Churchill Gun Carrier
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Churchill Gun Carrier
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[Client Values; Actual values in
965,000 Cost |
730146 HP Hit Points |
38.19/4013.14/43 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
300350 hp Engine Power |
25.7/12 km/h Speed Limit |
2428 deg/s Traverse |
7.8626.64 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
105/2800/68
630/4400/250 Shell Cost |
140/140/190280/280/370 HP Damage |
112/140/38220/252/47 mm Penetration |
r/m ▲
15 r/m Standard Gun ▲
6.32 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2100 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1769.6 Damage Per Minute Standard Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.34 Accuracy With 50% Crew: 0.421 m |
s 1.7 s 2.1 Aim time |
2626 deg/s Gun Traverse Speed |
10° Gun Arc |
-10°/+15°-10°/+15° Elevation Arc |
6546 rounds Ammo Capacity |
2020 % Chance of Fire |
m 340 m 340 View Range |
m 400 m 550 Signal Range |
VI
965000
The Churchill Gun Carrier is a British tier 6 tank destroyer.
The vehicle was developed on the basis of the Churchill tank. The cabin with the 3-inch gun was placed in the front. Initially, 100 vehicles were ordered. Later, the order was reduced to 24 vehicles. Eventually, a total of 50 vehicles were manufactured from 1941 through 1942. However, they never saw action.
The Churchill Gun Carrier is a transitional Tank Destroyer that can only be researched through the Churchill I Tier V Heavy Tank, allowing players to move from the British heavy line to the British tank destroyer line. It has a very powerful 32-pounder anti-tank gun, one of the most powerful guns available in its tier, but is limited by its poor mobility and armor.
The Churchill Gun Carrier marks the end of its British tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Meadows D.A.V. | 300 | 20 | 724 | 9000 | |
IV | Bedford Twin-Six | 350 | 20 | 1531 | 11000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Churchill Gun Carrier | 40 | 24 | 0 | 8150 | 8600 | |
VI | Churchill Gun Carrier Mk. II | 43 | 28 | 0 | 8150 | 14500 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VI | WS No. 19 Mk. I | 400 | 40 | 15000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Accurate and high-penetration guns
- Good gun depression
- 32-pdr can be used on the AT 15
Cons:
- Thin and flat armor all around with low possibilities of angling it
- Very bad mobility, struggles even on flat surfaces
- Poor camouflage values
- Extremely narrow gun arc
- Horrible view range for it's tier
Performance
This thing is the definition of a "glass cannon" as the Churchill GC's fixed superstructure is only 88 mm thick, totally flat and tall allowing all tier 5 tanks and even some lower penetrate it frontally. Its narrow gun arc, slow hull traverse and long aiming time with the 32-pdr AT gun makes it ill-adapted at dealing with moving tanks. Do not engage in close quarters as tanks like the KV-1 and KV-1S will make short work of the GC with their high alpha guns. Choose your position on the map carefully as the GC is ultimately slow and will not be able to quickly relocate. Sniping from behind foliage will have almost no effect as the GC is easily detected due to its very poor camouflage rating even if it's not moving.
The 32-pdr gun is accurate and deals significant damage. However, it also has a long aiming time (2.9 seconds), which can cause it to miss if the player is not patient or is forced to fire quickly. It is strongly recommended to wait until the reticle is fully aimed to fire, as missing a shot can prove to be a costly mistake. Prioritize heavy tanks whenever possible, as the Churchill GC is one of the two tier 6 TDs that has a good chance of penetrating them frontally (the other being the ARL V39 with its 90 mm gun).
This vehicle also has surprisingly good gun depression, on par with most American tanks, which means it can crest over a hill, fire, and quickly retreat. Doing this will still expose most of the tank to enemy fire due to the low placement of the gun, but this allows it to peek and shoot far more quickly than attempting to round a corner. Peeking over a hill will also protect the tracks fairly well, preventing the GC from being tracked while it's exposed.
Overall, this vehicle can be frustrating to play, but if it manages to avoid enemy fire, the Churchill GC can quickly decimate almost any vehicle within its line of sight. NEVER let this tank get to the front line.
Early Research
- If you elited the Churchill 1 then you should have the top engine and radio unlocked, equip them first
- The 40.0 ton weight limit of the stock suspension allows you to mount the QF 3.7-inch AT Gun with .3 tons left to spare
- Research the suspension
- Research the OQF 32-pdr AT Gun
- Go from there
Suggested Equipment
Gallery
History for this tank not found
Historical Gallery