soviet Joseph Stalin IS-3 heavy tanks and carried a larger 120 mm gun compared to the 20-pounder (83.4 mm) gun carried by its peer the Centurion. Its role was to provide long range anti-tank support for Centurion tanks. They were issued at nine for each regiment in Germany; usually grouped in three tank troops.

Development history

The chassis for the new tank was taken from the A45 Infantry Support Tank, started in 1944 shortly after that of the A41 Centurion. After the war the project was relocated to that of the "Universal Tank" design of the FV 200 series. The 200 series was to have used a common hull for all uses (self-propelled artillery, armoured personnel carrier, different varieties of tank, etc.). One tank type was to be the heavy FV 201 of 55 tonnes, armed with an 83.4 mm gun also known as 20 pounder.

In 1949 it was decided to bring the armament up to 120 mm. As this delayed the project, in 1952 the FV 201 hull was combined with a 17 pounder-armed Centurion Mk 2 turret to give the FV 221 Caernarvon Mark I. Twenty-one were built with the Mk III 20 pounder turret as the Caernavon Mk II. The FV 221 may originally have been intended to be the "Main Battle Tank" member of the FV 201 series, but with the success of the A41 Centurion such a vehicle was no longer required. In either event, the Caernarvon was only used for chassis development work serving in troop trials. In 1955 the first Conqueror was produced. Twenty Mark 1 and 165 Mark 2 Conquerors were built including conversions of Caernavon MkIIs. Production continued until 1959. It had lost much enthusiasm once the Centurion was upgraded to an L7 105 mm gun.

The gun design was American, the same as used on the US M103 heavy tank; with separate charge and projectile, as would also be the case in the Chieftain that followed. The charge was not bagged but in a brass cartridge, which offered some safety advantages, but reduced shell capacity to 35 rounds.

The armour was very heavy for the time, especially in the front, where it was seven inches (178 mm) in the horizontal plane. Unfortunately, this, along with the weight of the huge turret required to house the large gun and the very large hull volume, made the vehicle very heavy, giving it a relatively low top speed and making it mechanically unreliable. Also, few bridges could support its weight. However, rather like the Second World War Churchill tank, the Conqueror had exceptional terrain handling characteristics and proved to be as capable cross country as the lighter (and on paper slightly faster) Centurion tank.

One feature of particular note was the rotating commander's cupola, which was at the heart of the Conqueror's fire control system, advanced for its time. The commander could align the cupola on a target independently of the turret, measure the range with a Coincidence rangefinder, and then direct the gunner on to the new lay mechanically indicated to him by the cupola. In theory, when the gunner traversed to the new lay he would find the target already under his sights, ready to be engaged. Meanwhile, the commander was free to search for the next target. (The Soviet bloc also used similar devices, such as the TPKU-2 and TKN-3, on all of their post–World War II tanks though theirs did not use a rangefinder.)

The system may have been inspired by a similar device, without range finder, installed in WII German Panzers which was apparently highly successful, but was not repeated in subsequent tanks until an updated electronic version of the same idea appeared in the American M60A2 variant of the Patton series.

Variants

FV 222 Conqueror ARV Mk II The variants of the Conqueror tank and developments directly related to its development are:

FV 214 Conqueror

- Mk I

- Mk II

- Mk II/I/H[verification needed] - rebuilt Caernarvons

- Design study of Conqueror chassis with limited traverse turret mounting 183mm gun. Wooden mockup produced.


FV 221 Caernarvon

- Mk I – prototype

- Mk II - experimental series, 21 built


FV 222 Conqueror Armoured Recovery Vehicle (ARV)

- Mk I - 8 produced

- Mk II - 20 produced. Weight: 57 tons. Winch capacity: 45 tons (direct pull).


Surviving vehicles

In the United Kingdom, Conqueror tanks are displayed at the Bovington Tank Museum, and the Land Warfare Hall of the Imperial War Museum Duxford. Other tanks are in the collections of the Musée des Blindés in France, the Royal Museum of the Army in Brussels and the Kubinka Tank Museum, Russia. One is privately owned in the United States as part of the Littlefield Collection. There are also two MkII ARVs at the Military History Museum on the Isle of Wight in an unrestored condition. A MkII ARV is held by theREME Museum of Technology, although it is not on display. There used to be a Conqueror at Base Vehicle Depot Ludgershall - a gate guardian named "William". Now believed to be at the Isle of Wight Military Museum. A Conqueror was used at the Amphibious Experimental Establishment AXE, at Instow in North Devon UK, for beach tank recovery practise.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 32-pdr was only fitted on the Tortoise. Its configuration on the Conqueror is fake.
  • The Rolls-Royce Meteor M120 was the Conqueror's only engine. The alternate engine configurations are also fake.
  • The Conqueror had -7° of gun depression, not -10°
  • Historical HESH round with 152 mm penetration for the L1 120 mm gun is missing.
  • The armor-piercing shell of the L1 120 mm gun is considerably weaker than in reality, with only 259 mm of penetration compared to the historical 361.


Sources and External Links

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Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
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USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:GB12 Conqueror